1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef GLREADTEXIMAGEHELPER_H_
8 #define GLREADTEXIMAGEHELPER_H_
10 #include "GLContextTypes.h"
11 #include "mozilla/Attributes.h"
13 #include "mozilla/RefPtr.h"
14 #include "mozilla/gfx/Types.h"
19 class DataSourceSurface
;
24 // Returns true if the `dest{Format,Type}` are the same as the
25 // `read{Format,Type}`.
26 bool GetActualReadFormats(GLContext
* gl
, GLenum destFormat
, GLenum destType
,
27 GLenum
* out_readFormat
, GLenum
* out_readType
);
29 void ReadPixelsIntoBuffer(GLContext
* gl
, uint8_t* aData
, int32_t aStride
,
30 const gfx::IntSize
& aSize
,
31 gfx::SurfaceFormat aFormat
);
33 void ReadPixelsIntoDataSurface(GLContext
* aGL
,
34 gfx::DataSourceSurface
* aSurface
);
36 already_AddRefed
<gfx::DataSourceSurface
> ReadBackSurface(
37 GLContext
* gl
, GLuint aTexture
, bool aYInvert
, gfx::SurfaceFormat aFormat
);
39 already_AddRefed
<gfx::DataSourceSurface
> YInvertImageSurface(
40 gfx::DataSourceSurface
* aSurf
, uint32_t aStride
);
42 void SwapRAndBComponents(gfx::DataSourceSurface
* surf
);
44 class GLReadTexImageHelper final
{
45 // The GLContext is the sole owner of the GLBlitHelper.
50 GLuint
TextureImageProgramFor(GLenum aTextureTarget
, int aShader
);
52 bool DidGLErrorOccur(const char* str
);
55 explicit GLReadTexImageHelper(GLContext
* gl
);
56 ~GLReadTexImageHelper();
59 * Read the image data contained in aTexture, and return it as an
60 * ImageSurface. If GL_RGBA is given as the format, a
61 * SurfaceFormat::A8R8G8B8_UINT32 surface is returned. Not implemented yet: If
62 * GL_RGB is given as the format, a SurfaceFormat::X8R8G8B8_UINT32 surface is
63 * returned. If GL_LUMINANCE is given as the format, a SurfaceFormat::A8
64 * surface is returned.
66 * THIS IS EXPENSIVE. It is ridiculously expensive. Only do this
67 * if you absolutely positively must, and never in any performance
70 * NOTE: aShaderProgram is really mozilla::layers::ShaderProgramType. It is
71 * passed as int to eliminate including LayerManagerOGLProgram.h here.
73 already_AddRefed
<gfx::DataSourceSurface
> ReadTexImage(
74 GLuint aTextureId
, GLenum aTextureTarget
, const gfx::IntSize
& aSize
,
75 /* ShaderProgramType */ int aShaderProgram
, bool aYInvert
= false);
77 bool ReadTexImage(gfx::DataSourceSurface
* aDest
, GLuint aTextureId
,
78 GLenum aTextureTarget
, const gfx::IntSize
& aSize
,
79 int aShaderProgram
, bool aYInvert
= false);
83 } // namespace mozilla