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28 #ifndef DOUBLE_CONVERSION_FAST_DTOA_H_
29 #define DOUBLE_CONVERSION_FAST_DTOA_H_
31 #include "utils.h"
33 namespace double_conversion {
35 enum FastDtoaMode {
36 // Computes the shortest representation of the given input. The returned
37 // result will be the most accurate number of this length. Longer
38 // representations might be more accurate.
39 FAST_DTOA_SHORTEST,
40 // Same as FAST_DTOA_SHORTEST but for single-precision floats.
41 FAST_DTOA_SHORTEST_SINGLE,
42 // Computes a representation where the precision (number of digits) is
43 // given as input. The precision is independent of the decimal point.
44 FAST_DTOA_PRECISION
47 // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
48 // include the terminating '\0' character.
49 static const int kFastDtoaMaximalLength = 17;
50 // Same for single-precision numbers.
51 static const int kFastDtoaMaximalSingleLength = 9;
53 // Provides a decimal representation of v.
54 // The result should be interpreted as buffer * 10^(point - length).
56 // Precondition:
57 // * v must be a strictly positive finite double.
59 // Returns true if it succeeds, otherwise the result can not be trusted.
60 // There will be *length digits inside the buffer followed by a null terminator.
61 // If the function returns true and mode equals
62 // - FAST_DTOA_SHORTEST, then
63 // the parameter requested_digits is ignored.
64 // The result satisfies
65 // v == (double) (buffer * 10^(point - length)).
66 // The digits in the buffer are the shortest representation possible. E.g.
67 // if 0.099999999999 and 0.1 represent the same double then "1" is returned
68 // with point = 0.
69 // The last digit will be closest to the actual v. That is, even if several
70 // digits might correctly yield 'v' when read again, the buffer will contain
71 // the one closest to v.
72 // - FAST_DTOA_PRECISION, then
73 // the buffer contains requested_digits digits.
74 // the difference v - (buffer * 10^(point-length)) is closest to zero for
75 // all possible representations of requested_digits digits.
76 // If there are two values that are equally close, then FastDtoa returns
77 // false.
78 // For both modes the buffer must be large enough to hold the result.
79 bool FastDtoa(double d,
80 FastDtoaMode mode,
81 int requested_digits,
82 Vector<char> buffer,
83 int* length,
84 int* decimal_point);
86 } // namespace double_conversion
88 #endif // DOUBLE_CONVERSION_FAST_DTOA_H_