Backed out 3 changesets (bug 1918178) for causing reftest failures. a=backout
[gecko.git] / gfx / thebes / gfxScriptItemizer.cpp
blob3c6abdc6701cd1a2481a25d6195e0fb43db4f7d1
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 /*
7 * This file is based on usc_impl.c from ICU 4.2.0.1, slightly adapted
8 * for use within Mozilla Gecko, separate from a standard ICU build.
10 * The original ICU license of the code follows:
12 * ICU License - ICU 1.8.1 and later
14 * COPYRIGHT AND PERMISSION NOTICE
16 * Copyright (c) 1995-2009 International Business Machines Corporation and
17 * others
19 * All rights reserved.
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22 * copy of this software and associated documentation files (the "Software"),
23 * to deal in the Software without restriction, including without limitation
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25 * copies of the Software, and to permit persons to whom the Software is
26 * furnished to do so, provided that the above copyright notice(s) and this
27 * permission notice appear in all copies of the Software and that both the
28 * above copyright notice(s) and this permission notice appear in supporting
29 * documentation.
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32 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
33 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS.
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39 * SOFTWARE.
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50 #include "gfxScriptItemizer.h"
51 #include "mozilla/intl/UnicodeProperties.h"
52 #include "nsCharTraits.h"
53 #include "nsUnicodeProperties.h"
54 #include "harfbuzz/hb.h"
56 using namespace mozilla::intl;
57 using namespace mozilla::unicode;
59 #define MOD(sp) ((sp) % PAREN_STACK_DEPTH)
60 #define LIMIT_INC(sp) \
61 (((sp) < PAREN_STACK_DEPTH) ? (sp) + 1 : PAREN_STACK_DEPTH)
62 #define INC(sp, count) (MOD((sp) + (count)))
63 #define INC1(sp) (INC(sp, 1))
64 #define DEC(sp, count) (MOD((sp) + PAREN_STACK_DEPTH - (count)))
65 #define DEC1(sp) (DEC(sp, 1))
66 #define STACK_IS_EMPTY() (pushCount <= 0)
67 #define STACK_IS_NOT_EMPTY() (!STACK_IS_EMPTY())
68 #define TOP() (parenStack[parenSP])
69 #define SYNC_FIXUP() (fixupCount = 0)
71 void gfxScriptItemizer::push(uint32_t endPairChar, Script newScriptCode) {
72 pushCount = LIMIT_INC(pushCount);
73 fixupCount = LIMIT_INC(fixupCount);
75 parenSP = INC1(parenSP);
76 parenStack[parenSP].endPairChar = endPairChar;
77 parenStack[parenSP].scriptCode = newScriptCode;
80 void gfxScriptItemizer::pop() {
81 if (STACK_IS_EMPTY()) {
82 return;
85 if (fixupCount > 0) {
86 fixupCount -= 1;
89 pushCount -= 1;
90 parenSP = DEC1(parenSP);
92 /* If the stack is now empty, reset the stack
93 pointers to their initial values.
95 if (STACK_IS_EMPTY()) {
96 parenSP = -1;
100 void gfxScriptItemizer::fixup(Script newScriptCode) {
101 int32_t fixupSP = DEC(parenSP, fixupCount);
103 while (fixupCount-- > 0) {
104 fixupSP = INC1(fixupSP);
105 parenStack[fixupSP].scriptCode = newScriptCode;
109 static inline bool CanMergeWithContext(Script aScript) {
110 return aScript <= Script::INHERITED || aScript == Script::UNKNOWN;
113 // We regard the current char as having the same script as the in-progress run
114 // if either script is Common/Inherited/Unknown, or if the run script appears
115 // in the character's ScriptExtensions, or if the char is a cluster extender.
116 static inline bool SameScript(Script runScript, Script currCharScript,
117 uint32_t aCurrCh) {
118 return CanMergeWithContext(runScript) ||
119 CanMergeWithContext(currCharScript) || currCharScript == runScript ||
120 IsClusterExtender(aCurrCh) ||
121 UnicodeProperties::HasScript(aCurrCh, runScript);
124 gfxScriptItemizer::Run gfxScriptItemizer::Next() {
125 MOZ_ASSERT(textLength == 0 || (textIs8bit && textPtr._1b) ||
126 (!textIs8bit && textPtr._2b));
128 /* if we've fallen off the end of the text, we're done */
129 if (scriptLimit >= textLength) {
130 return Run{};
133 SYNC_FIXUP();
134 scriptCode = Script::COMMON;
135 Script fallbackScript = Script::UNKNOWN;
137 for (scriptStart = scriptLimit; scriptLimit < textLength; scriptLimit += 1) {
138 uint32_t ch;
139 Script sc;
140 uint32_t startOfChar = scriptLimit;
142 ch = textIs8bit ? textPtr._1b[scriptLimit] : textPtr._2b[scriptLimit];
144 /* decode UTF-16 (may be surrogate pair) */
145 if (NS_IS_HIGH_SURROGATE(ch) && scriptLimit < textLength - 1) {
146 uint32_t low = textPtr._2b[scriptLimit + 1];
147 if (NS_IS_LOW_SURROGATE(low)) {
148 ch = SURROGATE_TO_UCS4(ch, low);
149 scriptLimit += 1;
153 // Initialize gc to UNASSIGNED; we'll only set it to the true GC
154 // if the character has script=COMMON, otherwise we don't care.
155 uint8_t gc = HB_UNICODE_GENERAL_CATEGORY_UNASSIGNED;
157 sc = UnicodeProperties::GetScriptCode(ch);
158 if (sc == Script::COMMON) {
160 * Paired character handling:
162 * if it's an open character, push it onto the stack.
163 * if it's a close character, find the matching open on the
164 * stack, and use that script code. Any non-matching open
165 * characters above it on the stack will be popped.
167 * We only do this if the script is COMMON; for chars with
168 * specific script assignments, we just use them as-is.
170 gc = GetGeneralCategory(ch);
171 if (gc == HB_UNICODE_GENERAL_CATEGORY_OPEN_PUNCTUATION) {
172 uint32_t endPairChar = UnicodeProperties::CharMirror(ch);
173 if (endPairChar != ch) {
174 push(endPairChar, scriptCode);
176 } else if (gc == HB_UNICODE_GENERAL_CATEGORY_CLOSE_PUNCTUATION &&
177 UnicodeProperties::IsMirrored(ch)) {
178 while (STACK_IS_NOT_EMPTY() && TOP().endPairChar != ch) {
179 pop();
182 if (STACK_IS_NOT_EMPTY()) {
183 sc = TOP().scriptCode;
188 // Both Hiragana and Katakana are shaped as OpenType 'kana'. Merge them
189 // here to avoid script-run breaks and allow kerning to apply between the
190 // two alphabets.
191 if (sc == Script::HIRAGANA) {
192 sc = Script::KATAKANA;
195 if (SameScript(scriptCode, sc, ch)) {
196 if (scriptCode == Script::COMMON) {
197 // If we have not yet resolved a specific scriptCode for the run,
198 // check whether this character provides it.
199 if (!CanMergeWithContext(sc)) {
200 // Use this character's script.
201 scriptCode = sc;
202 fixup(scriptCode);
203 } else if (fallbackScript == Script::UNKNOWN) {
204 // See if the character has a ScriptExtensions property we can
205 // store for use in the event the run remains unresolved.
206 UnicodeProperties::ScriptExtensionVector extensions;
207 auto extResult = UnicodeProperties::GetExtensions(ch, extensions);
208 if (extResult.isOk()) {
209 Script ext = Script(extensions[0]);
210 if (!CanMergeWithContext(ext)) {
211 fallbackScript = ext;
218 * if this character is a close paired character,
219 * pop the matching open character from the stack
221 if (gc == HB_UNICODE_GENERAL_CATEGORY_CLOSE_PUNCTUATION &&
222 UnicodeProperties::IsMirrored(ch)) {
223 pop();
225 } else {
227 * reset scriptLimit in case it was advanced during reading a
228 * multiple-code-unit character
230 scriptLimit = startOfChar;
232 break;
236 return Run{scriptStart, scriptLimit - scriptStart,
237 (scriptCode == Script::COMMON && fallbackScript != Script::UNKNOWN)
238 ? fallbackScript
239 : scriptCode};