1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef MOZ_UNIT_TRANSFORMS_H_
8 #define MOZ_UNIT_TRANSFORMS_H_
11 #include "mozilla/gfx/Matrix.h"
12 #include "mozilla/Maybe.h"
17 // Convenience functions for converting an entity from one strongly-typed
18 // coordinate system to another without changing the values it stores (this
19 // can be thought of as a cast).
20 // To use these functions, you must provide a justification for each use!
21 // Feel free to add more justifications to PixelCastJustification, along with
22 // a comment that explains under what circumstances it is appropriate to use.
24 enum class PixelCastJustification
: uint8_t {
25 // For the root layer, Screen Pixel = Parent Layer Pixel.
26 ScreenIsParentLayerForRoot
,
27 // On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
28 LayoutDeviceIsScreenForBounds
,
29 // For the root layer, Render Target Pixel = Parent Layer Pixel.
30 RenderTargetIsParentLayerForRoot
,
31 // For the root composition size we want to view it as layer pixels in any
33 ParentLayerToLayerForRootComposition
,
34 // The Layer coordinate space for one layer is the ParentLayer coordinate
35 // space for its children
37 // The transform that is usually used to convert between two coordinate
38 // systems is not available (for example, because the object that stores it
39 // is being destroyed), so fall back to the identity.
40 TransformNotAvailable
,
41 // When an OS event is initially constructed, its reference point is
42 // technically in screen pixels, as it has not yet accounted for any
43 // asynchronous transforms. This justification is for viewing the initial
44 // reference point as a screen point. The reverse is useful when synthetically
45 // created WidgetEvents need to be converted back to InputData.
46 LayoutDeviceIsScreenForUntransformedEvent
,
47 // Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
48 // some widget/tab dimension information as the OS does -- in screen units.
49 LayoutDeviceIsScreenForTabDims
,
50 // A combination of LayoutDeviceIsScreenForBounds and
51 // ScreenIsParentLayerForRoot, which is how we're using it.
52 LayoutDeviceIsParentLayerForRCDRSF
,
53 // Used to treat the product of AsyncTransformComponentMatrix objects
54 // as an AsyncTransformMatrix. See the definitions of these matrices in
55 // LayersTypes.h for details.
56 MultipleAsyncTransforms
,
57 // We have reason to believe a layer doesn't have a local transform.
58 // Should only be used if we've already checked or asserted this.
60 // LayerPixels are ImagePixels
62 // External pixels are the same scale as screen pixels
64 // LayerToScreenMatrix is used as LayoutDeviceToLayoutDevice, because
65 // out-of-process iframes uses LayoutDevicePixels as the type system-visible
66 // type of their top-level event coordinate space even if technically
68 ContentProcessIsLayerInUiProcess
,
69 // Propagating TransformToAncestorScale to a child process.
70 PropagatingToChildProcess
,
71 // A quantity represents a proportion of a page length, e.g. "0.5 pages".
72 // The proportion does not need to be scaled when converting between
73 // units (the page length that it's mutlipled by will be scaled instead).
74 DeltaIsPageProportion
,
77 template <class TargetUnits
, class SourceUnits
>
78 gfx::CoordTyped
<TargetUnits
> ViewAs(const gfx::CoordTyped
<SourceUnits
>& aCoord
,
79 PixelCastJustification
) {
80 return gfx::CoordTyped
<TargetUnits
>(aCoord
.value
);
82 template <class TargetUnits
, class SourceUnits
>
83 gfx::IntCoordTyped
<TargetUnits
> ViewAs(
84 const gfx::IntCoordTyped
<SourceUnits
>& aCoord
, PixelCastJustification
) {
85 return gfx::IntCoordTyped
<TargetUnits
>(aCoord
.value
);
87 template <class TargetUnits
, class SourceUnits
>
88 gfx::SizeTyped
<TargetUnits
> ViewAs(const gfx::SizeTyped
<SourceUnits
>& aSize
,
89 PixelCastJustification
) {
90 return gfx::SizeTyped
<TargetUnits
>(aSize
.width
, aSize
.height
);
92 template <class TargetUnits
, class SourceUnits
>
93 gfx::IntSizeTyped
<TargetUnits
> ViewAs(
94 const gfx::IntSizeTyped
<SourceUnits
>& aSize
, PixelCastJustification
) {
95 return gfx::IntSizeTyped
<TargetUnits
>(aSize
.width
, aSize
.height
);
97 template <class TargetUnits
, class SourceUnits
>
98 gfx::PointTyped
<TargetUnits
> ViewAs(const gfx::PointTyped
<SourceUnits
>& aPoint
,
99 PixelCastJustification
) {
100 return gfx::PointTyped
<TargetUnits
>(aPoint
.x
, aPoint
.y
);
102 template <class TargetUnits
, class SourceUnits
>
103 gfx::IntPointTyped
<TargetUnits
> ViewAs(
104 const gfx::IntPointTyped
<SourceUnits
>& aPoint
, PixelCastJustification
) {
105 return gfx::IntPointTyped
<TargetUnits
>(aPoint
.x
, aPoint
.y
);
107 template <class TargetUnits
, class SourceUnits
>
108 gfx::RectTyped
<TargetUnits
> ViewAs(const gfx::RectTyped
<SourceUnits
>& aRect
,
109 PixelCastJustification
) {
110 return gfx::RectTyped
<TargetUnits
>(aRect
.x
, aRect
.y
, aRect
.Width(),
113 template <class TargetUnits
, class SourceUnits
>
114 gfx::IntRectTyped
<TargetUnits
> ViewAs(
115 const gfx::IntRectTyped
<SourceUnits
>& aRect
, PixelCastJustification
) {
116 return gfx::IntRectTyped
<TargetUnits
>(aRect
.x
, aRect
.y
, aRect
.Width(),
119 template <class TargetUnits
, class SourceUnits
>
120 gfx::MarginTyped
<TargetUnits
> ViewAs(
121 const gfx::MarginTyped
<SourceUnits
>& aMargin
, PixelCastJustification
) {
122 return gfx::MarginTyped
<TargetUnits
>(aMargin
.top
, aMargin
.right
,
123 aMargin
.bottom
, aMargin
.left
);
125 template <class TargetUnits
, class SourceUnits
>
126 gfx::IntMarginTyped
<TargetUnits
> ViewAs(
127 const gfx::IntMarginTyped
<SourceUnits
>& aMargin
, PixelCastJustification
) {
128 return gfx::IntMarginTyped
<TargetUnits
>(aMargin
.top
, aMargin
.right
,
129 aMargin
.bottom
, aMargin
.left
);
131 template <class TargetUnits
, class SourceUnits
>
132 gfx::IntRegionTyped
<TargetUnits
> ViewAs(
133 const gfx::IntRegionTyped
<SourceUnits
>& aRegion
, PixelCastJustification
) {
134 return gfx::IntRegionTyped
<TargetUnits
>::FromUnknownRegion(
135 aRegion
.ToUnknownRegion());
137 template <class NewTargetUnits
, class OldTargetUnits
, class SourceUnits
>
138 gfx::ScaleFactor
<SourceUnits
, NewTargetUnits
> ViewTargetAs(
139 const gfx::ScaleFactor
<SourceUnits
, OldTargetUnits
>& aScaleFactor
,
140 PixelCastJustification
) {
141 return gfx::ScaleFactor
<SourceUnits
, NewTargetUnits
>(aScaleFactor
.scale
);
143 template <class NewTargetUnits
, class OldTargetUnits
, class SourceUnits
>
144 gfx::ScaleFactors2D
<SourceUnits
, NewTargetUnits
> ViewTargetAs(
145 const gfx::ScaleFactors2D
<SourceUnits
, OldTargetUnits
>& aScaleFactors
,
146 PixelCastJustification
) {
147 return gfx::ScaleFactors2D
<SourceUnits
, NewTargetUnits
>(aScaleFactors
.xScale
,
148 aScaleFactors
.yScale
);
150 template <class TargetUnits
, class SourceUnits
>
151 Maybe
<gfx::IntRectTyped
<TargetUnits
>> ViewAs(
152 const Maybe
<gfx::IntRectTyped
<SourceUnits
>>& aRect
,
153 PixelCastJustification aJustification
) {
154 if (aRect
.isSome()) {
155 return Some(ViewAs
<TargetUnits
>(aRect
.value(), aJustification
));
159 // Unlike the other functions in this category, these functions take the
160 // target matrix type, rather than its source and target unit types, as
161 // the explicit template argument, so an example invocation is:
162 // ViewAs<ScreenToLayerMatrix4x4>(otherTypedMatrix, justification)
163 // The reason is that if it took the source and target unit types as two
164 // template arguments, there may be some confusion as to which is the
165 // source and which is the target.
166 template <class TargetMatrix
, class SourceMatrixSourceUnits
,
167 class SourceMatrixTargetUnits
>
168 TargetMatrix
ViewAs(const gfx::Matrix4x4Typed
<SourceMatrixSourceUnits
,
169 SourceMatrixTargetUnits
>& aMatrix
,
170 PixelCastJustification
) {
171 return TargetMatrix::FromUnknownMatrix(aMatrix
.ToUnknownMatrix());
173 template <class TargetMatrix
, class SourceMatrixSourceUnits
,
174 class SourceMatrixTargetUnits
>
175 Maybe
<TargetMatrix
> ViewAs(
176 const Maybe
<gfx::Matrix4x4Typed
<SourceMatrixSourceUnits
,
177 SourceMatrixTargetUnits
>>& aMatrix
,
178 PixelCastJustification
) {
179 if (aMatrix
.isSome()) {
180 return Some(TargetMatrix::FromUnknownMatrix(aMatrix
->ToUnknownMatrix()));
185 // A non-member overload of ToUnknownMatrix() for use on a Maybe<Matrix>.
186 // We can't make this a member because we can't inject a member into Maybe.
187 template <typename SourceUnits
, typename TargetUnits
>
188 Maybe
<gfx::Matrix4x4
> ToUnknownMatrix(
189 const Maybe
<gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>>& aMatrix
) {
190 if (aMatrix
.isSome()) {
191 return Some(aMatrix
->ToUnknownMatrix());
196 // Convenience functions for casting untyped entities to typed entities.
197 // Using these functions does not require a justification, but once we convert
198 // all code to use strongly typed units they should not be needed any longer.
199 template <class TargetUnits
>
200 gfx::PointTyped
<TargetUnits
> ViewAs(const gfxPoint
& aPoint
) {
201 return gfx::PointTyped
<TargetUnits
>(aPoint
.x
, aPoint
.y
);
203 template <class TargetUnits
>
204 gfx::PointTyped
<TargetUnits
> ViewAs(const gfx::Point
& aPoint
) {
205 return gfx::PointTyped
<TargetUnits
>(aPoint
.x
, aPoint
.y
);
207 template <class TargetUnits
>
208 gfx::RectTyped
<TargetUnits
> ViewAs(const gfx::Rect
& aRect
) {
209 return gfx::RectTyped
<TargetUnits
>(aRect
.x
, aRect
.y
, aRect
.Width(),
212 template <class TargetUnits
>
213 gfx::IntSizeTyped
<TargetUnits
> ViewAs(const nsIntSize
& aSize
) {
214 return gfx::IntSizeTyped
<TargetUnits
>(aSize
.width
, aSize
.height
);
216 template <class TargetUnits
>
217 gfx::IntPointTyped
<TargetUnits
> ViewAs(const nsIntPoint
& aPoint
) {
218 return gfx::IntPointTyped
<TargetUnits
>(aPoint
.x
, aPoint
.y
);
220 template <class TargetUnits
>
221 gfx::IntRectTyped
<TargetUnits
> ViewAs(const nsIntRect
& aRect
) {
222 return gfx::IntRectTyped
<TargetUnits
>(aRect
.x
, aRect
.y
, aRect
.Width(),
225 template <class TargetUnits
>
226 gfx::IntRegionTyped
<TargetUnits
> ViewAs(const nsIntRegion
& aRegion
) {
227 return gfx::IntRegionTyped
<TargetUnits
>::FromUnknownRegion(aRegion
);
229 // Unlike the other functions in this category, these functions take the
230 // target matrix or scale type, rather than its source and target unit
231 // types, as the template argument, so an example invocation is:
232 // ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
233 // The reason is that if it took the source and target unit types as two
234 // template arguments, there may be some confusion as to which is the
235 // source and which is the target.
236 template <class TypedScale
>
237 TypedScale
ViewAs(const Scale2D
& aScale
) {
238 return TypedScale(aScale
.xScale
, aScale
.yScale
);
240 template <class TypedMatrix
>
241 TypedMatrix
ViewAs(const gfx::Matrix4x4
& aMatrix
) {
242 return TypedMatrix::FromUnknownMatrix(aMatrix
);
245 // Convenience functions for transforming an entity from one strongly-typed
246 // coordinate system to another using the provided transformation matrix.
247 template <typename TargetUnits
, typename SourceUnits
>
248 static gfx::PointTyped
<TargetUnits
> TransformBy(
249 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
250 const gfx::PointTyped
<SourceUnits
>& aPoint
) {
251 return aTransform
.TransformPoint(aPoint
);
253 template <typename TargetUnits
, typename SourceUnits
>
254 static gfx::IntPointTyped
<TargetUnits
> TransformBy(
255 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
256 const gfx::IntPointTyped
<SourceUnits
>& aPoint
) {
258 TransformBy(aTransform
, gfx::PointTyped
<SourceUnits
>(aPoint
)));
260 template <typename TargetUnits
, typename SourceUnits
>
261 static gfx::RectTyped
<TargetUnits
> TransformBy(
262 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
263 const gfx::RectTyped
<SourceUnits
>& aRect
) {
264 return aTransform
.TransformBounds(aRect
);
266 template <typename TargetUnits
, typename SourceUnits
>
267 static gfx::IntRectTyped
<TargetUnits
> TransformBy(
268 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
269 const gfx::IntRectTyped
<SourceUnits
>& aRect
) {
271 TransformBy(aTransform
, gfx::RectTyped
<SourceUnits
>(aRect
)));
273 template <typename TargetUnits
, typename SourceUnits
>
274 static gfx::IntRegionTyped
<TargetUnits
> TransformBy(
275 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
276 const gfx::IntRegionTyped
<SourceUnits
>& aRegion
) {
277 return ViewAs
<TargetUnits
>(
278 aRegion
.ToUnknownRegion().Transform(aTransform
.ToUnknownMatrix()));
281 // Transform |aVector|, which is anchored at |aAnchor|, by the given transform
282 // matrix, yielding a point in |TargetUnits|.
283 // The anchor is necessary because with 3D tranforms, the location of the
284 // vector can affect the result of the transform.
285 template <typename TargetUnits
, typename SourceUnits
>
286 static gfx::PointTyped
<TargetUnits
> TransformVector(
287 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
288 const gfx::PointTyped
<SourceUnits
>& aVector
,
289 const gfx::PointTyped
<SourceUnits
>& aAnchor
) {
290 gfx::PointTyped
<TargetUnits
> transformedStart
=
291 TransformBy(aTransform
, aAnchor
);
292 gfx::PointTyped
<TargetUnits
> transformedEnd
=
293 TransformBy(aTransform
, aAnchor
+ aVector
);
294 return transformedEnd
- transformedStart
;
297 // UntransformBy() and UntransformVector() are like TransformBy() and
298 // TransformVector(), respectively, but are intended for cases where
299 // the transformation matrix is the inverse of a 3D projection. When
300 // using such transforms, the resulting Point4D is only meaningful
301 // if it has a positive w-coordinate. To handle this, these functions
302 // return a Maybe object which contains a value if and only if the
303 // result is meaningful
304 template <typename TargetUnits
, typename SourceUnits
>
305 static Maybe
<gfx::PointTyped
<TargetUnits
>> UntransformBy(
306 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
307 const gfx::PointTyped
<SourceUnits
>& aPoint
) {
308 gfx::Point4DTyped
<TargetUnits
> point
= aTransform
.ProjectPoint(aPoint
);
309 if (!point
.HasPositiveWCoord()) {
312 return Some(point
.As2DPoint());
314 template <typename TargetUnits
, typename SourceUnits
>
315 static Maybe
<gfx::IntPointTyped
<TargetUnits
>> UntransformBy(
316 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
317 const gfx::IntPointTyped
<SourceUnits
>& aPoint
) {
318 gfx::PointTyped
<SourceUnits
> p
= aPoint
;
319 gfx::Point4DTyped
<TargetUnits
> point
= aTransform
.ProjectPoint(p
);
320 if (!point
.HasPositiveWCoord()) {
323 return Some(RoundedToInt(point
.As2DPoint()));
326 // The versions of UntransformBy() that take a rectangle also take a clip,
327 // which represents the bounds within which the target must fall. The
328 // result of the transform is intersected with this clip, and is considered
329 // meaningful if the intersection is not empty.
330 template <typename TargetUnits
, typename SourceUnits
>
331 static Maybe
<gfx::RectTyped
<TargetUnits
>> UntransformBy(
332 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
333 const gfx::RectTyped
<SourceUnits
>& aRect
,
334 const gfx::RectTyped
<TargetUnits
>& aClip
) {
335 gfx::RectTyped
<TargetUnits
> rect
= aTransform
.ProjectRectBounds(aRect
, aClip
);
336 if (rect
.IsEmpty()) {
341 template <typename TargetUnits
, typename SourceUnits
>
342 static Maybe
<gfx::IntRectTyped
<TargetUnits
>> UntransformBy(
343 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
344 const gfx::IntRectTyped
<SourceUnits
>& aRect
,
345 const gfx::IntRectTyped
<TargetUnits
>& aClip
) {
346 gfx::RectTyped
<TargetUnits
> rect
= aTransform
.ProjectRectBounds(aRect
, aClip
);
347 if (rect
.IsEmpty()) {
350 return Some(RoundedToInt(rect
));
353 template <typename TargetUnits
, typename SourceUnits
>
354 static Maybe
<gfx::PointTyped
<TargetUnits
>> UntransformVector(
355 const gfx::Matrix4x4Typed
<SourceUnits
, TargetUnits
>& aTransform
,
356 const gfx::PointTyped
<SourceUnits
>& aVector
,
357 const gfx::PointTyped
<SourceUnits
>& aAnchor
) {
358 gfx::Point4DTyped
<TargetUnits
> projectedAnchor
=
359 aTransform
.ProjectPoint(aAnchor
);
360 gfx::Point4DTyped
<TargetUnits
> projectedTarget
=
361 aTransform
.ProjectPoint(aAnchor
+ aVector
);
362 if (!projectedAnchor
.HasPositiveWCoord() ||
363 !projectedTarget
.HasPositiveWCoord()) {
366 return Some(projectedTarget
.As2DPoint() - projectedAnchor
.As2DPoint());
369 } // namespace mozilla