[6890] Implemented more correct way of calculating fall damage by using fall distance...
commitad52246eb98e49b7db34718111c65a013ac18175
authorarrai <array.of.intellect@gmail.com>
Wed, 10 Dec 2008 13:43:22 +0000 (10 14:43 +0100)
committerarrai <array.of.intellect@gmail.com>
Wed, 10 Dec 2008 14:09:03 +0000 (10 15:09 +0100)
treed08786588dda184f65f421004da870c91c2691cb
parent7fb911d368d0b8f24b613bac99755bfffaa35e7a
[6890] Implemented more correct way of calculating fall damage by using fall distance and not fall time. Thanks to DasMy for finding an appropriate formula
src/game/MovementHandler.cpp
src/game/Player.h
src/shared/revision_nr.h