1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 #include "RetainedDisplayListBuilder.h"
10 #include "mozilla/StaticPrefs_layout.h"
12 #include "nsIFrameInlines.h"
13 #include "nsIScrollableFrame.h"
14 #include "nsPlaceholderFrame.h"
15 #include "nsSubDocumentFrame.h"
16 #include "nsViewManager.h"
17 #include "nsCanvasFrame.h"
18 #include "mozilla/AutoRestore.h"
19 #include "mozilla/DisplayPortUtils.h"
20 #include "mozilla/PresShell.h"
21 #include "mozilla/ProfilerLabels.h"
24 * Code for doing display list building for a modified subset of the window,
25 * and then merging it into the existing display list (for the full window).
27 * The approach primarily hinges on the observation that the 'true' ordering
28 * of display items is represented by a DAG (only items that intersect in 2d
29 * space have a defined ordering). Our display list is just one of a many
30 * possible linear representations of this ordering.
32 * Each time a frame changes (gets a new ComputedStyle, or has a size/position
33 * change), we schedule a paint (as we do currently), but also reord the frame
36 * When the next paint occurs we union the overflow areas (in screen space) of
37 * the changed frames, and compute a rect/region that contains all changed
38 * items. We then build a display list just for this subset of the screen and
39 * merge it into the display list from last paint.
41 * Any items that exist in one list and not the other must not have a defined
42 * ordering in the DAG, since they need to intersect to have an ordering and
43 * we would have built both in the new list if they intersected. Given that, we
44 * can align items that appear in both lists, and any items that appear between
45 * matched items can be inserted into the merged list in any order.
48 using namespace mozilla
;
49 using mozilla::dom::Document
;
51 void RetainedDisplayListData::AddModifiedFrame(nsIFrame
* aFrame
) {
52 MOZ_ASSERT(!aFrame
->IsFrameModified());
53 Flags(aFrame
) |= RetainedDisplayListData::FrameFlags::Modified
;
54 mModifiedFramesCount
++;
57 RetainedDisplayListData
* GetRetainedDisplayListData(nsIFrame
* aRootFrame
) {
58 RetainedDisplayListData
* data
=
59 aRootFrame
->GetProperty(RetainedDisplayListData::DisplayListData());
64 RetainedDisplayListData
* GetOrSetRetainedDisplayListData(nsIFrame
* aRootFrame
) {
65 RetainedDisplayListData
* data
= GetRetainedDisplayListData(aRootFrame
);
68 data
= new RetainedDisplayListData();
69 aRootFrame
->SetProperty(RetainedDisplayListData::DisplayListData(), data
);
76 static void MarkFramesWithItemsAndImagesModified(nsDisplayList
* aList
) {
77 for (nsDisplayItem
* i
= aList
->GetBottom(); i
!= nullptr; i
= i
->GetAbove()) {
78 if (!i
->HasDeletedFrame() && i
->CanBeReused() &&
79 !i
->Frame()->IsFrameModified()) {
80 // If we have existing cached geometry for this item, then check that for
81 // whether we need to invalidate for a sync decode. If we don't, then
82 // use the item's flags.
83 DisplayItemData
* data
= FrameLayerBuilder::GetOldDataFor(i
);
84 // XXX: handle webrender case
85 bool invalidate
= false;
86 if (data
&& data
->GetGeometry()) {
87 invalidate
= data
->GetGeometry()->InvalidateForSyncDecodeImages();
88 } else if (!(i
->GetFlags() & TYPE_RENDERS_NO_IMAGES
)) {
93 i
->FrameForInvalidation()->MarkNeedsDisplayItemRebuild();
94 if (i
->GetDependentFrame()) {
95 i
->GetDependentFrame()->MarkNeedsDisplayItemRebuild();
99 if (i
->GetChildren()) {
100 MarkFramesWithItemsAndImagesModified(i
->GetChildren());
105 static AnimatedGeometryRoot
* SelectAGRForFrame(
106 nsIFrame
* aFrame
, AnimatedGeometryRoot
* aParentAGR
) {
107 if (!aFrame
->IsStackingContext() || !aFrame
->IsFixedPosContainingBlock()) {
111 if (!aFrame
->HasOverrideDirtyRegion()) {
115 nsDisplayListBuilder::DisplayListBuildingData
* data
=
116 aFrame
->GetProperty(nsDisplayListBuilder::DisplayListBuildingRect());
118 return data
&& data
->mModifiedAGR
? data
->mModifiedAGR
.get() : nullptr;
121 void RetainedDisplayListBuilder::AddSizeOfIncludingThis(
122 nsWindowSizes
& aSizes
) const {
123 aSizes
.mLayoutRetainedDisplayListSize
+= aSizes
.mState
.mMallocSizeOf(this);
124 mBuilder
.AddSizeOfExcludingThis(aSizes
);
125 mList
.AddSizeOfExcludingThis(aSizes
);
128 bool AnyContentAncestorModified(nsIFrame
* aFrame
, nsIFrame
* aStopAtFrame
) {
129 nsIFrame
* f
= aFrame
;
131 if (f
->IsFrameModified()) {
135 if (aStopAtFrame
&& f
== aStopAtFrame
) {
139 f
= nsLayoutUtils::GetDisplayListParent(f
);
145 // Removes any display items that belonged to a frame that was deleted,
146 // and mark frames that belong to a different AGR so that get their
147 // items built again.
148 // TODO: We currently descend into all children even if we don't have an AGR
149 // to mark, as child stacking contexts might. It would be nice if we could
150 // jump into those immediately rather than walking the entire thing.
151 bool RetainedDisplayListBuilder::PreProcessDisplayList(
152 RetainedDisplayList
* aList
, AnimatedGeometryRoot
* aAGR
,
153 PartialUpdateResult
& aUpdated
, nsIFrame
* aOuterFrame
, uint32_t aCallerKey
,
154 uint32_t aNestingDepth
, bool aKeepLinked
) {
155 // The DAG merging algorithm does not have strong mechanisms in place to keep
156 // the complexity of the resulting DAG under control. In some cases we can
157 // build up edges very quickly. Detect those cases and force a full display
158 // list build if we hit them.
159 static const uint32_t kMaxEdgeRatio
= 5;
160 const bool initializeDAG
= !aList
->mDAG
.Length();
161 if (!aKeepLinked
&& !initializeDAG
&&
162 aList
->mDAG
.mDirectPredecessorList
.Length() >
163 (aList
->mDAG
.mNodesInfo
.Length() * kMaxEdgeRatio
)) {
167 // If we had aKeepLinked=true for this list on the previous paint, then
168 // mOldItems will already be initialized as it won't have been consumed during
170 const bool initializeOldItems
= aList
->mOldItems
.IsEmpty();
171 if (initializeOldItems
) {
172 aList
->mOldItems
.SetCapacity(aList
->Count());
174 MOZ_RELEASE_ASSERT(!initializeDAG
);
179 aList
->mDAG
.Length() ==
180 (initializeOldItems
? aList
->Count() : aList
->mOldItems
.Length()));
185 while (nsDisplayItem
* item
= aList
->RemoveBottom()) {
186 #ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
187 item
->SetMergedPreProcessed(false, true);
190 // If we have a previously initialized old items list, then it can differ
191 // from the current list due to items removed for having a deleted frame.
192 // We can't easily remove these, since the DAG has entries for those indices
193 // and it's hard to rewrite in-place.
194 // Skip over entries with no current item to keep the iterations in sync.
195 if (!initializeOldItems
) {
196 while (!aList
->mOldItems
[i
].mItem
) {
203 aList
->mDAG
.AddNode(Span
<const MergedListIndex
>());
205 MergedListIndex
previous(i
- 1);
206 aList
->mDAG
.AddNode(Span
<const MergedListIndex
>(&previous
, 1));
210 if (!item
->CanBeReused() || item
->HasDeletedFrame() ||
211 AnyContentAncestorModified(item
->FrameForInvalidation(), aOuterFrame
)) {
212 if (initializeOldItems
) {
213 aList
->mOldItems
.AppendElement(OldItemInfo(nullptr));
215 MOZ_RELEASE_ASSERT(aList
->mOldItems
[i
].mItem
== item
);
216 aList
->mOldItems
[i
].mItem
= nullptr;
219 if (item
->IsGlassItem() && item
== mBuilder
.GetGlassDisplayItem()) {
220 mBuilder
.ClearGlassDisplayItem();
223 item
->Destroy(&mBuilder
);
224 Metrics()->mRemovedItems
++;
227 aUpdated
= PartialUpdateResult::Updated
;
231 if (initializeOldItems
) {
232 aList
->mOldItems
.AppendElement(OldItemInfo(item
));
235 // If we're not going to keep the list linked, then this old item entry
236 // is the only pointer to the item. Let it know that it now strongly
237 // owns the item, so it can destroy it if it goes away.
238 aList
->mOldItems
[i
].mOwnsItem
= !aKeepLinked
;
240 item
->SetOldListIndex(aList
, OldListIndex(i
), aCallerKey
, aNestingDepth
);
242 nsIFrame
* f
= item
->Frame();
244 if (item
->GetChildren()) {
245 // If children inside this list were invalid, then we'd have walked the
246 // ancestors and set ForceDescendIntoVisible on the current frame. If an
247 // ancestor is modified, then we'll throw this away entirely. Either way,
248 // we won't need to run merging on this sublist, and we can keep the items
249 // linked into their display list.
250 // The caret can move without invalidating, but we always set the force
251 // descend into frame state bit on that frame, so check for that too.
252 // TODO: AGR marking below can call MarkFrameForDisplayIfVisible and make
253 // us think future siblings need to be merged, even though we don't really
255 bool keepLinked
= aKeepLinked
;
256 nsIFrame
* invalid
= item
->FrameForInvalidation();
257 if (!invalid
->ForceDescendIntoIfVisible() &&
258 !invalid
->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO
)) {
262 if (!PreProcessDisplayList(item
->GetChildren(),
263 SelectAGRForFrame(f
, aAGR
), aUpdated
,
264 item
->Frame(), item
->GetPerFrameKey(),
265 aNestingDepth
+ 1, keepLinked
)) {
268 "Can't early return since we need to move the out list back");
273 // TODO: We should be able to check the clipped bounds relative
274 // to the common AGR (of both the existing item and the invalidated
275 // frame) and determine if they can ever intersect.
276 // TODO: We only really need to build the ancestor container item that is a
277 // sibling of the changed thing to get correct ordering. The changed content
278 // is a frame though, and it's hard to map that to container items in this
280 if (aAGR
&& item
->GetAnimatedGeometryRoot()->GetAsyncAGR() != aAGR
) {
281 mBuilder
.MarkFrameForDisplayIfVisible(f
, mBuilder
.RootReferenceFrame());
284 // TODO: This is here because we sometimes reuse the previous display list
285 // completely. For optimization, we could only restore the state for reused
287 if (item
->RestoreState()) {
288 item
->InvalidateItemCacheEntry();
291 // If we're going to keep this linked list and not merge it, then mark the
292 // item as used and put it back into the list.
294 item
->SetReused(true);
295 if (item
->GetChildren()) {
296 item
->UpdateBounds(Builder());
298 if (item
->GetType() == DisplayItemType::TYPE_SUBDOCUMENT
) {
299 IncrementSubDocPresShellPaintCount(item
);
301 out
.AppendToTop(item
);
306 MOZ_RELEASE_ASSERT(aList
->mOldItems
.Length() == aList
->mDAG
.Length());
307 aList
->RestoreState();
310 aList
->AppendToTop(&out
);
315 void RetainedDisplayListBuilder::IncrementSubDocPresShellPaintCount(
316 nsDisplayItem
* aItem
) {
317 MOZ_ASSERT(aItem
->GetType() == DisplayItemType::TYPE_SUBDOCUMENT
);
319 nsSubDocumentFrame
* subDocFrame
=
320 static_cast<nsDisplaySubDocument
*>(aItem
)->SubDocumentFrame();
321 MOZ_ASSERT(subDocFrame
);
323 PresShell
* presShell
= subDocFrame
->GetSubdocumentPresShellForPainting(0);
324 MOZ_ASSERT(presShell
);
326 mBuilder
.IncrementPresShellPaintCount(presShell
);
329 static Maybe
<const ActiveScrolledRoot
*> SelectContainerASR(
330 const DisplayItemClipChain
* aClipChain
, const ActiveScrolledRoot
* aItemASR
,
331 Maybe
<const ActiveScrolledRoot
*>& aContainerASR
) {
332 const ActiveScrolledRoot
* itemClipASR
=
333 aClipChain
? aClipChain
->mASR
: nullptr;
335 const ActiveScrolledRoot
* finiteBoundsASR
=
336 ActiveScrolledRoot::PickDescendant(itemClipASR
, aItemASR
);
338 if (!aContainerASR
) {
339 return Some(finiteBoundsASR
);
343 ActiveScrolledRoot::PickAncestor(*aContainerASR
, finiteBoundsASR
));
346 static void UpdateASR(nsDisplayItem
* aItem
,
347 Maybe
<const ActiveScrolledRoot
*>& aContainerASR
) {
348 if (!aContainerASR
) {
352 nsDisplayWrapList
* wrapList
= aItem
->AsDisplayWrapList();
354 aItem
->SetActiveScrolledRoot(*aContainerASR
);
358 wrapList
->SetActiveScrolledRoot(ActiveScrolledRoot::PickAncestor(
359 wrapList
->GetFrameActiveScrolledRoot(), *aContainerASR
));
362 static void CopyASR(nsDisplayItem
* aOld
, nsDisplayItem
* aNew
) {
363 aNew
->SetActiveScrolledRoot(aOld
->GetActiveScrolledRoot());
366 OldItemInfo::OldItemInfo(nsDisplayItem
* aItem
)
367 : mItem(aItem
), mUsed(false), mDiscarded(false), mOwnsItem(false) {
369 // Clear cached modified frame state when adding an item to the old list.
370 mItem
->SetModifiedFrame(false);
374 void OldItemInfo::AddedMatchToMergedList(RetainedDisplayListBuilder
* aBuilder
,
375 MergedListIndex aIndex
) {
376 AddedToMergedList(aIndex
);
379 void OldItemInfo::Discard(RetainedDisplayListBuilder
* aBuilder
,
380 nsTArray
<MergedListIndex
>&& aDirectPredecessors
) {
381 MOZ_ASSERT(!IsUsed());
382 mUsed
= mDiscarded
= true;
383 mDirectPredecessors
= std::move(aDirectPredecessors
);
385 MOZ_ASSERT(mOwnsItem
);
386 mItem
->Destroy(aBuilder
->Builder());
387 aBuilder
->Metrics()->mRemovedItems
++;
392 bool OldItemInfo::IsChanged() {
393 return !mItem
|| !mItem
->CanBeReused() || mItem
->HasDeletedFrame();
397 * A C++ implementation of Markus Stange's merge-dags algorithm.
398 * https://github.com/mstange/merge-dags
400 * MergeState handles combining a new list of display items into an existing
401 * DAG and computes the new DAG in a single pass.
402 * Each time we add a new item, we resolve all dependencies for it, so that the
403 * resulting list and DAG are built in topological ordering.
407 MergeState(RetainedDisplayListBuilder
* aBuilder
,
408 RetainedDisplayList
& aOldList
, nsDisplayItem
* aOuterItem
)
409 : mBuilder(aBuilder
),
411 mOldItems(std::move(aOldList
.mOldItems
)),
413 std::move(*reinterpret_cast<DirectedAcyclicGraph
<OldListUnits
>*>(
415 mOuterItem(aOuterItem
),
416 mResultIsModified(false) {
417 mMergedDAG
.EnsureCapacityFor(mOldDAG
);
418 MOZ_RELEASE_ASSERT(mOldItems
.Length() == mOldDAG
.Length());
421 Maybe
<MergedListIndex
> ProcessItemFromNewList(
422 nsDisplayItem
* aNewItem
, const Maybe
<MergedListIndex
>& aPreviousItem
) {
423 OldListIndex oldIndex
;
424 MOZ_DIAGNOSTIC_ASSERT(aNewItem
->HasModifiedFrame() ==
425 HasModifiedFrame(aNewItem
));
426 if (!aNewItem
->HasModifiedFrame() &&
427 HasMatchingItemInOldList(aNewItem
, &oldIndex
)) {
428 mBuilder
->Metrics()->mRebuiltItems
++;
429 nsDisplayItem
* oldItem
= mOldItems
[oldIndex
.val
].mItem
;
430 MOZ_DIAGNOSTIC_ASSERT(oldItem
->GetPerFrameKey() ==
431 aNewItem
->GetPerFrameKey() &&
432 oldItem
->Frame() == aNewItem
->Frame());
433 if (!mOldItems
[oldIndex
.val
].IsChanged()) {
434 MOZ_DIAGNOSTIC_ASSERT(!mOldItems
[oldIndex
.val
].IsUsed());
435 nsDisplayItem
* destItem
;
436 if (ShouldUseNewItem(aNewItem
)) {
440 // The building rect can depend on the overflow rect (when the parent
441 // frame is position:fixed), which can change without invalidating
442 // the frame/items. If we're using the old item, copy the building
443 // rect across from the new item.
444 oldItem
->SetBuildingRect(aNewItem
->GetBuildingRect());
447 if (destItem
== aNewItem
) {
448 if (oldItem
->IsGlassItem() &&
449 oldItem
== mBuilder
->Builder()->GetGlassDisplayItem()) {
450 mBuilder
->Builder()->ClearGlassDisplayItem();
452 } // aNewItem can't be the glass item on the builder yet.
454 if (destItem
->IsGlassItem()) {
455 if (destItem
!= oldItem
||
456 destItem
!= mBuilder
->Builder()->GetGlassDisplayItem()) {
457 mBuilder
->Builder()->SetGlassDisplayItem(destItem
);
461 MergeChildLists(aNewItem
, oldItem
, destItem
);
463 AutoTArray
<MergedListIndex
, 2> directPredecessors
=
464 ProcessPredecessorsOfOldNode(oldIndex
);
465 MergedListIndex newIndex
= AddNewNode(
466 destItem
, Some(oldIndex
), directPredecessors
, aPreviousItem
);
467 mOldItems
[oldIndex
.val
].AddedMatchToMergedList(mBuilder
, newIndex
);
468 if (destItem
== aNewItem
) {
469 oldItem
->Destroy(mBuilder
->Builder());
471 aNewItem
->Destroy(mBuilder
->Builder());
473 return Some(newIndex
);
476 mResultIsModified
= true;
477 if (aNewItem
->IsGlassItem()) {
478 mBuilder
->Builder()->SetGlassDisplayItem(aNewItem
);
480 return Some(AddNewNode(aNewItem
, Nothing(), Span
<MergedListIndex
>(),
484 void MergeChildLists(nsDisplayItem
* aNewItem
, nsDisplayItem
* aOldItem
,
485 nsDisplayItem
* aOutItem
) {
486 if (!aOutItem
->GetChildren()) {
490 Maybe
<const ActiveScrolledRoot
*> containerASRForChildren
;
492 const bool modified
= mBuilder
->MergeDisplayLists(
493 aNewItem
? aNewItem
->GetChildren() : &empty
, aOldItem
->GetChildren(),
494 aOutItem
->GetChildren(), containerASRForChildren
, aOutItem
);
496 aOutItem
->InvalidateCachedChildInfo(mBuilder
->Builder());
497 UpdateASR(aOutItem
, containerASRForChildren
);
498 mResultIsModified
= true;
499 } else if (aOutItem
== aNewItem
) {
500 // If nothing changed, but we copied the contents across to
501 // the new item, then also copy the ASR data.
502 CopyASR(aOldItem
, aNewItem
);
504 // Ideally we'd only UpdateBounds if something changed, but
505 // nsDisplayWrapList also uses this to update the clip chain for the
506 // current ASR, which gets reset during RestoreState(), so we always need
508 aOutItem
->UpdateBounds(mBuilder
->Builder());
511 bool ShouldUseNewItem(nsDisplayItem
* aNewItem
) {
512 // Generally we want to use the old item when the frame isn't marked as
513 // modified so that any cached information on the item (or referencing the
514 // item) gets retained. Quite a few FrameLayerBuilder performance
515 // improvements benefit by this. Sometimes, however, we can end up where the
516 // new item paints something different from the old item, even though we
517 // haven't modified the frame, and it's hard to fix. In these cases we just
518 // always use the new item to be safe.
519 DisplayItemType type
= aNewItem
->GetType();
520 if (type
== DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR
||
521 type
== DisplayItemType::TYPE_SOLID_COLOR
) {
522 // The canvas background color item can paint the color from another
523 // frame, and even though we schedule a paint, we don't mark the canvas
528 if (type
== DisplayItemType::TYPE_TABLE_BORDER_COLLAPSE
) {
529 // We intentionally don't mark the root table frame as modified when a
530 // subframe changes, even though the border collapse item for the root
531 // frame is what paints the changed border. Marking the root frame as
532 // modified would rebuild display items for the whole table area, and we
537 if (type
== DisplayItemType::TYPE_TEXT_OVERFLOW
) {
538 // Text overflow marker items are created with the wrapping block as their
539 // frame, and have an index value to note which line they are created for.
540 // Their rendering can change if the items on that line change, which may
541 // not mark the block as modified. We rebuild them if we build any item on
542 // the line, so we should always get new items if they might have changed
543 // rendering, and it's easier to just use the new items rather than
544 // computing if we actually need them.
548 if (type
== DisplayItemType::TYPE_SUBDOCUMENT
) {
549 // nsDisplaySubDocument::mShouldFlatten can change without an invalidation
550 // (and is the reason we unconditionally build the subdocument item), so
551 // always use the new one to make sure we get the right value.
555 if (type
== DisplayItemType::TYPE_CARET
) {
556 // The caret can change position while still being owned by the same frame
557 // and we don't invalidate in that case. Use the new version since the
558 // changed bounds are needed for DLBI.
562 if (type
== DisplayItemType::TYPE_MASK
||
563 type
== DisplayItemType::TYPE_FILTER
||
564 type
== DisplayItemType::TYPE_SVG_WRAPPER
) {
565 // SVG items have some invalidation issues, see bugs 1494110 and 1494663.
569 if (type
== DisplayItemType::TYPE_TRANSFORM
) {
570 // Prerendering of transforms can change without frame invalidation.
577 RetainedDisplayList
Finalize() {
578 for (size_t i
= 0; i
< mOldDAG
.Length(); i
++) {
579 if (mOldItems
[i
].IsUsed()) {
583 AutoTArray
<MergedListIndex
, 2> directPredecessors
=
584 ResolveNodeIndexesOldToMerged(
585 mOldDAG
.GetDirectPredecessors(OldListIndex(i
)));
586 ProcessOldNode(OldListIndex(i
), std::move(directPredecessors
));
589 RetainedDisplayList result
;
590 result
.AppendToTop(&mMergedItems
);
591 result
.mDAG
= std::move(mMergedDAG
);
592 MOZ_RELEASE_ASSERT(result
.mDAG
.Length() == result
.Count());
596 bool HasMatchingItemInOldList(nsDisplayItem
* aItem
, OldListIndex
* aOutIndex
) {
597 // Look for an item that matches aItem's frame and per-frame-key, but isn't
599 uint32_t outerKey
= mOuterItem
? mOuterItem
->GetPerFrameKey() : 0;
600 nsIFrame
* frame
= aItem
->Frame();
601 for (nsDisplayItemBase
* i
: frame
->DisplayItems()) {
602 if (i
!= aItem
&& i
->Frame() == frame
&&
603 i
->GetPerFrameKey() == aItem
->GetPerFrameKey()) {
604 if (i
->GetOldListIndex(mOldList
, outerKey
, aOutIndex
)) {
612 #ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
613 bool HasModifiedFrame(nsDisplayItem
* aItem
) {
614 nsIFrame
* stopFrame
= mOuterItem
? mOuterItem
->Frame() : nullptr;
615 return AnyContentAncestorModified(aItem
->FrameForInvalidation(), stopFrame
);
619 void UpdateContainerASR(nsDisplayItem
* aItem
) {
620 mContainerASR
= SelectContainerASR(
621 aItem
->GetClipChain(), aItem
->GetActiveScrolledRoot(), mContainerASR
);
624 MergedListIndex
AddNewNode(
625 nsDisplayItem
* aItem
, const Maybe
<OldListIndex
>& aOldIndex
,
626 Span
<const MergedListIndex
> aDirectPredecessors
,
627 const Maybe
<MergedListIndex
>& aExtraDirectPredecessor
) {
628 UpdateContainerASR(aItem
);
629 aItem
->NotifyUsed(mBuilder
->Builder());
631 #ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
632 for (nsDisplayItemBase
* i
: aItem
->Frame()->DisplayItems()) {
633 if (i
->Frame() == aItem
->Frame() &&
634 i
->GetPerFrameKey() == aItem
->GetPerFrameKey()) {
635 MOZ_DIAGNOSTIC_ASSERT(!i
->IsMergedItem());
639 aItem
->SetMergedPreProcessed(true, false);
642 mMergedItems
.AppendToTop(aItem
);
643 mBuilder
->Metrics()->mTotalItems
++;
645 MergedListIndex newIndex
=
646 mMergedDAG
.AddNode(aDirectPredecessors
, aExtraDirectPredecessor
);
650 void ProcessOldNode(OldListIndex aNode
,
651 nsTArray
<MergedListIndex
>&& aDirectPredecessors
) {
652 nsDisplayItem
* item
= mOldItems
[aNode
.val
].mItem
;
653 if (mOldItems
[aNode
.val
].IsChanged()) {
654 if (item
&& item
->IsGlassItem() &&
655 item
== mBuilder
->Builder()->GetGlassDisplayItem()) {
656 mBuilder
->Builder()->ClearGlassDisplayItem();
659 mOldItems
[aNode
.val
].Discard(mBuilder
, std::move(aDirectPredecessors
));
660 mResultIsModified
= true;
662 MergeChildLists(nullptr, item
, item
);
664 if (item
->GetType() == DisplayItemType::TYPE_SUBDOCUMENT
) {
665 mBuilder
->IncrementSubDocPresShellPaintCount(item
);
667 item
->SetReused(true);
668 mBuilder
->Metrics()->mReusedItems
++;
669 mOldItems
[aNode
.val
].AddedToMergedList(
670 AddNewNode(item
, Some(aNode
), aDirectPredecessors
, Nothing()));
674 struct PredecessorStackItem
{
675 PredecessorStackItem(OldListIndex aNode
, Span
<OldListIndex
> aPredecessors
)
677 mDirectPredecessors(aPredecessors
),
678 mCurrentPredecessorIndex(0) {}
681 return mCurrentPredecessorIndex
== mDirectPredecessors
.Length();
684 OldListIndex
GetAndIncrementCurrentPredecessor() {
685 return mDirectPredecessors
[mCurrentPredecessorIndex
++];
689 Span
<OldListIndex
> mDirectPredecessors
;
690 size_t mCurrentPredecessorIndex
;
693 AutoTArray
<MergedListIndex
, 2> ProcessPredecessorsOfOldNode(
694 OldListIndex aNode
) {
695 AutoTArray
<PredecessorStackItem
, 256> mStack
;
696 mStack
.AppendElement(
697 PredecessorStackItem(aNode
, mOldDAG
.GetDirectPredecessors(aNode
)));
700 if (mStack
.LastElement().IsFinished()) {
701 // If we've finished processing all the entries in the current set, then
702 // pop it off the processing stack and process it.
703 PredecessorStackItem item
= mStack
.PopLastElement();
704 AutoTArray
<MergedListIndex
, 2> result
=
705 ResolveNodeIndexesOldToMerged(item
.mDirectPredecessors
);
707 if (mStack
.IsEmpty()) {
711 ProcessOldNode(item
.mNode
, std::move(result
));
713 // Grab the current predecessor, push predecessors of that onto the
714 // processing stack (if it hasn't already been processed), and then
715 // advance to the next entry.
716 OldListIndex currentIndex
=
717 mStack
.LastElement().GetAndIncrementCurrentPredecessor();
718 if (!mOldItems
[currentIndex
.val
].IsUsed()) {
719 mStack
.AppendElement(PredecessorStackItem(
720 currentIndex
, mOldDAG
.GetDirectPredecessors(currentIndex
)));
726 AutoTArray
<MergedListIndex
, 2> ResolveNodeIndexesOldToMerged(
727 Span
<OldListIndex
> aDirectPredecessors
) {
728 AutoTArray
<MergedListIndex
, 2> result
;
729 result
.SetCapacity(aDirectPredecessors
.Length());
730 for (OldListIndex index
: aDirectPredecessors
) {
731 OldItemInfo
& oldItem
= mOldItems
[index
.val
];
732 if (oldItem
.IsDiscarded()) {
733 for (MergedListIndex inner
: oldItem
.mDirectPredecessors
) {
734 if (!result
.Contains(inner
)) {
735 result
.AppendElement(inner
);
739 result
.AppendElement(oldItem
.mIndex
);
745 RetainedDisplayListBuilder
* mBuilder
;
746 RetainedDisplayList
* mOldList
;
747 Maybe
<const ActiveScrolledRoot
*> mContainerASR
;
748 nsTArray
<OldItemInfo
> mOldItems
;
749 DirectedAcyclicGraph
<OldListUnits
> mOldDAG
;
750 // Unfortunately we can't use strong typing for the hashtables
751 // since they internally encode the type with the mOps pointer,
752 // and assert when we try swap the contents
753 nsDisplayList mMergedItems
;
754 DirectedAcyclicGraph
<MergedListUnits
> mMergedDAG
;
755 nsDisplayItem
* mOuterItem
;
756 bool mResultIsModified
;
760 void VerifyNotModified(nsDisplayList
* aList
) {
761 for (nsDisplayItem
* item
= aList
->GetBottom(); item
;
762 item
= item
->GetAbove()) {
763 MOZ_ASSERT(!AnyContentAncestorModified(item
->FrameForInvalidation()));
765 if (item
->GetChildren()) {
766 VerifyNotModified(item
->GetChildren());
773 * Takes two display lists and merges them into an output list.
775 * Display lists wthout an explicit DAG are interpreted as linear DAGs (with a
776 * maximum of one direct predecessor and one direct successor per node). We add
777 * the two DAGs together, and then output the topological sorted ordering as the
778 * final display list.
780 * Once we've merged a list, we then retain the DAG (as part of the
781 * RetainedDisplayList object) to use for future merges.
783 bool RetainedDisplayListBuilder::MergeDisplayLists(
784 nsDisplayList
* aNewList
, RetainedDisplayList
* aOldList
,
785 RetainedDisplayList
* aOutList
,
786 mozilla::Maybe
<const mozilla::ActiveScrolledRoot
*>& aOutContainerASR
,
787 nsDisplayItem
* aOuterItem
) {
788 AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_DisplayListMerging
);
790 if (!aOldList
->IsEmpty()) {
791 // If we still have items in the actual list, then it is because
792 // PreProcessDisplayList decided that it was sure it can't be modified. We
793 // can just use it directly, and throw any new items away.
795 aNewList
->DeleteAll(&mBuilder
);
797 VerifyNotModified(aOldList
);
800 if (aOldList
!= aOutList
) {
801 *aOutList
= std::move(*aOldList
);
807 MergeState
merge(this, *aOldList
, aOuterItem
);
809 Maybe
<MergedListIndex
> previousItemIndex
;
810 while (nsDisplayItem
* item
= aNewList
->RemoveBottom()) {
811 Metrics()->mNewItems
++;
812 previousItemIndex
= merge
.ProcessItemFromNewList(item
, previousItemIndex
);
815 *aOutList
= merge
.Finalize();
816 aOutContainerASR
= merge
.mContainerASR
;
817 return merge
.mResultIsModified
;
820 static nsIFrame
* GetRootFrameForPainting(nsDisplayListBuilder
* aBuilder
,
821 Document
& aDocument
) {
822 // Although this is the actual subdocument, it might not be
823 // what painting uses. Walk up to the nsSubDocumentFrame owning
824 // us, and then ask that which subdoc it's going to paint.
826 PresShell
* presShell
= aDocument
.GetPresShell();
830 nsView
* rootView
= presShell
->GetViewManager()->GetRootView();
835 // There should be an anonymous inner view between the root view
836 // of the subdoc, and the view for the nsSubDocumentFrame.
837 nsView
* innerView
= rootView
->GetParent();
842 nsView
* subDocView
= innerView
->GetParent();
847 nsIFrame
* subDocFrame
= subDocView
->GetFrame();
852 nsSubDocumentFrame
* subdocumentFrame
= do_QueryFrame(subDocFrame
);
853 MOZ_ASSERT(subdocumentFrame
);
854 presShell
= subdocumentFrame
->GetSubdocumentPresShellForPainting(
855 aBuilder
->IsIgnoringPaintSuppression()
856 ? nsSubDocumentFrame::IGNORE_PAINT_SUPPRESSION
858 return presShell
? presShell
->GetRootFrame() : nullptr;
861 static void TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
862 nsDisplayListBuilder
* aBuilder
, nsTArray
<nsIFrame
*>* aModifiedFrames
,
863 nsTArray
<nsIFrame
*>* aFramesWithProps
, nsIFrame
* aRootFrame
,
865 MOZ_ASSERT(aRootFrame
);
867 if (RetainedDisplayListData
* data
= GetRetainedDisplayListData(aRootFrame
)) {
868 for (auto it
= data
->ConstIterator(); !it
.Done(); it
.Next()) {
869 nsIFrame
* frame
= it
.Key();
870 const RetainedDisplayListData::FrameFlags
& flags
= it
.Data();
872 if (flags
& RetainedDisplayListData::FrameFlags::Modified
) {
873 aModifiedFrames
->AppendElement(frame
);
876 if (flags
& RetainedDisplayListData::FrameFlags::HasProps
) {
877 aFramesWithProps
->AppendElement(frame
);
880 if (flags
& RetainedDisplayListData::FrameFlags::HadWillChange
) {
881 aBuilder
->RemoveFromWillChangeBudgets(frame
);
888 auto recurse
= [&](Document
& aSubDoc
) {
889 if (nsIFrame
* rootFrame
= GetRootFrameForPainting(aBuilder
, aSubDoc
)) {
890 TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
891 aBuilder
, aModifiedFrames
, aFramesWithProps
, rootFrame
, aSubDoc
);
893 return CallState::Continue
;
895 aDoc
.EnumerateSubDocuments(recurse
);
898 static void GetModifiedAndFramesWithProps(
899 nsDisplayListBuilder
* aBuilder
, nsTArray
<nsIFrame
*>* aOutModifiedFrames
,
900 nsTArray
<nsIFrame
*>* aOutFramesWithProps
) {
901 nsIFrame
* rootFrame
= aBuilder
->RootReferenceFrame();
902 MOZ_ASSERT(rootFrame
);
904 Document
* rootDoc
= rootFrame
->PresContext()->Document();
905 TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
906 aBuilder
, aOutModifiedFrames
, aOutFramesWithProps
, rootFrame
, *rootDoc
);
909 // ComputeRebuildRegion debugging
910 // #define CRR_DEBUG 1
912 # define CRR_LOG(...) printf_stderr(__VA_ARGS__)
914 # define CRR_LOG(...)
917 static nsDisplayItem
* GetFirstDisplayItemWithChildren(nsIFrame
* aFrame
) {
918 for (nsDisplayItemBase
* i
: aFrame
->DisplayItems()) {
919 if (i
->HasChildren()) {
920 return static_cast<nsDisplayItem
*>(i
);
926 static bool IsInPreserve3DContext(const nsIFrame
* aFrame
) {
927 return aFrame
->Extend3DContext() ||
928 aFrame
->Combines3DTransformWithAncestors();
931 // Returns true if |aFrame| can store a display list building rect.
932 // These limitations are necessary to guarantee that
933 // 1) Just enough items are rebuilt to properly update display list
934 // 2) Modified frames will be visited during a partial display list build.
935 static bool CanStoreDisplayListBuildingRect(nsDisplayListBuilder
* aBuilder
,
937 return aFrame
!= aBuilder
->RootReferenceFrame() &&
938 aFrame
->IsStackingContext() && aFrame
->IsFixedPosContainingBlock() &&
939 // Split frames might have placeholders for modified frames in their
940 // unmodified continuation frame.
941 !aFrame
->GetPrevContinuation() && !aFrame
->GetNextContinuation();
944 static bool ProcessFrameInternal(nsIFrame
* aFrame
,
945 nsDisplayListBuilder
* aBuilder
,
946 AnimatedGeometryRoot
** aAGR
, nsRect
& aOverflow
,
947 const nsIFrame
* aStopAtFrame
,
948 nsTArray
<nsIFrame
*>& aOutFramesWithProps
,
949 const bool aStopAtStackingContext
) {
950 nsIFrame
* currentFrame
= aFrame
;
952 while (currentFrame
!= aStopAtFrame
) {
953 CRR_LOG("currentFrame: %p (placeholder=%d), aOverflow: %d %d %d %d\n",
954 currentFrame
, !aStopAtStackingContext
, aOverflow
.x
, aOverflow
.y
,
955 aOverflow
.width
, aOverflow
.height
);
957 // If the current frame is an OOF frame, DisplayListBuildingData needs to be
958 // set on all the ancestor stacking contexts of the placeholder frame, up
959 // to the containing block of the OOF frame. This is done to ensure that the
960 // content that might be behind the OOF frame is built for merging.
961 nsIFrame
* placeholder
= currentFrame
->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW
)
962 ? currentFrame
->GetPlaceholderFrame()
966 nsRect placeholderOverflow
= aOverflow
;
967 auto rv
= nsLayoutUtils::TransformRect(currentFrame
, placeholder
,
968 placeholderOverflow
);
969 if (rv
!= nsLayoutUtils::TRANSFORM_SUCCEEDED
) {
970 placeholderOverflow
= nsRect();
973 CRR_LOG("Processing placeholder %p for OOF frame %p\n", placeholder
,
976 CRR_LOG("OOF frame draw area: %d %d %d %d\n", placeholderOverflow
.x
,
977 placeholderOverflow
.y
, placeholderOverflow
.width
,
978 placeholderOverflow
.height
);
980 // Tracking AGRs for the placeholder processing is not necessary, as the
981 // goal is to only modify the DisplayListBuildingData rect.
982 AnimatedGeometryRoot
* dummyAGR
= nullptr;
984 // Find a common ancestor frame to handle frame continuations.
985 // TODO: It might be possible to write a more specific and efficient
986 // function for this.
987 const nsIFrame
* ancestor
= nsLayoutUtils::FindNearestCommonAncestorFrame(
988 currentFrame
->GetParent(), placeholder
->GetParent());
990 if (!ProcessFrameInternal(placeholder
, aBuilder
, &dummyAGR
,
991 placeholderOverflow
, ancestor
,
992 aOutFramesWithProps
, false)) {
997 // Convert 'aOverflow' into the coordinate space of the nearest stacking
998 // context or display port ancestor and update 'currentFrame' to point to
1000 aOverflow
= nsLayoutUtils::TransformFrameRectToAncestor(
1001 currentFrame
, aOverflow
, aStopAtFrame
, nullptr, nullptr,
1002 /* aStopAtStackingContextAndDisplayPortAndOOFFrame = */ true,
1004 if (IsInPreserve3DContext(currentFrame
)) {
1008 MOZ_ASSERT(currentFrame
);
1010 // Check whether the current frame is a scrollable frame with display port.
1012 nsIScrollableFrame
* sf
= do_QueryFrame(currentFrame
);
1013 nsIContent
* content
= sf
? currentFrame
->GetContent() : nullptr;
1015 if (content
&& DisplayPortUtils::GetDisplayPort(content
, &displayPort
)) {
1016 CRR_LOG("Frame belongs to displayport frame %p\n", currentFrame
);
1018 // Get overflow relative to the scrollport (from the scrollframe)
1019 nsRect r
= aOverflow
- sf
->GetScrollPortRect().TopLeft();
1020 r
.IntersectRect(r
, displayPort
);
1022 nsRect
* rect
= currentFrame
->GetProperty(
1023 nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
1025 rect
= new nsRect();
1026 currentFrame
->SetProperty(
1027 nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect
);
1028 currentFrame
->SetHasOverrideDirtyRegion(true);
1029 aOutFramesWithProps
.AppendElement(currentFrame
);
1031 rect
->UnionRect(*rect
, r
);
1032 CRR_LOG("Adding area to displayport draw area: %d %d %d %d\n", r
.x
, r
.y
,
1035 // TODO: Can we just use MarkFrameForDisplayIfVisible, plus
1036 // MarkFramesForDifferentAGR to ensure that this displayport, plus any
1037 // items that move relative to it get rebuilt, and then not contribute
1038 // to the root dirty area?
1039 aOverflow
= sf
->GetScrollPortRect();
1041 // Don't contribute to the root dirty area at all.
1042 aOverflow
.SetEmpty();
1045 aOverflow
.IntersectRect(aOverflow
,
1046 currentFrame
->InkOverflowRectRelativeToSelf());
1049 if (aOverflow
.IsEmpty()) {
1053 if (CanStoreDisplayListBuildingRect(aBuilder
, currentFrame
)) {
1054 CRR_LOG("Frame belongs to stacking context frame %p\n", currentFrame
);
1055 // If we found an intermediate stacking context with an existing display
1056 // item then we can store the dirty rect there and stop. If we couldn't
1057 // find one then we need to keep bubbling up to the next stacking context.
1058 nsDisplayItem
* wrapperItem
=
1059 GetFirstDisplayItemWithChildren(currentFrame
);
1064 // Store the stacking context relative dirty area such
1065 // that display list building will pick it up when it
1067 nsDisplayListBuilder::DisplayListBuildingData
* data
=
1068 currentFrame
->GetProperty(
1069 nsDisplayListBuilder::DisplayListBuildingRect());
1071 data
= new nsDisplayListBuilder::DisplayListBuildingData();
1072 currentFrame
->SetProperty(
1073 nsDisplayListBuilder::DisplayListBuildingRect(), data
);
1074 currentFrame
->SetHasOverrideDirtyRegion(true);
1075 aOutFramesWithProps
.AppendElement(currentFrame
);
1077 CRR_LOG("Adding area to stacking context draw area: %d %d %d %d\n",
1078 aOverflow
.x
, aOverflow
.y
, aOverflow
.width
, aOverflow
.height
);
1079 data
->mDirtyRect
.UnionRect(data
->mDirtyRect
, aOverflow
);
1081 if (!aStopAtStackingContext
) {
1082 // Continue ascending the frame tree until we reach aStopAtFrame.
1086 // Grab the visible (display list building) rect for children of this
1087 // wrapper item and convert into into coordinate relative to the current
1089 nsRect previousVisible
= wrapperItem
->GetBuildingRectForChildren();
1090 if (wrapperItem
->ReferenceFrameForChildren() ==
1091 wrapperItem
->ReferenceFrame()) {
1092 previousVisible
-= wrapperItem
->ToReferenceFrame();
1094 MOZ_ASSERT(wrapperItem
->ReferenceFrameForChildren() ==
1095 wrapperItem
->Frame());
1098 if (!previousVisible
.Contains(aOverflow
)) {
1099 // If the overflow area of the changed frame isn't contained within the
1100 // old item, then we might change the size of the item and need to
1101 // update its sorting accordingly. Keep propagating the overflow area up
1102 // so that we build intersecting items for sorting.
1106 if (!data
->mModifiedAGR
) {
1107 data
->mModifiedAGR
= *aAGR
;
1108 } else if (data
->mModifiedAGR
!= *aAGR
) {
1109 data
->mDirtyRect
= currentFrame
->InkOverflowRectRelativeToSelf();
1111 "Found multiple modified AGRs within this stacking context, "
1115 // Don't contribute to the root dirty area at all.
1116 aOverflow
.SetEmpty();
1125 bool RetainedDisplayListBuilder::ProcessFrame(
1126 nsIFrame
* aFrame
, nsDisplayListBuilder
* aBuilder
, nsIFrame
* aStopAtFrame
,
1127 nsTArray
<nsIFrame
*>& aOutFramesWithProps
, const bool aStopAtStackingContext
,
1128 nsRect
* aOutDirty
, AnimatedGeometryRoot
** aOutModifiedAGR
) {
1129 if (aFrame
->HasOverrideDirtyRegion()) {
1130 aOutFramesWithProps
.AppendElement(aFrame
);
1133 if (aFrame
->HasAnyStateBits(NS_FRAME_IN_POPUP
)) {
1137 // TODO: There is almost certainly a faster way of doing this, probably can be
1138 // combined with the ancestor walk for TransformFrameRectToAncestor.
1139 AnimatedGeometryRoot
* agr
=
1140 aBuilder
->FindAnimatedGeometryRootFor(aFrame
)->GetAsyncAGR();
1142 CRR_LOG("Processing frame %p with agr %p\n", aFrame
, agr
->mFrame
);
1144 // Convert the frame's overflow rect into the coordinate space
1145 // of the nearest stacking context that has an existing display item.
1146 // We store that as a dirty rect on that stacking context so that we build
1147 // all items that intersect the changed frame within the stacking context,
1148 // and then we use MarkFrameForDisplayIfVisible to make sure the stacking
1149 // context itself gets built. We don't need to build items that intersect
1150 // outside of the stacking context, since we know the stacking context item
1151 // exists in the old list, so we can trivially merge without needing other
1153 nsRect overflow
= aFrame
->InkOverflowRectRelativeToSelf();
1155 // If the modified frame is also a caret frame, include the caret area.
1156 // This is needed because some frames (for example text frames without text)
1157 // might have an empty overflow rect.
1158 if (aFrame
== aBuilder
->GetCaretFrame()) {
1159 overflow
.UnionRect(overflow
, aBuilder
->GetCaretRect());
1162 if (!ProcessFrameInternal(aFrame
, aBuilder
, &agr
, overflow
, aStopAtFrame
,
1163 aOutFramesWithProps
, aStopAtStackingContext
)) {
1167 if (!overflow
.IsEmpty()) {
1168 aOutDirty
->UnionRect(*aOutDirty
, overflow
);
1169 CRR_LOG("Adding area to root draw area: %d %d %d %d\n", overflow
.x
,
1170 overflow
.y
, overflow
.width
, overflow
.height
);
1172 // If we get changed frames from multiple AGRS, then just give up as it gets
1173 // really complex to track which items would need to be marked in
1174 // MarkFramesForDifferentAGR.
1175 if (!*aOutModifiedAGR
) {
1176 CRR_LOG("Setting %p as root stacking context AGR\n", agr
);
1177 *aOutModifiedAGR
= agr
;
1178 } else if (agr
&& *aOutModifiedAGR
!= agr
) {
1179 CRR_LOG("Found multiple AGRs in root stacking context, giving up\n");
1186 static void AddFramesForContainingBlock(nsIFrame
* aBlock
,
1187 const nsFrameList
& aFrames
,
1188 nsTArray
<nsIFrame
*>& aExtraFrames
) {
1189 for (nsIFrame
* f
: aFrames
) {
1190 if (!f
->IsFrameModified() && AnyContentAncestorModified(f
, aBlock
)) {
1191 CRR_LOG("Adding invalid OOF %p\n", f
);
1192 aExtraFrames
.AppendElement(f
);
1197 // Placeholder descendants of aFrame don't contribute to aFrame's overflow area.
1198 // Find all the containing blocks that might own placeholders under us, walk
1199 // their OOF frames list, and manually invalidate any frames that are
1200 // descendants of a modified frame (us, or another frame we'll get to soon).
1201 // This is combined with the work required for MarkFrameForDisplayIfVisible,
1202 // so that we can avoid an extra ancestor walk, and we can reuse the flag
1203 // to detect when we've already visited an ancestor (and thus all further
1204 // ancestors must also be visited).
1205 static void FindContainingBlocks(nsIFrame
* aFrame
,
1206 nsTArray
<nsIFrame
*>& aExtraFrames
) {
1207 for (nsIFrame
* f
= aFrame
; f
; f
= nsLayoutUtils::GetDisplayListParent(f
)) {
1208 if (f
->ForceDescendIntoIfVisible()) {
1211 f
->SetForceDescendIntoIfVisible(true);
1212 CRR_LOG("Considering OOFs for %p\n", f
);
1214 AddFramesForContainingBlock(f
, f
->GetChildList(nsIFrame::kFloatList
),
1216 AddFramesForContainingBlock(f
, f
->GetChildList(f
->GetAbsoluteListID()),
1222 * Given a list of frames that has been modified, computes the region that we
1223 * need to do display list building for in order to build all modified display
1226 * When a modified frame is within a stacking context (with an existing display
1227 * item), then we only contribute to the build area within the stacking context,
1228 * as well as forcing display list building to descend to the stacking context.
1229 * We don't need to add build area outside of the stacking context (and force
1230 * items above/below the stacking context container item to be built), since
1231 * just matching the position of the stacking context container item is
1232 * sufficient to ensure correct ordering during merging.
1234 * We need to rebuild all items that might intersect with the modified frame,
1235 * both now and during async changes on the compositor. We do this by rebuilding
1236 * the area covered by the changed frame, as well as rebuilding all items that
1237 * have a different (async) AGR to the changed frame. If we have changes to
1238 * multiple AGRs (within a stacking context), then we rebuild that stacking
1241 * @param aModifiedFrames The list of modified frames.
1242 * @param aOutDirty The result region to use for display list building.
1243 * @param aOutModifiedAGR The modified AGR for the root stacking context.
1244 * @param aOutFramesWithProps The list of frames to which we attached partial
1245 * build data so that it can be cleaned up.
1247 * @return true if we succesfully computed a partial rebuild region, false if a
1248 * full build is required.
1250 bool RetainedDisplayListBuilder::ComputeRebuildRegion(
1251 nsTArray
<nsIFrame
*>& aModifiedFrames
, nsRect
* aOutDirty
,
1252 AnimatedGeometryRoot
** aOutModifiedAGR
,
1253 nsTArray
<nsIFrame
*>& aOutFramesWithProps
) {
1254 CRR_LOG("Computing rebuild regions for %zu frames:\n",
1255 aModifiedFrames
.Length());
1256 nsTArray
<nsIFrame
*> extraFrames
;
1257 for (nsIFrame
* f
: aModifiedFrames
) {
1260 mBuilder
.AddFrameMarkedForDisplayIfVisible(f
);
1261 FindContainingBlocks(f
, extraFrames
);
1263 if (!ProcessFrame(f
, &mBuilder
, mBuilder
.RootReferenceFrame(),
1264 aOutFramesWithProps
, true, aOutDirty
, aOutModifiedAGR
)) {
1269 // Since we set modified to true on the extraFrames, add them to
1270 // aModifiedFrames so that it will get reverted.
1271 aModifiedFrames
.AppendElements(extraFrames
);
1273 for (nsIFrame
* f
: extraFrames
) {
1274 f
->SetFrameIsModified(true);
1276 if (!ProcessFrame(f
, &mBuilder
, mBuilder
.RootReferenceFrame(),
1277 aOutFramesWithProps
, true, aOutDirty
, aOutModifiedAGR
)) {
1285 bool RetainedDisplayListBuilder::ShouldBuildPartial(
1286 nsTArray
<nsIFrame
*>& aModifiedFrames
) {
1287 if (mList
.IsEmpty()) {
1288 // Partial builds without a previous display list do not make sense.
1289 Metrics()->mPartialUpdateFailReason
= PartialUpdateFailReason::EmptyList
;
1293 if (aModifiedFrames
.Length() >
1294 StaticPrefs::layout_display_list_rebuild_frame_limit()) {
1295 // Computing a dirty rect with too many modified frames can be slow.
1296 Metrics()->mPartialUpdateFailReason
= PartialUpdateFailReason::RebuildLimit
;
1300 // We don't support retaining with overlay scrollbars, since they require
1301 // us to look at the display list and pick the highest z-index, which
1302 // we can't do during partial building.
1303 if (mBuilder
.DisablePartialUpdates()) {
1304 mBuilder
.SetDisablePartialUpdates(false);
1305 Metrics()->mPartialUpdateFailReason
= PartialUpdateFailReason::Disabled
;
1309 for (nsIFrame
* f
: aModifiedFrames
) {
1312 const LayoutFrameType type
= f
->Type();
1314 // If we have any modified frames of the following types, it is likely that
1315 // doing a partial rebuild of the display list will be slower than doing a
1317 // This is because these frames either intersect or may intersect with most
1318 // of the page content. This is either due to display port size or different
1320 if (type
== LayoutFrameType::Viewport
||
1321 type
== LayoutFrameType::PageContent
||
1322 type
== LayoutFrameType::Canvas
|| type
== LayoutFrameType::Scrollbar
) {
1323 Metrics()->mPartialUpdateFailReason
= PartialUpdateFailReason::FrameType
;
1331 void RetainedDisplayListBuilder::InvalidateCaretFramesIfNeeded() {
1332 if (mPreviousCaret
== mBuilder
.GetCaretFrame()) {
1333 // The current caret frame is the same as the previous one.
1337 if (mPreviousCaret
) {
1338 mPreviousCaret
->MarkNeedsDisplayItemRebuild();
1341 if (mBuilder
.GetCaretFrame()) {
1342 mBuilder
.GetCaretFrame()->MarkNeedsDisplayItemRebuild();
1345 mPreviousCaret
= mBuilder
.GetCaretFrame();
1348 static void ClearFrameProps(nsTArray
<nsIFrame
*>& aFrames
) {
1349 for (nsIFrame
* f
: aFrames
) {
1350 if (f
->HasOverrideDirtyRegion()) {
1351 f
->SetHasOverrideDirtyRegion(false);
1352 f
->RemoveProperty(nsDisplayListBuilder::DisplayListBuildingRect());
1354 nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
1357 f
->SetFrameIsModified(false);
1361 class AutoClearFramePropsArray
{
1363 explicit AutoClearFramePropsArray(size_t aCapacity
) : mFrames(aCapacity
) {}
1364 AutoClearFramePropsArray() = default;
1365 ~AutoClearFramePropsArray() { ClearFrameProps(mFrames
); }
1367 nsTArray
<nsIFrame
*>& Frames() { return mFrames
; }
1368 bool IsEmpty() const { return mFrames
.IsEmpty(); }
1371 nsTArray
<nsIFrame
*> mFrames
;
1374 void RetainedDisplayListBuilder::ClearFramesWithProps() {
1375 AutoClearFramePropsArray modifiedFrames
;
1376 AutoClearFramePropsArray framesWithProps
;
1377 GetModifiedAndFramesWithProps(&mBuilder
, &modifiedFrames
.Frames(),
1378 &framesWithProps
.Frames());
1381 PartialUpdateResult
RetainedDisplayListBuilder::AttemptPartialUpdate(
1382 nscolor aBackstop
) {
1383 mBuilder
.RemoveModifiedWindowRegions();
1385 if (mBuilder
.ShouldSyncDecodeImages()) {
1386 MarkFramesWithItemsAndImagesModified(&mList
);
1389 InvalidateCaretFramesIfNeeded();
1391 mBuilder
.EnterPresShell(mBuilder
.RootReferenceFrame());
1393 // We set the override dirty regions during ComputeRebuildRegion or in
1394 // DisplayPortUtils::InvalidateForDisplayPortChange. The display port change
1395 // also marks the frame modified, so those regions are cleared here as well.
1396 AutoClearFramePropsArray
modifiedFrames(64);
1397 AutoClearFramePropsArray framesWithProps
;
1398 GetModifiedAndFramesWithProps(&mBuilder
, &modifiedFrames
.Frames(),
1399 &framesWithProps
.Frames());
1401 // Do not allow partial builds if the |ShouldBuildPartial()| heuristic fails.
1402 bool shouldBuildPartial
= ShouldBuildPartial(modifiedFrames
.Frames());
1404 nsRect modifiedDirty
;
1405 AnimatedGeometryRoot
* modifiedAGR
= nullptr;
1406 PartialUpdateResult result
= PartialUpdateResult::NoChange
;
1407 if (!shouldBuildPartial
||
1408 !ComputeRebuildRegion(modifiedFrames
.Frames(), &modifiedDirty
,
1409 &modifiedAGR
, framesWithProps
.Frames()) ||
1410 !PreProcessDisplayList(&mList
, modifiedAGR
, result
)) {
1411 mBuilder
.SetPartialBuildFailed(true);
1412 mBuilder
.LeavePresShell(mBuilder
.RootReferenceFrame(), nullptr);
1413 mList
.DeleteAll(&mBuilder
);
1414 return PartialUpdateResult::Failed
;
1417 // This is normally handled by EnterPresShell, but we skipped it so that we
1418 // didn't call MarkFrameForDisplayIfVisible before ComputeRebuildRegion.
1419 nsIScrollableFrame
* sf
= mBuilder
.RootReferenceFrame()
1421 ->GetRootScrollFrameAsScrollable();
1423 nsCanvasFrame
* canvasFrame
= do_QueryFrame(sf
->GetScrolledFrame());
1425 mBuilder
.MarkFrameForDisplayIfVisible(canvasFrame
,
1426 mBuilder
.RootReferenceFrame());
1430 modifiedDirty
.IntersectRect(
1432 mBuilder
.RootReferenceFrame()->InkOverflowRectRelativeToSelf());
1434 mBuilder
.SetDirtyRect(modifiedDirty
);
1435 mBuilder
.SetPartialUpdate(true);
1436 mBuilder
.SetPartialBuildFailed(false);
1438 nsDisplayList modifiedDL
;
1439 mBuilder
.RootReferenceFrame()->BuildDisplayListForStackingContext(
1440 &mBuilder
, &modifiedDL
);
1441 if (!modifiedDL
.IsEmpty()) {
1442 nsLayoutUtils::AddExtraBackgroundItems(
1443 &mBuilder
, &modifiedDL
, mBuilder
.RootReferenceFrame(),
1444 nsRect(nsPoint(0, 0), mBuilder
.RootReferenceFrame()->GetSize()),
1445 mBuilder
.RootReferenceFrame()->InkOverflowRectRelativeToSelf(),
1448 mBuilder
.SetPartialUpdate(false);
1450 if (mBuilder
.PartialBuildFailed()) {
1451 mBuilder
.LeavePresShell(mBuilder
.RootReferenceFrame(), nullptr);
1452 mList
.DeleteAll(&mBuilder
);
1453 modifiedDL
.DeleteAll(&mBuilder
);
1454 Metrics()->mPartialUpdateFailReason
= PartialUpdateFailReason::Content
;
1455 return PartialUpdateResult::Failed
;
1458 // printf_stderr("Painting --- Modified list (dirty %d,%d,%d,%d):\n",
1459 // modifiedDirty.x, modifiedDirty.y, modifiedDirty.width,
1460 // modifiedDirty.height);
1461 // nsIFrame::PrintDisplayList(&mBuilder, modifiedDL);
1463 // |modifiedDL| can sometimes be empty here. We still perform the
1464 // display list merging to prune unused items (for example, items that
1465 // are not visible anymore) from the old list.
1466 // TODO: Optimization opportunity. In this case, MergeDisplayLists()
1467 // unnecessarily creates a hashtable of the old items.
1468 // TODO: Ideally we could skip this if result is NoChange, but currently when
1469 // we call RestoreState on nsDisplayWrapList it resets the clip to the base
1470 // clip, and we need the UpdateBounds call (within MergeDisplayLists) to
1471 // move it to the correct inner clip.
1472 Maybe
<const ActiveScrolledRoot
*> dummy
;
1473 if (MergeDisplayLists(&modifiedDL
, &mList
, &mList
, dummy
)) {
1474 result
= PartialUpdateResult::Updated
;
1477 // printf_stderr("Painting --- Merged list:\n");
1478 // nsIFrame::PrintDisplayList(&mBuilder, mList);
1480 mBuilder
.LeavePresShell(mBuilder
.RootReferenceFrame(), List());