Add a bunch of Glk library implementations.
[gentoo-interactive-fiction.git] / dev-games / glkterm / files / glkterm-0.7.8-64bit.patch
blob45d8e565bf4e2c9f16c61b8fc2119d980211fd93
1 --- glkterm/main.c~ 2000-07-11 03:02:05.000000000 +0100
2 +++ glkterm/main.c 2007-12-09 14:36:49.000000000 +0000
3 @@ -52,10 +52,6 @@
4 printf("Compile-time error: glui32 is not unsigned. Please fix glk.h.\n");
5 return 1;
7 - if (sizeof(window_t *) > 4) {
8 - printf("Compile-time error: Pointers cannot fit in a glui32. Start writing hashtable code.\n");
9 - return 1;
10 - }
12 /* Now some argument-parsing. This is probably going to hurt. */
13 startdata.argc = 0;