1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "XRInputSpace.h"
8 #include "VRDisplayClient.h"
9 #include "mozilla/dom/GamepadPoseState.h"
11 namespace mozilla::dom
{
13 XRInputSpace::XRInputSpace(nsIGlobalObject
* aParent
, XRSession
* aSession
,
14 XRNativeOrigin
* aNativeOrigin
,
15 int32_t aControllerIndex
)
16 : XRSpace(aParent
, aSession
, aNativeOrigin
), mIndex(aControllerIndex
) {}
18 bool XRInputSpace::IsPositionEmulated() const {
19 gfx::VRDisplayClient
* display
= mSession
->GetDisplayClient();
21 // When there are no sensors, the position is considered emulated.
24 const gfx::VRDisplayInfo
& displayInfo
= display
->GetDisplayInfo();
25 const gfx::VRControllerState
& controllerState
=
26 displayInfo
.mControllerState
[mIndex
];
27 MOZ_ASSERT(controllerState
.controllerName
[0] != '\0');
30 (controllerState
.flags
& GamepadCapabilityFlags::Cap_PositionEmulated
) !=
31 GamepadCapabilityFlags::Cap_None
);
34 } // namespace mozilla::dom