Bumping manifests a=b2g-bump
[gecko.git] / dom / canvas / test / reftest / webgl-clear-test.html
blob8f57553a18fb347b0546c74a91d72af171ae9f59
1 <!DOCTYPE html>
2 <html class="reftest-wait">
3 <head>
4 <meta charset="UTF-8">
6 <script type="text/javascript" src="webgl-utils.js"></script>
7 <script type="text/javascript">
8 /* Clear Test
10 * Clear the canvas to green to test that we get pixels to the screen.
13 "use strict";
15 function renderGL(gl) {
16 gl.clearColor(0.0, 1.0, 0.0, 1.0);
17 gl.clear(gl.COLOR_BUFFER_BIT);
18 gl.finish();
21 function renderFailure(canvas) {
22 // This will also trigger RAF for us.
23 var context = canvas.getContext("2d");
24 context.fillText('WebGL failed.', 64, 64);
27 function runTest() {
28 var canvas = document.getElementById("canvas");
29 var gl = initGL(canvas);
31 if (gl)
32 renderGL(gl);
33 else
34 renderFailure(canvas);
36 waitForComposite(testComplete);
39 function testComplete() {
40 document.documentElement.removeAttribute("class");
43 </script>
44 </head>
46 <body onload="rAF(runTest);">
47 <canvas id="canvas" width="256" height="256"></canvas>
48 </body>
50 </html>