[8677] Move most client update data functions to object itself from ObjectAccessor.
commita94d61511839409f1a6c5f4af10dd1b4ce9b7f5c
authorVladimirMangos <vladimir@getmangos.com>
Mon, 19 Oct 2009 11:00:28 +0000 (19 15:00 +0400)
committerVladimirMangos <vladimir@getmangos.com>
Mon, 19 Oct 2009 11:03:06 +0000 (19 15:03 +0400)
tree144fe757e5c98d1ccac191f7d41139813d655dfb
parent9c50d9e70314b0cd9eb0fe3bac8040d64a9965a5
[8677] Move most client update data functions to object itself from ObjectAccessor.

Also use virtual function BuildUpdateData (old ObjectAccessor::_buildUpdateObject)
that different for world objects and items.
src/game/Item.cpp
src/game/Item.h
src/game/Object.cpp
src/game/Object.h
src/game/ObjectAccessor.cpp
src/game/ObjectAccessor.h
src/shared/revision_nr.h