1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "SVGContextPaint.h"
9 #include "gfxContext.h"
11 #include "mozilla/gfx/2D.h"
12 #include "mozilla/BasePrincipal.h"
13 #include "mozilla/dom/Document.h"
14 #include "mozilla/extensions/WebExtensionPolicy.h"
15 #include "mozilla/StaticPrefs_svg.h"
16 #include "mozilla/SVGObserverUtils.h"
17 #include "mozilla/SVGUtils.h"
18 #include "SVGPaintServerFrame.h"
20 using namespace mozilla::gfx
;
21 using namespace mozilla::image
;
25 using image::imgDrawingParams
;
28 bool SVGContextPaint::IsAllowedForImageFromURI(nsIURI
* aURI
) {
29 if (StaticPrefs::svg_context_properties_content_enabled()) {
33 // Context paint is pref'ed off for Web content. Ideally we'd have some
34 // easy means to determine whether the frame that has linked to the image
35 // is a frame for a content node that originated from Web content.
36 // Unfortunately different types of anonymous content, about: documents
37 // such as about:reader, etc. that are "our" code that we ship are
38 // sometimes hard to distinguish from real Web content. As a result,
39 // instead of trying to figure out what content is "ours" we instead let
40 // any content provide image context paint, but only if the image is
41 // chrome:// or resource:// do we return true. This should be sufficient
42 // to stop the image context paint feature being useful to (and therefore
43 // used by and relied upon by) Web content. (We don't want Web content to
44 // use this feature because we're not sure that image context paint is a
45 // good mechanism for wider use, or suitable for specification.)
47 // Because the default favicon used in the browser UI needs context paint, we
49 // - page-icon:<page-url> (used in history and bookmark items)
50 // - cached-favicon:<page-url> (used in the awesomebar)
51 // This allowance does also inadvertently expose context-paint to 3rd-party
52 // favicons, which is not great, but that hasn't caused trouble as far as we
53 // know. Also: other places such as the tab bar don't use these protocols to
54 // load favicons, so they help to ensure that 3rd-party favicons don't grow
55 // to depend on this feature.
57 // One case that is not covered by chrome:// or resource:// are WebExtensions,
58 // specifically ones that are "ours". WebExtensions are moz-extension://
59 // regardless if the extension is in-tree or not. Since we don't want
60 // extension developers coming to rely on image context paint either, we only
61 // enable context-paint for extensions that are owned by Mozilla
62 // (based on the extension permission "internal:svgContextPropertiesAllowed").
64 // We also allow this for browser UI icons that are served up from
65 // Mozilla-controlled domains listed in the
66 // svg.context-properties.content.allowed-domains pref.
69 if (NS_SUCCEEDED(aURI
->GetScheme(scheme
)) &&
70 (scheme
.EqualsLiteral("chrome") || scheme
.EqualsLiteral("resource") ||
71 scheme
.EqualsLiteral("page-icon") ||
72 scheme
.EqualsLiteral("cached-favicon"))) {
75 RefPtr
<BasePrincipal
> principal
=
76 BasePrincipal::CreateContentPrincipal(aURI
, OriginAttributes());
78 RefPtr
<extensions::WebExtensionPolicy
> addonPolicy
= principal
->AddonPolicy();
80 // Only allowed for extensions that have the
81 // internal:svgContextPropertiesAllowed permission (added internally from
82 // to Mozilla-owned extensions, see `isMozillaExtension` function
83 // defined in Extension.jsm for the exact criteria).
84 return addonPolicy
->HasPermission(
85 nsGkAtoms::svgContextPropertiesAllowedPermission
);
88 bool isInAllowList
= false;
89 principal
->IsURIInPrefList("svg.context-properties.content.allowed-domains",
95 * Stores in |aTargetPaint| information on how to reconstruct the current
96 * fill or stroke pattern. Will also set the paint opacity to transparent if
97 * the paint is set to "none".
98 * @param aOuterContextPaint pattern information from the outer text context
99 * @param aTargetPaint where to store the current pattern information
100 * @param aFillOrStroke member pointer to the paint we are setting up
102 static void SetupInheritablePaint(const DrawTarget
* aDrawTarget
,
103 const gfxMatrix
& aContextMatrix
,
104 nsIFrame
* aFrame
, float& aOpacity
,
105 SVGContextPaint
* aOuterContextPaint
,
106 SVGContextPaintImpl::Paint
& aTargetPaint
,
107 StyleSVGPaint
nsStyleSVG::*aFillOrStroke
,
108 nscolor aDefaultFallbackColor
,
109 imgDrawingParams
& aImgParams
) {
110 const nsStyleSVG
* style
= aFrame
->StyleSVG();
111 SVGPaintServerFrame
* ps
=
112 SVGObserverUtils::GetAndObservePaintServer(aFrame
, aFillOrStroke
);
115 RefPtr
<gfxPattern
> pattern
=
116 ps
->GetPaintServerPattern(aFrame
, aDrawTarget
, aContextMatrix
,
117 aFillOrStroke
, aOpacity
, aImgParams
);
120 aTargetPaint
.SetPaintServer(aFrame
, aContextMatrix
, ps
);
125 if (aOuterContextPaint
) {
126 RefPtr
<gfxPattern
> pattern
;
127 auto tag
= SVGContextPaintImpl::Paint::Tag::None
;
128 switch ((style
->*aFillOrStroke
).kind
.tag
) {
129 case StyleSVGPaintKind::Tag::ContextFill
:
130 tag
= SVGContextPaintImpl::Paint::Tag::ContextFill
;
131 pattern
= aOuterContextPaint
->GetFillPattern(
132 aDrawTarget
, aOpacity
, aContextMatrix
, aImgParams
);
134 case StyleSVGPaintKind::Tag::ContextStroke
:
135 tag
= SVGContextPaintImpl::Paint::Tag::ContextStroke
;
136 pattern
= aOuterContextPaint
->GetStrokePattern(
137 aDrawTarget
, aOpacity
, aContextMatrix
, aImgParams
);
142 aTargetPaint
.SetContextPaint(aOuterContextPaint
, tag
);
147 nscolor color
= SVGUtils::GetFallbackOrPaintColor(
148 *aFrame
->Style(), aFillOrStroke
, aDefaultFallbackColor
);
149 aTargetPaint
.SetColor(color
);
152 DrawMode
SVGContextPaintImpl::Init(const DrawTarget
* aDrawTarget
,
153 const gfxMatrix
& aContextMatrix
,
155 SVGContextPaint
* aOuterContextPaint
,
156 imgDrawingParams
& aImgParams
) {
157 DrawMode toDraw
= DrawMode(0);
159 const nsStyleSVG
* style
= aFrame
->StyleSVG();
162 if (style
->mFill
.kind
.IsNone()) {
163 SetFillOpacity(0.0f
);
166 SVGUtils::GetOpacity(style
->mFillOpacity
, aOuterContextPaint
);
168 SetupInheritablePaint(aDrawTarget
, aContextMatrix
, aFrame
, opacity
,
169 aOuterContextPaint
, mFillPaint
, &nsStyleSVG::mFill
,
170 NS_RGB(0, 0, 0), aImgParams
);
172 SetFillOpacity(opacity
);
174 toDraw
|= DrawMode::GLYPH_FILL
;
178 if (style
->mStroke
.kind
.IsNone()) {
179 SetStrokeOpacity(0.0f
);
182 SVGUtils::GetOpacity(style
->mStrokeOpacity
, aOuterContextPaint
);
184 SetupInheritablePaint(
185 aDrawTarget
, aContextMatrix
, aFrame
, opacity
, aOuterContextPaint
,
186 mStrokePaint
, &nsStyleSVG::mStroke
, NS_RGBA(0, 0, 0, 0), aImgParams
);
188 SetStrokeOpacity(opacity
);
190 toDraw
|= DrawMode::GLYPH_STROKE
;
196 void SVGContextPaint::InitStrokeGeometry(gfxContext
* aContext
,
197 float devUnitsPerSVGUnit
) {
198 mStrokeWidth
= aContext
->CurrentLineWidth() / devUnitsPerSVGUnit
;
199 aContext
->CurrentDash(mDashes
, &mDashOffset
);
200 for (uint32_t i
= 0; i
< mDashes
.Length(); i
++) {
201 mDashes
[i
] /= devUnitsPerSVGUnit
;
203 mDashOffset
/= devUnitsPerSVGUnit
;
206 SVGContextPaint
* SVGContextPaint::GetContextPaint(nsIContent
* aContent
) {
207 dom::Document
* ownerDoc
= aContent
->OwnerDoc();
209 const auto* contextPaint
= ownerDoc
->GetCurrentContextPaint();
211 // XXX The SVGContextPaint that Document keeps around is const. We could
212 // and should keep that constness to the SVGContextPaint that we get here
213 // (SVGImageContext is never changed after it is initialized).
215 // Unfortunately lazy initialization of SVGContextPaint (which is a member of
216 // SVGImageContext, and also conceptually never changes after construction)
217 // prevents some of SVGContextPaint's conceptually const methods from being
218 // const. Trying to fix SVGContextPaint (perhaps by using |mutable|) is a
219 // bit of a headache so for now we punt on that, don't reapply the constness
220 // to the SVGContextPaint here, and trust that no one will add code that
221 // actually modifies the object.
222 return const_cast<SVGContextPaint
*>(contextPaint
);
225 already_AddRefed
<gfxPattern
> SVGContextPaintImpl::GetFillPattern(
226 const DrawTarget
* aDrawTarget
, float aOpacity
, const gfxMatrix
& aCTM
,
227 imgDrawingParams
& aImgParams
) {
228 return mFillPaint
.GetPattern(aDrawTarget
, aOpacity
, &nsStyleSVG::mFill
, aCTM
,
232 already_AddRefed
<gfxPattern
> SVGContextPaintImpl::GetStrokePattern(
233 const DrawTarget
* aDrawTarget
, float aOpacity
, const gfxMatrix
& aCTM
,
234 imgDrawingParams
& aImgParams
) {
235 return mStrokePaint
.GetPattern(aDrawTarget
, aOpacity
, &nsStyleSVG::mStroke
,
239 already_AddRefed
<gfxPattern
> SVGContextPaintImpl::Paint::GetPattern(
240 const DrawTarget
* aDrawTarget
, float aOpacity
,
241 StyleSVGPaint
nsStyleSVG::*aFillOrStroke
, const gfxMatrix
& aCTM
,
242 imgDrawingParams
& aImgParams
) {
243 RefPtr
<gfxPattern
> pattern
;
244 if (mPatternCache
.Get(aOpacity
, getter_AddRefs(pattern
))) {
245 // Set the pattern matrix just in case it was messed with by a previous
246 // caller. We should get the same matrix each time a pattern is constructed
247 // so this should be fine.
248 pattern
->SetMatrix(aCTM
* mPatternMatrix
);
249 return pattern
.forget();
252 switch (mPaintType
) {
254 pattern
= new gfxPattern(DeviceColor());
255 mPatternMatrix
= gfxMatrix();
258 DeviceColor color
= ToDeviceColor(mPaintDefinition
.mColor
);
260 pattern
= new gfxPattern(color
);
261 mPatternMatrix
= gfxMatrix();
264 case Tag::PaintServer
:
265 pattern
= mPaintDefinition
.mPaintServerFrame
->GetPaintServerPattern(
266 mFrame
, aDrawTarget
, mContextMatrix
, aFillOrStroke
, aOpacity
,
272 // m maps original-user-space to pattern space
273 gfxMatrix m
= pattern
->GetMatrix();
274 gfxMatrix deviceToOriginalUserSpace
= mContextMatrix
;
275 if (!deviceToOriginalUserSpace
.Invert()) {
278 // mPatternMatrix maps device space to pattern space via original user
280 mPatternMatrix
= deviceToOriginalUserSpace
* m
;
282 pattern
->SetMatrix(aCTM
* mPatternMatrix
);
284 case Tag::ContextFill
:
285 pattern
= mPaintDefinition
.mContextPaint
->GetFillPattern(
286 aDrawTarget
, aOpacity
, aCTM
, aImgParams
);
287 // Don't cache this. mContextPaint will have cached it anyway. If we
288 // cache it, we'll have to compute mPatternMatrix, which is annoying.
289 return pattern
.forget();
290 case Tag::ContextStroke
:
291 pattern
= mPaintDefinition
.mContextPaint
->GetStrokePattern(
292 aDrawTarget
, aOpacity
, aCTM
, aImgParams
);
293 // Don't cache this. mContextPaint will have cached it anyway. If we
294 // cache it, we'll have to compute mPatternMatrix, which is annoying.
295 return pattern
.forget();
297 MOZ_ASSERT(false, "invalid paint type");
301 mPatternCache
.InsertOrUpdate(aOpacity
, RefPtr
{pattern
});
302 return pattern
.forget();
305 AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint(
306 const SVGContextPaint
* aContextPaint
, dom::Document
* aDocument
)
307 : mDocument(aDocument
),
308 mOuterContextPaint(aDocument
->GetCurrentContextPaint()) {
309 mDocument
->SetCurrentContextPaint(aContextPaint
);
312 AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() {
313 mDocument
->SetCurrentContextPaint(mOuterContextPaint
);
316 // SVGEmbeddingContextPaint
318 already_AddRefed
<gfxPattern
> SVGEmbeddingContextPaint::GetFillPattern(
319 const DrawTarget
* aDrawTarget
, float aFillOpacity
, const gfxMatrix
& aCTM
,
320 imgDrawingParams
& aImgParams
) {
324 // The gfxPattern that we create below depends on aFillOpacity, and since
325 // different elements in the SVG image may pass in different values for
326 // fill opacities we don't try to cache the gfxPattern that we create.
327 DeviceColor fill
= *mFill
;
328 fill
.a
*= aFillOpacity
;
329 return do_AddRef(new gfxPattern(fill
));
332 already_AddRefed
<gfxPattern
> SVGEmbeddingContextPaint::GetStrokePattern(
333 const DrawTarget
* aDrawTarget
, float aStrokeOpacity
, const gfxMatrix
& aCTM
,
334 imgDrawingParams
& aImgParams
) {
338 DeviceColor stroke
= *mStroke
;
339 stroke
.a
*= aStrokeOpacity
;
340 return do_AddRef(new gfxPattern(stroke
));
343 uint32_t SVGEmbeddingContextPaint::Hash() const {
347 hash
= HashGeneric(hash
, mFill
->ToABGR());
349 // Arbitrary number, just to avoid trivial hash collisions between pairs of
350 // instances where one embedding context has fill set to the same value as
351 // another context has stroke set to.
356 hash
= HashGeneric(hash
, mStroke
->ToABGR());
359 if (mFillOpacity
!= 1.0f
) {
360 hash
= HashGeneric(hash
, mFillOpacity
);
363 if (mStrokeOpacity
!= 1.0f
) {
364 hash
= HashGeneric(hash
, mStrokeOpacity
);
370 } // namespace mozilla