1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef WEBGLUNIFORMLOCATION_H_
7 #define WEBGLUNIFORMLOCATION_H_
9 #include "WebGLObjectModel.h"
10 #include "WebGLUniformInfo.h"
16 class WebGLUniformLocation MOZ_FINAL
17 : public WebGLContextBoundObject
20 WebGLUniformLocation(WebGLContext
*context
, WebGLProgram
*program
, GLint location
, const WebGLUniformInfo
& info
);
22 // needed for certain helper functions like ValidateObject.
23 // WebGLUniformLocation's can't be 'Deleted' in the WebGL sense.
24 bool IsDeleted() const { return false; }
26 const WebGLUniformInfo
&Info() const { return mInfo
; }
28 WebGLProgram
*Program() const { return mProgram
; }
29 GLint
Location() const { return mLocation
; }
30 uint32_t ProgramGeneration() const { return mProgramGeneration
; }
31 int ElementSize() const { return mElementSize
; }
33 JSObject
* WrapObject(JSContext
*cx
);
35 NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation
)
36 NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGLUniformLocation
)
39 ~WebGLUniformLocation() {
42 // nsRefPtr, not WebGLRefPtr, so that we don't prevent the program from being explicitly deleted.
43 // we just want to avoid having a dangling pointer.
44 nsRefPtr
<WebGLProgram
> mProgram
;
46 uint32_t mProgramGeneration
;
48 WebGLUniformInfo mInfo
;
50 friend class WebGLProgram
;
53 } // namespace mozilla