Bug 1882457 - Update the release process docs for the monorepo migration. r=ahal...
[gecko.git] / gfx / layers / NativeLayerCA.h
blobae408d3ca868066074553dd9e46303b78aa553f6
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef mozilla_layers_NativeLayerCA_h
7 #define mozilla_layers_NativeLayerCA_h
9 #include <IOSurface/IOSurfaceRef.h>
11 #include <deque>
12 #include <unordered_map>
13 #include <ostream>
15 #include "mozilla/Mutex.h"
16 #include "mozilla/TimeStamp.h"
18 #include "mozilla/gfx/MacIOSurface.h"
19 #include "mozilla/layers/NativeLayer.h"
20 #include "CFTypeRefPtr.h"
21 #include "nsRegion.h"
22 #include "nsISupportsImpl.h"
24 #ifdef __OBJC__
25 @class CALayer;
26 #else
27 typedef void CALayer;
28 #endif
30 namespace mozilla {
32 namespace gl {
33 class GLContextCGL;
34 class MozFramebuffer;
35 } // namespace gl
36 namespace wr {
37 class RenderMacIOSurfaceTextureHost;
38 } // namespace wr
40 namespace layers {
42 #ifdef XP_MACOSX
43 class NativeLayerRootSnapshotterCA;
44 #endif
45 class SurfacePoolHandleCA;
47 enum class VideoLowPowerType {
48 // These must be kept synchronized with the telemetry histogram enums.
49 NotVideo, // Never emitted as telemetry. No video is visible.
50 LowPower, // As best we can tell, we are in the "detached",
51 // low-power compositing mode. We don't use "Success"
52 // because of name collision with telemetry generation.
53 FailMultipleVideo, // There is more than one video visible.
54 FailWindowed, // The window is not fullscreen.
55 FailOverlaid, // Something is on top of the video (likely captions).
56 FailBacking, // The layer behind the video is not full-coverage black.
57 FailMacOSVersion, // macOS version does not meet requirements.
58 FailPref, // Pref is not set.
59 FailSurface, // Surface is not eligible.
60 FailEnqueue, // Enqueueing the video didn't work.
63 // NativeLayerRootCA is the CoreAnimation implementation of the NativeLayerRoot
64 // interface. A NativeLayerRootCA is created by the widget around an existing
65 // CALayer with a call to CreateForCALayer - this CALayer is the root of the
66 // "onscreen" representation of this layer tree.
67 // All methods can be called from any thread, there is internal locking.
68 // All effects from mutating methods are buffered locally and don't modify the
69 // underlying CoreAnimation layers until CommitToScreen() is called. This
70 // ensures that the modifications happen on the right thread.
72 // More specifically: During normal operation, screen updates are driven from a
73 // compositing thread. On this thread, the layers are created / destroyed, their
74 // contents are painted, and the result is committed to the screen. However,
75 // there are some scenarios that need to involve the main thread, most notably
76 // window resizing: During a window resize, we still need the drawing part to
77 // happen on the compositing thread, but the modifications to the underlying
78 // CALayers need to happen on the main thread, once compositing is done.
80 // NativeLayerRootCA + NativeLayerCA create and maintain *two* CALayer tree
81 // representations: An "onscreen" representation and an "offscreen"
82 // representation. These representations are updated via calls to
83 // CommitToScreen() and CommitOffscreen(), respectively. The reason for having
84 // two representations is the following: Our implementation of the snapshotter
85 // API uses CARenderer, which lets us render the composited result of our layer
86 // tree into a GPU buffer. But CARenderer requires "ownership" of the rendered
87 // CALayers in the sense that it associates the CALayers with a local
88 // "CAContext". A CALayer can only be associated with one CAContext at any time.
89 // If we wanted te render our *onscreen* CALayers with CARenderer, we would need
90 // to remove them from the window, reparent them to the CARenderer, render them,
91 // and then put them back into the window. This would lead to a visible flashing
92 // effect. To solve this problem, we build two CALayer representations, so that
93 // one representation can stay inside the window and the other can stay attached
94 // to the CARenderer.
95 class NativeLayerRootCA : public NativeLayerRoot {
96 public:
97 static already_AddRefed<NativeLayerRootCA> CreateForCALayer(CALayer* aLayer);
99 virtual NativeLayerRootCA* AsNativeLayerRootCA() override { return this; }
101 // Can be called on any thread at any point. Returns whether comitting was
102 // successful. Will return false if called off the main thread while
103 // off-main-thread commits are suspended.
104 bool CommitToScreen() override;
106 void CommitOffscreen();
107 #ifdef XP_MACOSX
108 void OnNativeLayerRootSnapshotterDestroyed(
109 NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter);
110 #endif
112 // Enters a mode during which CommitToScreen(), when called on a non-main
113 // thread, will not apply any updates to the CALayer tree.
114 void SuspendOffMainThreadCommits();
116 // Exits the mode entered by SuspendOffMainThreadCommits().
117 // Returns true if the last CommitToScreen() was canceled due to suspension,
118 // indicating that another call to CommitToScreen() is needed.
119 bool UnsuspendOffMainThreadCommits();
121 bool AreOffMainThreadCommitsSuspended();
123 void DumpLayerTreeToFile(const char* aPath);
125 enum class WhichRepresentation : uint8_t { ONSCREEN, OFFSCREEN };
127 // Overridden methods
128 already_AddRefed<NativeLayer> CreateLayer(
129 const gfx::IntSize& aSize, bool aIsOpaque,
130 SurfacePoolHandle* aSurfacePoolHandle) override;
131 void AppendLayer(NativeLayer* aLayer) override;
132 void RemoveLayer(NativeLayer* aLayer) override;
133 void SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) override;
134 UniquePtr<NativeLayerRootSnapshotter> CreateSnapshotter() override;
136 void SetBackingScale(float aBackingScale);
137 float BackingScale();
139 already_AddRefed<NativeLayer> CreateLayerForExternalTexture(
140 bool aIsOpaque) override;
141 already_AddRefed<NativeLayer> CreateLayerForColor(
142 gfx::DeviceColor aColor) override;
144 void SetWindowIsFullscreen(bool aFullscreen);
146 VideoLowPowerType CheckVideoLowPower(const MutexAutoLock& aProofOfLock);
148 protected:
149 explicit NativeLayerRootCA(CALayer* aLayer);
150 ~NativeLayerRootCA() override;
152 struct Representation {
153 explicit Representation(CALayer* aRootCALayer);
154 ~Representation();
155 void Commit(WhichRepresentation aRepresentation,
156 const nsTArray<RefPtr<NativeLayerCA>>& aSublayers);
157 CALayer* mRootCALayer = nullptr; // strong
158 bool mMutatedLayerStructure = false;
161 template <typename F>
162 void ForAllRepresentations(F aFn);
164 Mutex mMutex MOZ_UNANNOTATED; // protects all other fields
165 Representation mOnscreenRepresentation;
166 Representation mOffscreenRepresentation;
167 #ifdef XP_MACOSX
168 NativeLayerRootSnapshotterCA* mWeakSnapshotter = nullptr;
169 #endif
170 nsTArray<RefPtr<NativeLayerCA>> mSublayers; // in z-order
171 float mBackingScale = 1.0f;
172 bool mMutated = false;
174 // While mOffMainThreadCommitsSuspended is true, no commits
175 // should happen on a non-main thread, because they might race with
176 // main-thread driven updates such as window shape changes, and cause
177 // glitches.
178 bool mOffMainThreadCommitsSuspended = false;
180 // Set to true if CommitToScreen() was aborted because of commit suspension.
181 // Set to false when CommitToScreen() completes successfully. When true,
182 // indicates that CommitToScreen() needs to be called at the next available
183 // opportunity.
184 bool mCommitPending = false;
186 // Updated by the layer's view's window to match the fullscreen state
187 // of that window.
188 bool mWindowIsFullscreen = false;
190 // How many times have we committed since the last time we emitted
191 // telemetry?
192 unsigned int mTelemetryCommitCount = 0;
195 class RenderSourceNLRS;
197 #ifdef XP_MACOSX
198 class NativeLayerRootSnapshotterCA final : public NativeLayerRootSnapshotter {
199 public:
200 static UniquePtr<NativeLayerRootSnapshotterCA> Create(
201 NativeLayerRootCA* aLayerRoot, CALayer* aRootCALayer);
202 virtual ~NativeLayerRootSnapshotterCA();
204 bool ReadbackPixels(const gfx::IntSize& aReadbackSize,
205 gfx::SurfaceFormat aReadbackFormat,
206 const Range<uint8_t>& aReadbackBuffer) override;
207 already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents(
208 const gfx::IntSize& aWindowSize) override;
209 already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget(
210 const gfx::IntSize& aSize) override;
211 already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
212 CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) override;
214 protected:
215 NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot,
216 RefPtr<gl::GLContext>&& aGL,
217 CALayer* aRootCALayer);
218 void UpdateSnapshot(const gfx::IntSize& aSize);
220 RefPtr<NativeLayerRootCA> mLayerRoot;
221 RefPtr<gl::GLContext> mGL;
223 // Can be null. Created and updated in UpdateSnapshot.
224 RefPtr<RenderSourceNLRS> mSnapshot;
225 CARenderer* mRenderer = nullptr; // strong
227 #endif
229 // NativeLayerCA wraps a CALayer and lets you draw to it. It ensures that only
230 // fully-drawn frames make their way to the screen, by maintaining a swap chain
231 // of IOSurfaces.
232 // All calls to mutating methods are buffered, and don't take effect on the
233 // underlying CoreAnimation layers until ApplyChanges() is called.
234 // The two most important methods are NextSurface and NotifySurfaceReady:
235 // NextSurface takes an available surface from the swap chain or creates a new
236 // surface if necessary. This surface can then be drawn to. Once drawing is
237 // finished, NotifySurfaceReady marks the surface as ready. This surface is
238 // committed to the layer during the next call to ApplyChanges().
239 // The swap chain keeps track of invalid areas within the surfaces.
240 class NativeLayerCA : public NativeLayer {
241 public:
242 virtual NativeLayerCA* AsNativeLayerCA() override { return this; }
244 // Overridden methods
245 gfx::IntSize GetSize() override;
246 void SetPosition(const gfx::IntPoint& aPosition) override;
247 gfx::IntPoint GetPosition() override;
248 void SetTransform(const gfx::Matrix4x4& aTransform) override;
249 gfx::Matrix4x4 GetTransform() override;
250 gfx::IntRect GetRect() override;
251 void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) override;
252 RefPtr<gfx::DrawTarget> NextSurfaceAsDrawTarget(
253 const gfx::IntRect& aDisplayRect, const gfx::IntRegion& aUpdateRegion,
254 gfx::BackendType aBackendType) override;
255 Maybe<GLuint> NextSurfaceAsFramebuffer(const gfx::IntRect& aDisplayRect,
256 const gfx::IntRegion& aUpdateRegion,
257 bool aNeedsDepth) override;
258 void NotifySurfaceReady() override;
259 void DiscardBackbuffers() override;
260 bool IsOpaque() override;
261 void SetClipRect(const Maybe<gfx::IntRect>& aClipRect) override;
262 Maybe<gfx::IntRect> ClipRect() override;
263 gfx::IntRect CurrentSurfaceDisplayRect() override;
264 void SetSurfaceIsFlipped(bool aIsFlipped) override;
265 bool SurfaceIsFlipped() override;
267 void DumpLayer(std::ostream& aOutputStream);
269 void AttachExternalImage(wr::RenderTextureHost* aExternalImage) override;
271 protected:
272 friend class NativeLayerRootCA;
274 NativeLayerCA(const gfx::IntSize& aSize, bool aIsOpaque,
275 SurfacePoolHandleCA* aSurfacePoolHandle);
276 explicit NativeLayerCA(bool aIsOpaque);
277 explicit NativeLayerCA(gfx::DeviceColor aColor);
278 ~NativeLayerCA() override;
280 // Gets the next surface for drawing from our swap chain and stores it in
281 // mInProgressSurface. Returns whether this was successful.
282 // mInProgressSurface is guaranteed to be not in use by the window server.
283 // After a call to NextSurface, NextSurface must not be called again until
284 // after NotifySurfaceReady has been called. Can be called on any thread. When
285 // used from multiple threads, callers need to make sure that they still only
286 // call NextSurface and NotifySurfaceReady alternatingly and not in any other
287 // order.
288 bool NextSurface(const MutexAutoLock& aProofOfLock);
290 // To be called by NativeLayerRootCA:
291 typedef NativeLayerRootCA::WhichRepresentation WhichRepresentation;
292 CALayer* UnderlyingCALayer(WhichRepresentation aRepresentation);
294 enum class UpdateType {
295 None, // Order is important. Each enum must fully encompass the
296 OnlyVideo, // work implied by the previous enums.
297 All,
300 UpdateType HasUpdate(WhichRepresentation aRepresentation);
301 bool WillUpdateAffectLayers(WhichRepresentation aRepresentation);
302 bool ApplyChanges(WhichRepresentation aRepresentation, UpdateType aUpdate);
304 void SetBackingScale(float aBackingScale);
306 // Invalidates the specified region in all surfaces that are tracked by this
307 // layer.
308 void InvalidateRegionThroughoutSwapchain(const MutexAutoLock& aProofOfLock,
309 const gfx::IntRegion& aRegion);
311 // Invalidate aUpdateRegion and make sure that mInProgressSurface retains any
312 // valid content from the previous surface outside of aUpdateRegion, so that
313 // only aUpdateRegion needs to be drawn. If content needs to be copied,
314 // aCopyFn is called to do the copying.
315 // aCopyFn: Fn(CFTypeRefPtr<IOSurfaceRef> aValidSourceIOSurface,
316 // const gfx::IntRegion& aCopyRegion) -> void
317 template <typename F>
318 void HandlePartialUpdate(const MutexAutoLock& aProofOfLock,
319 const gfx::IntRect& aDisplayRect,
320 const gfx::IntRegion& aUpdateRegion, F&& aCopyFn);
322 struct SurfaceWithInvalidRegion {
323 CFTypeRefPtr<IOSurfaceRef> mSurface;
324 gfx::IntRegion mInvalidRegion;
327 struct SurfaceWithInvalidRegionAndCheckCount {
328 SurfaceWithInvalidRegion mEntry;
329 uint32_t mCheckCount; // The number of calls to IOSurfaceIsInUse
332 Maybe<SurfaceWithInvalidRegion> GetUnusedSurfaceAndCleanUp(
333 const MutexAutoLock& aProofOfLock);
335 bool IsVideo(const MutexAutoLock& aProofOfLock);
336 bool ShouldSpecializeVideo(const MutexAutoLock& aProofOfLock);
337 bool HasExtent() const { return mHasExtent; }
338 void SetHasExtent(bool aHasExtent) { mHasExtent = aHasExtent; }
340 // This function returns a CGRect if a clip should be applied to the layer.
341 // If set, the CGRect has the scaled position of the clip relative to the
342 // surface origin and the scaled size of the clip rect.
343 static Maybe<CGRect> CalculateClipGeometry(
344 const gfx::IntSize& aSize, const gfx::IntPoint& aPosition,
345 const gfx::Matrix4x4& aTransform, const gfx::IntRect& aDisplayRect,
346 const Maybe<gfx::IntRect>& aClipRect, float aBackingScale);
348 // Wraps one CALayer representation of this NativeLayer.
349 struct Representation {
350 Representation();
351 ~Representation();
353 CALayer* UnderlyingCALayer() { return mWrappingCALayer; }
355 bool EnqueueSurface(IOSurfaceRef aSurfaceRef);
357 // Applies buffered changes to the native CALayers. The contract with the
358 // caller is as follows: If any of these values have changed since the last
359 // call to ApplyChanges, mMutated[Field] needs to have been set to true
360 // before the call. If aUpdate is not All, then a partial update will be
361 // applied. In such a case, ApplyChanges may not make any changes that
362 // require a CATransacation, because no transaction will be created. In a
363 // a partial update, the return value will indicate if all the needed
364 // changes were able to be applied under these restrictions. A false return
365 // value indicates an All update is necessary.
366 bool ApplyChanges(
367 UpdateType aUpdate, const gfx::IntSize& aSize, bool aIsOpaque,
368 const gfx::IntPoint& aPosition, const gfx::Matrix4x4& aTransform,
369 const gfx::IntRect& aDisplayRect, const Maybe<gfx::IntRect>& aClipRect,
370 float aBackingScale, bool aSurfaceIsFlipped,
371 gfx::SamplingFilter aSamplingFilter, bool aSpecializeVideo,
372 CFTypeRefPtr<IOSurfaceRef> aFrontSurface,
373 CFTypeRefPtr<CGColorRef> aColor, bool aIsDRM, bool aIsVideo);
375 // Return whether any aspects of this layer representation have been mutated
376 // since the last call to ApplyChanges, i.e. whether ApplyChanges needs to
377 // be called.
378 // This is used to optimize away a CATransaction commit if no layers have
379 // changed.
380 UpdateType HasUpdate(bool aIsVideo);
382 // Lazily initialized by first call to ApplyChanges. mWrappingLayer is the
383 // layer that applies the intersection of mDisplayRect and mClipRect (if
384 // set), and mContentCALayer is the layer that hosts the IOSurface. We do
385 // not share clip layers between consecutive NativeLayerCA objects with the
386 // same clip rect.
387 CALayer* mWrappingCALayer = nullptr; // strong
388 CALayer* mContentCALayer = nullptr; // strong
389 CALayer* mOpaquenessTintLayer = nullptr; // strong
391 #ifdef NIGHTLY_BUILD
392 bool mLogNextVideoSurface = false;
393 #endif
395 bool mMutatedPosition : 1;
396 bool mMutatedTransform : 1;
397 bool mMutatedDisplayRect : 1;
398 bool mMutatedClipRect : 1;
399 bool mMutatedBackingScale : 1;
400 bool mMutatedSize : 1;
401 bool mMutatedSurfaceIsFlipped : 1;
402 bool mMutatedFrontSurface : 1;
403 bool mMutatedSamplingFilter : 1;
404 bool mMutatedSpecializeVideo : 1;
405 bool mMutatedIsDRM : 1;
408 Representation& GetRepresentation(WhichRepresentation aRepresentation);
409 template <typename F>
410 void ForAllRepresentations(F aFn);
412 // Controls access to all fields of this class.
413 Mutex mMutex MOZ_UNANNOTATED;
415 // Each IOSurface is initially created inside NextSurface.
416 // The surface stays alive until the recycling mechanism in NextSurface
417 // determines it is no longer needed (because the swap chain has grown too
418 // long) or until DiscardBackbuffers() is called or the layer is destroyed.
419 // During the surface's lifetime, it will continuously move through the fields
420 // mInProgressSurface, mFrontSurface, and back to front through the mSurfaces
421 // queue:
423 // mSurfaces.front()
424 // ------[NextSurface()]-----> mInProgressSurface
425 // --[NotifySurfaceReady()]--> mFrontSurface
426 // --[NotifySurfaceReady()]--> mSurfaces.back() --> .... -->
427 // mSurfaces.front()
429 // We mark an IOSurface as "in use" as long as it is either in
430 // mInProgressSurface. When it is in mFrontSurface or in the mSurfaces queue,
431 // it is not marked as "in use" by us - but it can be "in use" by the window
432 // server. Consequently, IOSurfaceIsInUse on a surface from mSurfaces reflects
433 // whether the window server is still reading from the surface, and we can use
434 // this indicator to decide when to recycle the surface.
436 // Users of NativeLayerCA normally proceed in this order:
437 // 1. Begin a frame by calling NextSurface to get the surface.
438 // 2. Draw to the surface.
439 // 3. Mark the surface as done by calling NotifySurfaceReady.
440 // 4. Call NativeLayerRoot::CommitToScreen(), which calls ApplyChanges()
441 // during a CATransaction.
443 // The surface we returned from the most recent call to NextSurface, before
444 // the matching call to NotifySurfaceReady.
445 // Will only be Some() between calls to NextSurface and NotifySurfaceReady.
446 Maybe<SurfaceWithInvalidRegion> mInProgressSurface;
447 Maybe<gfx::IntRegion> mInProgressUpdateRegion;
448 Maybe<gfx::IntRect> mInProgressDisplayRect;
450 // The surface that the most recent call to NotifySurfaceReady was for.
451 // Will be Some() after the first call to NotifySurfaceReady, for the rest of
452 // the layer's life time.
453 Maybe<SurfaceWithInvalidRegion> mFrontSurface;
455 // The queue of surfaces which make up the rest of our "swap chain".
456 // mSurfaces.front() is the next surface we'll attempt to use.
457 // mSurfaces.back() is the one that was used most recently.
458 std::vector<SurfaceWithInvalidRegionAndCheckCount> mSurfaces;
460 // Non-null between calls to NextSurfaceAsDrawTarget and NotifySurfaceReady.
461 RefPtr<MacIOSurface> mInProgressLockedIOSurface;
463 RefPtr<SurfacePoolHandleCA> mSurfacePoolHandle;
464 RefPtr<wr::RenderMacIOSurfaceTextureHost> mTextureHost;
466 Representation mOnscreenRepresentation;
467 Representation mOffscreenRepresentation;
469 gfx::IntPoint mPosition;
470 gfx::Matrix4x4 mTransform;
471 gfx::IntRect mDisplayRect;
472 gfx::IntSize mSize;
473 Maybe<gfx::IntRect> mClipRect;
474 gfx::SamplingFilter mSamplingFilter = gfx::SamplingFilter::POINT;
475 float mBackingScale = 1.0f;
476 bool mSurfaceIsFlipped = false;
477 CFTypeRefPtr<CGColorRef> mColor;
478 const bool mIsOpaque = false;
479 bool mSpecializeVideo = false;
480 bool mHasExtent = false;
481 bool mIsDRM = false;
482 bool mIsTextureHostVideo = false;
484 #ifdef NIGHTLY_BUILD
485 // Track the consistency of our caller's API usage. Layers that are drawn
486 // should only ever be called with NotifySurfaceReady. Layers that are
487 // external should only ever be called with AttachExternalImage.
488 bool mHasEverAttachExternalImage = false;
489 bool mHasEverNotifySurfaceReady = false;
490 #endif
493 } // namespace layers
494 } // namespace mozilla
496 #endif // mozilla_layers_NativeLayerCA_h