[8382] Implement ByteArray functions for skip read of fields not needed for server...
commit4bd22548e1d5c931910b1a7a5bf523d2c4c7e0b6
authorVladimirMangos <vladimir@getmangos.com>
Mon, 17 Aug 2009 23:45:49 +0000 (18 03:45 +0400)
committerVladimirMangos <vladimir@getmangos.com>
Mon, 17 Aug 2009 23:49:50 +0000 (18 03:49 +0400)
treebb78bf41e620d50e5ed68aca53ef940dcb0d82c6
parente2bfed6ee34b090ae90e99708f74beaf813543da
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.

* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
src/game/BattleGroundHandler.cpp
src/game/CalendarHandler.cpp
src/game/GuildHandler.cpp
src/game/MiscHandler.cpp
src/game/QueryHandler.cpp
src/game/SpellHandler.cpp
src/game/VoiceChatHandler.cpp
src/shared/ByteBuffer.h
src/shared/revision_nr.h