hid/gtk (GL): I think the polygon renderer works in mask mode now
[geda-pcb/pcjc2.git] / src / icons / hand.dat
blob74d7b4158ff1d0b69466cdad892012ece3b8bb05
1 #define hand_width 21
2 #define hand_height 21
3 static unsigned char hand_bits[] = {
4 0x00, 0x02, 0x00, 0x20, 0x25, 0x00, 0x50, 0x55, 0x02, 0x50, 0x55, 0x05,
5 0x50, 0x55, 0x05, 0xd3, 0xd4, 0x06, 0x95, 0x48, 0x02, 0x19, 0x40, 0x01,
6 0x12, 0x00, 0x01, 0x04, 0x80, 0x00, 0x08, 0x80, 0x00, 0x10, 0x80, 0x00,
7 0xe0, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x38, 0x26, 0x02, 0x48, 0x69, 0x02,
8 0x48, 0xe9, 0x02, 0x38, 0xaf, 0x02, 0x08, 0xa9, 0x03, 0x08, 0x29, 0x03,
9 0x08, 0x29, 0x02};