1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
8 * A class used for intermediate representations of the transform and
9 * transform-like properties.
12 #include "nsStyleTransformMatrix.h"
13 #include "nsLayoutUtils.h"
14 #include "nsPresContext.h"
15 #include "mozilla/MotionPathUtils.h"
16 #include "mozilla/ServoBindings.h"
17 #include "mozilla/StaticPrefs_layout.h"
18 #include "mozilla/StyleAnimationValue.h"
19 #include "mozilla/SVGUtils.h"
20 #include "gfxMatrix.h"
21 #include "gfxQuaternion.h"
23 using namespace mozilla
;
24 using namespace mozilla::gfx
;
26 namespace nsStyleTransformMatrix
{
28 /* Note on floating point precision: The transform matrix is an array
29 * of single precision 'float's, and so are most of the input values
30 * we get from the style system, but intermediate calculations
31 * involving angles need to be done in 'double'.
34 // Define UNIFIED_CONTINUATIONS here and in nsDisplayList.cpp
35 // to have the transform property try
36 // to transform content with continuations as one unified block instead of
37 // several smaller ones. This is currently disabled because it doesn't work
38 // correctly, since when the frames are initially being reflowed, their
39 // continuations all compute their bounding rects independently of each other
40 // and consequently get the wrong value.
41 // #define UNIFIED_CONTINUATIONS
43 static nsRect
GetSVGBox(const nsIFrame
* aFrame
) {
44 auto computeViewBox
= [&]() {
45 // Percentages in transforms resolve against the width/height of the
46 // nearest viewport (or its viewBox if one is applied), and the
47 // transform is relative to {0,0} in current user space.
48 CSSSize size
= CSSSize::FromUnknownSize(SVGUtils::GetContextSize(aFrame
));
49 return nsRect(-aFrame
->GetPosition(), CSSPixel::ToAppUnits(size
));
52 auto transformBox
= aFrame
->StyleDisplay()->mTransformBox
;
53 if ((transformBox
== StyleTransformBox::StrokeBox
||
54 transformBox
== StyleTransformBox::BorderBox
) &&
55 aFrame
->StyleSVGReset()->HasNonScalingStroke()) {
56 // To calculate stroke bounds for an element with `non-scaling-stroke` we
57 // need to resolve its transform to its outer-svg, but to resolve that
58 // transform when it has `transform-box:stroke-box` (or `border-box`)
59 // may require its stroke bounds. There's no ideal way to break this
60 // cyclical dependency, but we break it by converting to
61 // `transform-box:fill-box` here.
62 // https://github.com/w3c/csswg-drafts/issues/9640
63 transformBox
= StyleTransformBox::FillBox
;
66 // For SVG elements without associated CSS layout box, the used value for
67 // content-box is fill-box and for border-box is stroke-box.
68 // https://drafts.csswg.org/css-transforms-1/#transform-box
69 switch (transformBox
) {
70 case StyleTransformBox::ContentBox
:
71 case StyleTransformBox::FillBox
: {
72 // Percentages in transforms resolve against the SVG bbox, and the
73 // transform is relative to the top-left of the SVG bbox.
74 nsRect bboxInAppUnits
= nsLayoutUtils::ComputeSVGReferenceRect(
75 const_cast<nsIFrame
*>(aFrame
), StyleGeometryBox::FillBox
);
76 // The mRect of an SVG nsIFrame is its user space bounds *including*
77 // stroke and markers, whereas bboxInAppUnits is its user space bounds
78 // including fill only. We need to note the offset of the reference box
79 // from the frame's mRect in mX/mY.
80 return {bboxInAppUnits
.x
- aFrame
->GetPosition().x
,
81 bboxInAppUnits
.y
- aFrame
->GetPosition().y
, bboxInAppUnits
.width
,
82 bboxInAppUnits
.height
};
84 case StyleTransformBox::BorderBox
:
85 if (!StaticPrefs::layout_css_transform_box_content_stroke_enabled()) {
86 // If stroke-box is disabled, we shouldn't use it and fall back to
88 return computeViewBox();
91 case StyleTransformBox::StrokeBox
: {
92 // We are using SVGUtils::PathExtentsToMaxStrokeExtents() to compute the
93 // bbox contribution for stroke box (if it doesn't have simple bounds),
94 // so the |strokeBox| here may be larger than the author's expectation.
95 // Using Moz2D to compute the tighter bounding box is another way but it
96 // has some potential issues (see SVGGeometryFrame::GetBBoxContribution()
97 // for more details), and its result depends on the drawing backend. So
98 // for now we still rely on our default calcuclation for SVG geometry
99 // frame reflow code. At least this works for the shape elements which
100 // have simple bounds.
101 // FIXME: Bug 1849054. We may have to update
102 // SVGGeometryFrame::GetBBoxContribution() to get tighter stroke bounds.
103 nsRect strokeBox
= nsLayoutUtils::ComputeSVGReferenceRect(
104 const_cast<nsIFrame
*>(aFrame
), StyleGeometryBox::StrokeBox
);
105 // The |nsIFrame::mRect| includes markers, so we have to compute the
106 // offsets without markers.
107 return nsRect
{strokeBox
.x
- aFrame
->GetPosition().x
,
108 strokeBox
.y
- aFrame
->GetPosition().y
, strokeBox
.width
,
111 case StyleTransformBox::ViewBox
:
112 return computeViewBox();
115 MOZ_ASSERT_UNREACHABLE("All transform box should be handled.");
119 void TransformReferenceBox::EnsureDimensionsAreCached() {
128 if (mFrame
->HasAnyStateBits(NS_FRAME_SVG_LAYOUT
)) {
129 mBox
= GetSVGBox(mFrame
);
133 // For elements with associated CSS layout box, the used value for fill-box is
134 // content-box and for stroke-box and view-box is border-box.
135 // https://drafts.csswg.org/css-transforms-1/#transform-box
136 switch (mFrame
->StyleDisplay()->mTransformBox
) {
137 case StyleTransformBox::FillBox
:
138 case StyleTransformBox::ContentBox
: {
139 mBox
= mFrame
->GetContentRectRelativeToSelf();
142 case StyleTransformBox::StrokeBox
:
143 // TODO: Implement this in the following patches.
145 case StyleTransformBox::ViewBox
:
146 case StyleTransformBox::BorderBox
: {
147 // If UNIFIED_CONTINUATIONS is not defined, this is simply the frame's
148 // bounding rectangle, translated to the origin. Otherwise, it is the
149 // smallest rectangle containing a frame and all of its continuations. For
150 // example, if there is a <span> element with several continuations split
151 // over several lines, this function will return the rectangle containing
152 // all of those continuations.
156 #ifndef UNIFIED_CONTINUATIONS
157 rect
= mFrame
->GetRect();
159 // Iterate the continuation list, unioning together the bounding rects:
160 for (const nsIFrame
* currFrame
= mFrame
->FirstContinuation();
161 currFrame
!= nullptr; currFrame
= currFrame
->GetNextContinuation()) {
162 // Get the frame rect in local coordinates, then translate back to the
163 // original coordinates:
164 rect
.UnionRect(result
, nsRect(currFrame
->GetOffsetTo(mFrame
),
165 currFrame
->GetSize()));
169 mBox
= {0, 0, rect
.Width(), rect
.Height()};
175 float ProcessTranslatePart(
176 const LengthPercentage
& aValue
, TransformReferenceBox
* aRefBox
,
177 TransformReferenceBox::DimensionGetter aDimensionGetter
) {
178 return aValue
.ResolveToCSSPixelsWith([&] {
179 return aRefBox
&& !aRefBox
->IsEmpty()
180 ? CSSPixel::FromAppUnits((aRefBox
->*aDimensionGetter
)())
186 * Helper functions to process all the transformation function types.
188 * These take a matrix parameter to accumulate the current matrix.
191 /* Helper function to process a matrix entry. */
192 static void ProcessMatrix(Matrix4x4
& aMatrix
,
193 const StyleTransformOperation
& aOp
) {
194 const auto& matrix
= aOp
.AsMatrix();
197 result
._11
= matrix
.a
;
198 result
._12
= matrix
.b
;
199 result
._21
= matrix
.c
;
200 result
._22
= matrix
.d
;
201 result
._31
= matrix
.e
;
202 result
._32
= matrix
.f
;
204 aMatrix
= result
* aMatrix
;
207 static void ProcessMatrix3D(Matrix4x4
& aMatrix
,
208 const StyleTransformOperation
& aOp
) {
211 const auto& matrix
= aOp
.AsMatrix3D();
213 temp
._11
= matrix
.m11
;
214 temp
._12
= matrix
.m12
;
215 temp
._13
= matrix
.m13
;
216 temp
._14
= matrix
.m14
;
217 temp
._21
= matrix
.m21
;
218 temp
._22
= matrix
.m22
;
219 temp
._23
= matrix
.m23
;
220 temp
._24
= matrix
.m24
;
221 temp
._31
= matrix
.m31
;
222 temp
._32
= matrix
.m32
;
223 temp
._33
= matrix
.m33
;
224 temp
._34
= matrix
.m34
;
226 temp
._41
= matrix
.m41
;
227 temp
._42
= matrix
.m42
;
228 temp
._43
= matrix
.m43
;
229 temp
._44
= matrix
.m44
;
231 aMatrix
= temp
* aMatrix
;
234 // For accumulation for transform functions, |aOne| corresponds to |aB| and
235 // |aTwo| corresponds to |aA| for StyleAnimationValue::Accumulate().
238 template <typename T
>
239 static T
operate(const T
& aOne
, const T
& aTwo
, double aCoeff
) {
240 return aOne
+ aTwo
* aCoeff
;
243 static Point4D
operateForPerspective(const Point4D
& aOne
, const Point4D
& aTwo
,
245 return (aOne
- Point4D(0, 0, 0, 1)) +
246 (aTwo
- Point4D(0, 0, 0, 1)) * aCoeff
+ Point4D(0, 0, 0, 1);
248 static Point3D
operateForScale(const Point3D
& aOne
, const Point3D
& aTwo
,
250 // For scale, the identify element is 1, see AddTransformScale in
251 // StyleAnimationValue.cpp.
252 return (aOne
- Point3D(1, 1, 1)) + (aTwo
- Point3D(1, 1, 1)) * aCoeff
+
256 static Matrix4x4
operateForRotate(const gfxQuaternion
& aOne
,
257 const gfxQuaternion
& aTwo
, double aCoeff
) {
259 return aOne
.ToMatrix();
262 double theta
= acos(mozilla::clamped(aTwo
.w
, -1.0, 1.0));
263 double scale
= (theta
!= 0.0) ? 1.0 / sin(theta
) : 0.0;
267 gfxQuaternion result
= gfxQuaternion(scale
* aTwo
.x
, scale
* aTwo
.y
,
268 scale
* aTwo
.z
, cos(theta
)) *
270 return result
.ToMatrix();
273 static Matrix4x4
operateForFallback(const Matrix4x4
& aMatrix1
,
274 const Matrix4x4
& aMatrix2
,
279 static Matrix4x4
operateByServo(const Matrix4x4
& aMatrix1
,
280 const Matrix4x4
& aMatrix2
, double aCount
) {
282 Servo_MatrixTransform_Operate(MatrixTransformOperator::Accumulate
,
283 &aMatrix1
.components
, &aMatrix2
.components
,
284 aCount
, &result
.components
);
291 template <typename T
>
292 static T
operate(const T
& aOne
, const T
& aTwo
, double aCoeff
) {
293 return aOne
+ (aTwo
- aOne
) * aCoeff
;
296 static Point4D
operateForPerspective(const Point4D
& aOne
, const Point4D
& aTwo
,
298 return aOne
+ (aTwo
- aOne
) * aCoeff
;
301 static Point3D
operateForScale(const Point3D
& aOne
, const Point3D
& aTwo
,
303 return aOne
+ (aTwo
- aOne
) * aCoeff
;
306 static Matrix4x4
operateForRotate(const gfxQuaternion
& aOne
,
307 const gfxQuaternion
& aTwo
, double aCoeff
) {
308 return aOne
.Slerp(aTwo
, aCoeff
).ToMatrix();
311 static Matrix4x4
operateForFallback(const Matrix4x4
& aMatrix1
,
312 const Matrix4x4
& aMatrix2
,
314 return aProgress
< 0.5 ? aMatrix1
: aMatrix2
;
317 static Matrix4x4
operateByServo(const Matrix4x4
& aMatrix1
,
318 const Matrix4x4
& aMatrix2
, double aProgress
) {
320 Servo_MatrixTransform_Operate(MatrixTransformOperator::Interpolate
,
321 &aMatrix1
.components
, &aMatrix2
.components
,
322 aProgress
, &result
.components
);
327 template <typename Operator
>
328 static void ProcessMatrixOperator(Matrix4x4
& aMatrix
,
329 const StyleTransform
& aFrom
,
330 const StyleTransform
& aTo
, float aProgress
,
331 TransformReferenceBox
& aRefBox
) {
332 float appUnitPerCSSPixel
= AppUnitsPerCSSPixel();
333 Matrix4x4 matrix1
= ReadTransforms(aFrom
, aRefBox
, appUnitPerCSSPixel
);
334 Matrix4x4 matrix2
= ReadTransforms(aTo
, aRefBox
, appUnitPerCSSPixel
);
335 aMatrix
= Operator::operateByServo(matrix1
, matrix2
, aProgress
) * aMatrix
;
338 /* Helper function to process two matrices that we need to interpolate between
340 void ProcessInterpolateMatrix(Matrix4x4
& aMatrix
,
341 const StyleTransformOperation
& aOp
,
342 TransformReferenceBox
& aRefBox
) {
343 const auto& args
= aOp
.AsInterpolateMatrix();
344 ProcessMatrixOperator
<Interpolate
>(aMatrix
, args
.from_list
, args
.to_list
,
345 args
.progress
._0
, aRefBox
);
348 void ProcessAccumulateMatrix(Matrix4x4
& aMatrix
,
349 const StyleTransformOperation
& aOp
,
350 TransformReferenceBox
& aRefBox
) {
351 const auto& args
= aOp
.AsAccumulateMatrix();
352 ProcessMatrixOperator
<Accumulate
>(aMatrix
, args
.from_list
, args
.to_list
,
353 args
.count
, aRefBox
);
356 /* Helper function to process a translatex function. */
357 static void ProcessTranslateX(Matrix4x4
& aMatrix
,
358 const LengthPercentage
& aLength
,
359 TransformReferenceBox
& aRefBox
) {
362 ProcessTranslatePart(aLength
, &aRefBox
, &TransformReferenceBox::Width
);
363 aMatrix
.PreTranslate(temp
);
366 /* Helper function to process a translatey function. */
367 static void ProcessTranslateY(Matrix4x4
& aMatrix
,
368 const LengthPercentage
& aLength
,
369 TransformReferenceBox
& aRefBox
) {
372 ProcessTranslatePart(aLength
, &aRefBox
, &TransformReferenceBox::Height
);
373 aMatrix
.PreTranslate(temp
);
376 static void ProcessTranslateZ(Matrix4x4
& aMatrix
, const Length
& aLength
) {
378 temp
.z
= aLength
.ToCSSPixels();
379 aMatrix
.PreTranslate(temp
);
382 /* Helper function to process a translate function. */
383 static void ProcessTranslate(Matrix4x4
& aMatrix
, const LengthPercentage
& aX
,
384 const LengthPercentage
& aY
,
385 TransformReferenceBox
& aRefBox
) {
387 temp
.x
= ProcessTranslatePart(aX
, &aRefBox
, &TransformReferenceBox::Width
);
388 temp
.y
= ProcessTranslatePart(aY
, &aRefBox
, &TransformReferenceBox::Height
);
389 aMatrix
.PreTranslate(temp
);
392 static void ProcessTranslate3D(Matrix4x4
& aMatrix
, const LengthPercentage
& aX
,
393 const LengthPercentage
& aY
, const Length
& aZ
,
394 TransformReferenceBox
& aRefBox
) {
397 temp
.x
= ProcessTranslatePart(aX
, &aRefBox
, &TransformReferenceBox::Width
);
398 temp
.y
= ProcessTranslatePart(aY
, &aRefBox
, &TransformReferenceBox::Height
);
399 temp
.z
= aZ
.ToCSSPixels();
401 aMatrix
.PreTranslate(temp
);
404 /* Helper function to set up a scale matrix. */
405 static void ProcessScaleHelper(Matrix4x4
& aMatrix
, float aXScale
, float aYScale
,
407 aMatrix
.PreScale(aXScale
, aYScale
, aZScale
);
410 static void ProcessScale3D(Matrix4x4
& aMatrix
,
411 const StyleTransformOperation
& aOp
) {
412 const auto& scale
= aOp
.AsScale3D();
413 ProcessScaleHelper(aMatrix
, scale
._0
, scale
._1
, scale
._2
);
416 /* Helper function that, given a set of angles, constructs the appropriate
419 static void ProcessSkewHelper(Matrix4x4
& aMatrix
, const StyleAngle
& aXAngle
,
420 const StyleAngle
& aYAngle
) {
421 aMatrix
.SkewXY(aXAngle
.ToRadians(), aYAngle
.ToRadians());
424 static void ProcessRotate3D(Matrix4x4
& aMatrix
, float aX
, float aY
, float aZ
,
425 const StyleAngle
& aAngle
) {
427 temp
.SetRotateAxisAngle(aX
, aY
, aZ
, aAngle
.ToRadians());
428 aMatrix
= temp
* aMatrix
;
431 static void ProcessPerspective(
433 const StyleGenericPerspectiveFunction
<Length
>& aPerspective
) {
434 if (aPerspective
.IsNone()) {
437 float p
= aPerspective
.AsLength().ToCSSPixels();
438 if (!std::isinf(p
)) {
439 aMatrix
.Perspective(std::max(p
, 1.0f
));
443 static void MatrixForTransformFunction(Matrix4x4
& aMatrix
,
444 const StyleTransformOperation
& aOp
,
445 TransformReferenceBox
& aRefBox
) {
446 /* Get the keyword for the transform. */
448 case StyleTransformOperation::Tag::TranslateX
:
449 ProcessTranslateX(aMatrix
, aOp
.AsTranslateX(), aRefBox
);
451 case StyleTransformOperation::Tag::TranslateY
:
452 ProcessTranslateY(aMatrix
, aOp
.AsTranslateY(), aRefBox
);
454 case StyleTransformOperation::Tag::TranslateZ
:
455 ProcessTranslateZ(aMatrix
, aOp
.AsTranslateZ());
457 case StyleTransformOperation::Tag::Translate
:
458 ProcessTranslate(aMatrix
, aOp
.AsTranslate()._0
, aOp
.AsTranslate()._1
,
461 case StyleTransformOperation::Tag::Translate3D
:
462 return ProcessTranslate3D(aMatrix
, aOp
.AsTranslate3D()._0
,
463 aOp
.AsTranslate3D()._1
, aOp
.AsTranslate3D()._2
,
466 case StyleTransformOperation::Tag::ScaleX
:
467 ProcessScaleHelper(aMatrix
, aOp
.AsScaleX(), 1.0f
, 1.0f
);
469 case StyleTransformOperation::Tag::ScaleY
:
470 ProcessScaleHelper(aMatrix
, 1.0f
, aOp
.AsScaleY(), 1.0f
);
472 case StyleTransformOperation::Tag::ScaleZ
:
473 ProcessScaleHelper(aMatrix
, 1.0f
, 1.0f
, aOp
.AsScaleZ());
475 case StyleTransformOperation::Tag::Scale
:
476 ProcessScaleHelper(aMatrix
, aOp
.AsScale()._0
, aOp
.AsScale()._1
, 1.0f
);
478 case StyleTransformOperation::Tag::Scale3D
:
479 ProcessScale3D(aMatrix
, aOp
);
481 case StyleTransformOperation::Tag::SkewX
:
482 ProcessSkewHelper(aMatrix
, aOp
.AsSkewX(), StyleAngle::Zero());
484 case StyleTransformOperation::Tag::SkewY
:
485 ProcessSkewHelper(aMatrix
, StyleAngle::Zero(), aOp
.AsSkewY());
487 case StyleTransformOperation::Tag::Skew
:
488 ProcessSkewHelper(aMatrix
, aOp
.AsSkew()._0
, aOp
.AsSkew()._1
);
490 case StyleTransformOperation::Tag::RotateX
:
491 aMatrix
.RotateX(aOp
.AsRotateX().ToRadians());
493 case StyleTransformOperation::Tag::RotateY
:
494 aMatrix
.RotateY(aOp
.AsRotateY().ToRadians());
496 case StyleTransformOperation::Tag::RotateZ
:
497 aMatrix
.RotateZ(aOp
.AsRotateZ().ToRadians());
499 case StyleTransformOperation::Tag::Rotate
:
500 aMatrix
.RotateZ(aOp
.AsRotate().ToRadians());
502 case StyleTransformOperation::Tag::Rotate3D
:
503 ProcessRotate3D(aMatrix
, aOp
.AsRotate3D()._0
, aOp
.AsRotate3D()._1
,
504 aOp
.AsRotate3D()._2
, aOp
.AsRotate3D()._3
);
506 case StyleTransformOperation::Tag::Matrix
:
507 ProcessMatrix(aMatrix
, aOp
);
509 case StyleTransformOperation::Tag::Matrix3D
:
510 ProcessMatrix3D(aMatrix
, aOp
);
512 case StyleTransformOperation::Tag::InterpolateMatrix
:
513 ProcessInterpolateMatrix(aMatrix
, aOp
, aRefBox
);
515 case StyleTransformOperation::Tag::AccumulateMatrix
:
516 ProcessAccumulateMatrix(aMatrix
, aOp
, aRefBox
);
518 case StyleTransformOperation::Tag::Perspective
:
519 ProcessPerspective(aMatrix
, aOp
.AsPerspective());
522 MOZ_ASSERT_UNREACHABLE("Unknown transform function!");
526 Matrix4x4
ReadTransforms(const StyleTransform
& aTransform
,
527 TransformReferenceBox
& aRefBox
,
528 float aAppUnitsPerMatrixUnit
) {
531 for (const StyleTransformOperation
& op
: aTransform
.Operations()) {
532 MatrixForTransformFunction(result
, op
, aRefBox
);
535 float scale
= float(AppUnitsPerCSSPixel()) / aAppUnitsPerMatrixUnit
;
536 result
.PreScale(1 / scale
, 1 / scale
, 1 / scale
);
537 result
.PostScale(scale
, scale
, scale
);
542 static void ProcessTranslate(Matrix4x4
& aMatrix
,
543 const StyleTranslate
& aTranslate
,
544 TransformReferenceBox
& aRefBox
) {
545 switch (aTranslate
.tag
) {
546 case StyleTranslate::Tag::None
:
548 case StyleTranslate::Tag::Translate
:
549 return ProcessTranslate3D(aMatrix
, aTranslate
.AsTranslate()._0
,
550 aTranslate
.AsTranslate()._1
,
551 aTranslate
.AsTranslate()._2
, aRefBox
);
553 MOZ_ASSERT_UNREACHABLE("Huh?");
557 static void ProcessRotate(Matrix4x4
& aMatrix
, const StyleRotate
& aRotate
) {
558 switch (aRotate
.tag
) {
559 case StyleRotate::Tag::None
:
561 case StyleRotate::Tag::Rotate
:
562 aMatrix
.RotateZ(aRotate
.AsRotate().ToRadians());
564 case StyleRotate::Tag::Rotate3D
:
565 return ProcessRotate3D(aMatrix
, aRotate
.AsRotate3D()._0
,
566 aRotate
.AsRotate3D()._1
, aRotate
.AsRotate3D()._2
,
567 aRotate
.AsRotate3D()._3
);
569 MOZ_ASSERT_UNREACHABLE("Huh?");
573 static void ProcessScale(Matrix4x4
& aMatrix
, const StyleScale
& aScale
) {
574 switch (aScale
.tag
) {
575 case StyleScale::Tag::None
:
577 case StyleScale::Tag::Scale
:
578 return ProcessScaleHelper(aMatrix
, aScale
.AsScale()._0
,
579 aScale
.AsScale()._1
, aScale
.AsScale()._2
);
581 MOZ_ASSERT_UNREACHABLE("Huh?");
585 Matrix4x4
ReadTransforms(const StyleTranslate
& aTranslate
,
586 const StyleRotate
& aRotate
, const StyleScale
& aScale
,
587 const ResolvedMotionPathData
* aMotion
,
588 const StyleTransform
& aTransform
,
589 TransformReferenceBox
& aRefBox
,
590 float aAppUnitsPerMatrixUnit
) {
593 ProcessTranslate(result
, aTranslate
, aRefBox
);
594 ProcessRotate(result
, aRotate
);
595 ProcessScale(result
, aScale
);
598 // Create the equivalent translate and rotate function, according to the
599 // order in spec. We combine the translate and then the rotate.
600 // https://drafts.fxtf.org/motion-1/#calculating-path-transform
602 // Besides, we have to shift the object by the delta between anchor-point
603 // and transform-origin, to make sure we rotate the object according to
605 result
.PreTranslate(aMotion
->mTranslate
.x
+ aMotion
->mShift
.x
,
606 aMotion
->mTranslate
.y
+ aMotion
->mShift
.y
, 0.0);
607 if (aMotion
->mRotate
!= 0.0) {
608 result
.RotateZ(aMotion
->mRotate
);
610 // Shift the origin back to transform-origin.
611 result
.PreTranslate(-aMotion
->mShift
.x
, -aMotion
->mShift
.y
, 0.0);
614 for (const StyleTransformOperation
& op
: aTransform
.Operations()) {
615 MatrixForTransformFunction(result
, op
, aRefBox
);
618 float scale
= float(AppUnitsPerCSSPixel()) / aAppUnitsPerMatrixUnit
;
619 result
.PreScale(1 / scale
, 1 / scale
, 1 / scale
);
620 result
.PostScale(scale
, scale
, scale
);
625 mozilla::CSSPoint
Convert2DPosition(const mozilla::LengthPercentage
& aX
,
626 const mozilla::LengthPercentage
& aY
,
627 const CSSSize
& aSize
) {
629 aX
.ResolveToCSSPixels(aSize
.width
),
630 aY
.ResolveToCSSPixels(aSize
.height
),
634 CSSPoint
Convert2DPosition(const LengthPercentage
& aX
,
635 const LengthPercentage
& aY
,
636 TransformReferenceBox
& aRefBox
) {
638 aX
.ResolveToCSSPixelsWith(
639 [&] { return CSSPixel::FromAppUnits(aRefBox
.Width()); }),
640 aY
.ResolveToCSSPixelsWith(
641 [&] { return CSSPixel::FromAppUnits(aRefBox
.Height()); }),
645 Point
Convert2DPosition(const LengthPercentage
& aX
, const LengthPercentage
& aY
,
646 TransformReferenceBox
& aRefBox
,
647 int32_t aAppUnitsPerPixel
) {
648 float scale
= mozilla::AppUnitsPerCSSPixel() / float(aAppUnitsPerPixel
);
649 CSSPoint p
= Convert2DPosition(aX
, aY
, aRefBox
);
650 return {p
.x
* scale
, p
.y
* scale
};
653 } // namespace nsStyleTransformMatrix