1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGLShaderPrecisionFormat.h"
8 #include "mozilla/dom/WebGLRenderingContextBinding.h"
10 using namespace mozilla
;
13 WebGLShaderPrecisionFormat::WrapObject(JSContext
*cx
, JS::Handle
<JSObject
*> scope
)
15 return dom::WebGLShaderPrecisionFormatBinding::Wrap(cx
, scope
, this);