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[geda-pcb/pcjc2.git] / src / box.h
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1 /*!
2 * \file src/box.h
4 * \brief Random box-related utilities.
6 * \author This file, box.h, was written and is
7 * Copyright (c) 2001 C. Scott Ananian.
9 * <hr>
11 * <h1><b>Copyright.</b></h1>\n
13 * PCB, interactive printed circuit board design
15 * Copyright (C) 1994,1995,1996 Thomas Nau
17 * Copyright (C) 1998,1999,2000,2001 harry eaton
19 * This program is free software; you can redistribute it and/or modify
20 * it under the terms of the GNU General Public License as published by
21 * the Free Software Foundation; either version 2 of the License, or
22 * (at your option) any later version.
24 * This program is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
27 * GNU General Public License for more details.
29 * You should have received a copy of the GNU General Public License
30 * along with this program; if not, write to the Free Software
31 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
33 * Contact addresses for paper mail and Email:
34 * harry eaton, 6697 Buttonhole Ct, Columbia, MD 21044 USA
35 * haceaton@aplcomm.jhuapl.edu
39 #ifndef PCB_BOX_H
40 #define PCB_BOX_H
42 #include <assert.h>
43 #include "global.h"
45 #include "misc.h"
47 typedef enum
48 { NORTH = 0, EAST = 1, SOUTH = 2, WEST = 3, NE = 4, SE = 5, SW = 6, NW =
49 7, ALL = 8 } direction_t;
51 /*!
52 * \brief Rotates box 90-degrees cw.
54 * That's a strange rotation!
56 #define ROTATEBOX_CW(box) { Coord t;\
57 t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\
58 (box).X2 = -(box).Y1; (box).Y1 = t;\
60 #define ROTATEBOX_TO_NORTH(box, dir) do { Coord t;\
61 switch(dir) {\
62 case EAST: \
63 t = (box).X1; (box).X1 = (box).Y1; (box).Y1 = -(box).X2;\
64 (box).X2 = (box).Y2; (box).Y2 = -t; break;\
65 case SOUTH: \
66 t = (box).X1; (box).X1 = -(box).X2; (box).X2 = -t;\
67 t = (box).Y1; (box).Y1 = -(box).Y2; (box).Y2 = -t; break;\
68 case WEST: \
69 t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\
70 (box).X2 = -(box).Y1; (box).Y1 = t; break;\
71 case NORTH: break;\
72 default: assert(0);\
74 } while (0)
75 #define ROTATEBOX_FROM_NORTH(box, dir) do { Coord t;\
76 switch(dir) {\
77 case WEST: \
78 t = (box).X1; (box).X1 = (box).Y1; (box).Y1 = -(box).X2;\
79 (box).X2 = (box).Y2; (box).Y2 = -t; break;\
80 case SOUTH: \
81 t = (box).X1; (box).X1 = -(box).X2; (box).X2 = -t;\
82 t = (box).Y1; (box).Y1 = -(box).Y2; (box).Y2 = -t; break;\
83 case EAST: \
84 t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\
85 (box).X2 = -(box).Y1; (box).Y1 = t; break;\
86 case NORTH: break;\
87 default: assert(0);\
89 } while (0)
91 /* to avoid overflow, we calculate centers this way */
92 #define CENTER_X(b) ((b).X1 + ((b).X2 - (b).X1)/2)
93 #define CENTER_Y(b) ((b).Y1 + ((b).Y2 - (b).Y1)/2)
94 /* some useful box utilities. */
96 typedef struct cheap_point
98 Coord X, Y;
99 } CheapPointType;
102 /* note that boxes are closed on top and left and open on bottom and right. */
103 /* this means that top-left corner is in box, *but bottom-right corner is
104 * not*. */
105 static inline bool
106 point_in_box (const BoxType * box, Coord X, Coord Y)
108 return (X >= box->X1) && (Y >= box->Y1) && (X < box->X2) && (Y < box->Y2);
111 static inline bool
112 point_in_closed_box (const BoxType * box, Coord X, Coord Y)
114 return (X >= box->X1) && (Y >= box->Y1) && (X <= box->X2) && (Y <= box->Y2);
117 static inline bool
118 box_is_good (const BoxType * b)
120 return (b->X1 < b->X2) && (b->Y1 < b->Y2);
123 static inline bool
124 box_intersect (const BoxType * a, const BoxType * b)
126 return
127 (a->X1 < b->X2) && (b->X1 < a->X2) && (a->Y1 < b->Y2) && (b->Y1 < a->Y2);
130 static inline CheapPointType
131 closest_point_in_box (const CheapPointType * from, const BoxType * box)
133 CheapPointType r;
134 assert (box->X1 < box->X2 && box->Y1 < box->Y2);
135 r.X =
136 (from->X < box->X1) ? box->X1 : (from->X >
137 box->X2 - 1) ? box->X2 - 1 : from->X;
138 r.Y =
139 (from->Y < box->Y1) ? box->Y1 : (from->Y >
140 box->Y2 - 1) ? box->Y2 - 1 : from->Y;
141 assert (point_in_box (box, r.X, r.Y));
142 return r;
145 static inline bool
146 box_in_box (const BoxType * outer, const BoxType * inner)
148 return
149 (outer->X1 <= inner->X1) && (inner->X2 <= outer->X2) &&
150 (outer->Y1 <= inner->Y1) && (inner->Y2 <= outer->Y2);
153 static inline BoxType
154 clip_box (const BoxType * box, const BoxType * clipbox)
156 BoxType r;
157 assert (box_intersect (box, clipbox));
158 r.X1 = MAX (box->X1, clipbox->X1);
159 r.X2 = MIN (box->X2, clipbox->X2);
160 r.Y1 = MAX (box->Y1, clipbox->Y1);
161 r.Y2 = MIN (box->Y2, clipbox->Y2);
162 assert (box_in_box (clipbox, &r));
163 return r;
166 static inline BoxType
167 shrink_box (const BoxType * box, Coord amount)
169 BoxType r = *box;
170 r.X1 += amount;
171 r.Y1 += amount;
172 r.X2 -= amount;
173 r.Y2 -= amount;
174 return r;
177 static inline BoxType
178 bloat_box (const BoxType * box, Coord amount)
180 return shrink_box (box, -amount);
184 * \brief Construct a minimum box that touches the input box at the
185 * center.
187 static inline BoxType
188 box_center (const BoxType * box)
190 BoxType r;
191 r.X1 = box->X1 + (box->X2 - box->X1)/2;
192 r.X2 = r.X1 + 1;
193 r.Y1 = box->Y1 + (box->Y2 - box->Y1)/2;
194 r.Y2 = r.Y1 + 1;
195 return r;
199 * \brief Construct a minimum box that touches the input box at the
200 * corner.
202 static inline BoxType
203 box_corner (const BoxType * box)
205 BoxType r;
206 r.X1 = box->X1;
207 r.X2 = r.X1 + 1;
208 r.Y1 = box->Y1;
209 r.Y2 = r.Y1 + 1;
210 return r;
214 * \brief Construct a box that holds a single point.
216 static inline BoxType
217 point_box (Coord X, Coord Y)
219 BoxType r;
220 r.X1 = X;
221 r.X2 = X + 1;
222 r.Y1 = Y;
223 r.Y2 = Y + 1;
224 return r;
228 * \brief Close a bounding box by pushing its upper right corner.
230 static inline void
231 close_box (BoxType * r)
233 r->X2++;
234 r->Y2++;
238 * \brief Return the square of the minimum distance from a point to some
239 * point inside a box.
241 * The box is half-closed!\n
242 * That is, the top-left corner is considered in the box, but the
243 * bottom-right corner is not.
245 static inline double
246 dist2_to_box (const CheapPointType * p, const BoxType * b)
248 CheapPointType r = closest_point_in_box (p, b);
249 return Distance (r.X, r.Y, p->X, p->Y);
252 #endif /* __BOX_H_INCLUDED__ */