1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGLExtensions.h"
8 #include "mozilla/dom/WebGLRenderingContextBinding.h"
10 using namespace mozilla
;
12 WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext
* context
)
13 : WebGLExtensionBase(context
)
17 WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
21 /* If no source has been defined, compileShader() has not been called,
22 * or the translation has failed for shader, an empty string is
23 * returned; otherwise, return the translated source.
26 WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader
* shader
,
30 return mContext
->ErrorInvalidOperation("getTranslatedShaderSource: "
31 "Extension is lost.");
34 mContext
->GetShaderTranslatedSource(shader
, retval
);
36 if (retval
.IsVoid()) {
37 CopyASCIItoUTF16("", retval
);
41 IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders
)