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[gecko.git] / js / public / DebugAPI.h
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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * vim: set ts=8 sts=4 et sw=4 tw=99:
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 // Interfaces by which the embedding can interact with the Debugger API.
9 #ifndef js_DebugAPI_h
10 #define js_DebugAPI_h
12 #include "mozilla/Assertions.h"
13 #include "mozilla/Attributes.h"
14 #include "mozilla/Move.h"
16 #include "jspubtd.h"
18 #include "js/RootingAPI.h"
19 #include "js/TypeDecls.h"
21 namespace js {
22 class Debugger;
25 namespace JS {
26 namespace dbg {
28 // Helping embedding code build objects for Debugger
29 // -------------------------------------------------
31 // Some Debugger API features lean on the embedding application to construct
32 // their result values. For example, Debugger.Frame.prototype.scriptEntryReason
33 // calls hooks provided by the embedding to construct values explaining why it
34 // invoked JavaScript; if F is a frame called from a mouse click event handler,
35 // F.scriptEntryReason would return an object of the form:
37 // { eventType: "mousedown", event: <object> }
39 // where <object> is a Debugger.Object whose referent is the event being
40 // dispatched.
42 // However, Debugger implements a trust boundary. Debuggee code may be
43 // considered untrusted; debugger code needs to be protected from debuggee
44 // getters, setters, proxies, Object.watch watchpoints, and any other feature
45 // that might accidentally cause debugger code to set the debuggee running. The
46 // Debugger API tries to make it easy to write safe debugger code by only
47 // offering access to debuggee objects via Debugger.Object instances, which
48 // ensure that only those operations whose explicit purpose is to invoke
49 // debuggee code do so. But this protective membrane is only helpful if we
50 // interpose Debugger.Object instances in all the necessary spots.
52 // SpiderMonkey's compartment system also implements a trust boundary. The
53 // debuggee and debugger are always in different compartments. Inter-compartment
54 // work requires carefully tracking which compartment each JSObject or JS::Value
55 // belongs to, and ensuring that is is correctly wrapped for each operation.
57 // It seems precarious to expect the embedding's hooks to implement these trust
58 // boundaries. Instead, the JS::dbg::Builder API segregates the code which
59 // constructs trusted objects from that which deals with untrusted objects.
60 // Trusted objects have an entirely different C++ type, so code that improperly
61 // mixes trusted and untrusted objects is caught at compile time.
63 // In the structure shown above, there are two trusted objects, and one
64 // untrusted object:
66 // - The overall object, with the 'eventType' and 'event' properties, is a
67 // trusted object. We're going to return it to D.F.p.scriptEntryReason's
68 // caller, which will handle it directly.
70 // - The Debugger.Object instance appearing as the value of the 'event' property
71 // is a trusted object. It belongs to the same Debugger instance as the
72 // Debugger.Frame instance whose scriptEntryReason accessor was called, and
73 // presents a safe reflection-oriented API for inspecting its referent, which
74 // is:
76 // - The actual event object, an untrusted object, and the referent of the
77 // Debugger.Object above. (Content can do things like replacing accessors on
78 // Event.prototype.)
80 // Using JS::dbg::Builder, all objects and values the embedding deals with
81 // directly are considered untrusted, and are assumed to be debuggee values. The
82 // only way to construct trusted objects is to use Builder's own methods, which
83 // return a separate Object type. The only way to set a property on a trusted
84 // object is through that Object type. The actual trusted object is never
85 // exposed to the embedding.
87 // So, for example, the embedding might use code like the following to construct
88 // the object shown above, given a Builder passed to it by Debugger:
90 // bool
91 // MyScriptEntryReason::explain(JSContext* cx,
92 // Builder& builder,
93 // Builder::Object& result)
94 // {
95 // JSObject* eventObject = ... obtain debuggee event object somehow ...;
96 // if (!eventObject)
97 // return false;
98 // result = builder.newObject(cx);
99 // return result &&
100 // result.defineProperty(cx, "eventType", SafelyFetchType(eventObject)) &&
101 // result.defineProperty(cx, "event", eventObject);
102 // }
105 // Object::defineProperty also accepts an Object as the value to store on the
106 // property. By its type, we know that the value is trusted, so we set it
107 // directly as the property's value, without interposing a Debugger.Object
108 // wrapper. This allows the embedding to builted nested structures of trusted
109 // objects.
111 // The Builder and Builder::Object methods take care of doing whatever
112 // compartment switching and wrapping are necessary to construct the trusted
113 // values in the Debugger's compartment.
115 // The Object type is self-rooting. Construction, assignment, and destruction
116 // all properly root the referent object.
118 class BuilderOrigin;
120 class Builder {
121 // The Debugger instance whose client we are building a value for. We build
122 // objects in this object's compartment.
123 PersistentRootedObject debuggerObject;
125 // debuggerObject's Debugger structure, for convenience.
126 js::Debugger* debugger;
128 // Check that |thing| is in the same compartment as our debuggerObject. Used
129 // for assertions when constructing BuiltThings. We can overload this as we
130 // add more instantiations of BuiltThing.
131 #if DEBUG
132 void assertBuilt(JSObject* obj);
133 #else
134 void assertBuilt(JSObject* obj) { }
135 #endif
137 protected:
138 // A reference to a trusted object or value. At the moment, we only use it
139 // with JSObject*.
140 template<typename T>
141 class BuiltThing {
142 friend class BuilderOrigin;
144 void nonNull() {}
146 protected:
147 // The Builder to which this trusted thing belongs.
148 Builder& owner;
150 // A rooted reference to our value.
151 PersistentRooted<T> value;
153 BuiltThing(JSContext* cx, Builder& owner_, T value_ = js::GCMethods<T>::initial())
154 : owner(owner_), value(cx, value_)
156 owner.assertBuilt(value_);
159 // Forward some things from our owner, for convenience.
160 js::Debugger* debugger() const { return owner.debugger; }
161 JSObject* debuggerObject() const { return owner.debuggerObject; }
163 public:
164 BuiltThing(const BuiltThing& rhs) : owner(rhs.owner), value(rhs.value) { }
165 BuiltThing& operator=(const BuiltThing& rhs) {
166 MOZ_ASSERT(&owner == &rhs.owner);
167 owner.assertBuilt(rhs.value);
168 value = rhs.value;
169 return *this;
172 typedef void (BuiltThing::* ConvertibleToBool)();
173 operator ConvertibleToBool() const {
174 // If we ever instantiate BuiltThink<Value>, this might not suffice.
175 return value ? &BuiltThing::nonNull : 0;
178 private:
179 BuiltThing() MOZ_DELETE;
182 public:
183 // A reference to a trusted object, possibly null. Instances of Object are
184 // always properly rooted. They can be copied and assigned, as if they were
185 // pointers.
186 class Object: private BuiltThing<JSObject*> {
187 friend class Builder; // for construction
188 friend class BuilderOrigin; // for unwrapping
190 typedef BuiltThing<JSObject*> Base;
192 // This is private, because only Builders can create Objects that
193 // actually point to something (hence the 'friend' declaration).
194 Object(JSContext* cx, Builder& owner_, HandleObject obj) : Base(cx, owner_, obj.get()) { }
196 bool definePropertyToTrusted(JSContext* cx, const char* name,
197 JS::MutableHandleValue value);
199 public:
200 Object(JSContext* cx, Builder& owner_) : Base(cx, owner_, nullptr) { }
201 Object(const Object& rhs) : Base(rhs) { }
203 // Our automatically-generated assignment operator can see our base
204 // class's assignment operator, so we don't need to write one out here.
206 // Set the property named |name| on this object to |value|.
208 // If |value| is a string or primitive, re-wrap it for the debugger's
209 // compartment.
211 // If |value| is an object, assume it is a debuggee object and make a
212 // Debugger.Object instance referring to it. Set that as the propery's
213 // value.
215 // If |value| is another trusted object, store it directly as the
216 // property's value.
218 // On error, report the problem on cx and return false.
219 bool defineProperty(JSContext* cx, const char* name, JS::HandleValue value);
220 bool defineProperty(JSContext* cx, const char* name, JS::HandleObject value);
221 bool defineProperty(JSContext* cx, const char* name, Object& value);
223 using Base::ConvertibleToBool;
224 using Base::operator ConvertibleToBool;
227 // Build an empty object for direct use by debugger code, owned by this
228 // Builder. If an error occurs, report it on cx and return a false Object.
229 Object newObject(JSContext* cx);
231 protected:
232 Builder(JSContext* cx, js::Debugger* debugger);
235 // Debugger itself instantiates this subclass of Builder, which can unwrap
236 // BuiltThings that belong to it.
237 class BuilderOrigin : public Builder {
238 template<typename T>
239 T unwrapAny(const BuiltThing<T>& thing) {
240 MOZ_ASSERT(&thing.owner == this);
241 return thing.value.get();
244 public:
245 BuilderOrigin(JSContext* cx, js::Debugger* debugger_)
246 : Builder(cx, debugger_)
249 JSObject* unwrap(Object& object) { return unwrapAny(object); }
252 } // namespace dbg
253 } // namespace JS
256 #endif /* js_DebugAPI_h */