Bumping manifests a=b2g-bump
[gecko.git] / js / src / jsdtoa.h
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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * vim: set ts=8 sts=4 et sw=4 tw=99:
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef jsdtoa_h
8 #define jsdtoa_h
11 * Public interface to portable double-precision floating point to string
12 * and back conversion package.
15 #include <stddef.h>
17 struct DtoaState;
19 DtoaState*
20 js_NewDtoaState();
22 void
23 js_DestroyDtoaState(DtoaState* state);
26 * js_strtod_harder() returns as a double-precision floating-point number the
27 * value represented by the character string pointed to by s00. The string is
28 * scanned up to the first unrecognized character.
30 * If se is not nullptr, *se receives a pointer to the character terminating
31 * the scan. If no number can be formed, *se receives a pointer to the first
32 * unparseable character in s00, and zero is returned.
34 * On overflow, this function returns infinity and does not indicate an error.
36 * *err is set to zero on success; it's set to JS_DTOA_ENOMEM on memory failure.
38 #define JS_DTOA_ENOMEM 2
39 double
40 js_strtod_harder(DtoaState* state, const char* s00, char** se, int* err);
43 * Modes for converting floating-point numbers to strings.
45 * Some of the modes can round-trip; this means that if the number is converted to
46 * a string using one of these mode and then converted back to a number, the result
47 * will be identical to the original number (except that, due to ECMA, -0 will get converted
48 * to +0). These round-trip modes return the minimum number of significand digits that
49 * permit the round trip.
51 * Some of the modes take an integer parameter <precision>.
53 /* NB: Keep this in sync with number_constants[]. */
54 typedef enum JSDToStrMode {
55 DTOSTR_STANDARD, /* Either fixed or exponential format; round-trip */
56 DTOSTR_STANDARD_EXPONENTIAL, /* Always exponential format; round-trip */
57 DTOSTR_FIXED, /* Round to <precision> digits after the decimal point; exponential if number is large */
58 DTOSTR_EXPONENTIAL, /* Always exponential format; <precision> significant digits */
59 DTOSTR_PRECISION /* Either fixed or exponential format; <precision> significant digits */
60 } JSDToStrMode;
63 /* Maximum number of characters (including trailing null) that a DTOSTR_STANDARD or DTOSTR_STANDARD_EXPONENTIAL
64 * conversion can produce. This maximum is reached for a number like -0.0000012345678901234567. */
65 #define DTOSTR_STANDARD_BUFFER_SIZE 26
67 /* Maximum number of characters (including trailing null) that one of the other conversions
68 * can produce. This maximum is reached for TO_FIXED, which can generate up to 21 digits before the decimal point. */
69 #define DTOSTR_VARIABLE_BUFFER_SIZE(precision) ((precision)+24 > DTOSTR_STANDARD_BUFFER_SIZE ? (precision)+24 : DTOSTR_STANDARD_BUFFER_SIZE)
72 * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT. js::NumberToCString() is a
73 * better function to use.
75 * Convert dval according to the given mode and return a pointer to the
76 * resulting ASCII string. If mode == DTOSTR_STANDARD and precision == 0 it's
77 * equivalent to ToString() as specified by ECMA-262-5 section 9.8.1, but it
78 * doesn't handle integers specially so should be avoided in that case (that's
79 * why js::NumberToCString() is better).
81 * The result is held somewhere in buffer, but not necessarily at the
82 * beginning. The size of buffer is given in bufferSize, and must be at least
83 * as large as given by the above macros.
85 * Return nullptr if out of memory.
87 char*
88 js_dtostr(DtoaState* state, char* buffer, size_t bufferSize, JSDToStrMode mode, int precision,
89 double dval);
92 * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT. js::NumberToCString() is a
93 * better function to use.
95 * Convert d to a string in the given base. The integral part of d will be
96 * printed exactly in that base, regardless of how large it is, because there
97 * is no exponential notation for non-base-ten numbers. The fractional part
98 * will be rounded to as few digits as possible while still preserving the
99 * round-trip property (analogous to that of printing decimal numbers). In
100 * other words, if one were to read the resulting string in via a hypothetical
101 * base-number-reading routine that rounds to the nearest IEEE double (and to
102 * an even significand if there are two equally near doubles), then the result
103 * would equal d (except for -0.0, which converts to "0", and NaN, which is
104 * not equal to itself).
106 * Return nullptr if out of memory. If the result is not nullptr, it must be
107 * released via js_free().
109 char*
110 js_dtobasestr(DtoaState* state, int base, double d);
112 #endif /* jsdtoa_h */