Bumping manifests a=b2g-bump
[gecko.git] / dom / canvas / WebGLInternalFormatsTable.h
blobbd4fa8b377a835692a54f9770ed47fcc8d2311d0
1 // intentionally no include guard here.
3 #ifndef HANDLE_WEBGL_INTERNAL_FORMAT
4 #error This header is meant to be included by other files defining HANDLE_WEBGL_INTERNAL_FORMAT.
5 #endif
7 #define WEBGL_INTERNAL_FORMAT(effectiveinternalformat, unsizedinternalformat, type) \
8 HANDLE_WEBGL_INTERNAL_FORMAT(LOCAL_GL_##effectiveinternalformat, \
9 LOCAL_GL_##unsizedinternalformat, \
10 LOCAL_GL_##type)
12 // OpenGL ES 3.0.3, Table 3.2
14 // Maps effective internal formats to (unsized internal format, type) pairs.
16 // Effective int. fmt. Unsized int. fmt. Type
17 WEBGL_INTERNAL_FORMAT(ALPHA8, ALPHA, UNSIGNED_BYTE)
18 WEBGL_INTERNAL_FORMAT(LUMINANCE8, LUMINANCE, UNSIGNED_BYTE)
19 WEBGL_INTERNAL_FORMAT(LUMINANCE8_ALPHA8, LUMINANCE_ALPHA, UNSIGNED_BYTE)
20 WEBGL_INTERNAL_FORMAT(RGB8, RGB, UNSIGNED_BYTE)
21 WEBGL_INTERNAL_FORMAT(RGBA4, RGBA, UNSIGNED_SHORT_4_4_4_4)
22 WEBGL_INTERNAL_FORMAT(RGB5_A1, RGBA, UNSIGNED_SHORT_5_5_5_1)
23 WEBGL_INTERNAL_FORMAT(RGBA8, RGBA, UNSIGNED_BYTE)
24 WEBGL_INTERNAL_FORMAT(RGB10_A2, RGBA, UNSIGNED_INT_2_10_10_10_REV)
25 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT16, DEPTH_COMPONENT, UNSIGNED_SHORT)
26 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT24, DEPTH_COMPONENT, UNSIGNED_INT)
27 WEBGL_INTERNAL_FORMAT(R8, RED, UNSIGNED_BYTE)
28 WEBGL_INTERNAL_FORMAT(RG8, RG, UNSIGNED_BYTE)
29 WEBGL_INTERNAL_FORMAT(R16F, RED, HALF_FLOAT)
30 WEBGL_INTERNAL_FORMAT(R32F, RED, FLOAT)
31 WEBGL_INTERNAL_FORMAT(RG16F, RG, HALF_FLOAT)
32 WEBGL_INTERNAL_FORMAT(RG32F, RG, FLOAT)
33 WEBGL_INTERNAL_FORMAT(R8I, RED_INTEGER, BYTE)
34 WEBGL_INTERNAL_FORMAT(R8UI, RED_INTEGER, UNSIGNED_BYTE)
35 WEBGL_INTERNAL_FORMAT(R16I, RED_INTEGER, SHORT)
36 WEBGL_INTERNAL_FORMAT(R16UI, RED_INTEGER, UNSIGNED_SHORT)
37 WEBGL_INTERNAL_FORMAT(R32I, RED_INTEGER, INT)
38 WEBGL_INTERNAL_FORMAT(R32UI, RED_INTEGER, UNSIGNED_INT)
39 WEBGL_INTERNAL_FORMAT(RG8I, RG_INTEGER, BYTE)
40 WEBGL_INTERNAL_FORMAT(RG8UI, RG_INTEGER, UNSIGNED_BYTE)
41 WEBGL_INTERNAL_FORMAT(RG16I, RG_INTEGER, SHORT)
42 WEBGL_INTERNAL_FORMAT(RG16UI, RG_INTEGER, UNSIGNED_SHORT)
43 WEBGL_INTERNAL_FORMAT(RG32I, RG_INTEGER, INT)
44 WEBGL_INTERNAL_FORMAT(RG32UI, RG_INTEGER, UNSIGNED_INT)
45 WEBGL_INTERNAL_FORMAT(RGBA32F, RGBA, FLOAT)
46 WEBGL_INTERNAL_FORMAT(RGB32F, RGB, FLOAT)
47 WEBGL_INTERNAL_FORMAT(ALPHA32F_EXT, ALPHA, FLOAT)
48 WEBGL_INTERNAL_FORMAT(LUMINANCE32F_EXT, LUMINANCE, FLOAT)
49 WEBGL_INTERNAL_FORMAT(LUMINANCE_ALPHA32F_EXT, LUMINANCE_ALPHA, FLOAT)
50 WEBGL_INTERNAL_FORMAT(RGBA16F, RGBA, HALF_FLOAT)
51 WEBGL_INTERNAL_FORMAT(RGB16F, RGB, HALF_FLOAT)
52 WEBGL_INTERNAL_FORMAT(ALPHA16F_EXT, ALPHA, HALF_FLOAT)
53 WEBGL_INTERNAL_FORMAT(LUMINANCE16F_EXT, LUMINANCE, HALF_FLOAT)
54 WEBGL_INTERNAL_FORMAT(LUMINANCE_ALPHA16F_EXT, LUMINANCE_ALPHA, HALF_FLOAT)
55 WEBGL_INTERNAL_FORMAT(DEPTH24_STENCIL8, DEPTH_STENCIL, UNSIGNED_INT_24_8)
56 WEBGL_INTERNAL_FORMAT(R11F_G11F_B10F, RGB, UNSIGNED_INT_10F_11F_11F_REV)
57 WEBGL_INTERNAL_FORMAT(RGB9_E5, RGB, UNSIGNED_INT_5_9_9_9_REV)
58 WEBGL_INTERNAL_FORMAT(SRGB8, SRGB, UNSIGNED_BYTE)
59 WEBGL_INTERNAL_FORMAT(SRGB8_ALPHA8, SRGB_ALPHA, UNSIGNED_BYTE)
60 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT32F, DEPTH_COMPONENT, FLOAT)
61 WEBGL_INTERNAL_FORMAT(DEPTH32F_STENCIL8, DEPTH_STENCIL, FLOAT_32_UNSIGNED_INT_24_8_REV)
62 WEBGL_INTERNAL_FORMAT(RGB565, RGB, UNSIGNED_SHORT_5_6_5)
63 WEBGL_INTERNAL_FORMAT(RGBA32UI, RGBA_INTEGER, UNSIGNED_INT)
64 WEBGL_INTERNAL_FORMAT(RGB32UI, RGB_INTEGER, UNSIGNED_INT)
65 WEBGL_INTERNAL_FORMAT(RGBA16UI, RGBA_INTEGER, UNSIGNED_SHORT)
66 WEBGL_INTERNAL_FORMAT(RGB16UI, RGB_INTEGER, UNSIGNED_SHORT)
67 WEBGL_INTERNAL_FORMAT(RGBA8UI, RGBA_INTEGER, UNSIGNED_BYTE)
68 WEBGL_INTERNAL_FORMAT(RGB8UI, RGB_INTEGER, UNSIGNED_BYTE)
69 WEBGL_INTERNAL_FORMAT(RGBA32I, RGBA_INTEGER, INT)
70 WEBGL_INTERNAL_FORMAT(RGB32I, RGB_INTEGER, INT)
71 WEBGL_INTERNAL_FORMAT(RGBA16I, RGBA_INTEGER, SHORT)
72 WEBGL_INTERNAL_FORMAT(RGB16I, RGB_INTEGER, SHORT)
73 WEBGL_INTERNAL_FORMAT(RGBA8I, RGBA_INTEGER, BYTE)
74 WEBGL_INTERNAL_FORMAT(RGB8I, RGB_INTEGER, BYTE)
75 WEBGL_INTERNAL_FORMAT(R8_SNORM, RED, BYTE)
76 WEBGL_INTERNAL_FORMAT(RG8_SNORM, RG, BYTE)
77 WEBGL_INTERNAL_FORMAT(RGB8_SNORM, RGB, BYTE)
78 WEBGL_INTERNAL_FORMAT(RGBA8_SNORM, RGBA, BYTE)
79 WEBGL_INTERNAL_FORMAT(RGB10_A2UI, RGBA_INTEGER, UNSIGNED_INT_2_10_10_10_REV)
81 #undef WEBGL_INTERNAL_FORMAT
82 #undef HANDLE_WEBGL_INTERNAL_FORMAT