1 /* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef GLCONTEXTSYMBOLS_H_
7 #define GLCONTEXTSYMBOLS_H_
12 * This file should only be included by GLContext.h, and should be
13 * autogenerated in the future.
18 # define GLAPIENTRY __stdcall
28 struct GLContextSymbols final
{
29 void(GLAPIENTRY
* fActiveTexture
)(GLenum
);
30 void(GLAPIENTRY
* fAttachShader
)(GLuint
, GLuint
);
31 void(GLAPIENTRY
* fBeginQuery
)(GLenum
, GLuint
);
32 void(GLAPIENTRY
* fBindAttribLocation
)(GLuint
, GLuint
, const GLchar
*);
33 void(GLAPIENTRY
* fBindBuffer
)(GLenum
, GLuint
);
34 void(GLAPIENTRY
* fBindTexture
)(GLenum
, GLuint
);
35 void(GLAPIENTRY
* fBindVertexArray
)(GLuint
);
36 void(GLAPIENTRY
* fBlendColor
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
37 void(GLAPIENTRY
* fBlendEquation
)(GLenum
);
38 void(GLAPIENTRY
* fBlendEquationSeparate
)(GLenum
, GLenum
);
39 void(GLAPIENTRY
* fBlendFunc
)(GLenum
, GLenum
);
40 void(GLAPIENTRY
* fBlendFuncSeparate
)(GLenum
, GLenum
, GLenum
, GLenum
);
41 void(GLAPIENTRY
* fBufferData
)(GLenum
, GLsizeiptr
, const GLvoid
*, GLenum
);
42 void(GLAPIENTRY
* fBufferSubData
)(GLenum
, GLintptr
, GLsizeiptr
, const GLvoid
*);
44 void(GLAPIENTRY
* fClear
)(GLbitfield
);
45 void(GLAPIENTRY
* fClearBufferfi
)(GLenum
, GLint
, GLfloat
, GLint
);
46 void(GLAPIENTRY
* fClearBufferfv
)(GLenum
, GLint
, const GLfloat
*);
47 void(GLAPIENTRY
* fClearBufferiv
)(GLenum
, GLint
, const GLint
*);
48 void(GLAPIENTRY
* fClearBufferuiv
)(GLenum
, GLint
, const GLuint
*);
49 void(GLAPIENTRY
* fClearColor
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
50 void(GLAPIENTRY
* fClearStencil
)(GLint
);
51 void(GLAPIENTRY
* fColorMask
)(realGLboolean
, realGLboolean
, realGLboolean
,
53 void(GLAPIENTRY
* fCompressedTexImage2D
)(GLenum
, GLint
, GLenum
, GLsizei
,
54 GLsizei
, GLint
, GLsizei
,
56 void(GLAPIENTRY
* fCompressedTexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
,
57 GLsizei
, GLsizei
, GLenum
, GLsizei
,
59 void(GLAPIENTRY
* fCullFace
)(GLenum
);
60 void(GLAPIENTRY
* fDetachShader
)(GLuint
, GLuint
);
61 void(GLAPIENTRY
* fDepthFunc
)(GLenum
);
62 void(GLAPIENTRY
* fDepthMask
)(realGLboolean
);
63 void(GLAPIENTRY
* fDisable
)(GLenum
);
64 void(GLAPIENTRY
* fDisableVertexAttribArray
)(GLuint
);
65 void(GLAPIENTRY
* fDrawArrays
)(GLenum
, GLint
, GLsizei
);
66 void(GLAPIENTRY
* fDrawBuffer
)(GLenum
);
67 void(GLAPIENTRY
* fDrawBuffers
)(GLsizei
, const GLenum
*);
68 void(GLAPIENTRY
* fDrawElements
)(GLenum
, GLsizei
, GLenum
, const GLvoid
*);
69 void(GLAPIENTRY
* fEnable
)(GLenum
);
70 void(GLAPIENTRY
* fEnableVertexAttribArray
)(GLuint
);
71 void(GLAPIENTRY
* fFinish
)(void);
72 void(GLAPIENTRY
* fEndQuery
)(GLenum
);
73 void(GLAPIENTRY
* fFlush
)(void);
74 void(GLAPIENTRY
* fFrontFace
)(GLenum
);
75 void(GLAPIENTRY
* fGetActiveAttrib
)(GLuint
, GLuint
, GLsizei
, GLsizei
*, GLint
*,
77 void(GLAPIENTRY
* fGetActiveUniform
)(GLuint
, GLuint
, GLsizei
, GLsizei
*, GLint
*,
79 void(GLAPIENTRY
* fGetAttachedShaders
)(GLuint
, GLsizei
, GLsizei
*, GLuint
*);
80 GLint(GLAPIENTRY
* fGetAttribLocation
)(GLuint
, const GLchar
*);
81 void(GLAPIENTRY
* fGetIntegerv
)(GLenum
, GLint
*);
82 void(GLAPIENTRY
* fGetFloatv
)(GLenum
, GLfloat
*);
83 void(GLAPIENTRY
* fGetBooleanv
)(GLenum
, realGLboolean
*);
84 void(GLAPIENTRY
* fGetBufferParameteriv
)(GLenum
, GLenum
, GLint
*);
85 void(GLAPIENTRY
* fGenerateMipmap
)(GLenum
);
86 GLenum(GLAPIENTRY
* fGetError
)(void);
87 void(GLAPIENTRY
* fGetProgramiv
)(GLuint
, GLenum
, GLint
*);
88 void(GLAPIENTRY
* fGetProgramInfoLog
)(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
89 void(GLAPIENTRY
* fGetQueryiv
)(GLenum
, GLenum
, GLint
*);
90 void(GLAPIENTRY
* fGetQueryObjectiv
)(GLuint
, GLenum
, GLint
*);
91 void(GLAPIENTRY
* fGetQueryObjectuiv
)(GLuint
, GLenum
, GLuint
*);
92 void(GLAPIENTRY
* fGetQueryObjecti64v
)(GLuint
, GLenum
, GLint64
*);
93 void(GLAPIENTRY
* fGetQueryObjectui64v
)(GLuint
, GLenum
, GLuint64
*);
94 void(GLAPIENTRY
* fQueryCounter
)(GLuint
, GLenum
);
95 void(GLAPIENTRY
* fTexParameteri
)(GLenum
, GLenum
, GLint
);
96 void(GLAPIENTRY
* fTexParameteriv
)(GLenum
, GLenum
, const GLint
*);
97 void(GLAPIENTRY
* fTexParameterf
)(GLenum
, GLenum
, GLfloat
);
98 GLubyte
*(GLAPIENTRY
* fGetString
)(GLenum
);
99 void(GLAPIENTRY
* fGetTexImage
)(GLenum
, GLint
, GLenum
, GLenum
, GLvoid
*);
100 void(GLAPIENTRY
* fGetTexLevelParameteriv
)(GLenum
, GLint
, GLenum
, GLint
*);
101 void(GLAPIENTRY
* fGetTexParameterfv
)(GLenum
, GLenum
, GLfloat
*);
102 void(GLAPIENTRY
* fGetTexParameteriv
)(GLenum
, GLenum
, GLint
*);
103 void(GLAPIENTRY
* fGetUniformfv
)(GLuint
, GLint
, GLfloat
*);
104 void(GLAPIENTRY
* fGetUniformiv
)(GLuint
, GLint
, GLint
*);
105 void(GLAPIENTRY
* fGetUniformuiv
)(GLuint
, GLint
, GLuint
*);
106 GLint(GLAPIENTRY
* fGetUniformLocation
)(GLuint
, const GLchar
*);
107 void(GLAPIENTRY
* fGetVertexAttribfv
)(GLuint
, GLenum
, GLfloat
*);
108 void(GLAPIENTRY
* fGetVertexAttribiv
)(GLuint
, GLenum
, GLint
*);
109 void(GLAPIENTRY
* fGetVertexAttribPointerv
)(GLuint
, GLenum
, GLvoid
**);
110 void(GLAPIENTRY
* fHint
)(GLenum
, GLenum
);
111 realGLboolean(GLAPIENTRY
* fIsBuffer
)(GLuint
);
112 realGLboolean(GLAPIENTRY
* fIsEnabled
)(GLenum
);
113 realGLboolean(GLAPIENTRY
* fIsProgram
)(GLuint
);
114 realGLboolean(GLAPIENTRY
* fIsQuery
)(GLuint
);
115 realGLboolean(GLAPIENTRY
* fIsShader
)(GLuint
);
116 realGLboolean(GLAPIENTRY
* fIsTexture
)(GLuint
);
117 void(GLAPIENTRY
* fLineWidth
)(GLfloat
);
118 void(GLAPIENTRY
* fLinkProgram
)(GLuint
);
119 void(GLAPIENTRY
* fPixelStorei
)(GLenum
, GLint
);
120 void(GLAPIENTRY
* fPointParameterf
)(GLenum
, GLfloat
);
121 void(GLAPIENTRY
* fPolygonMode
)(GLenum
, GLenum
);
122 void(GLAPIENTRY
* fPolygonOffset
)(GLfloat
, GLfloat
);
123 void(GLAPIENTRY
* fReadBuffer
)(GLenum
);
124 void(GLAPIENTRY
* fReadPixels
)(GLint
, GLint
, GLsizei
, GLsizei
, GLenum
, GLenum
,
126 void(GLAPIENTRY
* fSampleCoverage
)(GLclampf
, realGLboolean
);
127 void(GLAPIENTRY
* fStencilFunc
)(GLenum
, GLint
, GLuint
);
128 void(GLAPIENTRY
* fStencilFuncSeparate
)(GLenum
, GLenum
, GLint
, GLuint
);
129 void(GLAPIENTRY
* fStencilMask
)(GLuint
);
130 void(GLAPIENTRY
* fStencilMaskSeparate
)(GLenum
, GLuint
);
131 void(GLAPIENTRY
* fStencilOp
)(GLenum
, GLenum
, GLenum
);
132 void(GLAPIENTRY
* fStencilOpSeparate
)(GLenum
, GLenum
, GLenum
, GLenum
);
133 void(GLAPIENTRY
* fTexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
, GLint
,
134 GLenum
, GLenum
, const GLvoid
*);
135 void(GLAPIENTRY
* fTexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLsizei
,
136 GLsizei
, GLenum
, GLenum
, const void*);
137 void(GLAPIENTRY
* fTextureRangeAPPLE
)(GLenum
, GLsizei
, GLvoid
*);
138 void(GLAPIENTRY
* fFinishObjectAPPLE
)(GLenum
, GLint
);
139 realGLboolean(GLAPIENTRY
* fTestObjectAPPLE
)(GLenum
, GLint
);
140 void(GLAPIENTRY
* fUniform1f
)(GLint
, GLfloat
);
141 void(GLAPIENTRY
* fUniform1fv
)(GLint
, GLsizei
, const GLfloat
*);
142 void(GLAPIENTRY
* fUniform1i
)(GLint
, GLint
);
143 void(GLAPIENTRY
* fUniform1iv
)(GLint
, GLsizei
, const GLint
*);
144 void(GLAPIENTRY
* fUniform2f
)(GLint
, GLfloat
, GLfloat
);
145 void(GLAPIENTRY
* fUniform2fv
)(GLint
, GLsizei
, const GLfloat
*);
146 void(GLAPIENTRY
* fUniform2i
)(GLint
, GLint
, GLint
);
147 void(GLAPIENTRY
* fUniform2iv
)(GLint
, GLsizei
, const GLint
*);
148 void(GLAPIENTRY
* fUniform3f
)(GLint
, GLfloat
, GLfloat
, GLfloat
);
149 void(GLAPIENTRY
* fUniform3fv
)(GLint
, GLsizei
, const GLfloat
*);
150 void(GLAPIENTRY
* fUniform3i
)(GLint
, GLint
, GLint
, GLint
);
151 void(GLAPIENTRY
* fUniform3iv
)(GLint
, GLsizei
, const GLint
*);
152 void(GLAPIENTRY
* fUniform4f
)(GLint
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
153 void(GLAPIENTRY
* fUniform4fv
)(GLint
, GLsizei
, const GLfloat
*);
154 void(GLAPIENTRY
* fUniform4i
)(GLint
, GLint
, GLint
, GLint
, GLint
);
155 void(GLAPIENTRY
* fUniform4iv
)(GLint
, GLsizei
, const GLint
*);
156 void(GLAPIENTRY
* fUniformMatrix2fv
)(GLint
, GLsizei
, realGLboolean
,
158 void(GLAPIENTRY
* fUniformMatrix2x3fv
)(GLint
, GLsizei
, realGLboolean
,
160 void(GLAPIENTRY
* fUniformMatrix2x4fv
)(GLint
, GLsizei
, realGLboolean
,
162 void(GLAPIENTRY
* fUniformMatrix3fv
)(GLint
, GLsizei
, realGLboolean
,
164 void(GLAPIENTRY
* fUniformMatrix3x2fv
)(GLint
, GLsizei
, realGLboolean
,
166 void(GLAPIENTRY
* fUniformMatrix3x4fv
)(GLint
, GLsizei
, realGLboolean
,
168 void(GLAPIENTRY
* fUniformMatrix4fv
)(GLint
, GLsizei
, realGLboolean
,
170 void(GLAPIENTRY
* fUniformMatrix4x2fv
)(GLint
, GLsizei
, realGLboolean
,
172 void(GLAPIENTRY
* fUniformMatrix4x3fv
)(GLint
, GLsizei
, realGLboolean
,
175 void(GLAPIENTRY
* fUseProgram
)(GLuint
);
176 void(GLAPIENTRY
* fValidateProgram
)(GLuint
);
177 void(GLAPIENTRY
* fVertexAttribPointer
)(GLuint
, GLint
, GLenum
, realGLboolean
,
178 GLsizei
, const GLvoid
*);
179 void(GLAPIENTRY
* fVertexAttrib1f
)(GLuint
, GLfloat
);
180 void(GLAPIENTRY
* fVertexAttrib2f
)(GLuint
, GLfloat
, GLfloat
);
181 void(GLAPIENTRY
* fVertexAttrib3f
)(GLuint
, GLfloat
, GLfloat
, GLfloat
);
182 void(GLAPIENTRY
* fVertexAttrib4f
)(GLuint
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
183 void(GLAPIENTRY
* fVertexAttrib1fv
)(GLuint
, const GLfloat
*);
184 void(GLAPIENTRY
* fVertexAttrib2fv
)(GLuint
, const GLfloat
*);
185 void(GLAPIENTRY
* fVertexAttrib3fv
)(GLuint
, const GLfloat
*);
186 void(GLAPIENTRY
* fVertexAttrib4fv
)(GLuint
, const GLfloat
*);
187 void(GLAPIENTRY
* fCompileShader
)(GLuint
);
188 void(GLAPIENTRY
* fCopyTexImage2D
)(GLenum
, GLint
, GLenum
, GLint
, GLint
,
189 GLsizei
, GLsizei
, GLint
);
190 void(GLAPIENTRY
* fCopyTexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLint
,
191 GLint
, GLsizei
, GLsizei
);
192 void(GLAPIENTRY
* fGetShaderiv
)(GLuint
, GLenum
, GLint
*);
193 void(GLAPIENTRY
* fGetShaderInfoLog
)(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
194 void(GLAPIENTRY
* fGetShaderPrecisionFormat
)(GLenum
, GLenum
, GLint
*, GLint
*);
195 void(GLAPIENTRY
* fGetShaderSource
)(GLint
, GLsizei
, GLsizei
*, GLchar
*);
196 void(GLAPIENTRY
* fShaderSource
)(GLuint
, GLsizei
, const GLchar
* const*,
199 void(GLAPIENTRY
* fBindFramebuffer
)(GLenum
, GLuint
);
200 void(GLAPIENTRY
* fBindRenderbuffer
)(GLenum
, GLuint
);
201 GLenum(GLAPIENTRY
* fCheckFramebufferStatus
)(GLenum
);
202 void(GLAPIENTRY
* fFramebufferRenderbuffer
)(GLenum
, GLenum
, GLenum
, GLuint
);
203 void(GLAPIENTRY
* fFramebufferTexture2D
)(GLenum
, GLenum
, GLenum
, GLuint
,
205 void(GLAPIENTRY
* fFramebufferTextureLayer
)(GLenum
, GLenum
, GLuint
, GLint
,
207 void(GLAPIENTRY
* fGetFramebufferAttachmentParameteriv
)(GLenum
, GLenum
, GLenum
,
209 void(GLAPIENTRY
* fGetRenderbufferParameteriv
)(GLenum
, GLenum
, GLint
*);
210 realGLboolean(GLAPIENTRY
* fIsFramebuffer
)(GLuint
);
211 realGLboolean(GLAPIENTRY
* fIsRenderbuffer
)(GLuint
);
212 realGLboolean(GLAPIENTRY
* fIsVertexArray
)(GLuint
);
213 void(GLAPIENTRY
* fRenderbufferStorage
)(GLenum
, GLenum
, GLsizei
, GLsizei
);
215 void(GLAPIENTRY
* fInvalidateFramebuffer
)(GLenum
, GLsizei
, const GLenum
*);
216 void(GLAPIENTRY
* fInvalidateSubFramebuffer
)(GLenum
, GLsizei
, const GLenum
*,
217 GLint
, GLint
, GLsizei
, GLsizei
);
219 // These functions are only used by Skia/GL in desktop mode.
220 // Other parts of Gecko should avoid using these
221 void(GLAPIENTRY
* fClientActiveTexture
)(GLenum
);
222 void(GLAPIENTRY
* fDisableClientState
)(GLenum
);
223 void(GLAPIENTRY
* fEnableClientState
)(GLenum
);
224 void(GLAPIENTRY
* fLoadIdentity
)(void);
225 void(GLAPIENTRY
* fLoadMatrixd
)(const GLdouble
*);
226 void(GLAPIENTRY
* fLoadMatrixf
)(const GLfloat
*);
227 void(GLAPIENTRY
* fMatrixMode
)(GLenum
);
228 void(GLAPIENTRY
* fTexGeni
)(GLenum
, GLenum
, GLint
);
229 void(GLAPIENTRY
* fTexGenf
)(GLenum
, GLenum
, GLfloat
);
230 void(GLAPIENTRY
* fTexGenfv
)(GLenum
, GLenum
, const GLfloat
*);
231 void(GLAPIENTRY
* fVertexPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
233 void(GLAPIENTRY
* fBlitFramebuffer
)(GLint
, GLint
, GLint
, GLint
, GLint
, GLint
,
234 GLint
, GLint
, GLbitfield
, GLenum
);
235 void(GLAPIENTRY
* fRenderbufferStorageMultisample
)(GLenum
, GLsizei
, GLenum
,
238 /* These are different between GLES2 and desktop GL; we hide those
239 * differences, use the GL names, but the most limited data type.
241 void(GLAPIENTRY
* fDepthRangef
)(GLclampf
, GLclampf
);
242 void(GLAPIENTRY
* fClearDepthf
)(GLclampf
);
244 void(GLAPIENTRY
* fDepthRange
)(GLclampd
, GLclampd
);
245 void(GLAPIENTRY
* fClearDepth
)(GLclampd
);
247 /* These are special because we end up tracking these so that we don't
248 * have to query the values from GL.
251 void(GLAPIENTRY
* fViewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
252 void(GLAPIENTRY
* fScissor
)(GLint
, GLint
, GLsizei
, GLsizei
);
254 /* These are special -- they create or delete GL resources that can live
255 * in a shared namespace. In DEBUG, we wrap these calls so that we can
256 * check when we have something that failed to do cleanup at the time the
257 * final context is destroyed.
260 GLuint(GLAPIENTRY
* fCreateProgram
)();
261 GLuint(GLAPIENTRY
* fCreateShader
)(GLenum
);
262 void(GLAPIENTRY
* fGenBuffers
)(GLsizei
, GLuint
*);
263 void(GLAPIENTRY
* fGenQueries
)(GLsizei
, GLuint
*);
264 void(GLAPIENTRY
* fGenTextures
)(GLsizei
, GLuint
*);
265 void(GLAPIENTRY
* fGenFramebuffers
)(GLsizei
, GLuint
*);
266 void(GLAPIENTRY
* fGenRenderbuffers
)(GLsizei
, GLuint
*);
267 void(GLAPIENTRY
* fGenVertexArrays
)(GLsizei
, GLuint
*);
269 void(GLAPIENTRY
* fDeleteProgram
)(GLuint
);
270 void(GLAPIENTRY
* fDeleteShader
)(GLuint
);
271 void(GLAPIENTRY
* fDeleteBuffers
)(GLsizei
, const GLuint
*);
272 void(GLAPIENTRY
* fDeleteQueries
)(GLsizei
, const GLuint
*);
273 void(GLAPIENTRY
* fDeleteTextures
)(GLsizei
, const GLuint
*);
274 void(GLAPIENTRY
* fDeleteFramebuffers
)(GLsizei
, const GLuint
*);
275 void(GLAPIENTRY
* fDeleteRenderbuffers
)(GLsizei
, const GLuint
*);
276 void(GLAPIENTRY
* fDeleteVertexArrays
)(GLsizei
, const GLuint
*);
278 void*(GLAPIENTRY
* fMapBuffer
)(GLenum
, GLenum
);
279 realGLboolean(GLAPIENTRY
* fUnmapBuffer
)(GLenum
);
281 // ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0
282 void(GLAPIENTRY
* fCopyBufferSubData
)(GLenum
, GLenum
, GLintptr
, GLintptr
,
285 GLenum(GLAPIENTRY
* fGetGraphicsResetStatus
)();
288 GLsync(GLAPIENTRY
* fFenceSync
)(GLenum
, GLbitfield
);
289 realGLboolean(GLAPIENTRY
* fIsSync
)(GLsync
);
290 void(GLAPIENTRY
* fDeleteSync
)(GLsync
);
291 GLenum(GLAPIENTRY
* fClientWaitSync
)(GLsync
, GLbitfield
, GLuint64
);
292 void(GLAPIENTRY
* fWaitSync
)(GLsync
, GLbitfield
, GLuint64
);
293 void(GLAPIENTRY
* fGetInteger64v
)(GLenum
, GLint64
*);
294 void(GLAPIENTRY
* fGetSynciv
)(GLsync
, GLenum
, GLsizei
, GLsizei
*, GLint
*);
297 void(GLAPIENTRY
* fEGLImageTargetTexture2D
)(GLenum
, GLeglImage
);
298 void(GLAPIENTRY
* fEGLImageTargetRenderbufferStorage
)(GLenum
, GLeglImage
);
300 // ARB_draw_instanced
301 void(GLAPIENTRY
* fDrawArraysInstanced
)(GLenum
, GLint
, GLsizei
, GLsizei
);
302 void(GLAPIENTRY
* fDrawElementsInstanced
)(GLenum
, GLsizei
, GLenum
,
303 const GLvoid
*, GLsizei
);
305 // ARB_instanced_array
306 void(GLAPIENTRY
* fVertexAttribDivisor
)(GLuint
, GLuint
);
308 // ARB_internalformat_query
309 void(GLAPIENTRY
* fGetInternalformativ
)(GLenum
, GLenum
, GLenum
, GLsizei
,
312 // ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0
313 void(GLAPIENTRY
* fBindBufferBase
)(GLenum
, GLuint
, GLuint
);
314 void(GLAPIENTRY
* fBindBufferRange
)(GLenum
, GLuint
, GLuint
, GLintptr
,
317 void(GLAPIENTRY
* fGenTransformFeedbacks
)(GLsizei
, GLuint
*);
318 void(GLAPIENTRY
* fDeleteTransformFeedbacks
)(GLsizei
, const GLuint
*);
319 realGLboolean(GLAPIENTRY
* fIsTransformFeedback
)(GLuint
);
320 void(GLAPIENTRY
* fBindTransformFeedback
)(GLenum
, GLuint
);
321 void(GLAPIENTRY
* fTransformFeedbackVaryings
)(GLuint
, GLsizei
,
322 const GLchar
* const*, GLenum
);
323 void(GLAPIENTRY
* fGetTransformFeedbackVarying
)(GLuint
, GLuint
, GLsizei
,
324 GLsizei
*, GLsizei
*, GLenum
*,
326 void(GLAPIENTRY
* fBeginTransformFeedback
)(GLenum
);
327 void(GLAPIENTRY
* fEndTransformFeedback
)(void);
328 void(GLAPIENTRY
* fPauseTransformFeedback
)(void);
329 void(GLAPIENTRY
* fResumeTransformFeedback
)(void);
331 void(GLAPIENTRY
* fGetIntegeri_v
)(GLenum
, GLuint
, GLint
*);
332 void(GLAPIENTRY
* fGetInteger64i_v
)(GLenum
, GLuint
, GLint64
*);
334 // EXT_transform_feedback only
335 void(GLAPIENTRY
* fBindBufferOffset
)(GLenum
, GLuint
, GLuint
, GLintptr
);
338 void(GLAPIENTRY
* fDebugMessageControl
)(GLenum
, GLenum
, GLenum
, GLsizei
,
339 const GLuint
*, realGLboolean
);
340 void(GLAPIENTRY
* fDebugMessageInsert
)(GLenum
, GLenum
, GLuint
, GLenum
, GLsizei
,
342 void(GLAPIENTRY
* fDebugMessageCallback
)(GLDEBUGPROC
, const GLvoid
*);
343 GLuint(GLAPIENTRY
* fGetDebugMessageLog
)(GLuint
, GLsizei
, GLenum
*, GLenum
*,
344 GLuint
*, GLenum
*, GLsizei
*, GLchar
*);
345 void(GLAPIENTRY
* fGetPointerv
)(GLenum
, GLvoid
**);
346 void(GLAPIENTRY
* fPushDebugGroup
)(GLenum
, GLuint
, GLsizei
, const GLchar
*);
347 void(GLAPIENTRY
* fPopDebugGroup
)(void);
348 void(GLAPIENTRY
* fObjectLabel
)(GLenum
, GLuint
, GLsizei
, const GLchar
*);
349 void(GLAPIENTRY
* fGetObjectLabel
)(GLenum
, GLuint
, GLsizei
, GLsizei
*, GLchar
*);
350 void(GLAPIENTRY
* fObjectPtrLabel
)(const GLvoid
*, GLsizei
, const GLchar
*);
351 void(GLAPIENTRY
* fGetObjectPtrLabel
)(const GLvoid
*, GLsizei
, GLsizei
*,
355 void(GLAPIENTRY
* fGenFences
)(GLsizei
, GLuint
*);
356 void(GLAPIENTRY
* fDeleteFences
)(GLsizei
, const GLuint
*);
357 void(GLAPIENTRY
* fSetFence
)(GLuint
, GLenum
);
358 realGLboolean(GLAPIENTRY
* fTestFence
)(GLuint
);
359 void(GLAPIENTRY
* fFinishFence
)(GLuint
);
360 realGLboolean(GLAPIENTRY
* fIsFence
)(GLuint
);
361 void(GLAPIENTRY
* fGetFenceiv
)(GLuint
, GLenum
, GLint
*);
364 void*(GLAPIENTRY
* fMapBufferRange
)(GLenum
, GLintptr
, GLsizeiptr
, GLbitfield
);
365 void(GLAPIENTRY
* fFlushMappedBufferRange
)(GLenum
, GLintptr
, GLsizeiptr
);
368 void(GLAPIENTRY
* fGenSamplers
)(GLsizei
, GLuint
*);
369 void(GLAPIENTRY
* fDeleteSamplers
)(GLsizei
, const GLuint
*);
370 realGLboolean(GLAPIENTRY
* fIsSampler
)(GLuint
);
371 void(GLAPIENTRY
* fBindSampler
)(GLuint
, GLuint
);
372 void(GLAPIENTRY
* fSamplerParameteri
)(GLuint
, GLenum
, GLint
);
373 void(GLAPIENTRY
* fSamplerParameteriv
)(GLuint
, GLenum
, const GLint
*);
374 void(GLAPIENTRY
* fSamplerParameterf
)(GLuint
, GLenum
, GLfloat
);
375 void(GLAPIENTRY
* fSamplerParameterfv
)(GLuint
, GLenum
, const GLfloat
*);
376 void(GLAPIENTRY
* fGetSamplerParameteriv
)(GLuint
, GLenum
, GLint
*);
377 void(GLAPIENTRY
* fGetSamplerParameterfv
)(GLuint
, GLenum
, GLfloat
*);
380 void(GLAPIENTRY
* fTexStorage2D
)(GLenum
, GLsizei
, GLenum
, GLsizei
, GLsizei
);
381 void(GLAPIENTRY
* fTexStorage3D
)(GLenum
, GLsizei
, GLenum
, GLsizei
, GLsizei
,
384 // uniform_buffer_object
385 void(GLAPIENTRY
* fGetUniformIndices
)(GLuint
, GLsizei
, const GLchar
* const*,
387 void(GLAPIENTRY
* fGetActiveUniformsiv
)(GLuint
, GLsizei
, const GLuint
*, GLenum
,
389 GLuint(GLAPIENTRY
* fGetUniformBlockIndex
)(GLuint
, const GLchar
*);
390 void(GLAPIENTRY
* fGetActiveUniformBlockiv
)(GLuint
, GLuint
, GLenum
, GLint
*);
391 void(GLAPIENTRY
* fGetActiveUniformBlockName
)(GLuint
, GLuint
, GLsizei
,
393 void(GLAPIENTRY
* fUniformBlockBinding
)(GLuint
, GLuint
, GLuint
);
396 void(GLAPIENTRY
* fGetVertexAttribIiv
)(GLuint
, GLenum
, GLint
*);
397 void(GLAPIENTRY
* fGetVertexAttribIuiv
)(GLuint
, GLenum
, GLuint
*);
398 void(GLAPIENTRY
* fVertexAttribI4i
)(GLuint
, GLint
, GLint
, GLint
, GLint
);
399 void(GLAPIENTRY
* fVertexAttribI4iv
)(GLuint
, const GLint
*);
400 void(GLAPIENTRY
* fVertexAttribI4ui
)(GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
401 void(GLAPIENTRY
* fVertexAttribI4uiv
)(GLuint
, const GLuint
*);
402 void(GLAPIENTRY
* fVertexAttribIPointer
)(GLuint
, GLint
, GLenum
, GLsizei
,
404 void(GLAPIENTRY
* fUniform1ui
)(GLint
, GLuint
);
405 void(GLAPIENTRY
* fUniform2ui
)(GLint
, GLuint
, GLuint
);
406 void(GLAPIENTRY
* fUniform3ui
)(GLint
, GLuint
, GLuint
, GLuint
);
407 void(GLAPIENTRY
* fUniform4ui
)(GLint
, GLuint
, GLuint
, GLuint
, GLuint
);
408 void(GLAPIENTRY
* fUniform1uiv
)(GLint
, GLsizei
, const GLuint
*);
409 void(GLAPIENTRY
* fUniform2uiv
)(GLint
, GLsizei
, const GLuint
*);
410 void(GLAPIENTRY
* fUniform3uiv
)(GLint
, GLsizei
, const GLuint
*);
411 void(GLAPIENTRY
* fUniform4uiv
)(GLint
, GLsizei
, const GLuint
*);
412 GLint(GLAPIENTRY
* fGetFragDataLocation
)(GLuint
, const GLchar
*);
415 void(GLAPIENTRY
* fTexImage3D
)(GLenum
, GLint
, GLenum
, GLenum
, GLsizei
, GLsizei
,
416 GLint
, GLenum
, GLenum
, const GLvoid
*);
418 void(GLAPIENTRY
* fTexSubImage3D
)(GLenum
, GLint
, GLint
, GLint
, GLint
, GLsizei
,
419 GLsizei
, GLsizei
, GLenum
, GLenum
,
422 void(GLAPIENTRY
* fCopyTexSubImage3D
)(GLenum
, GLint
, GLint
, GLint
, GLint
,
423 GLint
, GLint
, GLsizei
, GLsizei
);
425 void(GLAPIENTRY
* fCompressedTexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
,
426 GLsizei
, GLsizei
, GLint
, GLsizei
,
429 void(GLAPIENTRY
* fCompressedTexSubImage3D
)(GLenum
, GLint
, GLint
, GLint
, GLint
,
430 GLsizei
, GLsizei
, GLsizei
, GLenum
,
431 GLsizei
, const GLvoid
*);
433 // get_string_indexed
434 const GLubyte
*(GLAPIENTRY
* fGetStringi
)(GLenum
, GLuint
);
436 // APPLE_framebuffer_multisample
437 void(GLAPIENTRY
* fResolveMultisampleFramebufferAPPLE
)(void);
439 // NV_texture_barrier
440 void(GLAPIENTRY
* fTextureBarrier
)(void);
442 // NV_primitive_restart
443 void(GLAPIENTRY
* fPrimitiveRestartIndex
)(GLuint
);
446 void(GLAPIENTRY
* fFramebufferTextureMultiview
)(GLenum target
,
448 GLuint texture
, GLint level
,
452 // draw_buffers_indexed
453 void(GLAPIENTRY
* fBlendEquationSeparatei
)(GLuint
, GLenum
, GLenum
);
454 void(GLAPIENTRY
* fBlendFuncSeparatei
)(GLuint
, GLenum
, GLenum
, GLenum
, GLenum
);
455 void(GLAPIENTRY
* fColorMaski
)(GLuint
, realGLboolean
, realGLboolean
,
456 realGLboolean
, realGLboolean
);
457 void(GLAPIENTRY
* fDisablei
)(GLenum
, GLuint
);
458 void(GLAPIENTRY
* fEnablei
)(GLenum
, GLuint
);
461 void(GLAPIENTRY
* fProvokingVertex
)(GLenum
);
465 } // namespace mozilla
467 #endif /* GLCONTEXTSYMBOLS_H_ */