Bug 1852740: add tests for the `fetchpriority` attribute in Link headers. r=necko...
[gecko.git] / dom / vr / XRNativeOriginLocalFloor.cpp
blob2cd146d925b21ab9119c22fe723263f57d7bcd46
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "mozilla/StaticPrefs_dom.h"
8 #include "XRNativeOriginLocalFloor.h"
9 #include "VRDisplayClient.h"
11 namespace mozilla::dom {
13 XRNativeOriginLocalFloor::XRNativeOriginLocalFloor(
14 gfx::VRDisplayClient* aDisplay)
15 : mDisplay(aDisplay), mInitialPositionValid(false) {
16 MOZ_ASSERT(aDisplay);
18 // To avoid fingerprinting, we offset the floor height.
19 // This should result in the floor being higher than the
20 // real floor in order to avoid breaking content that expects
21 // you to pick objects up off the floor.
22 const double kFloorFuzz = StaticPrefs::dom_vr_webxr_quantization(); // Meters
23 mFloorRandom = double(rand()) / double(RAND_MAX) * kFloorFuzz;
26 gfx::PointDouble3D XRNativeOriginLocalFloor::GetPosition() {
27 // Keep returning {0,-fuzz,0} until a position can be found
28 const auto standing =
29 mDisplay->GetDisplayInfo().GetSittingToStandingTransform();
30 if (!mInitialPositionValid || standing != mStandingTransform) {
31 const gfx::VRHMDSensorState& sensorState = mDisplay->GetSensorState();
32 mInitialPosition.x = sensorState.pose.position[0];
33 mInitialPosition.y = -mFloorRandom - standing._42;
34 mInitialPosition.z = sensorState.pose.position[2];
35 mInitialPositionValid = true;
36 mStandingTransform = standing;
38 return mInitialPosition;
41 } // namespace mozilla::dom