[7158] Added isAlive() check into Unit::SelectHostilTarget()
commitdd6e31b232c556637b852e96755fa56bed23b8bf
authorApoC <apoc@nymfe.net>
Fri, 23 Jan 2009 23:21:29 +0000 (24 00:21 +0100)
committerApoC <apoc@nymfe.net>
Fri, 23 Jan 2009 23:23:09 +0000 (24 00:23 +0100)
tree08ad216c65551c54bfbb42e00db4fbc04b325384
parentf270037bfae8f1131d9d4a97f07b7b836baca34e
[7158] Added isAlive() check into Unit::SelectHostilTarget()

This can fix some unexpected behavior in some scripts which not checking alive state in main UpdateAI() method.
Signed-off-by: ApoC <apoc@nymfe.net>
src/game/Unit.cpp
src/shared/revision_nr.h