1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef mozilla_dom_GamepadRemapping_h_
8 #define mozilla_dom_GamepadRemapping_h_
10 #include "mozilla/dom/GamepadBinding.h"
11 #include "mozilla/dom/GamepadLightIndicator.h"
12 #include "mozilla/dom/GamepadPoseState.h"
13 #include "mozilla/dom/GamepadTouchState.h"
18 // GamepadId is (vendorId << 16) | productId)
19 enum class GamepadId
: uint32_t {
20 // Nexus Player Controller
21 kAsusTekProduct4500
= 0x0b054500,
22 // 2Axes 8Keys Game Pad
23 kDragonRiseProduct0011
= 0x00790011,
25 kGoogleProduct2c40
= 0x18d12c40,
27 kGoogleProduct9400
= 0x18d19400,
28 // Logitech F310, D-mode
29 kLogitechProductc216
= 0x046dc216,
30 // Logitech F510, D-mode
31 kLogitechProductc218
= 0x046dc218,
32 // Logitech F710, D-mode
33 kLogitechProductc219
= 0x046dc219,
35 kMicrosoftProductXbox360
= 0x045e028e,
36 // Microsoft Xbox 360 Wireless
37 kMicrosoftProductXbox360Wireless
= 0x045e028f,
38 // Microsoft Xbox 360 Wireless
39 kMicrosoftProductXbox360Wireless2
= 0x045e0719,
40 // Microsoft Xbox One 2013
41 kMicrosoftProductXbox2013
= 0x045e02d1,
42 // Microsoft Xbox One (2015 FW)
43 kMicrosoftProductXbox2015
= 0x045e02dd,
44 // Microsoft Xbox One S
45 kMicrosoftProductXboxOneS
= 0x045e02ea,
46 // Microsoft Xbox One S Wireless
47 kMicrosoftProductXboxOneSWireless
= 0x045e02e0,
48 // Microsoft Xbox One Elite
49 kMicrosoftProductXboxOneElite
= 0x045e02e3,
50 // Microsoft Xbox One Elite 2
51 kMicrosoftProductXboxOneElite2
= 0x045e0b00,
52 // Microsoft Xbox One Elite 2 Wireless
53 kMicrosoftProductXboxOneElite2Wireless
= 0x045e0b05,
54 // Xbox One S Wireless (2016 FW)
55 kMicrosoftProductXboxOneSWireless2016
= 0x045e02fd,
56 // Microsoft Xbox Adaptive
57 kMicrosoftProductXboxAdaptive
= 0x045e0b0a,
58 // Microsoft Xbox Adaptive Wireless
59 kMicrosoftProductXboxAdaptiveWireless
= 0x045e0b0c,
61 kNintendoProduct2006
= 0x057e2006,
63 kNintendoProduct2007
= 0x057e2007,
64 // Switch Pro Controller
65 kNintendoProduct2009
= 0x057e2009,
66 // Switch Charging Grip
67 kNintendoProduct200e
= 0x057e200e,
68 // Nvidia Shield gamepad (2015)
69 kNvidiaProduct7210
= 0x09557210,
70 // Nvidia Shield gamepad (2017)
71 kNvidiaProduct7214
= 0x09557214,
73 kPadixProduct2060
= 0x05832060,
74 // XSkills Gamecube USB adapter
75 kPlayComProduct0005
= 0x0b430005,
76 // boom PSX+N64 USB Converter
77 kPrototypeVendorProduct0667
= 0x66660667,
78 // Analog game controller
79 kPrototypeVendorProduct9401
= 0x66669401,
80 // Razer Serval Controller
81 kRazer1532Product0900
= 0x15320900,
82 // Playstation 3 Controller
83 kSonyProduct0268
= 0x054c0268,
84 // Playstation Dualshock 4
85 kSonyProduct05c4
= 0x054c05c4,
86 // Dualshock 4 (PS4 Slim)
87 kSonyProduct09cc
= 0x054c09cc,
88 // Dualshock 4 USB receiver
89 kSonyProduct0ba0
= 0x054c0ba0,
90 // Moga Pro Controller (HID mode)
91 kVendor20d6Product6271
= 0x20d66271,
92 // OnLive Controller (Bluetooth)
93 kVendor2378Product1008
= 0x23781008,
94 // OnLive Controller (Wired)
95 kVendor2378Product100a
= 0x2378100a,
97 kVendor2836Product0001
= 0x28360001,
100 class GamepadRemapper
{
101 NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadRemapper
)
104 virtual uint32_t GetAxisCount() const = 0;
105 virtual uint32_t GetButtonCount() const = 0;
106 virtual uint32_t GetLightIndicatorCount() const { return 0; }
107 virtual void GetLightIndicators(
108 nsTArray
<GamepadLightIndicatorType
>& aTypes
) const {}
109 virtual uint32_t GetTouchEventCount() const { return 0; }
110 virtual void GetLightColorReport(uint8_t aRed
, uint8_t aGreen
, uint8_t aBlue
,
111 std::vector
<uint8_t>& aReport
) const {}
112 virtual uint32_t GetMaxInputReportLength() const { return 0; }
114 virtual void SetAxisCount(uint32_t aButtonCount
) {}
115 virtual void SetButtonCount(uint32_t aButtonCount
) {}
116 virtual GamepadMappingType
GetMappingType() const {
117 return GamepadMappingType::Standard
;
119 virtual void ProcessTouchData(GamepadHandle aHandle
, void* aInput
) {}
120 virtual void RemapAxisMoveEvent(GamepadHandle aHandle
, uint32_t aAxis
,
121 double aValue
) const = 0;
122 virtual void RemapButtonEvent(GamepadHandle aHandle
, uint32_t aButton
,
123 bool aPressed
) const = 0;
126 GamepadRemapper() = default;
127 virtual ~GamepadRemapper() = default;
130 struct GamepadRemappingData
{
132 RefPtr
<GamepadRemapper
> remapping
;
135 already_AddRefed
<GamepadRemapper
> GetGamepadRemapper(const uint16_t aVendorId
,
136 const uint16_t aProductId
,
137 bool& aUsingDefault
);
140 } // namespace mozilla
142 #endif // mozilla_dom_GamepadRemapping_h_