Bumping manifests a=b2g-bump
[gecko.git] / dom / canvas / WebGLShaderPrecisionFormat.cpp
blob31742cfb11affdee90d034232514b6fbcb1485eb
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLShaderPrecisionFormat.h"
8 #include "mozilla/dom/WebGLRenderingContextBinding.h"
9 #include "WebGLContext.h"
11 namespace mozilla {
13 JSObject*
14 WebGLShaderPrecisionFormat::WrapObject(JSContext* cx)
16 return dom::WebGLShaderPrecisionFormatBinding::Wrap(cx, this);
19 } // namespace mozilla