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[gecko.git] / dom / gamepad / GamepadServiceTest.h
blob3b88ff178a4a2255a626d09f56855e534953021f
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef mozilla_dom_GamepadServiceTest_h_
8 #define mozilla_dom_GamepadServiceTest_h_
10 #include "mozilla/DOMEventTargetHelper.h"
11 #include "mozilla/dom/GamepadBinding.h"
12 #include "mozilla/dom/GamepadHandle.h"
13 #include "mozilla/dom/TypedArray.h"
14 #include "mozilla/WeakPtr.h"
16 namespace mozilla::dom {
18 class GamepadChangeEvent;
19 class GamepadManager;
20 class GamepadTestChannelChild;
21 class Promise;
23 // Service for testing purposes
24 class GamepadServiceTest final : public DOMEventTargetHelper,
25 public SupportsWeakPtr {
26 public:
27 NS_DECL_ISUPPORTS_INHERITED
28 NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(GamepadServiceTest,
29 DOMEventTargetHelper)
31 GamepadMappingType NoMapping() const { return GamepadMappingType::_empty; }
32 GamepadMappingType StandardMapping() const {
33 return GamepadMappingType::Standard;
35 GamepadHand NoHand() const { return GamepadHand::_empty; }
36 GamepadHand LeftHand() const { return GamepadHand::Left; }
37 GamepadHand RightHand() const { return GamepadHand::Right; }
39 // IPC receiver
40 void ReplyGamepadHandle(uint32_t aPromiseId, const GamepadHandle& aHandle);
42 // Methods from GamepadServiceTest.webidl
43 already_AddRefed<Promise> AddGamepad(
44 const nsAString& aID, GamepadMappingType aMapping, GamepadHand aHand,
45 uint32_t aNumButtons, uint32_t aNumAxes, uint32_t aNumHaptics,
46 uint32_t aNumLightIndicator, uint32_t aNumTouchEvents, ErrorResult& aRv);
48 already_AddRefed<Promise> RemoveGamepad(uint32_t aHandleSlot,
49 ErrorResult& aRv);
51 already_AddRefed<Promise> NewButtonEvent(uint32_t aHandleSlot,
52 uint32_t aButton, bool aPressed,
53 bool aTouched, ErrorResult& aRv);
55 already_AddRefed<Promise> NewButtonValueEvent(uint32_t aHandleSlot,
56 uint32_t aButton, bool aPressed,
57 bool aTouched, double aValue,
58 ErrorResult& aRv);
60 already_AddRefed<Promise> NewAxisMoveEvent(uint32_t aHandleSlot,
61 uint32_t aAxis, double aValue,
62 ErrorResult& aRv);
64 already_AddRefed<Promise> NewPoseMove(
65 uint32_t aHandleSlot, const Nullable<Float32Array>& aOrient,
66 const Nullable<Float32Array>& aPos,
67 const Nullable<Float32Array>& aAngVelocity,
68 const Nullable<Float32Array>& aAngAcceleration,
69 const Nullable<Float32Array>& aLinVelocity,
70 const Nullable<Float32Array>& aLinAcceleration, ErrorResult& aRv);
72 already_AddRefed<Promise> NewTouch(uint32_t aHandleSlot,
73 uint32_t aTouchArrayIndex,
74 uint32_t aTouchId, uint8_t aSurfaceId,
75 const Float32Array& aPos,
76 const Nullable<Float32Array>& aSurfDim,
77 ErrorResult& aRv);
79 void Shutdown();
81 static already_AddRefed<GamepadServiceTest> CreateTestService(
82 nsPIDOMWindowInner* aWindow);
83 nsPIDOMWindowInner* GetParentObject() const { return mWindow; }
84 JSObject* WrapObject(JSContext* aCx,
85 JS::Handle<JSObject*> aGivenProto) override;
87 private:
88 // Hold a reference to the gamepad service so we don't have to worry about
89 // execution order in tests.
90 RefPtr<GamepadManager> mService;
91 nsCOMPtr<nsPIDOMWindowInner> mWindow;
92 uint32_t mEventNumber;
93 bool mShuttingDown;
95 // IPDL Channel for us to send test events to GamepadPlatformService, it
96 // will only be used in this singleton class and deleted during the IPDL
97 // shutdown chain
98 RefPtr<GamepadTestChannelChild> mChild;
99 nsTArray<GamepadHandle> mGamepadHandles;
101 nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
103 explicit GamepadServiceTest(nsPIDOMWindowInner* aWindow);
104 ~GamepadServiceTest();
105 void InitPBackgroundActor();
106 void DestroyPBackgroundActor();
108 uint32_t AddGamepadHandle(GamepadHandle aHandle);
109 void RemoveGamepadHandle(uint32_t aHandleSlot);
110 GamepadHandle GetHandleInSlot(uint32_t aHandleSlot) const;
113 } // namespace mozilla::dom
115 #endif