Bumping gaia.json for 2 gaia revision(s) a=gaia-bump
[gecko.git] / dom / canvas / WebGLExtensionDebugShaders.cpp
blobe1a4e742a53b90476312e9df3aff8c525fa9a0aa
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGLExtensions.h"
8 #include "mozilla/dom/WebGLRenderingContextBinding.h"
10 using namespace mozilla;
12 WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* context)
13 : WebGLExtensionBase(context)
17 WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
21 /* If no source has been defined, compileShader() has not been called,
22 * or the translation has failed for shader, an empty string is
23 * returned; otherwise, return the translated source.
25 void
26 WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader* shader,
27 nsAString& retval)
29 if (mIsLost) {
30 return mContext->ErrorInvalidOperation("getTranslatedShaderSource: "
31 "Extension is lost.");
34 mContext->GetShaderTranslatedSource(shader, retval);
36 if (retval.IsVoid()) {
37 CopyASCIItoUTF16("", retval);
41 IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders)