1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef GLCONTEXTCGL_H_
8 #define GLCONTEXTCGL_H_
10 #include "GLContext.h"
12 #include "OpenGL/OpenGL.h"
15 # include <AppKit/NSOpenGL.h>
17 typedef void NSOpenGLContext
;
20 #include <CoreGraphics/CGDisplayConfiguration.h>
22 #include "mozilla/Atomics.h"
29 class GLContextCGL
: public GLContext
{
30 friend class GLContextProviderCGL
;
32 NSOpenGLContext
* mContext
;
34 mozilla::Atomic
<bool> mActiveGPUSwitchMayHaveOccurred
;
37 MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL
, override
)
38 GLContextCGL(const GLContextDesc
&, NSOpenGLContext
* context
);
42 virtual GLContextType
GetContextType() const override
{
43 return GLContextType::CGL
;
46 static GLContextCGL
* Cast(GLContext
* gl
) {
47 MOZ_ASSERT(gl
->GetContextType() == GLContextType::CGL
);
48 return static_cast<GLContextCGL
*>(gl
);
51 NSOpenGLContext
* GetNSOpenGLContext() const { return mContext
; }
52 CGLContextObj
GetCGLContext() const;
54 // Can be called on any thread
55 static void DisplayReconfigurationCallback(CGDirectDisplayID aDisplay
,
56 CGDisplayChangeSummaryFlags aFlags
,
59 // Call at the beginning of a frame, on contexts that should stay on the
60 // active GPU. This method will migrate the context to the new active GPU, if
61 // the active GPU has changed since the last call.
62 void MigrateToActiveGPU();
64 virtual bool MakeCurrentImpl() const override
;
66 virtual bool IsCurrentImpl() const override
;
68 virtual GLenum
GetPreferredARGB32Format() const override
;
70 virtual bool SwapBuffers() override
;
72 virtual void GetWSIInfo(nsCString
* const out
) const override
;
74 Maybe
<SymbolLoader
> GetSymbolLoader() const override
;
78 } // namespace mozilla
80 #endif // GLCONTEXTCGL_H_