no bug - Bumping Firefox l10n changesets r=release a=l10n-bump DONTBUILD CLOSED TREE
[gecko.git] / dom / media / AudioSegment.cpp
blob243cdffd0e09ea9ce5eac3e8ba95a4cc6a900b12
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
4 * You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "AudioSegment.h"
7 #include "AudioMixer.h"
8 #include "AudioChannelFormat.h"
9 #include "MediaTrackGraph.h" // for nsAutoRefTraits<SpeexResamplerState>
10 #include <speex/speex_resampler.h>
12 namespace mozilla {
14 const uint8_t
15 SilentChannel::gZeroChannel[MAX_AUDIO_SAMPLE_SIZE *
16 SilentChannel::AUDIO_PROCESSING_FRAMES] = {0};
18 template <>
19 const float* SilentChannel::ZeroChannel<float>() {
20 return reinterpret_cast<const float*>(SilentChannel::gZeroChannel);
23 template <>
24 const int16_t* SilentChannel::ZeroChannel<int16_t>() {
25 return reinterpret_cast<const int16_t*>(SilentChannel::gZeroChannel);
28 void AudioSegment::ApplyVolume(float aVolume) {
29 for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
30 ci->mVolume *= aVolume;
34 template <typename T>
35 void AudioSegment::Resample(nsAutoRef<SpeexResamplerState>& aResampler,
36 uint32_t* aResamplerChannelCount, uint32_t aInRate,
37 uint32_t aOutRate) {
38 mDuration = 0;
40 for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
41 AutoTArray<nsTArray<T>, GUESS_AUDIO_CHANNELS> output;
42 AutoTArray<const T*, GUESS_AUDIO_CHANNELS> bufferPtrs;
43 AudioChunk& c = *ci;
44 // If this chunk is null, don't bother resampling, just alter its duration
45 if (c.IsNull()) {
46 c.mDuration = (c.mDuration * aOutRate) / aInRate;
47 mDuration += c.mDuration;
48 continue;
50 uint32_t channels = c.mChannelData.Length();
51 // This might introduce a discontinuity, but a channel count change in the
52 // middle of a stream is not that common. This also initializes the
53 // resampler as late as possible.
54 if (channels != *aResamplerChannelCount) {
55 SpeexResamplerState* state =
56 speex_resampler_init(channels, aInRate, aOutRate,
57 SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
58 MOZ_ASSERT(state);
59 aResampler.own(state);
60 *aResamplerChannelCount = channels;
62 output.SetLength(channels);
63 bufferPtrs.SetLength(channels);
64 uint32_t inFrames = c.mDuration;
65 // Round up to allocate; the last frame may not be used.
66 NS_ASSERTION((UINT64_MAX - aInRate + 1) / c.mDuration >= aOutRate,
67 "Dropping samples");
68 uint32_t outSize =
69 (static_cast<uint64_t>(c.mDuration) * aOutRate + aInRate - 1) / aInRate;
70 for (uint32_t i = 0; i < channels; i++) {
71 T* out = output[i].AppendElements(outSize);
72 uint32_t outFrames = outSize;
74 const T* in = static_cast<const T*>(c.mChannelData[i]);
75 dom::WebAudioUtils::SpeexResamplerProcess(aResampler.get(), i, in,
76 &inFrames, out, &outFrames);
77 MOZ_ASSERT(inFrames == c.mDuration);
79 bufferPtrs[i] = out;
80 output[i].SetLength(outFrames);
82 MOZ_ASSERT(channels > 0);
83 c.mDuration = output[0].Length();
84 c.mBuffer = new mozilla::SharedChannelArrayBuffer<T>(std::move(output));
85 for (uint32_t i = 0; i < channels; i++) {
86 c.mChannelData[i] = bufferPtrs[i];
88 mDuration += c.mDuration;
92 void AudioSegment::ResampleChunks(nsAutoRef<SpeexResamplerState>& aResampler,
93 uint32_t* aResamplerChannelCount,
94 uint32_t aInRate, uint32_t aOutRate) {
95 if (mChunks.IsEmpty()) {
96 return;
99 AudioSampleFormat format = AUDIO_FORMAT_SILENCE;
100 for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
101 if (ci->mBufferFormat != AUDIO_FORMAT_SILENCE) {
102 format = ci->mBufferFormat;
106 switch (format) {
107 // If the format is silence at this point, all the chunks are silent. The
108 // actual function we use does not matter, it's just a matter of changing
109 // the chunks duration.
110 case AUDIO_FORMAT_SILENCE:
111 case AUDIO_FORMAT_FLOAT32:
112 Resample<float>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
113 break;
114 case AUDIO_FORMAT_S16:
115 Resample<int16_t>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
116 break;
117 default:
118 MOZ_ASSERT(false);
119 break;
123 size_t AudioSegment::WriteToInterleavedBuffer(nsTArray<AudioDataValue>& aBuffer,
124 uint32_t aChannels) const {
125 size_t offset = 0;
126 if (GetDuration() <= 0) {
127 MOZ_ASSERT(GetDuration() == 0);
128 return offset;
131 // Calculate how many samples in this segment
132 size_t frames = static_cast<size_t>(GetDuration());
133 CheckedInt<size_t> samples(frames);
134 samples *= static_cast<size_t>(aChannels);
135 MOZ_ASSERT(samples.isValid());
136 if (!samples.isValid()) {
137 return offset;
140 // Enlarge buffer space if needed
141 if (samples.value() > aBuffer.Capacity()) {
142 aBuffer.SetCapacity(samples.value());
144 aBuffer.SetLengthAndRetainStorage(samples.value());
145 aBuffer.ClearAndRetainStorage();
147 // Convert the de-interleaved chunks into an interleaved buffer. Note that
148 // we may upmix or downmix the audio data if the channel in the chunks
149 // mismatch with aChannels
150 for (ConstChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
151 const AudioChunk& c = *ci;
152 size_t samplesInChunk = static_cast<size_t>(c.mDuration) * aChannels;
153 switch (c.mBufferFormat) {
154 case AUDIO_FORMAT_S16:
155 WriteChunk<int16_t>(c, aChannels, c.mVolume,
156 aBuffer.Elements() + offset);
157 break;
158 case AUDIO_FORMAT_FLOAT32:
159 WriteChunk<float>(c, aChannels, c.mVolume, aBuffer.Elements() + offset);
160 break;
161 case AUDIO_FORMAT_SILENCE:
162 PodZero(aBuffer.Elements() + offset, samplesInChunk);
163 break;
164 default:
165 MOZ_ASSERT_UNREACHABLE("Unknown format");
166 PodZero(aBuffer.Elements() + offset, samplesInChunk);
167 break;
169 offset += samplesInChunk;
171 MOZ_DIAGNOSTIC_ASSERT(samples.value() == offset,
172 "Segment's duration is incorrect");
173 aBuffer.SetLengthAndRetainStorage(offset);
174 return offset;
177 // This helps to to safely get a pointer to the position we want to start
178 // writing a planar audio buffer, depending on the channel and the offset in the
179 // buffer.
180 static AudioDataValue* PointerForOffsetInChannel(AudioDataValue* aData,
181 size_t aLengthSamples,
182 uint32_t aChannelCount,
183 uint32_t aChannel,
184 uint32_t aOffsetSamples) {
185 size_t samplesPerChannel = aLengthSamples / aChannelCount;
186 size_t beginningOfChannel = samplesPerChannel * aChannel;
187 MOZ_ASSERT(aChannel * samplesPerChannel + aOffsetSamples < aLengthSamples,
188 "Offset request out of bounds.");
189 return aData + beginningOfChannel + aOffsetSamples;
192 template <typename SrcT>
193 static void DownMixChunk(const AudioChunk& aChunk,
194 Span<AudioDataValue* const> aOutputChannels) {
195 Span<const SrcT* const> channelData = aChunk.ChannelData<SrcT>();
196 uint32_t frameCount = aChunk.mDuration;
197 if (channelData.Length() > aOutputChannels.Length()) {
198 // Down mix.
199 AudioChannelsDownMix(channelData, aOutputChannels, frameCount);
200 for (AudioDataValue* outChannel : aOutputChannels) {
201 ScaleAudioSamples(outChannel, frameCount, aChunk.mVolume);
203 } else {
204 // The channel count is already what we want.
205 for (uint32_t channel = 0; channel < aOutputChannels.Length(); channel++) {
206 ConvertAudioSamplesWithScale(channelData[channel],
207 aOutputChannels[channel], frameCount,
208 aChunk.mVolume);
213 void AudioChunk::DownMixTo(
214 Span<AudioDataValue* const> aOutputChannelPtrs) const {
215 switch (mBufferFormat) {
216 case AUDIO_FORMAT_FLOAT32:
217 DownMixChunk<float>(*this, aOutputChannelPtrs);
218 return;
219 case AUDIO_FORMAT_S16:
220 DownMixChunk<int16_t>(*this, aOutputChannelPtrs);
221 return;
222 case AUDIO_FORMAT_SILENCE:
223 for (AudioDataValue* outChannel : aOutputChannelPtrs) {
224 std::fill_n(outChannel, mDuration, static_cast<AudioDataValue>(0));
226 return;
227 // Avoid `default:` so that `-Wswitch` catches missing enumerators at
228 // compile time.
230 MOZ_ASSERT_UNREACHABLE("buffer format");
233 void AudioSegment::Mix(AudioMixer& aMixer, uint32_t aOutputChannels,
234 uint32_t aSampleRate) {
235 AutoTArray<AudioDataValue,
236 SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
237 buf;
238 AudioChunk upMixChunk;
239 uint32_t offsetSamples = 0;
240 uint32_t duration = GetDuration();
242 if (duration <= 0) {
243 MOZ_ASSERT(duration == 0);
244 return;
247 uint32_t outBufferLength = duration * aOutputChannels;
248 buf.SetLength(outBufferLength);
250 AutoTArray<AudioDataValue*, GUESS_AUDIO_CHANNELS> outChannelPtrs;
251 outChannelPtrs.SetLength(aOutputChannels);
253 uint32_t frames;
254 for (ChunkIterator ci(*this); !ci.IsEnded();
255 ci.Next(), offsetSamples += frames) {
256 const AudioChunk& c = *ci;
257 frames = c.mDuration;
258 for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
259 outChannelPtrs[channel] =
260 PointerForOffsetInChannel(buf.Elements(), outBufferLength,
261 aOutputChannels, channel, offsetSamples);
264 // If the chunk is silent, simply write the right number of silence in the
265 // buffers.
266 if (c.mBufferFormat == AUDIO_FORMAT_SILENCE) {
267 for (AudioDataValue* outChannel : outChannelPtrs) {
268 PodZero(outChannel, frames);
270 continue;
272 // We need to upmix and downmix appropriately, depending on the
273 // desired input and output channels.
274 const AudioChunk* downMixInput = &c;
275 if (c.ChannelCount() < aOutputChannels) {
276 // Up-mix.
277 upMixChunk = c;
278 AudioChannelsUpMix<void>(&upMixChunk.mChannelData, aOutputChannels,
279 SilentChannel::gZeroChannel);
280 downMixInput = &upMixChunk;
282 downMixInput->DownMixTo(outChannelPtrs);
285 if (offsetSamples) {
286 MOZ_ASSERT(offsetSamples == outBufferLength / aOutputChannels,
287 "We forgot to write some samples?");
288 aMixer.Mix(buf.Elements(), aOutputChannels, offsetSamples, aSampleRate);
292 } // namespace mozilla