Backed out 4 changesets (bug 1825722) for causing reftest failures CLOSED TREE
[gecko.git] / dom / svg / SVGGeometryElement.h
blob12576730ee20ac8a98729fce21e54056cccde8b2
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef DOM_SVG_SVGGEOMETRYELEMENT_H_
8 #define DOM_SVG_SVGGEOMETRYELEMENT_H_
10 #include "mozilla/dom/SVGGraphicsElement.h"
11 #include "mozilla/gfx/2D.h"
12 #include "mozilla/dom/SVGAnimatedNumber.h"
14 namespace mozilla {
16 struct SVGMark {
17 enum Type {
18 eStart,
19 eMid,
20 eEnd,
22 eTypeCount
25 float x, y, angle;
26 Type type;
27 SVGMark(float aX, float aY, float aAngle, Type aType)
28 : x(aX), y(aY), angle(aAngle), type(aType) {}
31 namespace dom {
33 class DOMSVGAnimatedNumber;
34 class DOMSVGPoint;
36 using SVGGeometryElementBase = mozilla::dom::SVGGraphicsElement;
38 class SVGGeometryElement : public SVGGeometryElementBase {
39 protected:
40 using CapStyle = mozilla::gfx::CapStyle;
41 using DrawTarget = mozilla::gfx::DrawTarget;
42 using FillRule = mozilla::gfx::FillRule;
43 using Float = mozilla::gfx::Float;
44 using Matrix = mozilla::gfx::Matrix;
45 using Path = mozilla::gfx::Path;
46 using Point = mozilla::gfx::Point;
47 using PathBuilder = mozilla::gfx::PathBuilder;
48 using Rect = mozilla::gfx::Rect;
49 using StrokeOptions = mozilla::gfx::StrokeOptions;
51 public:
52 explicit SVGGeometryElement(
53 already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);
55 NS_IMPL_FROMNODE_HELPER(SVGGeometryElement, IsSVGGeometryElement())
57 void AfterSetAttr(int32_t aNamespaceID, nsAtom* aName,
58 const nsAttrValue* aValue, const nsAttrValue* aOldValue,
59 nsIPrincipal* aSubjectPrincipal, bool aNotify) override;
60 bool IsSVGGeometryElement() const override { return true; }
62 /**
63 * Causes this element to discard any Path object that GetOrBuildPath may
64 * have cached.
66 void ClearAnyCachedPath() final { mCachedPath = nullptr; }
68 virtual bool AttributeDefinesGeometry(const nsAtom* aName);
70 /**
71 * Returns true if this element's geometry depends on the width or height of
72 * its coordinate context (typically the viewport established by its nearest
73 * <svg> ancestor). In other words, returns true if one of the attributes for
74 * which AttributeDefinesGeometry returns true has a percentage value.
76 * This could be moved up to a more general class so it can be used for
77 * non-leaf elements, but that would require care and for now there's no need.
79 bool GeometryDependsOnCoordCtx();
81 virtual bool IsMarkable();
82 virtual void GetMarkPoints(nsTArray<SVGMark>* aMarks);
84 /**
85 * A method that can be faster than using a Moz2D Path and calling GetBounds/
86 * GetStrokedBounds on it. It also helps us avoid rounding error for simple
87 * shapes and simple transforms where the Moz2D Path backends can fail to
88 * produce the clean integer bounds that content authors expect in some cases.
90 * If |aToNonScalingStrokeSpace| is non-null then |aBounds|, which is computed
91 * in bounds space, has the property that it's the smallest (axis-aligned)
92 * rectangular bound containing the image of this shape as stroked in
93 * non-scaling-stroke space. (When all transforms involved are rectilinear
94 * the bounds of the image of |aBounds| in non-scaling-stroke space will be
95 * tight, but if there are non-rectilinear transforms involved then that may
96 * be impossible and this method will return false).
98 * If |aToNonScalingStrokeSpace| is non-null then |*aToNonScalingStrokeSpace|
99 * must be non-singular.
101 virtual bool GetGeometryBounds(
102 Rect* aBounds, const StrokeOptions& aStrokeOptions,
103 const Matrix& aToBoundsSpace,
104 const Matrix* aToNonScalingStrokeSpace = nullptr) {
105 return false;
109 * For use with GetAsSimplePath.
111 class SimplePath {
112 public:
113 SimplePath()
114 : mX(0.0), mY(0.0), mWidthOrX2(0.0), mHeightOrY2(0.0), mType(NONE) {}
115 bool IsPath() const { return mType != NONE; }
116 void SetRect(Float x, Float y, Float width, Float height) {
117 mX = x;
118 mY = y;
119 mWidthOrX2 = width;
120 mHeightOrY2 = height;
121 mType = RECT;
123 Rect AsRect() const {
124 MOZ_ASSERT(mType == RECT);
125 return Rect(mX, mY, mWidthOrX2, mHeightOrY2);
127 bool IsRect() const { return mType == RECT; }
128 void SetLine(Float x1, Float y1, Float x2, Float y2) {
129 mX = x1;
130 mY = y1;
131 mWidthOrX2 = x2;
132 mHeightOrY2 = y2;
133 mType = LINE;
135 Point Point1() const {
136 MOZ_ASSERT(mType == LINE);
137 return Point(mX, mY);
139 Point Point2() const {
140 MOZ_ASSERT(mType == LINE);
141 return Point(mWidthOrX2, mHeightOrY2);
143 bool IsLine() const { return mType == LINE; }
144 void Reset() { mType = NONE; }
146 private:
147 enum Type { NONE, RECT, LINE };
148 Float mX, mY, mWidthOrX2, mHeightOrY2;
149 Type mType;
153 * For some platforms there is significant overhead to creating and painting
154 * a Moz2D Path object. For Rects and lines it is better to get the path data
155 * using this method and then use the optimized DrawTarget methods for
156 * filling/stroking rects and lines.
158 virtual void GetAsSimplePath(SimplePath* aSimplePath) {
159 aSimplePath->Reset();
163 * Returns a Path that can be used to paint, hit-test or calculate bounds for
164 * this element. May return nullptr if there is no [valid] path. The path
165 * that is created may be cached and returned on subsequent calls.
167 virtual already_AddRefed<Path> GetOrBuildPath(const DrawTarget* aDrawTarget,
168 FillRule fillRule);
171 * The same as GetOrBuildPath, but bypasses the cache (neither returns any
172 * previously cached Path, nor caches the Path that in does return).
173 * this element. May return nullptr if there is no [valid] path.
175 virtual already_AddRefed<Path> BuildPath(PathBuilder* aBuilder) = 0;
178 * Get the distances from the origin of the path segments.
179 * For non-path elements that's just 0 and the total length of the shape.
181 virtual bool GetDistancesFromOriginToEndsOfVisibleSegments(
182 FallibleTArray<double>* aOutput) {
183 aOutput->Clear();
184 double distances[] = {0.0, GetTotalLength()};
185 return aOutput->AppendElements(Span<double>(distances), fallible);
189 * Returns a Path that can be used to measure the length of this elements
190 * path, or to find the position at a given distance along it.
192 * This is currently equivalent to calling GetOrBuildPath, but it may not be
193 * in the future. The reason for this function to be separate from
194 * GetOrBuildPath is because SVGPathData::BuildPath inserts small lines into
195 * the path if zero length subpaths are encountered, in order to implement
196 * the SVG specifications requirements that zero length subpaths should
197 * render circles/squares if stroke-linecap is round/square, respectively.
198 * In principle these inserted lines could interfere with path measurement,
199 * so we keep callers that are looking to do measurement separate in case we
200 * run into problems with the inserted lines negatively affecting measuring
201 * for content.
203 virtual already_AddRefed<Path> GetOrBuildPathForMeasuring();
206 * If this shape element is a closed loop, this returns true. If it is an
207 * unclosed interval, this returns false. This function is used for motion
208 * path especially.
210 * 1. SVG Paths are closed loops only if the final command in the path list is
211 * a closepath command ("z" or "Z"), otherwise they are unclosed intervals.
212 * 2. SVG circles, ellipses, polygons and rects are closed loops.
213 * 3. SVG lines and polylines are unclosed intervals.
215 * https://drafts.fxtf.org/motion/#path-distance
217 virtual bool IsClosedLoop() const { return false; }
220 * Return |true| if some geometry properties (|x|, |y|, etc) are changed
221 * because of CSS change.
223 bool IsGeometryChangedViaCSS(ComputedStyle const& aNewStyle,
224 ComputedStyle const& aOldStyle) const;
227 * Returns the current computed value of the CSS property 'fill-rule' for
228 * this element.
230 FillRule GetFillRule();
232 enum PathLengthScaleForType { eForTextPath, eForStroking };
235 * Gets the ratio of the actual element's length to the content author's
236 * estimated length (as provided by the element's 'pathLength' attribute).
237 * This is used to scale stroke dashing, and to scale offsets along a
238 * textPath.
240 float GetPathLengthScale(PathLengthScaleForType aFor);
242 // WebIDL
243 already_AddRefed<DOMSVGAnimatedNumber> PathLength();
244 MOZ_CAN_RUN_SCRIPT bool IsPointInFill(const DOMPointInit& aPoint);
245 MOZ_CAN_RUN_SCRIPT bool IsPointInStroke(const DOMPointInit& aPoint);
246 MOZ_CAN_RUN_SCRIPT float GetTotalLengthForBinding();
247 MOZ_CAN_RUN_SCRIPT already_AddRefed<DOMSVGPoint> GetPointAtLength(
248 float distance, ErrorResult& rv);
250 protected:
251 // SVGElement method
252 NumberAttributesInfo GetNumberInfo() override;
254 // d is a presentation attribute, so we would like to make sure style is
255 // up-to-date. This function flushes the style if the path attribute is d.
256 MOZ_CAN_RUN_SCRIPT void FlushStyleIfNeeded();
258 SVGAnimatedNumber mPathLength;
259 static NumberInfo sNumberInfo;
260 mutable RefPtr<Path> mCachedPath;
262 private:
263 already_AddRefed<Path> GetOrBuildPathForHitTest();
265 float GetTotalLength();
268 } // namespace dom
269 } // namespace mozilla
271 #endif // DOM_SVG_SVGGEOMETRYELEMENT_H_