4 * PCB, interactive printed circuit board design
5 * Copyright (C) 1994,1995,1996 Thomas Nau
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * Contact addresses for paper mail and Email:
22 * Thomas Nau, Schlehenweg 15, 88471 Baustetten, Germany
23 * Thomas.Nau@rz.uni-ulm.de
27 /* global source constants
36 #include "globalconst.h"
38 /* ---------------------------------------------------------------------------
39 * the layer-numbers of the two additional special layers
40 * 'component' and 'solder'. The offset of MAX_LAYER is not added
42 #define SOLDER_LAYER 0
43 #define COMPONENT_LAYER 1
45 /* ---------------------------------------------------------------------------
48 #define MARK_SIZE MIL_TO_COORD(50) /* relative marker size */
49 #define UNDO_WARNING_SIZE (1024*1024) /* warning limit of undo */
50 #define USERMEDIANAME "user defined" /* label of default media */
52 /* ---------------------------------------------------------------------------
56 #define M_PI 3.14159265358979323846
59 #define M_SQRT1_2 0.707106781 /* 1/sqrt(2) */
61 #define M180 (M_PI/180.0)
62 #define RAD_TO_DEG (180.0/M_PI)
63 #define TAN_22_5_DEGREE_2 0.207106781 /* 0.5*tan(22.5) */
64 #define COS_22_5_DEGREE 0.923879533 /* cos(22.5) */
65 #define TAN_30_DEGREE 0.577350269 /* tan(30) */
66 #define TAN_60_DEGREE 1.732050808 /* tan(60) */
67 #define LN_2_OVER_2 0.346573590
69 /* PCB/physical unit conversions */
70 #define COORD_TO_MIL(n) ((n) / 25400.0)
71 #define MIL_TO_COORD(n) ((n) * 25400.0)
72 #define COORD_TO_MM(n) ((n) / 1000000.0)
73 #define MM_TO_COORD(n) ((n) * 1000000.0)
74 #define COORD_TO_INCH(n) (COORD_TO_MIL(n) / 1000.0)
75 #define INCH_TO_COORD(n) (MIL_TO_COORD(n) * 1000.0)
77 /* These need to be carefully written to avoid overflows, and return
79 #define SCALE_TEXT(COORD,TEXTSCALE) ((Coord)((COORD) * ((double)(TEXTSCALE) / 100.0)))
80 #define UNSCALE_TEXT(COORD,TEXTSCALE) ((Coord)((COORD) * (100.0 / (double)(TEXTSCALE))))
82 /* ---------------------------------------------------------------------------
85 #define NO_MODE 0 /* no mode selected */
86 #define VIA_MODE 1 /* draw vias */
87 #define LINE_MODE 2 /* draw lines */
88 #define RECTANGLE_MODE 3 /* create rectangles */
89 #define POLYGON_MODE 4 /* draw filled polygons */
90 #define PASTEBUFFER_MODE 5 /* paste objects from buffer */
91 #define TEXT_MODE 6 /* create text objects */
92 #define ROTATE_MODE 102 /* rotate objects */
93 #define REMOVE_MODE 103 /* remove objects */
94 #define MOVE_MODE 104 /* move objects */
95 #define COPY_MODE 105 /* copy objects */
96 #define INSERTPOINT_MODE 106 /* insert point into line/polygon */
97 #define RUBBERBANDMOVE_MODE 107 /* move objects and attached lines */
98 #define THERMAL_MODE 108 /* toggle thermal layer flag */
99 #define ARC_MODE 109 /* draw arcs */
100 #define ARROW_MODE 110 /* selection with arrow mode */
101 #define PAN_MODE 0 /* same as no mode */
102 #define LOCK_MODE 111 /* lock/unlock objects */
103 #define POLYGONHOLE_MODE 112 /* cut holes in filled polygons */
105 /* ---------------------------------------------------------------------------
109 /* %start-doc pcbfile ~objectflags
111 @section Object Flags
113 Note that object flags can be given numerically (like @code{0x0147})
114 or symbolically (like @code{"found,showname,square"}. Some numeric
115 values are reused for different object types. The table below lists
116 the numeric value followed by the symbolic name.
120 If set, this object is a pin. This flag is for internal use only.
124 If set, this object has been found by @code{FindConnection()}.
126 For pins and vias, this flag means that the pin or via is a hole
127 without a copper annulus.
129 If set for a line, indicates that this line is a rat line instead of a
131 @item 0x0010 pininpoly
132 For pins and pads, this flag is used internally to indicate that the
133 pin or pad overlaps a polygon on some layer.
134 @item 0x0010 clearpoly
135 For polygons, this flag means that pins and vias will normally clear
136 these polygons (thus, thermals are required for electrical
137 connection). When clear, polygons will solidly connect to pins and
139 @item 0x0010 hidename
140 For elements, when set the name of the element is hidden.
141 @item 0x0020 showname
142 For elements, when set the names of pins are shown.
143 @item 0x0020 clearline
144 For lines and arcs, the line/arc will clear polygons instead of
146 @item 0x0020 fullpoly
147 For polygons, the full polygon is drawn (i.e. all parts instead of only the biggest one).
148 @item 0x0040 selected
149 Set when the object is selected.
150 @item 0x0080 onsolder
151 For elements and pads, indicates that they are on the solder side.
153 For lines and vias, indicates that these were created by the
156 For pins and pads, indicates a square (vs round) pin/pad.
157 @item 0x0200 rubberend
158 For lines, used internally for rubber band moves.
160 For pins, vias, and pads, set to indicate a warning.
161 @item 0x0400 usetherm
162 Obsolete, indicates that pins/vias should be drawn with thermal
165 Obsolete, old files used this to indicate lines drawn on silk.
167 Draw pins and vias as octagons.
169 Set for objects that fail DRC.
171 Set for locked objects.
173 For pads, indicates that the second point is closer to the edge. For
174 pins, indicates that the pin is closer to a horizontal edge and thus
175 pinout text should be vertical.
177 Marker used internally to avoid revisiting an object.
178 @item 0x10000 nopaste
179 For pads, set to prevent a solderpaste stencil opening for the
180 pad. Primarily used for pads used as fiducials.
184 #define NOFLAG 0x0000
185 #define PINFLAG 0x0001 /* is a pin */
186 #define VIAFLAG 0x0002 /* is a via */
187 #define FOUNDFLAG 0x0004 /* used by 'FindConnection()' */
188 #define HOLEFLAG 0x0008 /* pin or via is only a hole */
189 #define NOPASTEFLAG 0x0008 /* pad should not receive
190 solderpaste. This is to
192 #define RATFLAG 0x0010 /* indicates line is a rat line */
193 #define PININPOLYFLAG 0x0010 /* pin found inside poly - same as */
194 /* rat line since not used on lines */
195 #define CLEARPOLYFLAG 0x0010 /* pins/vias clear these polygons */
196 #define HIDENAMEFLAG 0x0010 /* hide the element name */
197 #define DISPLAYNAMEFLAG 0x0020 /* display the names of pins/pads */
199 #define CLEARLINEFLAG 0x0020 /* line doesn't touch polygons */
200 #define FULLPOLYFLAG 0x0020 /* full polygon is drawn (i.e. all parts instead of only the biggest one) */
201 #define SELECTEDFLAG 0x0040 /* object has been selected */
202 #define ONSOLDERFLAG 0x0080 /* element is on bottom side */
203 #define AUTOFLAG 0x0080 /* line/via created by auto-router */
204 #define SQUAREFLAG 0x0100 /* pin is square, not round */
205 #define RUBBERENDFLAG 0x0200 /* indicates one end already rubber */
206 /* banding same as warn flag */
207 /* since pins/pads won't use it */
208 #define WARNFLAG 0x0200 /* Warning for pin/via/pad */
209 #define USETHERMALFLAG 0x0400 /* draw pin, via with thermal fingers */
210 #define ONSILKFLAG 0x0400 /* old files use this to indicate silk */
211 #define OCTAGONFLAG 0x0800 /* draw pin/via as octagon instead of round */
212 #define DRCFLAG 0x1000 /* flag like FOUND flag for DRC checking */
213 #define LOCKFLAG 0x2000 /* object locked in place */
214 #define EDGE2FLAG 0x4000 /* Padr.Point2 is closer to outside edge */
215 /* also pinout text for pins is vertical */
216 #define VISITFLAG 0x8000 /* marker to avoid re-visiting an object */
217 /* ---------------------------------------------------------------------------
221 /* %start-doc pcbfile ~pcbflags
226 Pinout displays pin numbers instead of pin names.
228 Use local reference for moves, by setting the mark at the beginning of
231 When set, only polygons and their clearances are drawn, to see if
232 polygons have isolated regions.
234 Display DRC region on crosshair.
236 Do all move, mirror, rotate with rubberband connections.
238 Display descriptions of elements, instead of refdes.
240 Display names of elements, instead of refdes.
242 Auto-DRC flag. When set, PCB doesn't let you place copper that
245 Enable 'all-direction' lines.
247 Switch starting angle after each click.
249 Force unique names on board.
251 New lines/arc clear polygons.
253 Crosshair snaps to pins and pads.
255 Show the solder mask layer.
257 Draw with thin lines.
259 Move items orthogonally.
261 Draw autoroute paths real-time.
263 New polygons are full ones.
265 Names are locked, the mouse cannot select them.
267 Everything but names are locked, the mouse cannot select anything else.
269 New polygons are full polygons.
271 When set, element names are not drawn.
275 #define PCB_FLAGS 0x000fffff /* all used flags */
277 #define SHOWNUMBERFLAG 0x00000001
278 #define LOCALREFFLAG 0x00000002
279 #define CHECKPLANESFLAG 0x00000004
280 #define SHOWDRCFLAG 0x00000008
281 #define RUBBERBANDFLAG 0x00000010
282 #define DESCRIPTIONFLAG 0x00000020
283 #define NAMEONPCBFLAG 0x00000040
284 #define AUTODRCFLAG 0x00000080
285 #define ALLDIRECTIONFLAG 0x00000100
286 #define SWAPSTARTDIRFLAG 0x00000200
287 #define UNIQUENAMEFLAG 0x00000400
288 #define CLEARNEWFLAG 0x00000800
289 #define SNAPPINFLAG 0x00001000
290 #define SHOWMASKFLAG 0x00002000
291 #define THINDRAWFLAG 0x00004000
292 #define ORTHOMOVEFLAG 0x00008000
293 #define LIVEROUTEFLAG 0x00010000
294 #define THINDRAWPOLYFLAG 0x00020000
295 #define LOCKNAMESFLAG 0x00040000
296 #define ONLYNAMESFLAG 0x00080000
297 #define NEWFULLPOLYFLAG 0x00100000
298 #define HIDENAMESFLAG 0x00200000
300 /* ---------------------------------------------------------------------------
303 #define NO_TYPE 0x00000 /* no object */
304 #define VIA_TYPE 0x00001
305 #define ELEMENT_TYPE 0x00002
306 #define LINE_TYPE 0x00004
307 #define POLYGON_TYPE 0x00008
308 #define TEXT_TYPE 0x00010
309 #define RATLINE_TYPE 0x00020
311 #define PIN_TYPE 0x00100 /* objects that are part */
312 #define PAD_TYPE 0x00200 /* 'pin' of SMD element */
313 #define ELEMENTNAME_TYPE 0x00400 /* of others */
314 #define POLYGONPOINT_TYPE 0x00800
315 #define LINEPOINT_TYPE 0x01000
316 #define ELEMENTLINE_TYPE 0x02000
317 #define ARC_TYPE 0x04000
318 #define ELEMENTARC_TYPE 0x08000
320 #define LOCKED_TYPE 0x10000 /* used to tell search to include locked items. */
321 #define NET_TYPE 0x20000 /* used to select whole net. */
322 #define ARCPOINT_TYPE 0x40000
324 #define PIN_TYPES (VIA_TYPE | PIN_TYPE)
325 #define LOCK_TYPES (VIA_TYPE | LINE_TYPE | ARC_TYPE | POLYGON_TYPE | ELEMENT_TYPE \
326 | TEXT_TYPE | ELEMENTNAME_TYPE | LOCKED_TYPE)
328 #define ALL_TYPES (~0) /* all bits set */