Bug 1882593 [wpt PR 44836] - Add test for unknown, invalid ancillary chunk which...
[gecko.git] / dom / svg / DOMSVGNumberList.cpp
blob814d8caa24ce550733f2a82db3d374245212ae48
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "DOMSVGNumberList.h"
9 #include "SVGElement.h"
10 #include "DOMSVGNumber.h"
11 #include "nsError.h"
12 #include "SVGAnimatedNumberList.h"
13 #include "mozilla/dom/SVGNumberListBinding.h"
14 #include "mozilla/RefPtr.h"
15 #include <algorithm>
17 // See the comment in this file's header.
19 // local helper functions
20 namespace {
22 using mozilla::dom::DOMSVGNumber;
24 void UpdateListIndicesFromIndex(FallibleTArray<DOMSVGNumber*>& aItemsArray,
25 uint32_t aStartingIndex) {
26 uint32_t length = aItemsArray.Length();
28 for (uint32_t i = aStartingIndex; i < length; ++i) {
29 if (aItemsArray[i]) {
30 aItemsArray[i]->UpdateListIndex(i);
35 } // namespace
37 namespace mozilla::dom {
39 // We could use NS_IMPL_CYCLE_COLLECTION(, except that in Unlink() we need to
40 // clear our DOMSVGAnimatedNumberList's weak ref to us to be safe. (The other
41 // option would be to not unlink and rely on the breaking of the other edges in
42 // the cycle, as NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.)
43 NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGNumberList)
45 NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGNumberList)
46 if (tmp->mAList) {
47 if (tmp->IsAnimValList()) {
48 tmp->mAList->mAnimVal = nullptr;
49 } else {
50 tmp->mAList->mBaseVal = nullptr;
52 NS_IMPL_CYCLE_COLLECTION_UNLINK(mAList)
54 NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
55 NS_IMPL_CYCLE_COLLECTION_UNLINK_END
56 NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGNumberList)
57 NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mAList)
58 NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
59 NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGNumberList)
60 NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
61 NS_IMPL_CYCLE_COLLECTION_TRACE_END
63 NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGNumberList)
64 NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGNumberList)
66 NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGNumberList)
67 NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
68 NS_INTERFACE_MAP_ENTRY(nsISupports)
69 NS_INTERFACE_MAP_END
71 JSObject* DOMSVGNumberList::WrapObject(JSContext* cx,
72 JS::Handle<JSObject*> aGivenProto) {
73 return mozilla::dom::SVGNumberList_Binding::Wrap(cx, this, aGivenProto);
76 void DOMSVGNumberList::InternalListLengthWillChange(uint32_t aNewLength) {
77 uint32_t oldLength = mItems.Length();
79 if (aNewLength > DOMSVGNumber::MaxListIndex()) {
80 // It's safe to get out of sync with our internal list as long as we have
81 // FEWER items than it does.
82 aNewLength = DOMSVGNumber::MaxListIndex();
85 RefPtr<DOMSVGNumberList> kungFuDeathGrip;
86 if (aNewLength < oldLength) {
87 // RemovingFromList() might clear last reference to |this|.
88 // Retain a temporary reference to keep from dying before returning.
89 kungFuDeathGrip = this;
92 // If our length will decrease, notify the items that will be removed:
93 for (uint32_t i = aNewLength; i < oldLength; ++i) {
94 if (mItems[i]) {
95 mItems[i]->RemovingFromList();
99 if (!mItems.SetLength(aNewLength, fallible)) {
100 // We silently ignore SetLength OOM failure since being out of sync is safe
101 // so long as we have *fewer* items than our internal list.
102 mItems.Clear();
103 return;
106 // If our length has increased, null out the new pointers:
107 for (uint32_t i = oldLength; i < aNewLength; ++i) {
108 mItems[i] = nullptr;
112 SVGNumberList& DOMSVGNumberList::InternalList() const {
113 SVGAnimatedNumberList* alist = Element()->GetAnimatedNumberList(AttrEnum());
114 return IsAnimValList() && alist->mAnimVal ? *alist->mAnimVal
115 : alist->mBaseVal;
118 void DOMSVGNumberList::Clear(ErrorResult& error) {
119 if (IsAnimValList()) {
120 error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
121 return;
124 if (LengthNoFlush() > 0) {
125 AutoChangeNumberListNotifier notifier(this);
126 // Notify any existing DOM items of removal *before* truncating the lists
127 // so that they can find their SVGNumber internal counterparts and copy
128 // their values. This also notifies the animVal list:
129 mAList->InternalBaseValListWillChangeTo(SVGNumberList());
131 mItems.Clear();
132 auto* alist = Element()->GetAnimatedNumberList(AttrEnum());
133 alist->mBaseVal.Clear();
134 alist->mIsBaseSet = false;
138 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::Initialize(
139 DOMSVGNumber& aItem, ErrorResult& error) {
140 if (IsAnimValList()) {
141 error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
142 return nullptr;
145 // If newItem is already in a list we should insert a clone of newItem, and
146 // for consistency, this should happen even if *this* is the list that
147 // newItem is currently in. Note that in the case of newItem being in this
148 // list, the Clear() call before the InsertItemBefore() call would remove it
149 // from this list, and so the InsertItemBefore() call would not insert a
150 // clone of newItem, it would actually insert newItem. To prevent that from
151 // happening we have to do the clone here, if necessary.
152 RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem;
154 Clear(error);
155 MOZ_ASSERT(!error.Failed());
156 return InsertItemBefore(*domItem, 0, error);
159 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::GetItem(uint32_t index,
160 ErrorResult& error) {
161 bool found;
162 RefPtr<DOMSVGNumber> item = IndexedGetter(index, found, error);
163 if (!found) {
164 error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
166 return item.forget();
169 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::IndexedGetter(
170 uint32_t index, bool& found, ErrorResult& error) {
171 if (IsAnimValList()) {
172 Element()->FlushAnimations();
174 found = index < LengthNoFlush();
175 if (found) {
176 return GetItemAt(index);
178 return nullptr;
181 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::InsertItemBefore(
182 DOMSVGNumber& aItem, uint32_t index, ErrorResult& error) {
183 if (IsAnimValList()) {
184 error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
185 return nullptr;
188 index = std::min(index, LengthNoFlush());
189 if (index >= DOMSVGNumber::MaxListIndex()) {
190 error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
191 return nullptr;
194 // must do this before changing anything!
195 RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem;
197 // Ensure we have enough memory so we can avoid complex error handling below:
198 if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
199 !InternalList().SetCapacity(InternalList().Length() + 1)) {
200 error.Throw(NS_ERROR_OUT_OF_MEMORY);
201 return nullptr;
203 if (AnimListMirrorsBaseList()) {
204 if (!mAList->mAnimVal->mItems.SetCapacity(
205 mAList->mAnimVal->mItems.Length() + 1, fallible)) {
206 error.Throw(NS_ERROR_OUT_OF_MEMORY);
207 return nullptr;
211 AutoChangeNumberListNotifier notifier(this);
212 // Now that we know we're inserting, keep animVal list in sync as necessary.
213 MaybeInsertNullInAnimValListAt(index);
215 InternalList().InsertItem(index, domItem->ToSVGNumber());
216 MOZ_ALWAYS_TRUE(mItems.InsertElementAt(index, domItem, fallible));
218 // This MUST come after the insertion into InternalList(), or else under the
219 // insertion into InternalList() the values read from domItem would be bad
220 // data from InternalList() itself!:
221 domItem->InsertingIntoList(this, AttrEnum(), index, IsAnimValList());
223 UpdateListIndicesFromIndex(mItems, index + 1);
225 return domItem.forget();
228 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::ReplaceItem(
229 DOMSVGNumber& aItem, uint32_t index, ErrorResult& error) {
230 if (IsAnimValList()) {
231 error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
232 return nullptr;
235 if (index >= LengthNoFlush()) {
236 error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
237 return nullptr;
240 // must do this before changing anything!
241 RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem;
243 AutoChangeNumberListNotifier notifier(this);
244 if (mItems[index]) {
245 // Notify any existing DOM item of removal *before* modifying the lists so
246 // that the DOM item can copy the *old* value at its index:
247 mItems[index]->RemovingFromList();
250 InternalList()[index] = domItem->ToSVGNumber();
251 mItems[index] = domItem;
253 // This MUST come after the ToSVGPoint() call, otherwise that call
254 // would end up reading bad data from InternalList()!
255 domItem->InsertingIntoList(this, AttrEnum(), index, IsAnimValList());
257 return domItem.forget();
260 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::RemoveItem(
261 uint32_t index, ErrorResult& error) {
262 if (IsAnimValList()) {
263 error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
264 return nullptr;
267 if (index >= LengthNoFlush()) {
268 error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
269 return nullptr;
272 // Now that we know we're removing, keep animVal list in sync as necessary.
273 // Do this *before* touching InternalList() so the removed item can get its
274 // internal value.
275 MaybeRemoveItemFromAnimValListAt(index);
277 // We have to return the removed item, so get it, creating it if necessary:
278 RefPtr<DOMSVGNumber> result = GetItemAt(index);
280 AutoChangeNumberListNotifier notifier(this);
281 // Notify the DOM item of removal *before* modifying the lists so that the
282 // DOM item can copy its *old* value:
283 mItems[index]->RemovingFromList();
285 InternalList().RemoveItem(index);
286 mItems.RemoveElementAt(index);
288 UpdateListIndicesFromIndex(mItems, index);
290 return result.forget();
293 already_AddRefed<DOMSVGNumber> DOMSVGNumberList::GetItemAt(uint32_t aIndex) {
294 MOZ_ASSERT(aIndex < mItems.Length());
296 if (!mItems[aIndex]) {
297 mItems[aIndex] =
298 new DOMSVGNumber(this, AttrEnum(), aIndex, IsAnimValList());
300 RefPtr<DOMSVGNumber> result = mItems[aIndex];
301 return result.forget();
304 void DOMSVGNumberList::MaybeInsertNullInAnimValListAt(uint32_t aIndex) {
305 MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
307 if (!AnimListMirrorsBaseList()) {
308 return;
311 DOMSVGNumberList* animVal = mAList->mAnimVal;
313 MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
314 MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
315 "animVal list not in sync!");
316 MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible));
318 UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1);
321 void DOMSVGNumberList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex) {
322 MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
324 if (!AnimListMirrorsBaseList()) {
325 return;
328 // This needs to be a strong reference; otherwise, the RemovingFromList call
329 // below might drop the last reference to animVal before we're done with it.
330 RefPtr<DOMSVGNumberList> animVal = mAList->mAnimVal;
332 MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
333 MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
334 "animVal list not in sync!");
336 if (animVal->mItems[aIndex]) {
337 animVal->mItems[aIndex]->RemovingFromList();
339 animVal->mItems.RemoveElementAt(aIndex);
341 UpdateListIndicesFromIndex(animVal->mItems, aIndex);
344 } // namespace mozilla::dom