1 /* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "ScrollbarDrawingWin11.h"
8 #include "mozilla/gfx/Helpers.h"
9 #include "mozilla/Maybe.h"
10 #include "mozilla/StaticPrefs_widget.h"
11 #include "nsLayoutUtils.h"
13 #include "nsNativeTheme.h"
15 using mozilla::gfx::sRGBColor
;
17 namespace mozilla::widget
{
19 // There are effectively three kinds of scrollbars in Windows 11:
21 // * Overlay scrollbars (the ones where the scrollbar disappears automatically
22 // and doesn't take space)
23 // * Non-overlay scrollbar with thin (overlay-like) thumb.
24 // * Non-overlay scrollbar with thick thumb.
26 // See bug 1755193 for some discussion on non-overlay scrollbar styles.
33 static Style
ScrollbarStyle(nsPresContext
* aPresContext
) {
34 if (aPresContext
->UseOverlayScrollbars()) {
35 return Style::Overlay
;
38 widget_non_native_theme_win11_scrollbar_force_overlay_style()) {
39 return Style::ThinThumb
;
41 return Style::ThickThumb
;
44 static constexpr CSSIntCoord kDefaultWinOverlayScrollbarSize
= CSSIntCoord(12);
45 static constexpr CSSIntCoord kDefaultWinOverlayThinScrollbarSize
=
48 LayoutDeviceIntSize
ScrollbarDrawingWin11::GetMinimumWidgetSize(
49 nsPresContext
* aPresContext
, StyleAppearance aAppearance
,
51 MOZ_ASSERT(nsNativeTheme::IsWidgetScrollbarPart(aAppearance
));
52 if (ScrollbarStyle(aPresContext
) != Style::ThinThumb
) {
53 return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext
, aAppearance
,
56 constexpr float kArrowRatio
= 14.0f
/ kDefaultWinScrollbarSize
;
57 switch (aAppearance
) {
58 case StyleAppearance::ScrollbarbuttonUp
:
59 case StyleAppearance::ScrollbarbuttonDown
:
60 case StyleAppearance::ScrollbarbuttonLeft
:
61 case StyleAppearance::ScrollbarbuttonRight
: {
62 if (IsScrollbarWidthThin(aFrame
)) {
65 const LayoutDeviceIntCoord size
=
66 ScrollbarDrawing::GetScrollbarSize(aPresContext
, aFrame
);
67 return LayoutDeviceIntSize
{
68 size
, (kArrowRatio
* LayoutDeviceCoord(size
)).Rounded()};
71 return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext
,
76 sRGBColor
ScrollbarDrawingWin11::ComputeScrollbarTrackColor(
77 nsIFrame
* aFrame
, const ComputedStyle
& aStyle
,
78 const DocumentState
& aDocumentState
, const Colors
& aColors
) {
79 if (aColors
.HighContrast()) {
80 return ScrollbarDrawingWin::ComputeScrollbarTrackColor(
81 aFrame
, aStyle
, aDocumentState
, aColors
);
83 const nsStyleUI
* ui
= aStyle
.StyleUI();
84 if (ui
->mScrollbarColor
.IsColors()) {
85 return sRGBColor::FromABGR(
86 ui
->mScrollbarColor
.AsColors().track
.CalcColor(aStyle
));
88 return aColors
.IsDark() ? sRGBColor::FromU8(23, 23, 23, 255)
89 : sRGBColor::FromU8(240, 240, 240, 255);
92 sRGBColor
ScrollbarDrawingWin11::ComputeScrollbarThumbColor(
93 nsIFrame
* aFrame
, const ComputedStyle
& aStyle
,
94 const ElementState
& aElementState
, const DocumentState
& aDocumentState
,
95 const Colors
& aColors
) {
96 if (aColors
.HighContrast()) {
97 return ScrollbarDrawingWin::ComputeScrollbarThumbColor(
98 aFrame
, aStyle
, aElementState
, aDocumentState
, aColors
);
100 const nscolor baseColor
= [&] {
101 const nsStyleUI
* ui
= aStyle
.StyleUI();
102 if (ui
->mScrollbarColor
.IsColors()) {
103 return ui
->mScrollbarColor
.AsColors().thumb
.CalcColor(aStyle
);
105 return aColors
.IsDark() ? NS_RGBA(149, 149, 149, 255)
106 : NS_RGBA(133, 133, 133, 255);
108 ElementState state
= aElementState
;
109 if (!IsScrollbarWidthThin(aStyle
)) {
110 // non-thin scrollbars get hover feedback by changing thumb shape, so we
111 // only provide active feedback (and we use the hover state for that as it's
113 state
&= ~ElementState::HOVER
;
114 if (state
.HasState(ElementState::ACTIVE
)) {
115 state
&= ~ElementState::ACTIVE
;
116 state
|= ElementState::HOVER
;
119 return sRGBColor::FromABGR(
120 ThemeColors::AdjustUnthemedScrollbarThumbColor(baseColor
, state
));
123 std::pair
<sRGBColor
, sRGBColor
>
124 ScrollbarDrawingWin11::ComputeScrollbarButtonColors(
125 nsIFrame
* aFrame
, StyleAppearance aAppearance
, const ComputedStyle
& aStyle
,
126 const ElementState
& aElementState
, const DocumentState
& aDocumentState
,
127 const Colors
& aColors
) {
128 if (aColors
.HighContrast()) {
129 return ScrollbarDrawingWin::ComputeScrollbarButtonColors(
130 aFrame
, aAppearance
, aStyle
, aElementState
, aDocumentState
, aColors
);
132 // The button always looks transparent (the track behind it is visible), so we
134 sRGBColor arrowColor
= ComputeScrollbarThumbColor(
135 aFrame
, aStyle
, aElementState
, aDocumentState
, aColors
);
136 return {sRGBColor::White(0.0f
), arrowColor
};
139 bool ScrollbarDrawingWin11::PaintScrollbarButton(
140 DrawTarget
& aDrawTarget
, StyleAppearance aAppearance
,
141 const LayoutDeviceRect
& aRect
, ScrollbarKind aScrollbarKind
,
142 nsIFrame
* aFrame
, const ComputedStyle
& aStyle
,
143 const ElementState
& aElementState
, const DocumentState
& aDocumentState
,
144 const Colors
& aColors
, const DPIRatio
& aDpiRatio
) {
145 if (!ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame
)) {
149 const auto style
= ScrollbarStyle(aFrame
->PresContext());
150 auto [buttonColor
, arrowColor
] = ComputeScrollbarButtonColors(
151 aFrame
, aAppearance
, aStyle
, aElementState
, aDocumentState
, aColors
);
152 if (style
!= Style::Overlay
) {
153 aDrawTarget
.FillRect(aRect
.ToUnknownRect(),
154 gfx::ColorPattern(ToDeviceColor(buttonColor
)));
157 // Start with Up arrow.
158 float arrowPolygonX
[] = {-4.5f
, 4.5f
, 4.5f
, 0.5f
, -0.5f
, -4.5f
, -4.5f
};
159 float arrowPolygonXActive
[] = {-4.0f
, 4.0f
, 4.0f
, -0.25f
,
160 -0.25f
, -4.0f
, -4.0f
};
161 float arrowPolygonXHover
[] = {-5.0f
, 5.0f
, 5.0f
, 0.75f
, -0.75f
, -5.0f
, -5.0f
};
162 float arrowPolygonY
[] = {2.5f
, 2.5f
, 1.0f
, -4.0f
, -4.0f
, 1.0f
, 2.5f
};
163 float arrowPolygonYActive
[] = {2.0f
, 2.0f
, 0.5f
, -3.5f
, -3.5f
, 0.5f
, 2.0f
};
164 float arrowPolygonYHover
[] = {3.0f
, 3.0f
, 1.5f
, -4.5f
, -4.5f
, 1.5f
, 3.0f
};
165 float* arrowX
= arrowPolygonX
;
166 float* arrowY
= arrowPolygonY
;
167 const bool horizontal
= aScrollbarKind
== ScrollbarKind::Horizontal
;
169 const float verticalOffset
= [&] {
170 if (style
!= Style::Overlay
) {
173 // To compensate for the scrollbar track radius we shift stuff vertically a
174 // bit. This 1px is arbitrary, but enough for the triangle not to overflow.
177 const float horizontalOffset
= [&] {
178 if (style
!= Style::ThinThumb
) {
179 return 0.0f
; // Always center it in the rect.
181 // Compensate for the displacement we do of the thumb position by displacing
182 // the arrow as well, see comment in DoPaintScrollbarThumb.
186 return aScrollbarKind
== ScrollbarKind::VerticalRight
? 0.5f
: -0.5f
;
188 const float polygonSize
= style
== Style::Overlay
189 ? float(kDefaultWinOverlayScrollbarSize
)
190 : float(kDefaultWinScrollbarSize
);
191 const int32_t arrowNumPoints
= ArrayLength(arrowPolygonX
);
193 if (aElementState
.HasState(ElementState::ACTIVE
)) {
194 arrowX
= arrowPolygonXActive
;
195 arrowY
= arrowPolygonYActive
;
196 } else if (aElementState
.HasState(ElementState::HOVER
)) {
197 arrowX
= arrowPolygonXHover
;
198 arrowY
= arrowPolygonYHover
;
201 switch (aAppearance
) {
202 case StyleAppearance::ScrollbarbuttonDown
:
203 case StyleAppearance::ScrollbarbuttonRight
:
204 for (int32_t i
= 0; i
< arrowNumPoints
; i
++) {
205 arrowY
[i
] += verticalOffset
;
209 case StyleAppearance::ScrollbarbuttonUp
:
210 case StyleAppearance::ScrollbarbuttonLeft
:
211 if (horizontalOffset
!= 0.0f
) {
212 for (int32_t i
= 0; i
< arrowNumPoints
; i
++) {
213 arrowX
[i
] += horizontalOffset
;
222 std::swap(arrowX
, arrowY
);
225 LayoutDeviceRect
arrowRect(aRect
);
226 if (style
!= Style::ThinThumb
) {
227 auto margin
= CSSCoord(style
== Style::Overlay
? 1 : 2) * aDpiRatio
;
228 arrowRect
.Deflate(margin
, margin
);
231 ThemeDrawing::PaintArrow(aDrawTarget
, arrowRect
, arrowX
, arrowY
, polygonSize
,
232 arrowNumPoints
, arrowColor
);
236 template <typename PaintBackendData
>
237 bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
238 PaintBackendData
& aPaintData
, const LayoutDeviceRect
& aRect
,
239 ScrollbarKind aScrollbarKind
, nsIFrame
* aFrame
, const ComputedStyle
& aStyle
,
240 const ElementState
& aElementState
, const DocumentState
& aDocumentState
,
241 const Colors
& aColors
, const DPIRatio
& aDpiRatio
) {
242 sRGBColor thumbColor
= ComputeScrollbarThumbColor(
243 aFrame
, aStyle
, aElementState
, aDocumentState
, aColors
);
245 LayoutDeviceRect
thumbRect(aRect
);
247 const auto style
= ScrollbarStyle(aFrame
->PresContext());
249 ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame
) ||
250 (style
!= Style::Overlay
&& IsScrollbarWidthThin(aStyle
));
251 const bool horizontal
= aScrollbarKind
== ScrollbarKind::Horizontal
;
252 if (style
== Style::ThickThumb
) {
253 constexpr float kHoveredThumbRatio
=
254 (1.0f
- (11.0f
/ kDefaultWinScrollbarSize
)) / 2.0f
;
255 constexpr float kUnhoveredThumbRatio
=
256 (1.0f
- (9.0f
/ kDefaultWinScrollbarSize
)) / 2.0f
;
257 const float ratio
= hovered
? kHoveredThumbRatio
: kUnhoveredThumbRatio
;
259 thumbRect
.Deflate(0, thumbRect
.height
* ratio
);
261 thumbRect
.Deflate(thumbRect
.width
* ratio
, 0);
264 auto radius
= CSSCoord(hovered
? 2 : 0);
265 ThemeDrawing::PaintRoundedRectWithRadius(aPaintData
, thumbRect
, thumbColor
,
266 sRGBColor(), 0, radius
, aDpiRatio
);
270 const float defaultTrackSize
= style
== Style::Overlay
271 ? float(kDefaultWinOverlayScrollbarSize
)
272 : float(kDefaultWinScrollbarSize
);
273 const float trackSize
= horizontal
? thumbRect
.height
: thumbRect
.width
;
274 const float thumbSizeInPixels
= hovered
? 6.0f
: 2.0f
;
276 // The thumb might be a bit off-center, depending on our scrollbar styles.
278 // Hovered shifts, if any, need to be accounted for in PaintScrollbarButton.
279 // For example, for the hovered horizontal thin scrollbar shift:
281 // Scrollbar is 17px high by default. We make the thumb 6px tall and move
282 // it 5px towards the bottom, so the center (8.5 initially) is displaced
284 // (5px + 6px / 2) - 8.5px = -0.5px
286 // Same calculations apply to other shifts.
287 const float shiftInPixels
= [&] {
288 if (style
== Style::Overlay
) {
290 // Keep the center intact.
291 return (defaultTrackSize
- thumbSizeInPixels
) / 2.0f
;
293 // We want logical pixels from the thumb to the edge. For LTR and
294 // horizontal scrollbars that means shifting down the scrollbar size minus
296 constexpr float kSpaceToEdge
= 3.0f
;
297 if (horizontal
|| aScrollbarKind
== ScrollbarKind::VerticalRight
) {
298 return defaultTrackSize
- thumbSizeInPixels
- kSpaceToEdge
;
300 // For rtl is simpler.
304 return hovered
? 5.0f
: 7.0f
;
306 const bool ltr
= aScrollbarKind
== ScrollbarKind::VerticalRight
;
307 return ltr
? (hovered
? 6.0f
: 8.0f
) : (hovered
? 5.0f
: 7.0f
);
311 thumbRect
.y
+= shiftInPixels
* trackSize
/ defaultTrackSize
;
312 thumbRect
.height
*= thumbSizeInPixels
/ defaultTrackSize
;
314 thumbRect
.x
+= shiftInPixels
* trackSize
/ defaultTrackSize
;
315 thumbRect
.width
*= thumbSizeInPixels
/ defaultTrackSize
;
318 if (style
== Style::Overlay
|| hovered
) {
319 LayoutDeviceCoord radius
=
320 (horizontal
? thumbRect
.height
: thumbRect
.width
) / 2.0f
;
322 MOZ_ASSERT(aRect
.Contains(thumbRect
));
323 ThemeDrawing::PaintRoundedRectWithRadius(aPaintData
, thumbRect
, thumbColor
,
324 sRGBColor(), 0, radius
/ aDpiRatio
,
329 ThemeDrawing::FillRect(aPaintData
, thumbRect
, thumbColor
);
333 bool ScrollbarDrawingWin11::PaintScrollbarThumb(
334 DrawTarget
& aDrawTarget
, const LayoutDeviceRect
& aRect
,
335 ScrollbarKind aScrollbarKind
, nsIFrame
* aFrame
, const ComputedStyle
& aStyle
,
336 const ElementState
& aElementState
, const DocumentState
& aDocumentState
,
337 const Colors
& aColors
, const DPIRatio
& aDpiRatio
) {
338 return DoPaintScrollbarThumb(aDrawTarget
, aRect
, aScrollbarKind
, aFrame
,
339 aStyle
, aElementState
, aDocumentState
, aColors
,
343 bool ScrollbarDrawingWin11::PaintScrollbarThumb(
344 WebRenderBackendData
& aWrData
, const LayoutDeviceRect
& aRect
,
345 ScrollbarKind aScrollbarKind
, nsIFrame
* aFrame
, const ComputedStyle
& aStyle
,
346 const ElementState
& aElementState
, const DocumentState
& aDocumentState
,
347 const Colors
& aColors
, const DPIRatio
& aDpiRatio
) {
348 return DoPaintScrollbarThumb(aWrData
, aRect
, aScrollbarKind
, aFrame
, aStyle
,
349 aElementState
, aDocumentState
, aColors
,
353 void ScrollbarDrawingWin11::RecomputeScrollbarParams() {
354 ScrollbarDrawingWin::RecomputeScrollbarParams();
355 // TODO(emilio): Maybe make this configurable? Though this doesn't respect
356 // classic Windows registry settings, and cocoa overlay scrollbars also don't
357 // respect the override it seems, so this should be fine.
358 ConfigureScrollbarSize(StyleScrollbarWidth::Thin
, Overlay::Yes
,
359 kDefaultWinOverlayThinScrollbarSize
);
360 ConfigureScrollbarSize(StyleScrollbarWidth::Auto
, Overlay::Yes
,
361 kDefaultWinOverlayScrollbarSize
);
364 } // namespace mozilla::widget