1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef GLBLITHELPER_H_
8 #define GLBLITHELPER_H_
10 #include "GLContextTypes.h"
13 #include "mozilla/Attributes.h"
14 #include "mozilla/gfx/Point.h"
20 class PlanarYCbCrImage
;
22 class SurfaceTextureImage
;
31 * Helper function that creates a 2D texture aSize.width x aSize.height with
32 * storage type specified by aFormats. Returns GL texture object id.
34 * See mozilla::gl::CreateTexture.
36 GLuint
CreateTextureForOffscreen(GLContext
* aGL
, const GLFormats
& aFormats
,
37 const gfx::IntSize
& aSize
);
40 * Helper function that creates a 2D texture aSize.width x aSize.height with
41 * storage type aInternalFormat. Returns GL texture object id.
43 * Initialize textyre parameters to:
44 * GL_TEXTURE_MIN_FILTER = GL_LINEAR
45 * GL_TEXTURE_MAG_FILTER = GL_LINEAR
46 * GL_TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE
47 * GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE
49 GLuint
CreateTexture(GLContext
* aGL
, GLenum aInternalFormat
, GLenum aFormat
,
50 GLenum aType
, const gfx::IntSize
& aSize
, bool linear
= true);
53 * Helper function to create, potentially, multisample render buffers suitable
54 * for offscreen rendering. Buffers of size aSize.width x aSize.height with
55 * storage specified by aFormat. returns GL render buffer object id.
57 GLuint
CreateRenderbuffer(GLContext
* aGL
, GLenum aFormat
, GLsizei aSamples
,
58 const gfx::IntSize
& aSize
);
61 * Helper function to create, potentially, multisample render buffers suitable
62 * for offscreen rendering. Buffers of size aSize.width x aSize.height with
63 * storage specified by aFormats. GL render buffer object ids are returned via
64 * aColorMSRB, aDepthRB, and aStencilRB
66 void CreateRenderbuffersForOffscreen(GLContext
* aGL
, const GLFormats
& aFormats
,
67 const gfx::IntSize
& aSize
, bool aMultisample
,
68 GLuint
* aColorMSRB
, GLuint
* aDepthRB
,
72 /** Buffer blitting helper */
73 class GLBlitHelper MOZ_FINAL
84 * BlitTex2D is used to copy blit the content of a GL_TEXTURE_2D object,
85 * BlitTexRect is used to copy blit the content of a GL_TEXTURE_RECT object,
86 * The difference between BlitTex2D and BlitTexRect is the texture type, which affect
87 * the fragment shader a bit.
89 * ConvertGralloc is used to color convert copy blit the GrallocImage into a
90 * normal RGB texture by egl_image_external extension
91 * ConvertPlnarYcbCr is used to color convert copy blit the PlanarYCbCrImage
92 * into a normal RGB texture by create textures of each color channel, and
94 * Convert type is created for canvas.
102 ConvertSurfaceTexture
,
105 // The GLContext is the sole owner of the GLBlitHelper.
108 GLuint mTexBlit_Buffer
;
109 GLuint mTexBlit_VertShader
;
110 GLuint mTex2DBlit_FragShader
;
111 GLuint mTex2DRectBlit_FragShader
;
112 GLuint mTex2DBlit_Program
;
113 GLuint mTex2DRectBlit_Program
;
117 GLint mTextureTransformLoc
;
119 // Data for image blit path
120 GLuint mTexExternalBlit_FragShader
;
121 GLuint mTexYUVPlanarBlit_FragShader
;
122 GLuint mTexExternalBlit_Program
;
123 GLuint mTexYUVPlanarBlit_Program
;
130 GLint mCbCrTexScaleLoc
;
134 // Cache some uniform values
138 void UseBlitProgram();
139 void SetBlitFramebufferForDestTexture(GLuint aTexture
);
141 bool UseTexQuadProgram(BlitType target
, const gfx::IntSize
& srcSize
);
142 bool InitTexQuadProgram(BlitType target
= BlitTex2D
);
143 void DeleteTexBlitProgram();
144 void BindAndUploadYUVTexture(Channel which
, uint32_t width
, uint32_t height
, void* data
, bool allocation
);
145 void BindAndUploadEGLImage(EGLImage image
, GLuint target
);
147 #ifdef MOZ_WIDGET_GONK
148 bool BlitGrallocImage(layers::GrallocImage
* grallocImage
, bool yflip
);
150 bool BlitPlanarYCbCrImage(layers::PlanarYCbCrImage
* yuvImage
, bool yflip
);
151 #ifdef MOZ_WIDGET_ANDROID
152 // Blit onto the current FB.
153 bool BlitSurfaceTextureImage(layers::SurfaceTextureImage
* stImage
, bool yflip
);
154 bool BlitEGLImageImage(layers::EGLImageImage
* eglImage
, bool yflip
);
159 explicit GLBlitHelper(GLContext
* gl
);
162 // If you don't have |srcFormats| for the 2nd definition,
163 // then you'll need the framebuffer_blit extensions to use
164 // the first BlitFramebufferToFramebuffer.
165 void BlitFramebufferToFramebuffer(GLuint srcFB
, GLuint destFB
,
166 const gfx::IntSize
& srcSize
,
167 const gfx::IntSize
& destSize
,
168 bool internalFBs
= false);
169 void BlitFramebufferToFramebuffer(GLuint srcFB
, GLuint destFB
,
170 const gfx::IntSize
& srcSize
,
171 const gfx::IntSize
& destSize
,
172 const GLFormats
& srcFormats
,
173 bool internalFBs
= false);
174 void BlitTextureToFramebuffer(GLuint srcTex
, GLuint destFB
,
175 const gfx::IntSize
& srcSize
,
176 const gfx::IntSize
& destSize
,
177 GLenum srcTarget
= LOCAL_GL_TEXTURE_2D
,
178 bool internalFBs
= false);
179 void BlitFramebufferToTexture(GLuint srcFB
, GLuint destTex
,
180 const gfx::IntSize
& srcSize
,
181 const gfx::IntSize
& destSize
,
182 GLenum destTarget
= LOCAL_GL_TEXTURE_2D
,
183 bool internalFBs
= false);
184 void BlitTextureToTexture(GLuint srcTex
, GLuint destTex
,
185 const gfx::IntSize
& srcSize
,
186 const gfx::IntSize
& destSize
,
187 GLenum srcTarget
= LOCAL_GL_TEXTURE_2D
,
188 GLenum destTarget
= LOCAL_GL_TEXTURE_2D
);
189 bool BlitImageToFramebuffer(layers::Image
* srcImage
, const gfx::IntSize
& destSize
,
190 GLuint destFB
, bool yflip
= false, GLuint xoffset
= 0,
191 GLuint yoffset
= 0, GLuint width
= 0, GLuint height
= 0);
192 bool BlitImageToTexture(layers::Image
* srcImage
, const gfx::IntSize
& destSize
,
193 GLuint destTex
, GLenum destTarget
, bool yflip
= false,
194 GLuint xoffset
= 0, GLuint yoffset
= 0, GLuint width
= 0,
199 } // namespace mozilla
201 #endif // GLBLITHELPER_H_