Bug 1732409 let fake:true getUserMedia() parameter override loopback prefs r=jib
[gecko.git] / dom / canvas / WebGLShader.cpp
blob40f0b446a643800bc3a6ca3b69aded4d69aad544
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLShader.h"
8 #include "GLSLANG/ShaderLang.h"
9 #include "GLContext.h"
10 #include "mozilla/dom/WebGLRenderingContextBinding.h"
11 #include "mozilla/MemoryReporting.h"
12 #include "nsPrintfCString.h"
13 #include "nsString.h"
14 #include "prenv.h"
15 #include "WebGLContext.h"
16 #include "WebGLObjectModel.h"
17 #include "WebGLShaderValidator.h"
18 #include "WebGLValidateStrings.h"
20 namespace mozilla {
22 static void PrintLongString(const char* const begin, const size_t len) {
23 // Wow - Roll Your Own Foreach-Lines because printf_stderr has a hard-coded
24 // internal size, so long strings are truncated.
26 const size_t chunkSize = 1000;
27 const UniqueBuffer buf(moz_xmalloc(chunkSize + 1)); // +1 for null-term
28 const auto bufBegin = (char*)buf.get();
29 bufBegin[chunkSize] = '\0';
31 auto chunkBegin = begin;
32 const auto end = begin + len;
33 while (chunkBegin + chunkSize < end) {
34 memcpy(bufBegin, chunkBegin, chunkSize);
35 printf_stderr("%s", bufBegin);
36 chunkBegin += chunkSize;
38 printf_stderr("%s", chunkBegin);
41 template <size_t N>
42 static bool SubstringStartsWith(const std::string& testStr, size_t offset,
43 const char (&refStr)[N]) {
44 for (size_t i = 0; i < N - 1; i++) {
45 if (testStr[offset + i] != refStr[i]) return false;
47 return true;
50 static void GetCompilationStatusAndLog(gl::GLContext* gl, GLuint shader,
51 bool* const out_success,
52 std::string* const out_log) {
53 GLint compileStatus = LOCAL_GL_FALSE;
54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus);
56 // It's simpler if we always get the log.
57 GLint lenWithNull = 0;
58 gl->fGetShaderiv(shader, LOCAL_GL_INFO_LOG_LENGTH, &lenWithNull);
59 if (lenWithNull < 1) {
60 lenWithNull = 1;
62 std::vector<char> buffer(lenWithNull);
63 gl->fGetShaderInfoLog(shader, buffer.size(), nullptr, buffer.data());
64 *out_log = buffer.data();
66 *out_success = (compileStatus == LOCAL_GL_TRUE);
69 ////////////////////////////////////////////////////////////////////////////////
71 WebGLShader::WebGLShader(WebGLContext* webgl, GLenum type)
72 : WebGLContextBoundObject(webgl),
73 mGLName(webgl->gl->fCreateShader(type)),
74 mType(type) {
75 mCompileResults = std::make_unique<webgl::ShaderValidatorResults>();
78 WebGLShader::~WebGLShader() {
79 if (!mContext) return;
80 mContext->gl->fDeleteShader(mGLName);
83 void WebGLShader::ShaderSource(const std::string& u8) {
84 mSource = CrushGlslToAscii(u8);
87 void WebGLShader::CompileShader() {
88 mCompilationSuccessful = false;
90 gl::GLContext* gl = mContext->gl;
92 static const bool kDumpShaders = PR_GetEnv("MOZ_WEBGL_DUMP_SHADERS");
93 if (MOZ_UNLIKELY(kDumpShaders)) {
94 printf_stderr("==== begin MOZ_WEBGL_DUMP_SHADERS ====\n");
95 PrintLongString(mSource.c_str(), mSource.size());
99 const auto validator = mContext->CreateShaderValidator(mType);
100 MOZ_ASSERT(validator);
102 mCompileResults = validator->ValidateAndTranslate(mSource.c_str());
105 mCompilationLog = mCompileResults->mInfoLog.c_str();
106 const auto& success = mCompileResults->mValid;
108 if (MOZ_UNLIKELY(kDumpShaders)) {
109 printf_stderr("\n==== \\/ \\/ \\/ ====\n");
110 if (success) {
111 const auto& translated = mCompileResults->mObjectCode;
112 PrintLongString(translated.data(), translated.size());
113 } else {
114 printf_stderr("Validation failed:\n%s",
115 mCompileResults->mInfoLog.c_str());
117 printf_stderr("\n==== end ====\n");
120 if (!success) return;
122 const std::array<const char*, 1> parts = {
123 mCompileResults->mObjectCode.c_str()};
124 gl->fShaderSource(mGLName, parts.size(), parts.data(), nullptr);
126 gl->fCompileShader(mGLName);
128 GetCompilationStatusAndLog(gl, mGLName, &mCompilationSuccessful,
129 &mCompilationLog);
132 ////////////////////////////////////////////////////////////////////////////////
134 size_t WebGLShader::CalcNumSamplerUniforms() const {
135 size_t accum = 0;
136 for (const auto& cur : mCompileResults->mUniforms) {
137 const auto& type = cur.type;
138 if (type == LOCAL_GL_SAMPLER_2D || type == LOCAL_GL_SAMPLER_CUBE) {
139 accum += cur.getArraySizeProduct();
142 return accum;
145 size_t WebGLShader::NumAttributes() const {
146 return mCompileResults->mAttributes.size();
149 void WebGLShader::BindAttribLocation(GLuint prog, const std::string& userName,
150 GLuint index) const {
151 for (const auto& attrib : mCompileResults->mAttributes) {
152 if (attrib.name == userName) {
153 mContext->gl->fBindAttribLocation(prog, index, attrib.mappedName.c_str());
154 return;
159 void WebGLShader::MapTransformFeedbackVaryings(
160 const std::vector<std::string>& varyings,
161 std::vector<std::string>* out_mappedVaryings) const {
162 MOZ_ASSERT(mType == LOCAL_GL_VERTEX_SHADER);
163 MOZ_ASSERT(out_mappedVaryings);
165 out_mappedVaryings->clear();
166 out_mappedVaryings->reserve(varyings.size());
168 const auto& shaderVaryings = mCompileResults->mVaryings;
170 for (const auto& userName : varyings) {
171 const auto* mappedName = &userName;
172 for (const auto& shaderVarying : shaderVaryings) {
173 if (shaderVarying.name == userName) {
174 mappedName = &shaderVarying.mappedName;
175 break;
178 out_mappedVaryings->push_back(*mappedName);
182 ////////////////////////////////////////////////////////////////////////////////
183 // Boilerplate
185 size_t WebGLShader::SizeOfIncludingThis(MallocSizeOf mallocSizeOf) const {
186 return mallocSizeOf(this) + mSource.size() + 1 +
187 mCompileResults->SizeOfIncludingThis(mallocSizeOf) +
188 mCompilationLog.size() + 1;
191 } // namespace mozilla