Bug 1744135 Part 2: Annotate macOS font loading with font name if a crash happens...
[gecko.git] / gfx / thebes / gfxAlphaRecoverySSE2.cpp
blobd64cb18badf5db11ef35d96144551993c77c0ca7
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "gfxAlphaRecovery.h"
7 #include "gfxImageSurface.h"
8 #include "nsDebug.h"
9 #include <emmintrin.h>
11 // This file should only be compiled on x86 and x64 systems. Additionally,
12 // you'll need to compile it with -msse2 if you're using GCC on x86.
14 #if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_AMD64))
15 __declspec(align(16)) static uint32_t greenMaski[] = {0x0000ff00, 0x0000ff00,
16 0x0000ff00, 0x0000ff00};
17 __declspec(align(16)) static uint32_t alphaMaski[] = {0xff000000, 0xff000000,
18 0xff000000, 0xff000000};
19 #elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
20 static uint32_t greenMaski[] __attribute__((aligned(16))) = {
21 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00};
22 static uint32_t alphaMaski[] __attribute__((aligned(16))) = {
23 0xff000000, 0xff000000, 0xff000000, 0xff000000};
24 #elif defined(__SUNPRO_CC) && (defined(__i386) || defined(__x86_64__))
25 # pragma align 16(greenMaski, alphaMaski)
26 static uint32_t greenMaski[] = {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00};
27 static uint32_t alphaMaski[] = {0xff000000, 0xff000000, 0xff000000, 0xff000000};
28 #endif
30 bool gfxAlphaRecovery::RecoverAlphaSSE2(gfxImageSurface* blackSurf,
31 const gfxImageSurface* whiteSurf) {
32 mozilla::gfx::IntSize size = blackSurf->GetSize();
34 if (size != whiteSurf->GetSize() ||
35 (blackSurf->Format() != mozilla::gfx::SurfaceFormat::A8R8G8B8_UINT32 &&
36 blackSurf->Format() != mozilla::gfx::SurfaceFormat::X8R8G8B8_UINT32) ||
37 (whiteSurf->Format() != mozilla::gfx::SurfaceFormat::A8R8G8B8_UINT32 &&
38 whiteSurf->Format() != mozilla::gfx::SurfaceFormat::X8R8G8B8_UINT32))
39 return false;
41 blackSurf->Flush();
42 whiteSurf->Flush();
44 unsigned char* blackData = blackSurf->Data();
45 unsigned char* whiteData = whiteSurf->Data();
47 if ((NS_PTR_TO_UINT32(blackData) & 0xf) !=
48 (NS_PTR_TO_UINT32(whiteData) & 0xf) ||
49 (blackSurf->Stride() - whiteSurf->Stride()) & 0xf) {
50 // Cannot keep these in alignment.
51 return false;
54 __m128i greenMask = _mm_load_si128((__m128i*)greenMaski);
55 __m128i alphaMask = _mm_load_si128((__m128i*)alphaMaski);
57 for (int32_t i = 0; i < size.height; ++i) {
58 int32_t j = 0;
59 // Loop single pixels until at 4 byte alignment.
60 while (NS_PTR_TO_UINT32(blackData) & 0xf && j < size.width) {
61 *((uint32_t*)blackData) =
62 RecoverPixel(*reinterpret_cast<uint32_t*>(blackData),
63 *reinterpret_cast<uint32_t*>(whiteData));
64 blackData += 4;
65 whiteData += 4;
66 j++;
68 // This extra loop allows the compiler to do some more clever registry
69 // management and makes it about 5% faster than with only the 4 pixel
70 // at a time loop.
71 for (; j < size.width - 8; j += 8) {
72 __m128i black1 = _mm_load_si128((__m128i*)blackData);
73 __m128i white1 = _mm_load_si128((__m128i*)whiteData);
74 __m128i black2 = _mm_load_si128((__m128i*)(blackData + 16));
75 __m128i white2 = _mm_load_si128((__m128i*)(whiteData + 16));
77 // Execute the same instructions as described in RecoverPixel, only
78 // using an SSE2 packed saturated subtract.
79 white1 = _mm_subs_epu8(white1, black1);
80 white2 = _mm_subs_epu8(white2, black2);
81 white1 = _mm_subs_epu8(greenMask, white1);
82 white2 = _mm_subs_epu8(greenMask, white2);
83 // Producing the final black pixel in an XMM register and storing
84 // that is actually faster than doing a masked store since that
85 // does an unaligned storage. We have the black pixel in a register
86 // anyway.
87 black1 = _mm_andnot_si128(alphaMask, black1);
88 black2 = _mm_andnot_si128(alphaMask, black2);
89 white1 = _mm_slli_si128(white1, 2);
90 white2 = _mm_slli_si128(white2, 2);
91 white1 = _mm_and_si128(alphaMask, white1);
92 white2 = _mm_and_si128(alphaMask, white2);
93 black1 = _mm_or_si128(white1, black1);
94 black2 = _mm_or_si128(white2, black2);
96 _mm_store_si128((__m128i*)blackData, black1);
97 _mm_store_si128((__m128i*)(blackData + 16), black2);
98 blackData += 32;
99 whiteData += 32;
101 for (; j < size.width - 4; j += 4) {
102 __m128i black = _mm_load_si128((__m128i*)blackData);
103 __m128i white = _mm_load_si128((__m128i*)whiteData);
105 white = _mm_subs_epu8(white, black);
106 white = _mm_subs_epu8(greenMask, white);
107 black = _mm_andnot_si128(alphaMask, black);
108 white = _mm_slli_si128(white, 2);
109 white = _mm_and_si128(alphaMask, white);
110 black = _mm_or_si128(white, black);
111 _mm_store_si128((__m128i*)blackData, black);
112 blackData += 16;
113 whiteData += 16;
115 // Loop single pixels until we're done.
116 while (j < size.width) {
117 *((uint32_t*)blackData) =
118 RecoverPixel(*reinterpret_cast<uint32_t*>(blackData),
119 *reinterpret_cast<uint32_t*>(whiteData));
120 blackData += 4;
121 whiteData += 4;
122 j++;
124 blackData += blackSurf->Stride() - j * 4;
125 whiteData += whiteSurf->Stride() - j * 4;
128 blackSurf->MarkDirty();
130 return true;
133 static int32_t ByteAlignment(int32_t aAlignToLog2, int32_t aX, int32_t aY = 0,
134 int32_t aStride = 1) {
135 return (aX + aStride * aY) & ((1 << aAlignToLog2) - 1);
138 /*static*/ mozilla::gfx::IntRect gfxAlphaRecovery::AlignRectForSubimageRecovery(
139 const mozilla::gfx::IntRect& aRect, gfxImageSurface* aSurface) {
140 NS_ASSERTION(
141 mozilla::gfx::SurfaceFormat::A8R8G8B8_UINT32 == aSurface->Format(),
142 "Thebes grew support for non-ARGB32 COLOR_ALPHA?");
143 static const int32_t kByteAlignLog2 = GoodAlignmentLog2();
144 static const int32_t bpp = 4;
145 static const int32_t pixPerAlign = (1 << kByteAlignLog2) / bpp;
147 // We're going to create a subimage of the surface with size
148 // <sw,sh> for alpha recovery, and want a SIMD fast-path. The
149 // rect <x,y, w,h> /needs/ to be redrawn, but it might not be
150 // properly aligned for SIMD. So we want to find a rect <x',y',
151 // w',h'> that's a superset of what needs to be redrawn but is
152 // properly aligned. Proper alignment is
154 // BPP * (x' + y' * sw) \cong 0 (mod ALIGN)
155 // BPP * w' \cong BPP * sw (mod ALIGN)
157 // (We assume the pixel at surface <0,0> is already ALIGN'd.)
158 // That rect (obviously) has to fit within the surface bounds, and
159 // we should also minimize the extra pixels redrawn only for
160 // alignment's sake. So we also want
162 // minimize <x',y', w',h'>
163 // 0 <= x' <= x
164 // 0 <= y' <= y
165 // w <= w' <= sw
166 // h <= h' <= sh
168 // This is a messy integer non-linear programming problem, except
169 // ... we can assume that ALIGN/BPP is a very small constant. So,
170 // brute force is viable. The algorithm below will find a
171 // solution if one exists, but isn't guaranteed to find the
172 // minimum solution. (For SSE2, ALIGN/BPP = 4, so it'll do at
173 // most 64 iterations below). In what's likely the common case,
174 // an already-aligned rectangle, it only needs 1 iteration.
176 // Is this alignment worth doing? Recovering alpha will take work
177 // proportional to w*h (assuming alpha recovery computation isn't
178 // memory bound). This analysis can lead to O(w+h) extra work
179 // (with small constants). In exchange, we expect to shave off a
180 // ALIGN/BPP constant by using SIMD-ized alpha recovery. So as
181 // w*h diverges from w+h, the win factor approaches ALIGN/BPP. We
182 // only really care about the w*h >> w+h case anyway; others
183 // should be fast enough even with the overhead. (Unless the cost
184 // of repainting the expanded rect is high, but in that case
185 // SIMD-ized alpha recovery won't make a difference so this code
186 // shouldn't be called.)
188 mozilla::gfx::IntSize surfaceSize = aSurface->GetSize();
189 const int32_t stride = bpp * surfaceSize.width;
190 if (stride != aSurface->Stride()) {
191 NS_WARNING("Unexpected stride, falling back on slow alpha recovery");
192 return aRect;
195 const int32_t x = aRect.X(), y = aRect.Y(), w = aRect.Width(),
196 h = aRect.Height();
197 const int32_t r = x + w;
198 const int32_t sw = surfaceSize.width;
199 const int32_t strideAlign = ByteAlignment(kByteAlignLog2, stride);
201 // The outer two loops below keep the rightmost (|r| above) and
202 // bottommost pixels in |aRect| fixed wrt <x,y>, to ensure that we
203 // return only a superset of the original rect. These loops
204 // search for an aligned top-left pixel by trying to expand <x,y>
205 // left and up by <dx,dy> pixels, respectively.
207 // Then if a properly-aligned top-left pixel is found, the
208 // innermost loop tries to find an aligned stride by moving the
209 // rightmost pixel rightward by dr.
210 int32_t dx, dy, dr;
211 for (dy = 0; (dy < pixPerAlign) && (y - dy >= 0); ++dy) {
212 for (dx = 0; (dx < pixPerAlign) && (x - dx >= 0); ++dx) {
213 if (0 != ByteAlignment(kByteAlignLog2, bpp * (x - dx), y - dy, stride)) {
214 continue;
216 for (dr = 0; (dr < pixPerAlign) && (r + dr <= sw); ++dr) {
217 if (strideAlign == ByteAlignment(kByteAlignLog2, bpp * (w + dr + dx))) {
218 goto FOUND_SOLUTION;
224 // Didn't find a solution.
225 return aRect;
227 FOUND_SOLUTION:
228 mozilla::gfx::IntRect solution =
229 mozilla::gfx::IntRect(x - dx, y - dy, w + dr + dx, h + dy);
230 MOZ_ASSERT(
231 mozilla::gfx::IntRect(0, 0, sw, surfaceSize.height).Contains(solution),
232 "'Solution' extends outside surface bounds!");
233 return solution;