Fixed ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING by using total fall distance inste...
commit8b1efbba8350e8dcf0b076e54fad2dbd2e12c8fe
authorarrai <array.of.intellect@gmail.com>
Sat, 8 Nov 2008 15:26:00 +0000 (8 16:26 +0100)
committerarrai <array.of.intellect@gmail.com>
Sat, 8 Nov 2008 15:29:44 +0000 (8 16:29 +0100)
treef1ae80a2d17857ec490f945bde7c6a0f28f1ba8a
parentcacfeeda5c62fbebef0e05403def991605676a12
Fixed ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING by using total fall distance instead of fall time. This distance might be used for a more accurate fall damage formula in a later version.
src/game/AchievementMgr.cpp
src/game/MovementHandler.cpp
src/game/Player.h