2 <html class=
"reftest-wait">
6 <script type=
"text/javascript" src=
"webgl-utils.js"></script>
7 <script type=
"text/javascript">
10 * Clear the canvas to green to test that we get pixels to the screen.
15 function renderGL(gl
) {
16 gl
.clearColor(0.0, 1.0, 0.0, 1.0);
17 gl
.clear(gl
.COLOR_BUFFER_BIT
);
21 function renderFailure(canvas
) {
22 // This will also trigger RAF for us.
23 var context
= canvas
.getContext("2d");
24 context
.fillText('WebGL failed.', 64, 64);
28 var canvas
= document
.getElementById("canvas");
29 var gl
= initGL(canvas
);
34 renderFailure(canvas
);
36 waitForComposite(testComplete
);
39 function testComplete() {
40 document
.documentElement
.removeAttribute("class");
46 <body onload=
"rAF(runTest);">
47 <canvas id=
"canvas" width=
"256" height=
"256"></canvas>