Bug 1655413 [wpt PR 24763] - Make CSP default-src without 'unsafe-eval' block eval...
[gecko.git] / dom / gamepad / Gamepad.h
blob523225a3d1b065ff1e3d69ca3e754f8c6f40eeb8
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef mozilla_dom_gamepad_Gamepad_h
8 #define mozilla_dom_gamepad_Gamepad_h
10 #include "mozilla/ErrorResult.h"
11 #include "mozilla/dom/GamepadBinding.h"
12 #include "mozilla/dom/GamepadButton.h"
13 #include "mozilla/dom/GamepadPose.h"
14 #include "mozilla/dom/GamepadHapticActuator.h"
15 #include "mozilla/dom/GamepadLightIndicator.h"
16 #include "mozilla/dom/GamepadTouch.h"
17 #include "mozilla/dom/Performance.h"
18 #include <stdint.h>
19 #include "nsCOMPtr.h"
20 #include "nsString.h"
21 #include "nsTArray.h"
22 #include "nsWrapperCache.h"
24 namespace mozilla {
25 namespace dom {
27 // Per spec:
28 // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping
29 const int kStandardGamepadButtons = 17;
30 const int kStandardGamepadAxes = 4;
32 const int kButtonLeftTrigger = 6;
33 const int kButtonRightTrigger = 7;
35 const int kLeftStickXAxis = 0;
36 const int kLeftStickYAxis = 1;
37 const int kRightStickXAxis = 2;
38 const int kRightStickYAxis = 3;
40 class Gamepad final : public nsISupports, public nsWrapperCache {
41 public:
42 Gamepad(nsISupports* aParent, const nsAString& aID, int32_t aIndex,
43 uint32_t aHashKey, GamepadMappingType aMapping, GamepadHand aHand,
44 uint32_t aDisplayID, uint32_t aNumButtons, uint32_t aNumAxes,
45 uint32_t aNumHaptics, uint32_t aNumLightIndicator,
46 uint32_t aNumTouchEvents);
48 NS_DECL_CYCLE_COLLECTING_ISUPPORTS
49 NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad)
51 void SetConnected(bool aConnected);
52 void SetButton(uint32_t aButton, bool aPressed, bool aTouched, double aValue);
53 void SetAxis(uint32_t aAxis, double aValue);
54 void SetIndex(int32_t aIndex);
55 void SetPose(const GamepadPoseState& aPose);
56 void SetLightIndicatorType(uint32_t aLightIndex,
57 GamepadLightIndicatorType aType);
58 void SetTouchEvent(uint32_t aTouchIndex, const GamepadTouchState& aTouch);
59 void SetHand(GamepadHand aHand);
61 // Make the state of this gamepad equivalent to other.
62 void SyncState(Gamepad* aOther);
64 // Return a new Gamepad containing the same data as this object,
65 // parented to aParent.
66 already_AddRefed<Gamepad> Clone(nsISupports* aParent);
68 nsISupports* GetParentObject() const { return mParent; }
70 virtual JSObject* WrapObject(JSContext* aCx,
71 JS::Handle<JSObject*> aGivenProto) override;
73 void GetId(nsAString& aID) const { aID = mID; }
75 DOMHighResTimeStamp Timestamp() const { return mTimestamp; }
77 GamepadMappingType Mapping() { return mMapping; }
79 uint32_t DisplayId() const { return mDisplayId; }
81 GamepadHand Hand() { return mHand; }
83 bool Connected() const { return mConnected; }
85 int32_t Index() const { return mIndex; }
87 uint32_t HashKey() const { return mHashKey; }
89 void GetButtons(nsTArray<RefPtr<GamepadButton>>& aButtons) const {
90 aButtons = mButtons.Clone();
93 void GetAxes(nsTArray<double>& aAxes) const { aAxes = mAxes.Clone(); }
95 GamepadPose* GetPose() const { return mPose; }
97 void GetHapticActuators(
98 nsTArray<RefPtr<GamepadHapticActuator>>& aHapticActuators) const {
99 aHapticActuators = mHapticActuators.Clone();
102 void GetLightIndicators(
103 nsTArray<RefPtr<GamepadLightIndicator>>& aLightIndicators) const {
104 aLightIndicators = mLightIndicators.Clone();
107 void GetTouchEvents(nsTArray<RefPtr<GamepadTouch>>& aTouchEvents) const {
108 aTouchEvents = mTouchEvents.Clone();
111 private:
112 virtual ~Gamepad() = default;
113 void UpdateTimestamp();
115 protected:
116 nsCOMPtr<nsISupports> mParent;
117 nsString mID;
118 int32_t mIndex;
119 // the gamepad hash key in GamepadManager
120 uint32_t mHashKey;
121 uint32_t mDisplayId;
122 uint32_t mTouchIdHashValue;
123 // The mapping in use.
124 GamepadMappingType mMapping;
125 GamepadHand mHand;
127 // true if this gamepad is currently connected.
128 bool mConnected;
130 // Current state of buttons, axes.
131 nsTArray<RefPtr<GamepadButton>> mButtons;
132 nsTArray<double> mAxes;
133 DOMHighResTimeStamp mTimestamp;
134 RefPtr<GamepadPose> mPose;
135 nsTArray<RefPtr<GamepadHapticActuator>> mHapticActuators;
136 nsTArray<RefPtr<GamepadLightIndicator>> mLightIndicators;
137 nsTArray<RefPtr<GamepadTouch>> mTouchEvents;
138 nsDataHashtable<nsUint32HashKey, uint32_t> mTouchIdHash;
141 } // namespace dom
142 } // namespace mozilla
144 #endif // mozilla_dom_gamepad_Gamepad_h