Bug 1875768 - Call the appropriate postfork handler on MacOS r=glandium
[gecko.git] / layout / tables / nsCellMap.cpp
blob60496d3ae046bb1c6b851aa95b1d5f3210319df2
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "nsCellMap.h"
8 #include "mozilla/PresShell.h"
9 #include "mozilla/StaticPtr.h"
10 #include "nsTArray.h"
11 #include "nsTableFrame.h"
12 #include "nsTableCellFrame.h"
13 #include "nsTableRowFrame.h"
14 #include "nsTableRowGroupFrame.h"
15 #include <algorithm>
17 using namespace mozilla;
19 static void SetDamageArea(int32_t aStartCol, int32_t aStartRow,
20 int32_t aColCount, int32_t aRowCount,
21 TableArea& aDamageArea) {
22 NS_ASSERTION(aStartCol >= 0, "negative col index");
23 NS_ASSERTION(aStartRow >= 0, "negative row index");
24 NS_ASSERTION(aColCount >= 0, "negative col count");
25 NS_ASSERTION(aRowCount >= 0, "negative row count");
26 aDamageArea.StartCol() = aStartCol;
27 aDamageArea.StartRow() = aStartRow;
28 aDamageArea.ColCount() = aColCount;
29 aDamageArea.RowCount() = aRowCount;
32 // Empty static array used for SafeElementAt() calls on mRows.
33 static StaticAutoPtr<nsCellMap::CellDataArray> sEmptyRow;
35 // CellData
37 CellData::CellData(nsTableCellFrame* aOrigCell) {
38 MOZ_COUNT_CTOR(CellData);
39 static_assert(sizeof(mOrigCell) == sizeof(mBits),
40 "mOrigCell and mBits must be the same size");
41 mOrigCell = aOrigCell;
44 CellData::~CellData() { MOZ_COUNT_DTOR(CellData); }
46 BCCellData::BCCellData(nsTableCellFrame* aOrigCell) : CellData(aOrigCell) {
47 MOZ_COUNT_CTOR(BCCellData);
50 BCCellData::~BCCellData() { MOZ_COUNT_DTOR(BCCellData); }
52 // nsTableCellMap
54 nsTableCellMap::nsTableCellMap(nsTableFrame& aTableFrame, bool aBorderCollapse)
55 : mTableFrame(aTableFrame), mFirstMap(nullptr), mBCInfo(nullptr) {
56 MOZ_COUNT_CTOR(nsTableCellMap);
58 nsTableFrame::RowGroupArray orderedRowGroups = aTableFrame.OrderedRowGroups();
60 nsTableRowGroupFrame* prior = nullptr;
61 for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) {
62 nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX];
63 InsertGroupCellMap(rgFrame, prior);
64 prior = rgFrame;
66 if (aBorderCollapse) {
67 mBCInfo = new BCInfo();
71 nsTableCellMap::~nsTableCellMap() {
72 MOZ_COUNT_DTOR(nsTableCellMap);
74 nsCellMap* cellMap = mFirstMap;
75 while (cellMap) {
76 nsCellMap* next = cellMap->GetNextSibling();
77 delete cellMap;
78 cellMap = next;
81 if (mBCInfo) {
82 DeleteIEndBEndBorders();
83 delete mBCInfo;
87 // Get the bcData holding the border segments of the iEnd edge of the table
88 BCData* nsTableCellMap::GetIEndMostBorder(int32_t aRowIndex) {
89 if (!mBCInfo) ABORT1(nullptr);
91 int32_t numRows = mBCInfo->mIEndBorders.Length();
92 if (aRowIndex < numRows) {
93 return &mBCInfo->mIEndBorders.ElementAt(aRowIndex);
96 mBCInfo->mIEndBorders.SetLength(aRowIndex + 1);
97 return &mBCInfo->mIEndBorders.ElementAt(aRowIndex);
100 // Get the bcData holding the border segments of the bEnd edge of the table
101 BCData* nsTableCellMap::GetBEndMostBorder(int32_t aColIndex) {
102 if (!mBCInfo) ABORT1(nullptr);
104 int32_t numCols = mBCInfo->mBEndBorders.Length();
105 if (aColIndex < numCols) {
106 return &mBCInfo->mBEndBorders.ElementAt(aColIndex);
109 mBCInfo->mBEndBorders.SetLength(aColIndex + 1);
110 return &mBCInfo->mBEndBorders.ElementAt(aColIndex);
113 // delete the borders corresponding to the iEnd and bEnd edges of the table
114 void nsTableCellMap::DeleteIEndBEndBorders() {
115 if (mBCInfo) {
116 mBCInfo->mBEndBorders.Clear();
117 mBCInfo->mIEndBorders.Clear();
121 void nsTableCellMap::InsertGroupCellMap(nsCellMap* aPrevMap,
122 nsCellMap& aNewMap) {
123 nsCellMap* next;
124 if (aPrevMap) {
125 next = aPrevMap->GetNextSibling();
126 aPrevMap->SetNextSibling(&aNewMap);
127 } else {
128 next = mFirstMap;
129 mFirstMap = &aNewMap;
131 aNewMap.SetNextSibling(next);
134 void nsTableCellMap::InsertGroupCellMap(nsTableRowGroupFrame* aNewGroup,
135 nsTableRowGroupFrame*& aPrevGroup) {
136 nsCellMap* newMap = new nsCellMap(aNewGroup, mBCInfo != nullptr);
137 nsCellMap* prevMap = nullptr;
138 nsCellMap* lastMap = mFirstMap;
139 if (aPrevGroup) {
140 nsCellMap* map = mFirstMap;
141 while (map) {
142 lastMap = map;
143 if (map->GetRowGroup() == aPrevGroup) {
144 prevMap = map;
145 break;
147 map = map->GetNextSibling();
150 if (!prevMap) {
151 if (aPrevGroup) {
152 prevMap = lastMap;
153 aPrevGroup = (prevMap) ? prevMap->GetRowGroup() : nullptr;
154 } else {
155 aPrevGroup = nullptr;
158 InsertGroupCellMap(prevMap, *newMap);
161 void nsTableCellMap::RemoveGroupCellMap(nsTableRowGroupFrame* aGroup) {
162 nsCellMap* map = mFirstMap;
163 nsCellMap* prior = nullptr;
164 while (map) {
165 if (map->GetRowGroup() == aGroup) {
166 nsCellMap* next = map->GetNextSibling();
167 if (mFirstMap == map) {
168 mFirstMap = next;
169 } else {
170 prior->SetNextSibling(next);
172 delete map;
173 break;
175 prior = map;
176 map = map->GetNextSibling();
180 static nsCellMap* FindMapFor(const nsTableRowGroupFrame* aRowGroup,
181 nsCellMap* aStart, const nsCellMap* aEnd) {
182 for (nsCellMap* map = aStart; map != aEnd; map = map->GetNextSibling()) {
183 if (aRowGroup == map->GetRowGroup()) {
184 return map;
188 return nullptr;
191 nsCellMap* nsTableCellMap::GetMapFor(const nsTableRowGroupFrame* aRowGroup,
192 nsCellMap* aStartHint) const {
193 MOZ_ASSERT(aRowGroup, "Must have a rowgroup");
194 NS_ASSERTION(!aRowGroup->GetPrevInFlow(),
195 "GetMapFor called with continuation");
196 if (aStartHint) {
197 nsCellMap* map = FindMapFor(aRowGroup, aStartHint, nullptr);
198 if (map) {
199 return map;
203 nsCellMap* map = FindMapFor(aRowGroup, mFirstMap, aStartHint);
204 if (map) {
205 return map;
208 // If aRowGroup is a repeated header or footer find the header or footer it
209 // was repeated from.
210 // Bug 1442018: we also need this search for header/footer frames that are
211 // not marked as _repeatable_ because they have a next-in-flow, as they may
212 // nevertheless have been _repeated_ from an earlier fragment.
213 auto isTableHeaderFooterGroup = [](const nsTableRowGroupFrame* aRG) -> bool {
214 const auto display = aRG->StyleDisplay()->mDisplay;
215 return display == StyleDisplay::TableHeaderGroup ||
216 display == StyleDisplay::TableFooterGroup;
218 if (aRowGroup->IsRepeatable() ||
219 (aRowGroup->GetNextInFlow() && isTableHeaderFooterGroup(aRowGroup))) {
220 auto findOtherRowGroupOfType =
221 [aRowGroup](nsTableFrame* aTable) -> nsTableRowGroupFrame* {
222 const auto display = aRowGroup->StyleDisplay()->mDisplay;
223 auto* table = aTable->FirstContinuation();
224 for (; table; table = table->GetNextContinuation()) {
225 for (auto* child : table->PrincipalChildList()) {
226 if (child->StyleDisplay()->mDisplay == display &&
227 child != aRowGroup) {
228 return static_cast<nsTableRowGroupFrame*>(child);
232 return nullptr;
234 if (auto* rgOrig = findOtherRowGroupOfType(&mTableFrame)) {
235 return GetMapFor(rgOrig, aStartHint);
237 MOZ_ASSERT_UNREACHABLE(
238 "A repeated header/footer should always have an "
239 "original header/footer it was repeated from");
242 return nullptr;
245 void nsTableCellMap::Synchronize(nsTableFrame* aTableFrame) {
246 AutoTArray<nsCellMap*, 8> maps;
248 nsTableFrame::RowGroupArray orderedRowGroups =
249 aTableFrame->OrderedRowGroups();
250 if (!orderedRowGroups.Length()) {
251 return;
254 // XXXbz this fails if orderedRowGroups is missing some row groups
255 // (due to OOM when appending to the array, e.g. -- we leak maps in
256 // that case).
258 // Scope |map| outside the loop so we can use it as a hint.
259 nsCellMap* map = nullptr;
260 for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) {
261 nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX];
262 map = GetMapFor(static_cast<nsTableRowGroupFrame*>(rgFrame->FirstInFlow()),
263 map);
264 if (map) {
265 // XXX(Bug 1631371) Check if this should use a fallible operation as it
266 // pretended earlier, or change the return type to void.
267 maps.AppendElement(map);
270 if (maps.IsEmpty()) {
271 MOZ_ASSERT(!mFirstMap);
272 return;
275 int32_t mapIndex = maps.Length() - 1; // Might end up -1
276 nsCellMap* nextMap = maps.ElementAt(mapIndex);
277 nextMap->SetNextSibling(nullptr);
278 for (mapIndex--; mapIndex >= 0; mapIndex--) {
279 nsCellMap* map = maps.ElementAt(mapIndex);
280 map->SetNextSibling(nextMap);
281 nextMap = map;
283 mFirstMap = nextMap;
286 bool nsTableCellMap::HasMoreThanOneCell(int32_t aRowIndex) const {
287 int32_t rowIndex = aRowIndex;
288 nsCellMap* map = mFirstMap;
289 while (map) {
290 if (map->GetRowCount() > rowIndex) {
291 return map->HasMoreThanOneCell(rowIndex);
293 rowIndex -= map->GetRowCount();
294 map = map->GetNextSibling();
296 return false;
299 int32_t nsTableCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const {
300 int32_t rowIndex = aRowIndex;
301 nsCellMap* map = mFirstMap;
302 while (map) {
303 if (map->GetRowCount() > rowIndex) {
304 return map->GetNumCellsOriginatingInRow(rowIndex);
306 rowIndex -= map->GetRowCount();
307 map = map->GetNextSibling();
309 return 0;
311 int32_t nsTableCellMap::GetEffectiveRowSpan(int32_t aRowIndex,
312 int32_t aColIndex) const {
313 int32_t rowIndex = aRowIndex;
314 nsCellMap* map = mFirstMap;
315 while (map) {
316 if (map->GetRowCount() > rowIndex) {
317 return map->GetRowSpan(rowIndex, aColIndex, true);
319 rowIndex -= map->GetRowCount();
320 map = map->GetNextSibling();
322 MOZ_ASSERT_UNREACHABLE("Bogus row index?");
323 return 0;
326 int32_t nsTableCellMap::GetEffectiveColSpan(int32_t aRowIndex,
327 int32_t aColIndex) const {
328 int32_t rowIndex = aRowIndex;
329 nsCellMap* map = mFirstMap;
330 while (map) {
331 if (map->GetRowCount() > rowIndex) {
332 return map->GetEffectiveColSpan(*this, rowIndex, aColIndex);
334 rowIndex -= map->GetRowCount();
335 map = map->GetNextSibling();
337 MOZ_ASSERT_UNREACHABLE("Bogus row index?");
338 return 0;
341 nsTableCellFrame* nsTableCellMap::GetCellFrame(int32_t aRowIndex,
342 int32_t aColIndex,
343 CellData& aData,
344 bool aUseRowIfOverlap) const {
345 int32_t rowIndex = aRowIndex;
346 nsCellMap* map = mFirstMap;
347 while (map) {
348 if (map->GetRowCount() > rowIndex) {
349 return map->GetCellFrame(rowIndex, aColIndex, aData, aUseRowIfOverlap);
351 rowIndex -= map->GetRowCount();
352 map = map->GetNextSibling();
354 return nullptr;
357 nsColInfo* nsTableCellMap::GetColInfoAt(int32_t aColIndex) {
358 int32_t numColsToAdd = aColIndex + 1 - mCols.Length();
359 if (numColsToAdd > 0) {
360 AddColsAtEnd(numColsToAdd); // XXX this could fail to add cols in theory
362 return &mCols.ElementAt(aColIndex);
365 int32_t nsTableCellMap::GetRowCount() const {
366 int32_t numRows = 0;
367 nsCellMap* map = mFirstMap;
368 while (map) {
369 numRows += map->GetRowCount();
370 map = map->GetNextSibling();
372 return numRows;
375 CellData* nsTableCellMap::GetDataAt(int32_t aRowIndex,
376 int32_t aColIndex) const {
377 int32_t rowIndex = aRowIndex;
378 nsCellMap* map = mFirstMap;
379 while (map) {
380 if (map->GetRowCount() > rowIndex) {
381 return map->GetDataAt(rowIndex, aColIndex);
383 rowIndex -= map->GetRowCount();
384 map = map->GetNextSibling();
386 return nullptr;
389 void nsTableCellMap::AddColsAtEnd(uint32_t aNumCols) {
390 // XXX(Bug 1631371) Check if this should use a fallible operation as it
391 // pretended earlier.
392 mCols.AppendElements(aNumCols);
393 if (mBCInfo) {
394 // XXX(Bug 1631371) Check if this should use a fallible operation as it
395 // pretended earlier.
396 mBCInfo->mBEndBorders.AppendElements(aNumCols);
400 void nsTableCellMap::RemoveColsAtEnd() {
401 // Remove the cols at the end which don't have originating cells or cells
402 // spanning into them. Only do this if the col was created as
403 // eColAnonymousCell
404 int32_t numCols = GetColCount();
405 int32_t lastGoodColIndex = mTableFrame.GetIndexOfLastRealCol();
406 MOZ_ASSERT(lastGoodColIndex >= -1);
407 for (int32_t colX = numCols - 1; colX > lastGoodColIndex; colX--) {
408 nsColInfo& colInfo = mCols.ElementAt(colX);
409 if ((colInfo.mNumCellsOrig <= 0) && (colInfo.mNumCellsSpan <= 0)) {
410 mCols.RemoveElementAt(colX);
412 if (mBCInfo) {
413 int32_t count = mBCInfo->mBEndBorders.Length();
414 if (colX < count) {
415 mBCInfo->mBEndBorders.RemoveElementAt(colX);
418 } else
419 break; // only remove until we encounter the 1st valid one
423 void nsTableCellMap::ClearCols() {
424 mCols.Clear();
425 if (mBCInfo) mBCInfo->mBEndBorders.Clear();
427 void nsTableCellMap::InsertRows(nsTableRowGroupFrame* aParent,
428 nsTArray<nsTableRowFrame*>& aRows,
429 int32_t aFirstRowIndex, bool aConsiderSpans,
430 TableArea& aDamageArea) {
431 int32_t numNewRows = aRows.Length();
432 if ((numNewRows <= 0) || (aFirstRowIndex < 0)) ABORT0();
434 int32_t rowIndex = aFirstRowIndex;
435 int32_t rgStartRowIndex = 0;
436 nsCellMap* cellMap = mFirstMap;
437 while (cellMap) {
438 nsTableRowGroupFrame* rg = cellMap->GetRowGroup();
439 if (rg == aParent) {
440 cellMap->InsertRows(*this, aRows, rowIndex, aConsiderSpans,
441 rgStartRowIndex, aDamageArea);
442 #ifdef DEBUG_TABLE_CELLMAP
443 Dump("after InsertRows");
444 #endif
445 if (mBCInfo) {
446 int32_t count = mBCInfo->mIEndBorders.Length();
447 if (aFirstRowIndex < count) {
448 for (int32_t rowX = aFirstRowIndex;
449 rowX < aFirstRowIndex + numNewRows; rowX++) {
450 mBCInfo->mIEndBorders.InsertElementAt(rowX);
452 } else {
453 GetIEndMostBorder(
454 aFirstRowIndex); // this will create missing entries
455 for (int32_t rowX = aFirstRowIndex + 1;
456 rowX < aFirstRowIndex + numNewRows; rowX++) {
457 mBCInfo->mIEndBorders.AppendElement();
461 return;
463 int32_t rowCount = cellMap->GetRowCount();
464 rgStartRowIndex += rowCount;
465 rowIndex -= rowCount;
466 cellMap = cellMap->GetNextSibling();
469 NS_ERROR("Attempt to insert row into wrong map.");
472 void nsTableCellMap::RemoveRows(int32_t aFirstRowIndex,
473 int32_t aNumRowsToRemove, bool aConsiderSpans,
474 TableArea& aDamageArea) {
475 int32_t rowIndex = aFirstRowIndex;
476 int32_t rgStartRowIndex = 0;
477 nsCellMap* cellMap = mFirstMap;
478 while (cellMap) {
479 int32_t rowCount = cellMap->GetRowCount();
480 if (rowCount > rowIndex) {
481 cellMap->RemoveRows(*this, rowIndex, aNumRowsToRemove, aConsiderSpans,
482 rgStartRowIndex, aDamageArea);
483 if (mBCInfo) {
484 for (int32_t rowX = aFirstRowIndex + aNumRowsToRemove - 1;
485 rowX >= aFirstRowIndex; rowX--) {
486 if (uint32_t(rowX) < mBCInfo->mIEndBorders.Length()) {
487 mBCInfo->mIEndBorders.RemoveElementAt(rowX);
491 break;
493 rgStartRowIndex += rowCount;
494 rowIndex -= rowCount;
495 cellMap = cellMap->GetNextSibling();
497 #ifdef DEBUG_TABLE_CELLMAP
498 Dump("after RemoveRows");
499 #endif
502 CellData* nsTableCellMap::AppendCell(nsTableCellFrame& aCellFrame,
503 int32_t aRowIndex,
504 bool aRebuildIfNecessary,
505 TableArea& aDamageArea) {
506 MOZ_ASSERT(&aCellFrame == aCellFrame.FirstInFlow(),
507 "invalid call on continuing frame");
508 nsIFrame* rgFrame = aCellFrame.GetParent(); // get the row
509 if (!rgFrame) return 0;
510 rgFrame = rgFrame->GetParent(); // get the row group
511 if (!rgFrame) return 0;
513 CellData* result = nullptr;
514 int32_t rowIndex = aRowIndex;
515 int32_t rgStartRowIndex = 0;
516 nsCellMap* cellMap = mFirstMap;
517 while (cellMap) {
518 if (cellMap->GetRowGroup() == rgFrame) {
519 result =
520 cellMap->AppendCell(*this, &aCellFrame, rowIndex, aRebuildIfNecessary,
521 rgStartRowIndex, aDamageArea);
522 break;
524 int32_t rowCount = cellMap->GetRowCount();
525 rgStartRowIndex += rowCount;
526 rowIndex -= rowCount;
527 cellMap = cellMap->GetNextSibling();
529 #ifdef DEBUG_TABLE_CELLMAP
530 Dump("after AppendCell");
531 #endif
532 return result;
535 void nsTableCellMap::InsertCells(nsTArray<nsTableCellFrame*>& aCellFrames,
536 int32_t aRowIndex, int32_t aColIndexBefore,
537 TableArea& aDamageArea) {
538 int32_t rowIndex = aRowIndex;
539 int32_t rgStartRowIndex = 0;
540 nsCellMap* cellMap = mFirstMap;
541 while (cellMap) {
542 int32_t rowCount = cellMap->GetRowCount();
543 if (rowCount > rowIndex) {
544 cellMap->InsertCells(*this, aCellFrames, rowIndex, aColIndexBefore,
545 rgStartRowIndex, aDamageArea);
546 break;
548 rgStartRowIndex += rowCount;
549 rowIndex -= rowCount;
550 cellMap = cellMap->GetNextSibling();
552 #ifdef DEBUG_TABLE_CELLMAP
553 Dump("after InsertCells");
554 #endif
557 void nsTableCellMap::RemoveCell(nsTableCellFrame* aCellFrame, int32_t aRowIndex,
558 TableArea& aDamageArea) {
559 if (!aCellFrame) ABORT0();
560 MOZ_ASSERT(aCellFrame == aCellFrame->FirstInFlow(),
561 "invalid call on continuing frame");
562 int32_t rowIndex = aRowIndex;
563 int32_t rgStartRowIndex = 0;
564 nsCellMap* cellMap = mFirstMap;
565 while (cellMap) {
566 int32_t rowCount = cellMap->GetRowCount();
567 if (rowCount > rowIndex) {
568 cellMap->RemoveCell(*this, aCellFrame, rowIndex, rgStartRowIndex,
569 aDamageArea);
570 #ifdef DEBUG_TABLE_CELLMAP
571 Dump("after RemoveCell");
572 #endif
573 return;
575 rgStartRowIndex += rowCount;
576 rowIndex -= rowCount;
577 cellMap = cellMap->GetNextSibling();
579 // if we reach this point - the cell did not get removed, the caller of this
580 // routine will delete the cell and the cellmap will probably hold a reference
581 // to the deleted cell which will cause a subsequent crash when this cell is
582 // referenced later
583 NS_ERROR("nsTableCellMap::RemoveCell - could not remove cell");
586 void nsTableCellMap::RebuildConsideringCells(
587 nsCellMap* aCellMap, nsTArray<nsTableCellFrame*>* aCellFrames,
588 int32_t aRowIndex, int32_t aColIndex, bool aInsert,
589 TableArea& aDamageArea) {
590 int32_t numOrigCols = GetColCount();
591 ClearCols();
592 nsCellMap* cellMap = mFirstMap;
593 int32_t rowCount = 0;
594 while (cellMap) {
595 if (cellMap == aCellMap) {
596 cellMap->RebuildConsideringCells(*this, numOrigCols, aCellFrames,
597 aRowIndex, aColIndex, aInsert);
598 } else {
599 cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0,
600 false);
602 rowCount += cellMap->GetRowCount();
603 cellMap = cellMap->GetNextSibling();
605 SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea);
608 void nsTableCellMap::RebuildConsideringRows(
609 nsCellMap* aCellMap, int32_t aStartRowIndex,
610 nsTArray<nsTableRowFrame*>* aRowsToInsert, int32_t aNumRowsToRemove,
611 TableArea& aDamageArea) {
612 MOZ_ASSERT(!aRowsToInsert || aNumRowsToRemove == 0,
613 "Can't handle both removing and inserting rows at once");
615 int32_t numOrigCols = GetColCount();
616 ClearCols();
617 nsCellMap* cellMap = mFirstMap;
618 int32_t rowCount = 0;
619 while (cellMap) {
620 if (cellMap == aCellMap) {
621 cellMap->RebuildConsideringRows(*this, aStartRowIndex, aRowsToInsert,
622 aNumRowsToRemove);
623 } else {
624 cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0,
625 false);
627 rowCount += cellMap->GetRowCount();
628 cellMap = cellMap->GetNextSibling();
630 SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea);
633 int32_t nsTableCellMap::GetNumCellsOriginatingInCol(int32_t aColIndex) const {
634 int32_t colCount = mCols.Length();
635 if ((aColIndex >= 0) && (aColIndex < colCount)) {
636 return mCols.ElementAt(aColIndex).mNumCellsOrig;
637 } else {
638 NS_ERROR("nsCellMap::GetNumCellsOriginatingInCol - bad col index");
639 return 0;
643 #ifdef DEBUG
644 void nsTableCellMap::Dump(char* aString) const {
645 if (aString) printf("%s \n", aString);
646 printf("***** START TABLE CELL MAP DUMP ***** %p\n", (void*)this);
647 // output col info
648 int32_t colCount = mCols.Length();
649 printf("cols array orig/span-> %p", (void*)this);
650 for (int32_t colX = 0; colX < colCount; colX++) {
651 const nsColInfo& colInfo = mCols.ElementAt(colX);
652 printf("%d=%d/%d ", colX, colInfo.mNumCellsOrig, colInfo.mNumCellsSpan);
654 printf(" cols in cache %d\n", int(mTableFrame.GetColCache().Length()));
655 nsCellMap* cellMap = mFirstMap;
656 while (cellMap) {
657 cellMap->Dump(nullptr != mBCInfo);
658 cellMap = cellMap->GetNextSibling();
660 if (nullptr != mBCInfo) {
661 printf("***** block-end borders *****\n");
662 nscoord size;
663 BCBorderOwner owner;
664 LogicalSide side;
665 bool segStart;
666 bool bevel;
667 int32_t colIndex;
668 int32_t numCols = mBCInfo->mBEndBorders.Length();
669 for (int32_t i = 0; i <= 2; i++) {
670 printf("\n ");
671 for (colIndex = 0; colIndex < numCols; colIndex++) {
672 BCData& cd = mBCInfo->mBEndBorders.ElementAt(colIndex);
673 if (0 == i) {
674 size = cd.GetBStartEdge(owner, segStart);
675 printf("t=%d%X%d ", int32_t(size), owner, segStart);
676 } else if (1 == i) {
677 size = cd.GetIStartEdge(owner, segStart);
678 printf("l=%d%X%d ", int32_t(size), owner, segStart);
679 } else {
680 size = cd.GetCorner(side, bevel);
681 printf("c=%d%hhX%d ", int32_t(size), static_cast<uint8_t>(side),
682 bevel);
685 BCData& cd = mBCInfo->mBEndIEndCorner;
686 if (0 == i) {
687 size = cd.GetBStartEdge(owner, segStart);
688 printf("t=%d%X%d ", int32_t(size), owner, segStart);
689 } else if (1 == i) {
690 size = cd.GetIStartEdge(owner, segStart);
691 printf("l=%d%X%d ", int32_t(size), owner, segStart);
692 } else {
693 size = cd.GetCorner(side, bevel);
694 printf("c=%d%hhX%d ", int32_t(size), static_cast<uint8_t>(side), bevel);
697 printf("\n");
699 printf("***** END TABLE CELL MAP DUMP *****\n");
701 #endif
703 nsTableCellFrame* nsTableCellMap::GetCellInfoAt(int32_t aRowIndex,
704 int32_t aColIndex,
705 bool* aOriginates,
706 int32_t* aColSpan) const {
707 int32_t rowIndex = aRowIndex;
708 nsCellMap* cellMap = mFirstMap;
709 while (cellMap) {
710 if (cellMap->GetRowCount() > rowIndex) {
711 return cellMap->GetCellInfoAt(*this, rowIndex, aColIndex, aOriginates,
712 aColSpan);
714 rowIndex -= cellMap->GetRowCount();
715 cellMap = cellMap->GetNextSibling();
717 return nullptr;
720 int32_t nsTableCellMap::GetIndexByRowAndColumn(int32_t aRow,
721 int32_t aColumn) const {
722 int32_t index = 0;
724 int32_t colCount = mCols.Length();
725 int32_t rowIndex = aRow;
727 nsCellMap* cellMap = mFirstMap;
728 while (cellMap) {
729 int32_t rowCount = cellMap->GetRowCount();
730 if (rowIndex >= rowCount) {
731 // If the rowCount is less than the rowIndex, this means that the index is
732 // not within the current map. If so, get the index of the last cell in
733 // the last row.
734 rowIndex -= rowCount;
736 int32_t cellMapIdx = cellMap->GetHighestIndex(colCount);
737 if (cellMapIdx != -1) index += cellMapIdx + 1;
739 } else {
740 // Index is in valid range for this cellmap, so get the index of rowIndex
741 // and aColumn.
742 int32_t cellMapIdx =
743 cellMap->GetIndexByRowAndColumn(colCount, rowIndex, aColumn);
744 if (cellMapIdx == -1) return -1; // no cell at the given row and column.
746 index += cellMapIdx;
747 return index; // no need to look through further maps here
750 cellMap = cellMap->GetNextSibling();
753 return -1;
756 void nsTableCellMap::GetRowAndColumnByIndex(int32_t aIndex, int32_t* aRow,
757 int32_t* aColumn) const {
758 *aRow = -1;
759 *aColumn = -1;
761 int32_t colCount = mCols.Length();
763 int32_t previousRows = 0;
764 int32_t index = aIndex;
766 nsCellMap* cellMap = mFirstMap;
767 while (cellMap) {
768 int32_t rowCount = cellMap->GetRowCount();
769 // Determine the highest possible index in this map to see
770 // if wanted index is in here.
771 int32_t cellMapIdx = cellMap->GetHighestIndex(colCount);
772 if (cellMapIdx == -1) {
773 // The index is not within this map, increase the total row index
774 // accordingly.
775 previousRows += rowCount;
776 } else {
777 if (index > cellMapIdx) {
778 // The index is not within this map, so decrease it by the cellMapIdx
779 // determined index and increase the total row index accordingly.
780 index -= cellMapIdx + 1;
781 previousRows += rowCount;
782 } else {
783 cellMap->GetRowAndColumnByIndex(colCount, index, aRow, aColumn);
784 // If there were previous indexes, take them into account.
785 *aRow += previousRows;
786 return; // no need to look any further.
790 cellMap = cellMap->GetNextSibling();
794 bool nsTableCellMap::RowIsSpannedInto(int32_t aRowIndex,
795 int32_t aNumEffCols) const {
796 int32_t rowIndex = aRowIndex;
797 nsCellMap* cellMap = mFirstMap;
798 while (cellMap) {
799 if (cellMap->GetRowCount() > rowIndex) {
800 return cellMap->RowIsSpannedInto(rowIndex, aNumEffCols);
802 rowIndex -= cellMap->GetRowCount();
803 cellMap = cellMap->GetNextSibling();
805 return false;
808 bool nsTableCellMap::RowHasSpanningCells(int32_t aRowIndex,
809 int32_t aNumEffCols) const {
810 int32_t rowIndex = aRowIndex;
811 nsCellMap* cellMap = mFirstMap;
812 while (cellMap) {
813 if (cellMap->GetRowCount() > rowIndex) {
814 return cellMap->RowHasSpanningCells(rowIndex, aNumEffCols);
816 rowIndex -= cellMap->GetRowCount();
817 cellMap = cellMap->GetNextSibling();
819 return false;
822 // FIXME: The only value callers pass for aSide is LogicalSide::BEnd.
823 // Consider removing support for the other three values.
824 void nsTableCellMap::ResetBStartStart(LogicalSide aSide, nsCellMap& aCellMap,
825 uint32_t aRowGroupStart,
826 uint32_t aRowIndex, uint32_t aColIndex) {
827 if (!mBCInfo) ABORT0();
829 BCCellData* cellData;
830 BCData* bcData = nullptr;
832 switch (aSide) {
833 case LogicalSide::BEnd:
834 aRowIndex++;
835 [[fallthrough]];
836 case LogicalSide::BStart:
837 cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex - aRowGroupStart,
838 aColIndex);
839 if (cellData) {
840 bcData = &cellData->mData;
841 } else {
842 NS_ASSERTION(aSide == LogicalSide::BEnd, "program error");
843 // try the next row group
844 nsCellMap* cellMap = aCellMap.GetNextSibling();
845 if (cellMap) {
846 cellData = (BCCellData*)cellMap->GetDataAt(0, aColIndex);
847 if (cellData) {
848 bcData = &cellData->mData;
849 } else {
850 bcData = GetBEndMostBorder(aColIndex);
854 break;
855 case LogicalSide::IEnd:
856 aColIndex++;
857 [[fallthrough]];
858 case LogicalSide::IStart:
859 cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex - aRowGroupStart,
860 aColIndex);
861 if (cellData) {
862 bcData = &cellData->mData;
863 } else {
864 NS_ASSERTION(aSide == LogicalSide::IEnd, "program error");
865 bcData = GetIEndMostBorder(aRowIndex);
867 break;
869 if (bcData) {
870 bcData->SetBStartStart(false);
874 // store the aSide border segment at coord = (aRowIndex, aColIndex). For
875 // bStart/iStart, store the info at coord. For bEnd/iEnd store it at the
876 // adjacent location so that it is bStart/iStart at that location. If the new
877 // location is at the iEnd or bEnd edge of the table, then store it one of the
878 // special arrays (iEnd-most borders, bEnd-most borders).
879 void nsTableCellMap::SetBCBorderEdge(LogicalSide aSide, nsCellMap& aCellMap,
880 uint32_t aCellMapStart, uint32_t aRowIndex,
881 uint32_t aColIndex, uint32_t aLength,
882 BCBorderOwner aOwner, nscoord aSize,
883 bool aChanged) {
884 if (!mBCInfo) ABORT0();
886 BCCellData* cellData;
887 int32_t lastIndex, xIndex, yIndex;
888 int32_t xPos = aColIndex;
889 int32_t yPos = aRowIndex;
890 int32_t rgYPos = aRowIndex - aCellMapStart;
891 bool changed;
893 switch (aSide) {
894 case LogicalSide::BEnd:
895 rgYPos++;
896 yPos++;
897 [[fallthrough]];
898 case LogicalSide::BStart:
899 lastIndex = xPos + aLength - 1;
900 for (xIndex = xPos; xIndex <= lastIndex; xIndex++) {
901 changed = aChanged && (xIndex == xPos);
902 BCData* bcData = nullptr;
903 cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xIndex);
904 if (!cellData) {
905 int32_t numRgRows = aCellMap.GetRowCount();
906 if (yPos < numRgRows) { // add a dead cell data
907 TableArea damageArea;
908 cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos,
909 false, 0, damageArea);
910 if (!cellData) ABORT0();
911 } else {
912 NS_ASSERTION(aSide == LogicalSide::BEnd, "program error");
913 // try the next non empty row group
914 nsCellMap* cellMap = aCellMap.GetNextSibling();
915 while (cellMap && (0 == cellMap->GetRowCount())) {
916 cellMap = cellMap->GetNextSibling();
918 if (cellMap) {
919 cellData = (BCCellData*)cellMap->GetDataAt(0, xIndex);
920 if (!cellData) { // add a dead cell
921 TableArea damageArea;
922 cellData = (BCCellData*)cellMap->AppendCell(
923 *this, nullptr, 0, false, 0, damageArea);
925 } else { // must be at the end of the table
926 bcData = GetBEndMostBorder(xIndex);
930 if (!bcData && cellData) {
931 bcData = &cellData->mData;
933 if (bcData) {
934 bcData->SetBStartEdge(aOwner, aSize, changed);
935 } else
936 NS_ERROR("Cellmap: BStart edge not found");
938 break;
939 case LogicalSide::IEnd:
940 xPos++;
941 [[fallthrough]];
942 case LogicalSide::IStart:
943 // since bStart, bEnd borders were set, there should already be a cellData
944 // entry
945 lastIndex = rgYPos + aLength - 1;
946 for (yIndex = rgYPos; yIndex <= lastIndex; yIndex++) {
947 changed = aChanged && (yIndex == rgYPos);
948 cellData = (BCCellData*)aCellMap.GetDataAt(yIndex, xPos);
949 if (cellData) {
950 cellData->mData.SetIStartEdge(aOwner, aSize, changed);
951 } else {
952 NS_ASSERTION(aSide == LogicalSide::IEnd, "program error");
953 BCData* bcData = GetIEndMostBorder(yIndex + aCellMapStart);
954 if (bcData) {
955 bcData->SetIStartEdge(aOwner, aSize, changed);
956 } else
957 NS_ERROR("Cellmap: IStart edge not found");
960 break;
964 // store corner info (aOwner, aSubSize, aBevel). For aCorner = eBStartIStart,
965 // store the info at (aRowIndex, aColIndex). For eBStartIEnd, store it in the
966 // entry to the iEnd-wards where it would be BStartIStart. For eBEndIEnd, store
967 // it in the entry to the bEnd-wards. etc.
968 void nsTableCellMap::SetBCBorderCorner(LogicalCorner aCorner,
969 nsCellMap& aCellMap,
970 uint32_t aCellMapStart,
971 uint32_t aRowIndex, uint32_t aColIndex,
972 LogicalSide aOwner, nscoord aSubSize,
973 bool aBevel, bool aIsBEndIEnd) {
974 if (!mBCInfo) ABORT0();
976 if (aIsBEndIEnd) {
977 mBCInfo->mBEndIEndCorner.SetCorner(aSubSize, aOwner, aBevel);
978 return;
981 int32_t xPos = aColIndex;
982 int32_t yPos = aRowIndex;
983 int32_t rgYPos = aRowIndex - aCellMapStart;
985 if (LogicalCorner::BStartIEnd == aCorner) {
986 xPos++;
987 } else if (LogicalCorner::BEndIEnd == aCorner) {
988 xPos++;
989 rgYPos++;
990 yPos++;
991 } else if (LogicalCorner::BEndIStart == aCorner) {
992 rgYPos++;
993 yPos++;
996 BCCellData* cellData = nullptr;
997 BCData* bcData = nullptr;
998 if (GetColCount() <= xPos) {
999 NS_ASSERTION(xPos == GetColCount(), "program error");
1000 // at the iEnd edge of the table as we checked the corner before
1001 NS_ASSERTION(!aIsBEndIEnd, "should be handled before");
1002 bcData = GetIEndMostBorder(yPos);
1003 } else {
1004 cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xPos);
1005 if (!cellData) {
1006 int32_t numRgRows = aCellMap.GetRowCount();
1007 if (yPos < numRgRows) { // add a dead cell data
1008 TableArea damageArea;
1009 cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos,
1010 false, 0, damageArea);
1011 } else {
1012 // try the next non empty row group
1013 nsCellMap* cellMap = aCellMap.GetNextSibling();
1014 while (cellMap && (0 == cellMap->GetRowCount())) {
1015 cellMap = cellMap->GetNextSibling();
1017 if (cellMap) {
1018 cellData = (BCCellData*)cellMap->GetDataAt(0, xPos);
1019 if (!cellData) { // add a dead cell
1020 TableArea damageArea;
1021 cellData = (BCCellData*)cellMap->AppendCell(*this, nullptr, 0,
1022 false, 0, damageArea);
1024 } else { // must be at the bEnd of the table
1025 bcData = GetBEndMostBorder(xPos);
1030 if (!bcData && cellData) {
1031 bcData = &cellData->mData;
1033 if (bcData) {
1034 bcData->SetCorner(aSubSize, aOwner, aBevel);
1035 } else
1036 NS_ERROR("program error: Corner not found");
1039 nsCellMap::nsCellMap(nsTableRowGroupFrame* aRowGroup, bool aIsBC)
1040 : mRows(8),
1041 mContentRowCount(0),
1042 mRowGroupFrame(aRowGroup),
1043 mNextSibling(nullptr),
1044 mIsBC(aIsBC),
1045 mPresContext(aRowGroup->PresContext()) {
1046 MOZ_COUNT_CTOR(nsCellMap);
1047 NS_ASSERTION(mPresContext, "Must have prescontext");
1050 nsCellMap::~nsCellMap() {
1051 MOZ_COUNT_DTOR(nsCellMap);
1053 uint32_t mapRowCount = mRows.Length();
1054 for (uint32_t rowX = 0; rowX < mapRowCount; rowX++) {
1055 CellDataArray& row = mRows[rowX];
1056 uint32_t colCount = row.Length();
1057 for (uint32_t colX = 0; colX < colCount; colX++) {
1058 DestroyCellData(row[colX]);
1063 /* static */
1064 void nsCellMap::Init() {
1065 MOZ_ASSERT(!sEmptyRow, "How did that happen?");
1066 sEmptyRow = new nsCellMap::CellDataArray();
1069 /* static */
1070 void nsCellMap::Shutdown() { sEmptyRow = nullptr; }
1072 nsTableCellFrame* nsCellMap::GetCellFrame(int32_t aRowIndexIn,
1073 int32_t aColIndexIn, CellData& aData,
1074 bool aUseRowIfOverlap) const {
1075 int32_t rowIndex = aRowIndexIn - aData.GetRowSpanOffset();
1076 int32_t colIndex = aColIndexIn - aData.GetColSpanOffset();
1077 if (aData.IsOverlap()) {
1078 if (aUseRowIfOverlap) {
1079 colIndex = aColIndexIn;
1080 } else {
1081 rowIndex = aRowIndexIn;
1085 CellData* data =
1086 mRows.SafeElementAt(rowIndex, *sEmptyRow).SafeElementAt(colIndex);
1087 if (data) {
1088 return data->GetCellFrame();
1090 return nullptr;
1093 int32_t nsCellMap::GetHighestIndex(int32_t aColCount) {
1094 int32_t index = -1;
1095 int32_t rowCount = mRows.Length();
1096 for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) {
1097 const CellDataArray& row = mRows[rowIdx];
1099 for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) {
1100 CellData* data = row.SafeElementAt(colIdx);
1101 // No data means row doesn't have more cells.
1102 if (!data) break;
1104 if (data->IsOrig()) index++;
1108 return index;
1111 int32_t nsCellMap::GetIndexByRowAndColumn(int32_t aColCount, int32_t aRow,
1112 int32_t aColumn) const {
1113 if (uint32_t(aRow) >= mRows.Length()) return -1;
1115 int32_t index = -1;
1116 int32_t lastColsIdx = aColCount - 1;
1118 // Find row index of the cell where row span is started.
1119 const CellDataArray& row = mRows[aRow];
1120 CellData* data = row.SafeElementAt(aColumn);
1121 int32_t origRow = data ? aRow - data->GetRowSpanOffset() : aRow;
1123 // Calculate cell index.
1124 for (int32_t rowIdx = 0; rowIdx <= origRow; rowIdx++) {
1125 const CellDataArray& row = mRows[rowIdx];
1126 int32_t colCount = (rowIdx == origRow) ? aColumn : lastColsIdx;
1128 for (int32_t colIdx = 0; colIdx <= colCount; colIdx++) {
1129 data = row.SafeElementAt(colIdx);
1130 // No data means row doesn't have more cells.
1131 if (!data) break;
1133 if (data->IsOrig()) index++;
1137 // Given row and column don't point to the cell.
1138 if (!data) return -1;
1140 return index;
1143 void nsCellMap::GetRowAndColumnByIndex(int32_t aColCount, int32_t aIndex,
1144 int32_t* aRow, int32_t* aColumn) const {
1145 *aRow = -1;
1146 *aColumn = -1;
1148 int32_t index = aIndex;
1149 int32_t rowCount = mRows.Length();
1151 for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) {
1152 const CellDataArray& row = mRows[rowIdx];
1154 for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) {
1155 CellData* data = row.SafeElementAt(colIdx);
1157 // The row doesn't have more cells.
1158 if (!data) break;
1160 if (data->IsOrig()) index--;
1162 if (index < 0) {
1163 *aRow = rowIdx;
1164 *aColumn = colIdx;
1165 return;
1171 bool nsCellMap::Grow(nsTableCellMap& aMap, int32_t aNumRows,
1172 int32_t aRowIndex) {
1173 NS_ASSERTION(aNumRows >= 1, "Why are we calling this?");
1175 // Get the number of cols we want to use for preallocating the row arrays.
1176 int32_t numCols = aMap.GetColCount();
1177 if (numCols == 0) {
1178 numCols = 4;
1180 uint32_t startRowIndex = (aRowIndex >= 0) ? aRowIndex : mRows.Length();
1181 NS_ASSERTION(startRowIndex <= mRows.Length(), "Missing grow call inbetween");
1183 // XXX Change the return type of this function to void, or use a fallible
1184 // operation.
1185 mRows.InsertElementsAt(startRowIndex, aNumRows, numCols);
1186 return true;
1189 void nsCellMap::GrowRow(CellDataArray& aRow, int32_t aNumCols)
1192 // Have to have the cast to get the template to do the right thing.
1193 aRow.InsertElementsAt(aRow.Length(), aNumCols, (CellData*)nullptr);
1196 void nsCellMap::InsertRows(nsTableCellMap& aMap,
1197 nsTArray<nsTableRowFrame*>& aRows,
1198 int32_t aFirstRowIndex, bool aConsiderSpans,
1199 int32_t aRgFirstRowIndex, TableArea& aDamageArea) {
1200 int32_t numCols = aMap.GetColCount();
1201 NS_ASSERTION(aFirstRowIndex >= 0,
1202 "nsCellMap::InsertRows called with negative rowIndex");
1203 if (uint32_t(aFirstRowIndex) > mRows.Length()) {
1204 // create (aFirstRowIndex - mRows.Length()) empty rows up to aFirstRowIndex
1205 int32_t numEmptyRows = aFirstRowIndex - mRows.Length();
1206 if (!Grow(aMap, numEmptyRows)) {
1207 return;
1211 if (!aConsiderSpans) {
1212 // update mContentRowCount, since non-empty rows will be added
1213 mContentRowCount = std::max(aFirstRowIndex, mContentRowCount);
1214 ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea);
1215 return;
1218 // if any cells span into or out of the row being inserted, then rebuild
1219 bool spansCauseRebuild =
1220 CellsSpanInOrOut(aFirstRowIndex, aFirstRowIndex, 0, numCols - 1);
1222 // update mContentRowCount, since non-empty rows will be added
1223 mContentRowCount = std::max(aFirstRowIndex, mContentRowCount);
1225 // if any of the new cells span out of the new rows being added, then rebuild
1226 // XXX it would be better to only rebuild the portion of the map that follows
1227 // the new rows
1228 if (!spansCauseRebuild && (uint32_t(aFirstRowIndex) < mRows.Length())) {
1229 spansCauseRebuild = CellsSpanOut(aRows);
1231 if (spansCauseRebuild) {
1232 aMap.RebuildConsideringRows(this, aFirstRowIndex, &aRows, 0, aDamageArea);
1233 } else {
1234 ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea);
1238 void nsCellMap::RemoveRows(nsTableCellMap& aMap, int32_t aFirstRowIndex,
1239 int32_t aNumRowsToRemove, bool aConsiderSpans,
1240 int32_t aRgFirstRowIndex, TableArea& aDamageArea) {
1241 int32_t numRows = mRows.Length();
1242 int32_t numCols = aMap.GetColCount();
1244 if (aFirstRowIndex >= numRows) {
1245 // reduce the content based row count based on the function arguments
1246 // as they are known to be real rows even if the cell map did not create
1247 // rows for them before.
1248 mContentRowCount -= aNumRowsToRemove;
1249 return;
1251 if (!aConsiderSpans) {
1252 ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex,
1253 aDamageArea);
1254 return;
1256 int32_t endRowIndex = aFirstRowIndex + aNumRowsToRemove - 1;
1257 if (endRowIndex >= numRows) {
1258 NS_ERROR("nsCellMap::RemoveRows tried to remove too many rows");
1259 endRowIndex = numRows - 1;
1261 bool spansCauseRebuild =
1262 CellsSpanInOrOut(aFirstRowIndex, endRowIndex, 0, numCols - 1);
1263 if (spansCauseRebuild) {
1264 aMap.RebuildConsideringRows(this, aFirstRowIndex, nullptr, aNumRowsToRemove,
1265 aDamageArea);
1266 } else {
1267 ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex,
1268 aDamageArea);
1272 CellData* nsCellMap::AppendCell(nsTableCellMap& aMap,
1273 nsTableCellFrame* aCellFrame, int32_t aRowIndex,
1274 bool aRebuildIfNecessary,
1275 int32_t aRgFirstRowIndex,
1276 TableArea& aDamageArea,
1277 int32_t* aColToBeginSearch) {
1278 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1279 int32_t origNumMapRows = mRows.Length();
1280 int32_t origNumCols = aMap.GetColCount();
1281 bool zeroRowSpan = false;
1282 int32_t rowSpan =
1283 (aCellFrame) ? GetRowSpanForNewCell(aCellFrame, aRowIndex, zeroRowSpan)
1284 : 1;
1285 // add new rows if necessary
1286 int32_t endRowIndex = aRowIndex + rowSpan - 1;
1287 if (endRowIndex >= origNumMapRows) {
1288 // XXXbz handle allocation failures?
1289 Grow(aMap, 1 + endRowIndex - origNumMapRows);
1292 // get the first null or dead CellData in the desired row. It will equal
1293 // origNumCols if there are none
1294 CellData* origData = nullptr;
1295 int32_t startColIndex = 0;
1296 if (aColToBeginSearch) startColIndex = *aColToBeginSearch;
1297 for (; startColIndex < origNumCols; startColIndex++) {
1298 CellData* data = GetDataAt(aRowIndex, startColIndex);
1299 if (!data) break;
1300 // The border collapse code relies on having multiple dead cell data entries
1301 // in a row.
1302 if (data->IsDead() && aCellFrame) {
1303 origData = data;
1304 break;
1307 // We found the place to append the cell, when the next cell is appended
1308 // the next search does not need to duplicate the search but can start
1309 // just at the next cell.
1310 if (aColToBeginSearch) *aColToBeginSearch = startColIndex + 1;
1312 int32_t colSpan = aCellFrame ? aCellFrame->GetColSpan() : 1;
1314 // if the new cell could potentially span into other rows and collide with
1315 // originating cells there, we will play it safe and just rebuild the map
1316 if (aRebuildIfNecessary && (aRowIndex < mContentRowCount - 1) &&
1317 (rowSpan > 1)) {
1318 AutoTArray<nsTableCellFrame*, 1> newCellArray;
1319 newCellArray.AppendElement(aCellFrame);
1320 aMap.RebuildConsideringCells(this, &newCellArray, aRowIndex, startColIndex,
1321 true, aDamageArea);
1322 return origData;
1324 mContentRowCount = std::max(mContentRowCount, aRowIndex + 1);
1326 // add new cols to the table map if necessary
1327 int32_t endColIndex = startColIndex + colSpan - 1;
1328 if (endColIndex >= origNumCols) {
1329 NS_ASSERTION(aCellFrame, "dead cells should not require new columns");
1330 aMap.AddColsAtEnd(1 + endColIndex - origNumCols);
1333 // Setup CellData for this cell
1334 if (origData) {
1335 NS_ASSERTION(origData->IsDead(),
1336 "replacing a non dead cell is a memory leak");
1337 if (aCellFrame) { // do nothing to replace a dead cell with a dead cell
1338 origData->Init(aCellFrame);
1339 // we are replacing a dead cell, increase the number of cells
1340 // originating at this column
1341 nsColInfo* colInfo = aMap.GetColInfoAt(startColIndex);
1342 NS_ASSERTION(colInfo, "access to a non existing column");
1343 if (colInfo) {
1344 colInfo->mNumCellsOrig++;
1347 } else {
1348 origData = AllocCellData(aCellFrame);
1349 if (!origData) ABORT1(origData);
1350 SetDataAt(aMap, *origData, aRowIndex, startColIndex);
1353 if (aRebuildIfNecessary) {
1354 // the caller depends on the damageArea
1355 // The special case for zeroRowSpan is to adjust for the '2' in
1356 // GetRowSpanForNewCell.
1357 uint32_t height = std::min(zeroRowSpan ? rowSpan - 1 : rowSpan,
1358 GetRowCount() - aRowIndex);
1359 SetDamageArea(startColIndex, aRgFirstRowIndex + aRowIndex,
1360 1 + endColIndex - startColIndex, height, aDamageArea);
1363 if (!aCellFrame) {
1364 return origData;
1367 // initialize the cell frame
1368 aCellFrame->SetColIndex(startColIndex);
1370 // Create CellData objects for the rows that this cell spans. Set
1371 // their mOrigCell to nullptr and their mSpanData to point to data.
1372 for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1373 // The row at rowX will need to have at least endColIndex columns
1374 mRows[rowX].SetCapacity(endColIndex);
1375 for (int32_t colX = startColIndex; colX <= endColIndex; colX++) {
1376 if ((rowX != aRowIndex) ||
1377 (colX != startColIndex)) { // skip orig cell data done above
1378 CellData* cellData = GetDataAt(rowX, colX);
1379 if (cellData) {
1380 if (cellData->IsOrig()) {
1381 NS_ERROR("cannot overlap originating cell");
1382 continue;
1384 if (rowX > aRowIndex) { // row spanning into cell
1385 if (cellData->IsRowSpan()) {
1386 // do nothing, this can be caused by rowspan which is overlapped
1387 // by a another cell with a rowspan and a colspan
1388 } else {
1389 cellData->SetRowSpanOffset(rowX - aRowIndex);
1390 if (zeroRowSpan) {
1391 cellData->SetZeroRowSpan(true);
1395 if (colX > startColIndex) { // col spanning into cell
1396 if (!cellData->IsColSpan()) {
1397 if (cellData->IsRowSpan()) {
1398 cellData->SetOverlap(true);
1400 cellData->SetColSpanOffset(colX - startColIndex);
1401 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1402 colInfo->mNumCellsSpan++;
1405 } else {
1406 cellData = AllocCellData(nullptr);
1407 if (!cellData) return origData;
1408 if (rowX > aRowIndex) {
1409 cellData->SetRowSpanOffset(rowX - aRowIndex);
1410 if (zeroRowSpan) {
1411 cellData->SetZeroRowSpan(true);
1414 if (colX > startColIndex) {
1415 cellData->SetColSpanOffset(colX - startColIndex);
1417 SetDataAt(aMap, *cellData, rowX, colX);
1422 #ifdef DEBUG_TABLE_CELLMAP
1423 printf("appended cell=%p row=%d \n", aCellFrame, aRowIndex);
1424 aMap.Dump();
1425 #endif
1426 return origData;
1429 bool nsCellMap::CellsSpanOut(nsTArray<nsTableRowFrame*>& aRows) const {
1430 int32_t numNewRows = aRows.Length();
1431 for (int32_t rowX = 0; rowX < numNewRows; rowX++) {
1432 nsTableRowFrame* rowFrame = aRows.ElementAt(rowX);
1433 for (nsTableCellFrame* cellFrame = rowFrame->GetFirstCell(); cellFrame;
1434 cellFrame = cellFrame->GetNextCell()) {
1435 bool zeroSpan;
1436 int32_t rowSpan = GetRowSpanForNewCell(cellFrame, rowX, zeroSpan);
1437 if (zeroSpan || rowX + rowSpan > numNewRows) {
1438 return true;
1442 return false;
1445 // return true if any cells have rows spans into or out of the region
1446 // defined by the row and col indices or any cells have colspans into the region
1447 bool nsCellMap::CellsSpanInOrOut(int32_t aStartRowIndex, int32_t aEndRowIndex,
1448 int32_t aStartColIndex,
1449 int32_t aEndColIndex) const {
1451 * this routine will watch the cells adjacent to the region or at the edge
1452 * they are marked with *. The routine will verify whether they span in or
1453 * are spanned out.
1455 * startCol endCol
1456 * r1c1 r1c2 r1c3 r1c4 r1c5 r1rc6 r1c7
1457 * startrow r2c1 r2c2 *r2c3 *r2c4 *r2c5 *r2rc6 r2c7
1458 * endrow r3c1 r3c2 *r3c3 r3c4 r3c5 *r3rc6 r3c7
1459 * r4c1 r4c2 *r4c3 *r4c4 *r4c5 r4rc6 r4c7
1460 * r5c1 r5c2 r5c3 r5c4 r5c5 r5rc6 r5c7
1463 int32_t numRows = mRows.Length(); // use the cellmap rows to determine the
1464 // current cellmap extent.
1465 for (int32_t colX = aStartColIndex; colX <= aEndColIndex; colX++) {
1466 CellData* cellData;
1467 if (aStartRowIndex > 0) {
1468 cellData = GetDataAt(aStartRowIndex, colX);
1469 if (cellData && (cellData->IsRowSpan())) {
1470 return true; // there is a row span into the region
1472 if ((aStartRowIndex >= mContentRowCount) && (mContentRowCount > 0)) {
1473 cellData = GetDataAt(mContentRowCount - 1, colX);
1474 if (cellData && cellData->IsZeroRowSpan()) {
1475 return true; // When we expand the zerospan it'll span into our row
1479 if (aEndRowIndex < numRows - 1) { // is there anything below aEndRowIndex
1480 cellData = GetDataAt(aEndRowIndex + 1, colX);
1481 if ((cellData) && (cellData->IsRowSpan())) {
1482 return true; // there is a row span out of the region
1484 } else {
1485 cellData = GetDataAt(aEndRowIndex, colX);
1486 if ((cellData) && (cellData->IsRowSpan()) &&
1487 (mContentRowCount < numRows)) {
1488 return true; // this cell might be the cause of a dead row
1492 if (aStartColIndex > 0) {
1493 for (int32_t rowX = aStartRowIndex; rowX <= aEndRowIndex; rowX++) {
1494 CellData* cellData = GetDataAt(rowX, aStartColIndex);
1495 if (cellData && (cellData->IsColSpan())) {
1496 return true; // there is a col span into the region
1498 cellData = GetDataAt(rowX, aEndColIndex + 1);
1499 if (cellData && (cellData->IsColSpan())) {
1500 return true; // there is a col span out of the region
1504 return false;
1507 void nsCellMap::InsertCells(nsTableCellMap& aMap,
1508 nsTArray<nsTableCellFrame*>& aCellFrames,
1509 int32_t aRowIndex, int32_t aColIndexBefore,
1510 int32_t aRgFirstRowIndex, TableArea& aDamageArea) {
1511 if (aCellFrames.Length() == 0) return;
1512 NS_ASSERTION(aColIndexBefore >= -1, "index out of range");
1513 int32_t numCols = aMap.GetColCount();
1514 if (aColIndexBefore >= numCols) {
1515 NS_ERROR(
1516 "Inserting instead of appending cells indicates a serious cellmap "
1517 "error");
1518 aColIndexBefore = numCols - 1;
1521 // get the starting col index of the 1st new cells
1522 int32_t startColIndex;
1523 for (startColIndex = aColIndexBefore + 1; startColIndex < numCols;
1524 startColIndex++) {
1525 CellData* data = GetDataAt(aRowIndex, startColIndex);
1526 if (!data || data->IsOrig() || data->IsDead()) {
1527 // // Not a span. Stop.
1528 break;
1532 // record whether inserted cells are going to cause complications due
1533 // to existing row spans, col spans or table sizing.
1534 bool spansCauseRebuild = false;
1536 // check that all cells have the same row span
1537 int32_t numNewCells = aCellFrames.Length();
1538 bool zeroRowSpan = false;
1539 int32_t rowSpan = 0;
1540 for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
1541 nsTableCellFrame* cell = aCellFrames.ElementAt(cellX);
1542 int32_t rowSpan2 = GetRowSpanForNewCell(cell, aRowIndex, zeroRowSpan);
1543 if (rowSpan == 0) {
1544 rowSpan = rowSpan2;
1545 } else if (rowSpan != rowSpan2) {
1546 spansCauseRebuild = true;
1547 break;
1551 // check if the new cells will cause the table to add more rows
1552 if (!spansCauseRebuild) {
1553 if (mRows.Length() < uint32_t(aRowIndex + rowSpan)) {
1554 spansCauseRebuild = true;
1558 if (!spansCauseRebuild) {
1559 spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1,
1560 startColIndex, numCols - 1);
1562 if (spansCauseRebuild) {
1563 aMap.RebuildConsideringCells(this, &aCellFrames, aRowIndex, startColIndex,
1564 true, aDamageArea);
1565 } else {
1566 ExpandWithCells(aMap, aCellFrames, aRowIndex, startColIndex, rowSpan,
1567 zeroRowSpan, aRgFirstRowIndex, aDamageArea);
1571 void nsCellMap::ExpandWithRows(nsTableCellMap& aMap,
1572 nsTArray<nsTableRowFrame*>& aRowFrames,
1573 int32_t aStartRowIndexIn,
1574 int32_t aRgFirstRowIndex,
1575 TableArea& aDamageArea) {
1576 int32_t startRowIndex = (aStartRowIndexIn >= 0) ? aStartRowIndexIn : 0;
1577 NS_ASSERTION(uint32_t(startRowIndex) <= mRows.Length(),
1578 "caller should have grown cellmap before");
1580 int32_t numNewRows = aRowFrames.Length();
1581 mContentRowCount += numNewRows;
1583 int32_t endRowIndex = startRowIndex + numNewRows - 1;
1585 // shift the rows after startRowIndex down and insert empty rows that will
1586 // be filled via the AppendCell call below
1587 if (!Grow(aMap, numNewRows, startRowIndex)) {
1588 return;
1591 int32_t newRowIndex = 0;
1592 for (int32_t rowX = startRowIndex; rowX <= endRowIndex; rowX++) {
1593 nsTableRowFrame* rFrame = aRowFrames.ElementAt(newRowIndex);
1594 // append cells
1595 int32_t colIndex = 0;
1596 for (nsTableCellFrame* cellFrame = rFrame->GetFirstCell(); cellFrame;
1597 cellFrame = cellFrame->GetNextCell()) {
1598 AppendCell(aMap, cellFrame, rowX, false, aRgFirstRowIndex, aDamageArea,
1599 &colIndex);
1601 newRowIndex++;
1603 // mark all following rows damaged, they might contain a previously set
1604 // damage area which we can not shift.
1605 int32_t firstDamagedRow = aRgFirstRowIndex + startRowIndex;
1606 SetDamageArea(0, firstDamagedRow, aMap.GetColCount(),
1607 aMap.GetRowCount() - firstDamagedRow, aDamageArea);
1610 void nsCellMap::ExpandWithCells(nsTableCellMap& aMap,
1611 nsTArray<nsTableCellFrame*>& aCellFrames,
1612 int32_t aRowIndex, int32_t aColIndex,
1613 int32_t aRowSpan, // same for all cells
1614 bool aRowSpanIsZero, int32_t aRgFirstRowIndex,
1615 TableArea& aDamageArea) {
1616 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1617 int32_t endRowIndex = aRowIndex + aRowSpan - 1;
1618 int32_t startColIndex = aColIndex;
1619 int32_t endColIndex = aColIndex;
1620 int32_t numCells = aCellFrames.Length();
1621 int32_t totalColSpan = 0;
1623 // add cellData entries for the space taken up by the new cells
1624 for (int32_t cellX = 0; cellX < numCells; cellX++) {
1625 nsTableCellFrame* cellFrame = aCellFrames.ElementAt(cellX);
1626 CellData* origData = AllocCellData(cellFrame); // the originating cell
1627 if (!origData) return;
1629 // set the starting and ending col index for the new cell
1630 int32_t colSpan = cellFrame->GetColSpan();
1631 totalColSpan += colSpan;
1632 if (cellX == 0) {
1633 endColIndex = aColIndex + colSpan - 1;
1634 } else {
1635 startColIndex = endColIndex + 1;
1636 endColIndex = startColIndex + colSpan - 1;
1639 // add the originating cell data and any cell data corresponding to row/col
1640 // spans
1641 for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1642 CellDataArray& row = mRows[rowX];
1643 // Pre-allocate all the cells we'll need in this array, setting
1644 // them to null.
1645 // Have to have the cast to get the template to do the right thing.
1646 int32_t insertionIndex = row.Length();
1647 if (insertionIndex > startColIndex) {
1648 insertionIndex = startColIndex;
1650 row.InsertElementsAt(insertionIndex, endColIndex - insertionIndex + 1,
1651 (CellData*)nullptr);
1653 for (int32_t colX = startColIndex; colX <= endColIndex; colX++) {
1654 CellData* data = origData;
1655 if ((rowX != aRowIndex) || (colX != startColIndex)) {
1656 data = AllocCellData(nullptr);
1657 if (!data) return;
1658 if (rowX > aRowIndex) {
1659 data->SetRowSpanOffset(rowX - aRowIndex);
1660 if (aRowSpanIsZero) {
1661 data->SetZeroRowSpan(true);
1664 if (colX > startColIndex) {
1665 data->SetColSpanOffset(colX - startColIndex);
1668 SetDataAt(aMap, *data, rowX, colX);
1671 cellFrame->SetColIndex(startColIndex);
1673 int32_t damageHeight =
1674 std::min(GetRowGroup()->GetRowCount() - aRowIndex, aRowSpan);
1675 SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex,
1676 1 + endColIndex - aColIndex, damageHeight, aDamageArea);
1678 int32_t rowX;
1680 // update the row and col info due to shifting
1681 for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1682 CellDataArray& row = mRows[rowX];
1683 uint32_t numCols = row.Length();
1684 uint32_t colX;
1685 for (colX = aColIndex + totalColSpan; colX < numCols; colX++) {
1686 CellData* data = row[colX];
1687 if (data) {
1688 // increase the origin and span counts beyond the spanned cols
1689 if (data->IsOrig()) {
1690 // a cell that gets moved needs adjustment as well as it new
1691 // orignating col
1692 data->GetCellFrame()->SetColIndex(colX);
1693 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1694 colInfo->mNumCellsOrig++;
1696 if (data->IsColSpan()) {
1697 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1698 colInfo->mNumCellsSpan++;
1701 // decrease the origin and span counts within the spanned cols
1702 int32_t colX2 = colX - totalColSpan;
1703 nsColInfo* colInfo2 = aMap.GetColInfoAt(colX2);
1704 if (data->IsOrig()) {
1705 // the old originating col of a moved cell needs adjustment
1706 colInfo2->mNumCellsOrig--;
1708 if (data->IsColSpan()) {
1709 colInfo2->mNumCellsSpan--;
1716 void nsCellMap::ShrinkWithoutRows(nsTableCellMap& aMap, int32_t aStartRowIndex,
1717 int32_t aNumRowsToRemove,
1718 int32_t aRgFirstRowIndex,
1719 TableArea& aDamageArea) {
1720 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1721 int32_t endRowIndex = aStartRowIndex + aNumRowsToRemove - 1;
1722 uint32_t colCount = aMap.GetColCount();
1723 for (int32_t rowX = endRowIndex; rowX >= aStartRowIndex; --rowX) {
1724 CellDataArray& row = mRows[rowX];
1725 uint32_t colX;
1726 for (colX = 0; colX < colCount; colX++) {
1727 CellData* data = row.SafeElementAt(colX);
1728 if (data) {
1729 // Adjust the column counts.
1730 if (data->IsOrig()) {
1731 // Decrement the column count.
1732 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1733 colInfo->mNumCellsOrig--;
1735 // colspan=0 is only counted as a spanned cell in the 1st col it spans
1736 else if (data->IsColSpan()) {
1737 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1738 colInfo->mNumCellsSpan--;
1743 uint32_t rowLength = row.Length();
1744 // Delete our row information.
1745 for (colX = 0; colX < rowLength; colX++) {
1746 DestroyCellData(row[colX]);
1749 mRows.RemoveElementAt(rowX);
1751 // Decrement our row and next available index counts.
1752 mContentRowCount--;
1754 aMap.RemoveColsAtEnd();
1755 // mark all following rows damaged, they might contain a previously set
1756 // damage area which we can not shift.
1757 int32_t firstDamagedRow = aRgFirstRowIndex + aStartRowIndex;
1758 SetDamageArea(0, firstDamagedRow, aMap.GetColCount(),
1759 aMap.GetRowCount() - firstDamagedRow, aDamageArea);
1762 int32_t nsCellMap::GetEffectiveColSpan(const nsTableCellMap& aMap,
1763 int32_t aRowIndex,
1764 int32_t aColIndex) const {
1765 int32_t numColsInTable = aMap.GetColCount();
1766 int32_t colSpan = 1;
1767 if (uint32_t(aRowIndex) >= mRows.Length()) {
1768 return colSpan;
1771 const CellDataArray& row = mRows[aRowIndex];
1772 int32_t colX;
1773 CellData* data;
1774 int32_t maxCols = numColsInTable;
1775 bool hitOverlap = false; // XXX this is not ever being set to true
1776 for (colX = aColIndex + 1; colX < maxCols; colX++) {
1777 data = row.SafeElementAt(colX);
1778 if (data) {
1779 // for an overlapping situation get the colspan from the originating cell
1780 // and use that as the max number of cols to iterate. Since this is rare,
1781 // only pay the price of looking up the cell's colspan here.
1782 if (!hitOverlap && data->IsOverlap()) {
1783 CellData* origData = row.SafeElementAt(aColIndex);
1784 if (origData && origData->IsOrig()) {
1785 nsTableCellFrame* cellFrame = origData->GetCellFrame();
1786 if (cellFrame) {
1787 // possible change the number of colums to iterate
1788 maxCols = std::min(aColIndex + cellFrame->GetColSpan(), maxCols);
1789 if (colX >= maxCols) break;
1793 if (data->IsColSpan()) {
1794 colSpan++;
1795 } else {
1796 break;
1798 } else
1799 break;
1801 return colSpan;
1804 int32_t nsCellMap::GetRowSpanForNewCell(nsTableCellFrame* aCellFrameToAdd,
1805 int32_t aRowIndex,
1806 bool& aIsZeroRowSpan) const {
1807 aIsZeroRowSpan = false;
1808 int32_t rowSpan = aCellFrameToAdd->GetRowSpan();
1809 if (0 == rowSpan) {
1810 // Use a min value of 2 for a zero rowspan to make computations easier
1811 // elsewhere. Zero rowspans are only content dependent!
1812 rowSpan = std::max(2, mContentRowCount - aRowIndex);
1813 aIsZeroRowSpan = true;
1815 return rowSpan;
1818 bool nsCellMap::HasMoreThanOneCell(int32_t aRowIndex) const {
1819 const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow);
1820 uint32_t maxColIndex = row.Length();
1821 uint32_t colIndex;
1822 bool foundOne = false;
1823 for (colIndex = 0; colIndex < maxColIndex; colIndex++) {
1824 CellData* cellData = row[colIndex];
1825 if (cellData && (cellData->GetCellFrame() || cellData->IsRowSpan())) {
1826 if (foundOne) {
1827 return true;
1829 foundOne = true;
1832 return false;
1835 int32_t nsCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const {
1836 const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow);
1837 uint32_t count = 0;
1838 uint32_t maxColIndex = row.Length();
1839 uint32_t colIndex;
1840 for (colIndex = 0; colIndex < maxColIndex; colIndex++) {
1841 CellData* cellData = row[colIndex];
1842 if (cellData && cellData->IsOrig()) count++;
1844 return count;
1847 int32_t nsCellMap::GetRowSpan(int32_t aRowIndex, int32_t aColIndex,
1848 bool aGetEffective) const {
1849 int32_t rowSpan = 1;
1850 int32_t rowCount = (aGetEffective) ? mContentRowCount : mRows.Length();
1851 int32_t rowX;
1852 for (rowX = aRowIndex + 1; rowX < rowCount; rowX++) {
1853 CellData* data = GetDataAt(rowX, aColIndex);
1854 if (data) {
1855 if (data->IsRowSpan()) {
1856 rowSpan++;
1857 } else {
1858 break;
1860 } else
1861 break;
1863 return rowSpan;
1866 void nsCellMap::ShrinkWithoutCell(nsTableCellMap& aMap,
1867 nsTableCellFrame& aCellFrame,
1868 int32_t aRowIndex, int32_t aColIndex,
1869 int32_t aRgFirstRowIndex,
1870 TableArea& aDamageArea) {
1871 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1872 uint32_t colX, rowX;
1874 // get the rowspan and colspan from the cell map since the content may have
1875 // changed
1876 int32_t rowSpan = GetRowSpan(aRowIndex, aColIndex, true);
1877 uint32_t colSpan = GetEffectiveColSpan(aMap, aRowIndex, aColIndex);
1878 uint32_t endRowIndex = aRowIndex + rowSpan - 1;
1879 uint32_t endColIndex = aColIndex + colSpan - 1;
1881 // adjust the col counts due to the deleted cell before removing it
1882 for (colX = aColIndex; colX <= endColIndex; colX++) {
1883 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1884 if (colX == uint32_t(aColIndex)) {
1885 colInfo->mNumCellsOrig--;
1886 } else {
1887 colInfo->mNumCellsSpan--;
1891 // remove the deleted cell and cellData entries for it
1892 for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1893 CellDataArray& row = mRows[rowX];
1895 // endIndexForRow points at the first slot we don't want to clean up. This
1896 // makes the aColIndex == 0 case work right with our unsigned int colX.
1897 NS_ASSERTION(endColIndex + 1 <= row.Length(), "span beyond the row size!");
1898 uint32_t endIndexForRow = std::min(endColIndex + 1, uint32_t(row.Length()));
1900 // Since endIndexForRow <= row.Length(), enough to compare aColIndex to it.
1901 if (uint32_t(aColIndex) < endIndexForRow) {
1902 for (colX = endIndexForRow; colX > uint32_t(aColIndex); colX--) {
1903 DestroyCellData(row[colX - 1]);
1905 row.RemoveElementsAt(aColIndex, endIndexForRow - aColIndex);
1909 uint32_t numCols = aMap.GetColCount();
1911 // update the row and col info due to shifting
1912 for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
1913 CellDataArray& row = mRows[rowX];
1914 for (colX = aColIndex; colX < numCols - colSpan; colX++) {
1915 CellData* data = row.SafeElementAt(colX);
1916 if (data) {
1917 if (data->IsOrig()) {
1918 // a cell that gets moved to the left needs adjustment in its new
1919 // location
1920 data->GetCellFrame()->SetColIndex(colX);
1921 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1922 colInfo->mNumCellsOrig++;
1923 // a cell that gets moved to the left needs adjustment in its old
1924 // location
1925 colInfo = aMap.GetColInfoAt(colX + colSpan);
1926 if (colInfo) {
1927 colInfo->mNumCellsOrig--;
1931 else if (data->IsColSpan()) {
1932 // a cell that gets moved to the left needs adjustment
1933 // in its new location
1934 nsColInfo* colInfo = aMap.GetColInfoAt(colX);
1935 colInfo->mNumCellsSpan++;
1936 // a cell that gets moved to the left needs adjustment
1937 // in its old location
1938 colInfo = aMap.GetColInfoAt(colX + colSpan);
1939 if (colInfo) {
1940 colInfo->mNumCellsSpan--;
1946 aMap.RemoveColsAtEnd();
1947 SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex,
1948 std::max(0, aMap.GetColCount() - aColIndex - 1),
1949 1 + endRowIndex - aRowIndex, aDamageArea);
1952 void nsCellMap::RebuildConsideringRows(
1953 nsTableCellMap& aMap, int32_t aStartRowIndex,
1954 nsTArray<nsTableRowFrame*>* aRowsToInsert, int32_t aNumRowsToRemove) {
1955 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
1956 // copy the old cell map into a new array
1957 uint32_t numOrigRows = mRows.Length();
1958 nsTArray<CellDataArray> origRows = std::move(mRows);
1960 int32_t rowNumberChange;
1961 if (aRowsToInsert) {
1962 rowNumberChange = aRowsToInsert->Length();
1963 } else {
1964 rowNumberChange = -aNumRowsToRemove;
1967 // adjust mContentRowCount based on the function arguments as they are known
1968 // to be real rows.
1969 mContentRowCount += rowNumberChange;
1970 NS_ASSERTION(mContentRowCount >= 0, "previous mContentRowCount was wrong");
1971 // mRows is empty now. Grow it to the size we expect it to have.
1972 if (mContentRowCount) {
1973 if (!Grow(aMap, mContentRowCount)) {
1974 // Bail, I guess... Not sure what else we can do here.
1975 return;
1979 // aStartRowIndex might be after all existing rows so we should limit the
1980 // copy to the amount of exisiting rows
1981 uint32_t copyEndRowIndex = std::min(numOrigRows, uint32_t(aStartRowIndex));
1983 // rowX keeps track of where we are in mRows while setting up the
1984 // new cellmap.
1985 uint32_t rowX = 0;
1986 TableArea damageArea;
1987 // put back the rows before the affected ones just as before. Note that we
1988 // can't just copy the old rows in bit-for-bit, because they might be
1989 // spanning out into the rows we're adding/removing.
1990 for (; rowX < copyEndRowIndex; rowX++) {
1991 const CellDataArray& row = origRows[rowX];
1992 uint32_t numCols = row.Length();
1993 for (uint32_t colX = 0; colX < numCols; colX++) {
1994 // put in the original cell from the cell map
1995 const CellData* data = row.ElementAt(colX);
1996 if (data && data->IsOrig()) {
1997 AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
2002 // Now handle the new rows being inserted, if any.
2003 uint32_t copyStartRowIndex;
2004 rowX = aStartRowIndex;
2005 if (aRowsToInsert) {
2006 // add in the new cells and create rows if necessary
2007 int32_t numNewRows = aRowsToInsert->Length();
2008 for (int32_t newRowX = 0; newRowX < numNewRows; newRowX++) {
2009 nsTableRowFrame* rFrame = aRowsToInsert->ElementAt(newRowX);
2010 for (nsTableCellFrame* cellFrame = rFrame->GetFirstCell(); cellFrame;
2011 cellFrame = cellFrame->GetNextCell()) {
2012 AppendCell(aMap, cellFrame, rowX, false, 0, damageArea);
2014 rowX++;
2016 copyStartRowIndex = aStartRowIndex;
2017 } else {
2018 copyStartRowIndex = aStartRowIndex + aNumRowsToRemove;
2021 // put back the rows after the affected ones just as before. Again, we can't
2022 // just copy the old bits because that would not handle the new rows spanning
2023 // out or our earlier old rows spanning through the damaged area.
2024 for (uint32_t copyRowX = copyStartRowIndex; copyRowX < numOrigRows;
2025 copyRowX++) {
2026 const CellDataArray& row = origRows[copyRowX];
2027 uint32_t numCols = row.Length();
2028 for (uint32_t colX = 0; colX < numCols; colX++) {
2029 // put in the original cell from the cell map
2030 CellData* data = row.ElementAt(colX);
2031 if (data && data->IsOrig()) {
2032 AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
2035 rowX++;
2038 // delete the old cell map. Now rowX no longer has anything to do with mRows
2039 for (rowX = 0; rowX < numOrigRows; rowX++) {
2040 CellDataArray& row = origRows[rowX];
2041 uint32_t len = row.Length();
2042 for (uint32_t colX = 0; colX < len; colX++) {
2043 DestroyCellData(row[colX]);
2048 void nsCellMap::RebuildConsideringCells(
2049 nsTableCellMap& aMap, int32_t aNumOrigCols,
2050 nsTArray<nsTableCellFrame*>* aCellFrames, int32_t aRowIndex,
2051 int32_t aColIndex, bool aInsert) {
2052 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
2053 // copy the old cell map into a new array
2054 int32_t numOrigRows = mRows.Length();
2055 nsTArray<CellDataArray> origRows = std::move(mRows);
2057 int32_t numNewCells = (aCellFrames) ? aCellFrames->Length() : 0;
2059 // the new cells might extend the previous column number
2060 NS_ASSERTION(aNumOrigCols >= aColIndex,
2061 "Appending cells far beyond cellmap data?!");
2062 int32_t numCols =
2063 aInsert ? std::max(aNumOrigCols, aColIndex + 1) : aNumOrigCols;
2065 // build the new cell map. Hard to say what, if anything, we can preallocate
2066 // here... Should come back to that sometime, perhaps.
2067 int32_t rowX;
2068 TableArea damageArea;
2069 for (rowX = 0; rowX < numOrigRows; rowX++) {
2070 const CellDataArray& row = origRows[rowX];
2071 for (int32_t colX = 0; colX < numCols; colX++) {
2072 if ((rowX == aRowIndex) && (colX == aColIndex)) {
2073 if (aInsert) { // put in the new cells
2074 for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
2075 nsTableCellFrame* cell = aCellFrames->ElementAt(cellX);
2076 if (cell) {
2077 AppendCell(aMap, cell, rowX, false, 0, damageArea);
2080 } else {
2081 continue; // do not put the deleted cell back
2084 // put in the original cell from the cell map
2085 CellData* data = row.SafeElementAt(colX);
2086 if (data && data->IsOrig()) {
2087 AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
2091 if (aInsert &&
2092 numOrigRows <=
2093 aRowIndex) { // append the new cells below the last original row
2094 NS_ASSERTION(numOrigRows == aRowIndex,
2095 "Appending cells far beyond the last row");
2096 for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
2097 nsTableCellFrame* cell = aCellFrames->ElementAt(cellX);
2098 if (cell) {
2099 AppendCell(aMap, cell, aRowIndex, false, 0, damageArea);
2104 // delete the old cell map
2105 for (rowX = 0; rowX < numOrigRows; rowX++) {
2106 CellDataArray& row = origRows[rowX];
2107 uint32_t len = row.Length();
2108 for (uint32_t colX = 0; colX < len; colX++) {
2109 DestroyCellData(row.SafeElementAt(colX));
2112 // expand the cellmap to cover empty content rows
2113 if (mRows.Length() < uint32_t(mContentRowCount)) {
2114 Grow(aMap, mContentRowCount - mRows.Length());
2118 void nsCellMap::RemoveCell(nsTableCellMap& aMap, nsTableCellFrame* aCellFrame,
2119 int32_t aRowIndex, int32_t aRgFirstRowIndex,
2120 TableArea& aDamageArea) {
2121 uint32_t numRows = mRows.Length();
2122 if (uint32_t(aRowIndex) >= numRows) {
2123 NS_ERROR("bad arg in nsCellMap::RemoveCell");
2124 return;
2126 int32_t numCols = aMap.GetColCount();
2128 // Now aRowIndex is guaranteed OK.
2130 // get the starting col index of the cell to remove
2131 int32_t startColIndex;
2132 for (startColIndex = 0; startColIndex < numCols; startColIndex++) {
2133 CellData* data = mRows[aRowIndex].SafeElementAt(startColIndex);
2134 if (data && (data->IsOrig()) && (aCellFrame == data->GetCellFrame())) {
2135 break; // we found the col index
2139 int32_t rowSpan = GetRowSpan(aRowIndex, startColIndex, false);
2140 // record whether removing the cells is going to cause complications due
2141 // to existing row spans, col spans or table sizing.
2142 bool spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1,
2143 startColIndex, numCols - 1);
2144 // XXX if the cell has a col span to the end of the map, and the end has no
2145 // originating cells, we need to assume that this the only such cell, and
2146 // rebuild so that there are no extraneous cols at the end. The same is true
2147 // for removing rows.
2148 if (!spansCauseRebuild) {
2149 if (!aCellFrame->GetRowSpan() || !aCellFrame->GetColSpan()) {
2150 spansCauseRebuild = true;
2154 if (spansCauseRebuild) {
2155 aMap.RebuildConsideringCells(this, nullptr, aRowIndex, startColIndex, false,
2156 aDamageArea);
2157 } else {
2158 ShrinkWithoutCell(aMap, *aCellFrame, aRowIndex, startColIndex,
2159 aRgFirstRowIndex, aDamageArea);
2163 #ifdef DEBUG
2164 void nsCellMap::Dump(bool aIsBorderCollapse) const {
2165 printf("\n ***** START GROUP CELL MAP DUMP ***** %p\n", (void*)this);
2166 nsTableRowGroupFrame* rg = GetRowGroup();
2167 const nsStyleDisplay* display = rg->StyleDisplay();
2168 switch (display->DisplayInside()) {
2169 case StyleDisplayInside::TableHeaderGroup:
2170 printf(" thead ");
2171 break;
2172 case StyleDisplayInside::TableFooterGroup:
2173 printf(" tfoot ");
2174 break;
2175 case StyleDisplayInside::TableRowGroup:
2176 printf(" tbody ");
2177 break;
2178 default:
2179 printf("HUH? wrong display type on rowgroup");
2181 uint32_t mapRowCount = mRows.Length();
2182 printf("mapRowCount=%u tableRowCount=%d\n", mapRowCount, mContentRowCount);
2184 uint32_t rowIndex, colIndex;
2185 for (rowIndex = 0; rowIndex < mapRowCount; rowIndex++) {
2186 const CellDataArray& row = mRows[rowIndex];
2187 printf(" row %d : ", rowIndex);
2188 uint32_t colCount = row.Length();
2189 for (colIndex = 0; colIndex < colCount; colIndex++) {
2190 CellData* cd = row[colIndex];
2191 if (cd) {
2192 if (cd->IsOrig()) {
2193 printf("C%d,%d ", rowIndex, colIndex);
2194 } else {
2195 if (cd->IsRowSpan()) {
2196 printf("R ");
2198 if (cd->IsColSpan()) {
2199 printf("C ");
2201 if (!(cd->IsRowSpan() && cd->IsColSpan())) {
2202 printf(" ");
2204 printf(" ");
2206 } else {
2207 printf("---- ");
2210 if (aIsBorderCollapse) {
2211 nscoord size;
2212 BCBorderOwner owner;
2213 LogicalSide side;
2214 bool segStart;
2215 bool bevel;
2216 for (int32_t i = 0; i <= 2; i++) {
2217 printf("\n ");
2218 for (colIndex = 0; colIndex < colCount; colIndex++) {
2219 BCCellData* cd = (BCCellData*)row[colIndex];
2220 if (cd) {
2221 if (0 == i) {
2222 size = cd->mData.GetBStartEdge(owner, segStart);
2223 printf("t=%d%d%d ", int32_t(size), owner, segStart);
2224 } else if (1 == i) {
2225 size = cd->mData.GetIStartEdge(owner, segStart);
2226 printf("l=%d%d%d ", int32_t(size), owner, segStart);
2227 } else {
2228 size = cd->mData.GetCorner(side, bevel);
2229 printf("c=%d%hhu%d ", int32_t(size), static_cast<uint8_t>(side),
2230 bevel);
2236 printf("\n");
2239 // output info mapping Ci,j to cell address
2240 for (uint32_t rIndex = 0; rIndex < mapRowCount; rIndex++) {
2241 const CellDataArray& row = mRows[rIndex];
2242 uint32_t colCount = row.Length();
2243 printf(" ");
2244 for (colIndex = 0; colIndex < colCount; colIndex++) {
2245 CellData* cd = row[colIndex];
2246 if (cd) {
2247 if (cd->IsOrig()) {
2248 nsTableCellFrame* cellFrame = cd->GetCellFrame();
2249 uint32_t cellFrameColIndex = cellFrame->ColIndex();
2250 printf("C%d,%d=%p(%u) ", rIndex, colIndex, (void*)cellFrame,
2251 cellFrameColIndex);
2255 printf("\n");
2258 printf(" ***** END GROUP CELL MAP DUMP *****\n");
2260 #endif
2262 CellData* nsCellMap::GetDataAt(int32_t aMapRowIndex, int32_t aColIndex) const {
2263 return mRows.SafeElementAt(aMapRowIndex, *sEmptyRow).SafeElementAt(aColIndex);
2266 // only called if the cell at aMapRowIndex, aColIndex is null or dead
2267 // (the latter from ExpandZeroColSpans (XXXmats which has now been removed -
2268 // are there other ways cells may be dead?)).
2269 void nsCellMap::SetDataAt(nsTableCellMap& aMap, CellData& aNewCell,
2270 int32_t aMapRowIndex, int32_t aColIndex) {
2271 NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
2272 if (uint32_t(aMapRowIndex) >= mRows.Length()) {
2273 NS_ERROR("SetDataAt called with row index > num rows");
2274 return;
2277 CellDataArray& row = mRows[aMapRowIndex];
2279 // the table map may need cols added
2280 int32_t numColsToAdd = aColIndex + 1 - aMap.GetColCount();
2281 if (numColsToAdd > 0) {
2282 aMap.AddColsAtEnd(numColsToAdd);
2284 // the row may need cols added
2285 numColsToAdd = aColIndex + 1 - row.Length();
2286 if (numColsToAdd > 0) {
2287 // XXXbz need to handle allocation failures.
2288 GrowRow(row, numColsToAdd);
2291 DestroyCellData(row[aColIndex]);
2293 row.ReplaceElementsAt(aColIndex, 1, &aNewCell);
2294 // update the originating cell counts if cell originates in this row, col
2295 nsColInfo* colInfo = aMap.GetColInfoAt(aColIndex);
2296 if (colInfo) {
2297 if (aNewCell.IsOrig()) {
2298 colInfo->mNumCellsOrig++;
2299 } else if (aNewCell.IsColSpan()) {
2300 colInfo->mNumCellsSpan++;
2302 } else
2303 NS_ERROR("SetDataAt called with col index > table map num cols");
2306 nsTableCellFrame* nsCellMap::GetCellInfoAt(const nsTableCellMap& aMap,
2307 int32_t aRowX, int32_t aColX,
2308 bool* aOriginates,
2309 int32_t* aColSpan) const {
2310 if (aOriginates) {
2311 *aOriginates = false;
2313 CellData* data = GetDataAt(aRowX, aColX);
2314 nsTableCellFrame* cellFrame = nullptr;
2315 if (data) {
2316 if (data->IsOrig()) {
2317 cellFrame = data->GetCellFrame();
2318 if (aOriginates) *aOriginates = true;
2319 } else {
2320 cellFrame = GetCellFrame(aRowX, aColX, *data, true);
2322 if (cellFrame && aColSpan) {
2323 uint32_t initialColIndex = cellFrame->ColIndex();
2324 *aColSpan = GetEffectiveColSpan(aMap, aRowX, initialColIndex);
2327 return cellFrame;
2330 bool nsCellMap::RowIsSpannedInto(int32_t aRowIndex, int32_t aNumEffCols) const {
2331 if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) {
2332 return false;
2334 for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) {
2335 CellData* cd = GetDataAt(aRowIndex, colIndex);
2336 if (cd) { // there's really a cell at (aRowIndex, colIndex)
2337 if (cd->IsSpan()) { // the cell at (aRowIndex, colIndex) is the result of
2338 // a span
2339 if (cd->IsRowSpan() && GetCellFrame(aRowIndex, colIndex, *cd,
2340 true)) { // XXX why the last check
2341 return true;
2346 return false;
2349 bool nsCellMap::RowHasSpanningCells(int32_t aRowIndex,
2350 int32_t aNumEffCols) const {
2351 if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) {
2352 return false;
2354 if (aRowIndex != mContentRowCount - 1) {
2355 // aRowIndex is not the last row, so we check the next row after aRowIndex
2356 // for spanners
2357 for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) {
2358 CellData* cd = GetDataAt(aRowIndex, colIndex);
2359 if (cd && (cd->IsOrig())) { // cell originates
2360 CellData* cd2 = GetDataAt(aRowIndex + 1, colIndex);
2361 if (cd2 && cd2->IsRowSpan()) { // cd2 is spanned by a row
2362 if (cd->GetCellFrame() ==
2363 GetCellFrame(aRowIndex + 1, colIndex, *cd2, true)) {
2364 return true;
2370 return false;
2373 void nsCellMap::DestroyCellData(CellData* aData) {
2374 if (!aData) {
2375 return;
2378 if (mIsBC) {
2379 BCCellData* bcData = static_cast<BCCellData*>(aData);
2380 bcData->~BCCellData();
2381 mPresContext->PresShell()->FreeByObjectID(eArenaObjectID_BCCellData,
2382 bcData);
2383 } else {
2384 aData->~CellData();
2385 mPresContext->PresShell()->FreeByObjectID(eArenaObjectID_CellData, aData);
2389 CellData* nsCellMap::AllocCellData(nsTableCellFrame* aOrigCell) {
2390 if (mIsBC) {
2391 BCCellData* data =
2392 (BCCellData*)mPresContext->PresShell()->AllocateByObjectID(
2393 eArenaObjectID_BCCellData, sizeof(BCCellData));
2394 if (data) {
2395 new (data) BCCellData(aOrigCell);
2397 return data;
2400 CellData* data = (CellData*)mPresContext->PresShell()->AllocateByObjectID(
2401 eArenaObjectID_CellData, sizeof(CellData));
2402 if (data) {
2403 new (data) CellData(aOrigCell);
2405 return data;
2408 void nsCellMapColumnIterator::AdvanceRowGroup() {
2409 do {
2410 mCurMapStart += mCurMapContentRowCount;
2411 mCurMap = mCurMap->GetNextSibling();
2412 if (!mCurMap) {
2413 // Set mCurMapContentRowCount and mCurMapRelevantRowCount to 0 in case
2414 // mCurMap has no next sibling. This can happen if we just handled the
2415 // last originating cell. Future calls will end up with mFoundCells ==
2416 // mOrigCells, but for this one mFoundCells was definitely not big enough
2417 // if we got here.
2418 mCurMapContentRowCount = 0;
2419 mCurMapRelevantRowCount = 0;
2420 break;
2423 mCurMapContentRowCount = mCurMap->GetRowCount();
2424 uint32_t rowArrayLength = mCurMap->mRows.Length();
2425 mCurMapRelevantRowCount = std::min(mCurMapContentRowCount, rowArrayLength);
2426 } while (0 == mCurMapRelevantRowCount);
2428 NS_ASSERTION(mCurMapRelevantRowCount != 0 || !mCurMap,
2429 "How did that happen?");
2431 // Set mCurMapRow to 0, since cells can't span across table row groups.
2432 mCurMapRow = 0;
2435 void nsCellMapColumnIterator::IncrementRow(int32_t aIncrement) {
2436 MOZ_ASSERT(aIncrement >= 0, "Bogus increment");
2437 MOZ_ASSERT(mCurMap, "Bogus mOrigCells?");
2438 if (aIncrement == 0) {
2439 AdvanceRowGroup();
2440 } else {
2441 mCurMapRow += aIncrement;
2442 if (mCurMapRow >= mCurMapRelevantRowCount) {
2443 AdvanceRowGroup();
2448 nsTableCellFrame* nsCellMapColumnIterator::GetNextFrame(int32_t* aRow,
2449 int32_t* aColSpan) {
2450 // Fast-path for the case when we don't have anything left in the column and
2451 // we know it.
2452 if (mFoundCells == mOrigCells) {
2453 *aRow = 0;
2454 *aColSpan = 1;
2455 return nullptr;
2458 while (true) {
2459 NS_ASSERTION(mCurMapRow < mCurMapRelevantRowCount, "Bogus mOrigCells?");
2460 // Safe to just get the row (which is faster than calling GetDataAt(), but
2461 // there may not be that many cells in it, so have to use SafeElementAt for
2462 // the mCol.
2463 const nsCellMap::CellDataArray& row = mCurMap->mRows[mCurMapRow];
2464 CellData* cellData = row.SafeElementAt(mCol);
2465 if (!cellData || cellData->IsDead()) {
2466 // Could hit this if there are fewer cells in this row than others, for
2467 // example.
2468 IncrementRow(1);
2469 continue;
2472 if (cellData->IsColSpan()) {
2473 // Look up the originating data for this cell, advance by its relative
2474 // rowspan.
2475 int32_t rowspanOffset = cellData->GetRowSpanOffset();
2476 nsTableCellFrame* cellFrame =
2477 mCurMap->GetCellFrame(mCurMapRow, mCol, *cellData, false);
2478 NS_ASSERTION(cellFrame, "Must have usable originating data here");
2479 int32_t rowSpan = cellFrame->GetRowSpan();
2480 if (rowSpan == 0) {
2481 AdvanceRowGroup();
2482 } else {
2483 IncrementRow(rowSpan - rowspanOffset);
2485 continue;
2488 NS_ASSERTION(cellData->IsOrig(),
2489 "Must have originating cellData by this point. "
2490 "See comment on mCurMapRow in header.");
2492 nsTableCellFrame* cellFrame = cellData->GetCellFrame();
2493 NS_ASSERTION(cellFrame, "Orig data without cellframe?");
2495 *aRow = mCurMapStart + mCurMapRow;
2496 *aColSpan = mCurMap->GetEffectiveColSpan(*mMap, mCurMapRow, mCol);
2498 IncrementRow(cellFrame->GetRowSpan());
2500 ++mFoundCells;
2502 MOZ_ASSERT(cellData == mMap->GetDataAt(*aRow, mCol),
2503 "Giving caller bogus row?");
2505 return cellFrame;
2508 MOZ_ASSERT_UNREACHABLE("Can't get here");
2509 return nullptr;