Bug 1655413 [wpt PR 24763] - Make CSP default-src without 'unsafe-eval' block eval...
[gecko.git] / dom / gamepad / GamepadPose.h
blobd00129e48200d7622906e19716727a512983cf77
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef mozilla_dom_gamepad_GamepadPose_h
8 #define mozilla_dom_gamepad_GamepadPose_h
10 #include "mozilla/TypedEnumBits.h"
11 #include "mozilla/dom/Pose.h"
12 #include "mozilla/dom/GamepadPoseState.h"
14 namespace mozilla {
15 namespace dom {
17 class GamepadPose final : public Pose {
18 public:
19 GamepadPose(nsISupports* aParent, const GamepadPoseState& aState);
20 explicit GamepadPose(nsISupports* aParent);
22 virtual JSObject* WrapObject(JSContext* aCx,
23 JS::Handle<JSObject*> aGivenProto) override;
25 bool HasOrientation() const;
26 bool HasPosition() const;
27 virtual void GetPosition(JSContext* aJSContext,
28 JS::MutableHandle<JSObject*> aRetval,
29 ErrorResult& aRv) override;
30 virtual void GetLinearVelocity(JSContext* aJSContext,
31 JS::MutableHandle<JSObject*> aRetval,
32 ErrorResult& aRv) override;
33 virtual void GetLinearAcceleration(JSContext* aJSContext,
34 JS::MutableHandle<JSObject*> aRetval,
35 ErrorResult& aRv) override;
36 virtual void GetOrientation(JSContext* aJSContext,
37 JS::MutableHandle<JSObject*> aRetval,
38 ErrorResult& aRv) override;
39 virtual void GetAngularVelocity(JSContext* aJSContext,
40 JS::MutableHandle<JSObject*> aRetval,
41 ErrorResult& aRv) override;
42 virtual void GetAngularAcceleration(JSContext* aJSContext,
43 JS::MutableHandle<JSObject*> aRetval,
44 ErrorResult& aRv) override;
45 void SetPoseState(const GamepadPoseState& aPose);
46 const GamepadPoseState& GetPoseState();
48 private:
49 virtual ~GamepadPose();
51 nsCOMPtr<nsISupports> mParent;
52 GamepadPoseState mPoseState;
55 } // namespace dom
56 } // namespace mozilla
58 #endif // mozilla_dom_gamepad_GamepadPose_h