1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
8 #include "ImageRegion.h"
9 #include "ShutdownTracker.h"
10 #include "SurfaceCache.h"
14 #include "gfx2DGlue.h"
15 #include "gfxPlatform.h"
19 #include "GeckoProfiler.h"
20 #include "MainThreadUtils.h"
21 #include "mozilla/CheckedInt.h"
22 #include "mozilla/gfx/gfxVars.h"
23 #include "mozilla/gfx/Tools.h"
24 #include "mozilla/gfx/SourceSurfaceRawData.h"
25 #include "mozilla/image/RecyclingSourceSurface.h"
26 #include "mozilla/layers/SourceSurfaceSharedData.h"
27 #include "mozilla/layers/SourceSurfaceVolatileData.h"
28 #include "mozilla/Likely.h"
29 #include "mozilla/MemoryReporting.h"
31 #include "nsRefreshDriver.h"
32 #include "nsThreadUtils.h"
40 static void ScopedMapRelease(void* aMap
) {
41 delete static_cast<DataSourceSurface::ScopedMap
*>(aMap
);
44 static int32_t VolatileSurfaceStride(const IntSize
& size
,
45 SurfaceFormat format
) {
46 // Stride must be a multiple of four or cairo will complain.
47 return (size
.width
* BytesPerPixel(format
) + 0x3) & ~0x3;
50 static already_AddRefed
<DataSourceSurface
> CreateLockedSurface(
51 DataSourceSurface
* aSurface
, const IntSize
& size
, SurfaceFormat format
) {
52 // Shared memory is never released until the surface itself is released
53 if (aSurface
->GetType() == SurfaceType::DATA_SHARED
) {
54 RefPtr
<DataSourceSurface
> surf(aSurface
);
58 DataSourceSurface::ScopedMap
* smap
=
59 new DataSourceSurface::ScopedMap(aSurface
, DataSourceSurface::READ_WRITE
);
60 if (smap
->IsMapped()) {
61 // The ScopedMap is held by this DataSourceSurface.
62 RefPtr
<DataSourceSurface
> surf
= Factory::CreateWrappingDataSourceSurface(
63 smap
->GetData(), aSurface
->Stride(), size
, format
, &ScopedMapRelease
,
64 static_cast<void*>(smap
));
74 static bool ShouldUseHeap(const IntSize
& aSize
, int32_t aStride
,
76 // On some platforms (i.e. Android), a volatile buffer actually keeps a file
77 // handle active. We would like to avoid too many since we could easily
78 // exhaust the pool. However, other platforms we do not have the file handle
79 // problem, and additionally we may avoid a superfluous memset since the
80 // volatile memory starts out as zero-filled. Hence the knobs below.
82 // For as long as an animated image is retained, its frames will never be
83 // released to let the OS purge volatile buffers.
84 if (aIsAnimated
&& gfxPrefs::ImageMemAnimatedUseHeap()) {
88 // Lets us avoid too many small images consuming all of the handles. The
89 // actual allocation checks for overflow.
90 int32_t bufferSize
= (aStride
* aSize
.width
) / 1024;
91 if (bufferSize
< gfxPrefs::ImageMemVolatileMinThresholdKB()) {
98 static already_AddRefed
<DataSourceSurface
> AllocateBufferForImage(
99 const IntSize
& size
, SurfaceFormat format
, bool aIsAnimated
= false,
100 bool aIsFullFrame
= true) {
101 int32_t stride
= VolatileSurfaceStride(size
, format
);
103 if (gfxVars::GetUseWebRenderOrDefault() && gfxPrefs::ImageMemShared() &&
105 RefPtr
<SourceSurfaceSharedData
> newSurf
= new SourceSurfaceSharedData();
106 if (newSurf
->Init(size
, stride
, format
)) {
107 return newSurf
.forget();
109 } else if (ShouldUseHeap(size
, stride
, aIsAnimated
)) {
110 RefPtr
<SourceSurfaceAlignedRawData
> newSurf
=
111 new SourceSurfaceAlignedRawData();
112 if (newSurf
->Init(size
, format
, false, 0, stride
)) {
113 return newSurf
.forget();
116 RefPtr
<SourceSurfaceVolatileData
> newSurf
= new SourceSurfaceVolatileData();
117 if (newSurf
->Init(size
, stride
, format
)) {
118 return newSurf
.forget();
124 static bool GreenSurface(DataSourceSurface
* aSurface
, const IntSize
& aSize
,
125 SurfaceFormat aFormat
) {
126 int32_t stride
= aSurface
->Stride();
127 uint32_t* surfaceData
= reinterpret_cast<uint32_t*>(aSurface
->GetData());
128 uint32_t surfaceDataLength
= (stride
* aSize
.height
) / sizeof(uint32_t);
130 // Start by assuming that GG is in the second byte and
131 // AA is in the final byte -- the most common case.
132 uint32_t color
= mozilla::NativeEndian::swapFromBigEndian(0x00FF00FF);
134 // We are only going to handle this type of test under
135 // certain circumstances.
136 MOZ_ASSERT(surfaceData
);
137 MOZ_ASSERT(aFormat
== SurfaceFormat::B8G8R8A8
||
138 aFormat
== SurfaceFormat::B8G8R8X8
||
139 aFormat
== SurfaceFormat::R8G8B8A8
||
140 aFormat
== SurfaceFormat::R8G8B8X8
||
141 aFormat
== SurfaceFormat::A8R8G8B8
||
142 aFormat
== SurfaceFormat::X8R8G8B8
);
143 MOZ_ASSERT((stride
* aSize
.height
) % sizeof(uint32_t));
145 if (aFormat
== SurfaceFormat::A8R8G8B8
||
146 aFormat
== SurfaceFormat::X8R8G8B8
) {
147 color
= mozilla::NativeEndian::swapFromBigEndian(0xFF00FF00);
150 for (uint32_t i
= 0; i
< surfaceDataLength
; i
++) {
151 surfaceData
[i
] = color
;
157 static bool ClearSurface(DataSourceSurface
* aSurface
, const IntSize
& aSize
,
158 SurfaceFormat aFormat
) {
159 int32_t stride
= aSurface
->Stride();
160 uint8_t* data
= aSurface
->GetData();
163 if (aFormat
== SurfaceFormat::B8G8R8X8
) {
164 // Skia doesn't support RGBX surfaces, so ensure the alpha value is set
165 // to opaque white. While it would be nice to only do this for Skia,
166 // imgFrame can run off main thread and past shutdown where
167 // we might not have gfxPlatform, so just memset everytime instead.
168 memset(data
, 0xFF, stride
* aSize
.height
);
169 } else if (aSurface
->OnHeap()) {
170 // We only need to memset it if the buffer was allocated on the heap.
171 // Otherwise, it's allocated via mmap and refers to a zeroed page and will
172 // be COW once it's written to.
173 memset(data
, 0, stride
* aSize
.height
);
179 static bool AllowedImageAndFrameDimensions(const nsIntSize
& aImageSize
,
180 const nsIntRect
& aFrameRect
) {
181 if (!SurfaceCache::IsLegalSize(aImageSize
)) {
184 if (!SurfaceCache::IsLegalSize(aFrameRect
.Size())) {
187 nsIntRect
imageRect(0, 0, aImageSize
.width
, aImageSize
.height
);
188 if (!imageRect
.Contains(aFrameRect
)) {
189 NS_WARNING("Animated image frame does not fit inside bounds of image");
195 : mMonitor("imgFrame"),
196 mDecoded(0, 0, 0, 0),
198 mRecycleLockCount(0),
202 mShouldRecycle(false),
203 mTimeout(FrameTimeout::FromRawMilliseconds(100)),
204 mDisposalMethod(DisposalMethod::NOT_SPECIFIED
),
205 mBlendMethod(BlendMethod::OVER
),
206 mFormat(SurfaceFormat::UNKNOWN
),
207 mPalettedImageData(nullptr),
211 mCompositingFailed(false) {}
213 imgFrame::~imgFrame() {
215 MonitorAutoLock
lock(mMonitor
);
216 MOZ_ASSERT(mAborted
|| AreAllPixelsWritten());
217 MOZ_ASSERT(mAborted
|| mFinished
);
220 free(mPalettedImageData
);
221 mPalettedImageData
= nullptr;
224 nsresult
imgFrame::InitForDecoder(const nsIntSize
& aImageSize
,
225 const nsIntRect
& aRect
, SurfaceFormat aFormat
,
226 uint8_t aPaletteDepth
, bool aNonPremult
,
227 const Maybe
<AnimationParams
>& aAnimParams
,
228 bool aIsFullFrame
, bool aShouldRecycle
) {
229 // Assert for properties that should be verified by decoders,
230 // warn for properties related to bad content.
231 if (!AllowedImageAndFrameDimensions(aImageSize
, aRect
)) {
232 NS_WARNING("Should have legal image size");
234 return NS_ERROR_FAILURE
;
237 mImageSize
= aImageSize
;
240 // May be updated shortly after InitForDecoder by BlendAnimationFilter
241 // because it needs to take into consideration the previous frames to
242 // properly calculate. We start with the whole frame as dirty.
246 mBlendRect
= aAnimParams
->mBlendRect
;
247 mTimeout
= aAnimParams
->mTimeout
;
248 mBlendMethod
= aAnimParams
->mBlendMethod
;
249 mDisposalMethod
= aAnimParams
->mDisposalMethod
;
250 mIsFullFrame
= aAnimParams
->mFrameNum
== 0 || aIsFullFrame
;
256 // We only allow a non-trivial frame rect (i.e., a frame rect that doesn't
257 // cover the entire image) for paletted animation frames. We never draw those
258 // frames directly; we just use FrameAnimator to composite them and produce a
259 // BGRA surface that we actually draw. We enforce this here to make sure that
260 // imgFrame::Draw(), which is responsible for drawing all other kinds of
261 // frames, never has to deal with a non-trivial frame rect.
262 if (aPaletteDepth
== 0 &&
263 !mFrameRect
.IsEqualEdges(IntRect(IntPoint(), mImageSize
))) {
264 MOZ_ASSERT_UNREACHABLE(
265 "Creating a non-paletted imgFrame with a "
266 "non-trivial frame rect");
267 return NS_ERROR_FAILURE
;
270 if (aShouldRecycle
) {
271 // If we are recycling then we should always use BGRA for the underlying
272 // surface because if we use BGRX, the next frame composited into the
273 // surface could be BGRA and cause rendering problems.
274 MOZ_ASSERT(mIsFullFrame
);
275 MOZ_ASSERT(aPaletteDepth
== 0);
276 MOZ_ASSERT(aAnimParams
);
277 mFormat
= SurfaceFormat::B8G8R8A8
;
282 mPaletteDepth
= aPaletteDepth
;
283 mNonPremult
= aNonPremult
;
284 mShouldRecycle
= aShouldRecycle
;
286 if (aPaletteDepth
!= 0) {
287 // We're creating for a paletted image.
288 if (aPaletteDepth
> 8) {
289 NS_WARNING("Should have legal palette depth");
290 NS_ERROR("This Depth is not supported");
292 return NS_ERROR_FAILURE
;
295 // Use the fallible allocator here. Paletted images always use 1 byte per
296 // pixel, so calculating the amount of memory we need is straightforward.
297 size_t dataSize
= PaletteDataLength() + mFrameRect
.Area();
299 static_cast<uint8_t*>(calloc(dataSize
, sizeof(uint8_t)));
300 if (!mPalettedImageData
) {
301 NS_WARNING("Call to calloc for paletted image data should succeed");
303 NS_ENSURE_TRUE(mPalettedImageData
, NS_ERROR_OUT_OF_MEMORY
);
305 MOZ_ASSERT(!mLockedSurface
, "Called imgFrame::InitForDecoder() twice?");
307 bool postFirstFrame
= aAnimParams
&& aAnimParams
->mFrameNum
> 0;
308 mRawSurface
= AllocateBufferForImage(mFrameRect
.Size(), mFormat
,
309 postFirstFrame
, mIsFullFrame
);
312 return NS_ERROR_OUT_OF_MEMORY
;
315 if (StaticPrefs::browser_measurement_render_anims_and_video_solid() &&
317 mBlankRawSurface
= AllocateBufferForImage(mFrameRect
.Size(), mFormat
);
318 if (!mBlankRawSurface
) {
320 return NS_ERROR_OUT_OF_MEMORY
;
325 CreateLockedSurface(mRawSurface
, mFrameRect
.Size(), mFormat
);
326 if (!mLockedSurface
) {
327 NS_WARNING("Failed to create LockedSurface");
329 return NS_ERROR_OUT_OF_MEMORY
;
332 if (mBlankRawSurface
) {
333 mBlankLockedSurface
=
334 CreateLockedSurface(mBlankRawSurface
, mFrameRect
.Size(), mFormat
);
335 if (!mBlankLockedSurface
) {
336 NS_WARNING("Failed to create BlankLockedSurface");
338 return NS_ERROR_OUT_OF_MEMORY
;
342 if (!ClearSurface(mRawSurface
, mFrameRect
.Size(), mFormat
)) {
343 NS_WARNING("Could not clear allocated buffer");
345 return NS_ERROR_OUT_OF_MEMORY
;
348 if (mBlankRawSurface
) {
349 if (!GreenSurface(mBlankRawSurface
, mFrameRect
.Size(), mFormat
)) {
350 NS_WARNING("Could not clear allocated blank buffer");
352 return NS_ERROR_OUT_OF_MEMORY
;
360 nsresult
imgFrame::InitForDecoderRecycle(const AnimationParams
& aAnimParams
) {
361 // We want to recycle this frame, but there is no guarantee that consumers are
362 // done with it in a timely manner. Let's ensure they are done with it first.
363 MonitorAutoLock
lock(mMonitor
);
365 MOZ_ASSERT(mIsFullFrame
);
366 MOZ_ASSERT(mLockCount
> 0);
367 MOZ_ASSERT(mLockedSurface
);
369 if (!mShouldRecycle
) {
370 // This frame either was never marked as recyclable, or the flag was cleared
371 // for a caller which does not support recycling.
372 return NS_ERROR_NOT_AVAILABLE
;
375 if (mRecycleLockCount
> 0) {
376 if (NS_IsMainThread()) {
377 // We should never be both decoding and recycling on the main thread. Sync
378 // decoding can only be used to produce the first set of frames. Those
379 // either never use recycling because advancing was blocked (main thread
380 // is busy) or we were auto-advancing (to seek to a frame) and the frames
381 // were never accessed (and thus cannot have recycle locks).
382 MOZ_ASSERT_UNREACHABLE("Recycling/decoding on the main thread?");
383 return NS_ERROR_NOT_AVAILABLE
;
386 // We don't want to wait forever to reclaim the frame because we have no
387 // idea why it is still held. It is possibly due to OMTP. Since we are off
388 // the main thread, and we generally have frames already buffered for the
389 // animation, we can afford to wait a short period of time to hopefully
390 // complete the transaction and reclaim the buffer.
392 // We choose to wait for, at most, the refresh driver interval, so that we
393 // won't skip more than one frame. If the frame is still in use due to
394 // outstanding transactions, we are already skipping frames. If the frame
395 // is still in use for some other purpose, it won't be returned to the pool
396 // and its owner can hold onto it forever without additional impact here.
397 TimeDuration timeout
=
398 TimeDuration::FromMilliseconds(nsRefreshDriver::DefaultInterval());
400 TimeStamp start
= TimeStamp::Now();
401 mMonitor
.Wait(timeout
);
402 if (mRecycleLockCount
== 0) {
406 TimeDuration delta
= TimeStamp::Now() - start
;
407 if (delta
>= timeout
) {
408 // We couldn't secure the frame for recycling. It will allocate a new
410 return NS_ERROR_NOT_AVAILABLE
;
417 mBlendRect
= aAnimParams
.mBlendRect
;
418 mTimeout
= aAnimParams
.mTimeout
;
419 mBlendMethod
= aAnimParams
.mBlendMethod
;
420 mDisposalMethod
= aAnimParams
.mDisposalMethod
;
421 mDirtyRect
= mFrameRect
;
426 nsresult
imgFrame::InitWithDrawable(
427 gfxDrawable
* aDrawable
, const nsIntSize
& aSize
, const SurfaceFormat aFormat
,
428 SamplingFilter aSamplingFilter
, uint32_t aImageFlags
,
429 gfx::BackendType aBackend
, DrawTarget
* aTargetDT
) {
430 // Assert for properties that should be verified by decoders,
431 // warn for properties related to bad content.
432 if (!SurfaceCache::IsLegalSize(aSize
)) {
433 NS_WARNING("Should have legal image size");
435 return NS_ERROR_FAILURE
;
439 mFrameRect
= IntRect(IntPoint(0, 0), aSize
);
444 RefPtr
<DrawTarget
> target
;
446 bool canUseDataSurface
= Factory::DoesBackendSupportDataDrawtarget(aBackend
);
447 if (canUseDataSurface
) {
448 // It's safe to use data surfaces for content on this platform, so we can
449 // get away with using volatile buffers.
450 MOZ_ASSERT(!mLockedSurface
, "Called imgFrame::InitWithDrawable() twice?");
452 mRawSurface
= AllocateBufferForImage(mFrameRect
.Size(), mFormat
);
455 return NS_ERROR_OUT_OF_MEMORY
;
459 CreateLockedSurface(mRawSurface
, mFrameRect
.Size(), mFormat
);
460 if (!mLockedSurface
) {
461 NS_WARNING("Failed to create LockedSurface");
463 return NS_ERROR_OUT_OF_MEMORY
;
466 if (!ClearSurface(mRawSurface
, mFrameRect
.Size(), mFormat
)) {
467 NS_WARNING("Could not clear allocated buffer");
469 return NS_ERROR_OUT_OF_MEMORY
;
472 target
= gfxPlatform::CreateDrawTargetForData(
473 mLockedSurface
->GetData(), mFrameRect
.Size(), mLockedSurface
->Stride(),
476 // We can't use data surfaces for content, so we'll create an offscreen
477 // surface instead. This means if someone later calls RawAccessRef(), we
478 // may have to do an expensive readback, but we warned callers about that in
479 // the documentation for this method.
480 MOZ_ASSERT(!mOptSurface
, "Called imgFrame::InitWithDrawable() twice?");
482 if (aTargetDT
&& !gfxVars::UseWebRender()) {
483 target
= aTargetDT
->CreateSimilarDrawTarget(mFrameRect
.Size(), mFormat
);
485 if (gfxPlatform::GetPlatform()->SupportsAzureContentForType(aBackend
)) {
486 target
= gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
487 aBackend
, mFrameRect
.Size(), mFormat
);
489 target
= gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
490 mFrameRect
.Size(), mFormat
);
495 if (!target
|| !target
->IsValid()) {
497 return NS_ERROR_OUT_OF_MEMORY
;
500 // Draw using the drawable the caller provided.
501 RefPtr
<gfxContext
> ctx
= gfxContext::CreateOrNull(target
);
502 MOZ_ASSERT(ctx
); // Already checked the draw target above.
503 gfxUtils::DrawPixelSnapped(ctx
, aDrawable
, SizeDouble(mFrameRect
.Size()),
504 ImageRegion::Create(ThebesRect(mFrameRect
)),
505 mFormat
, aSamplingFilter
, aImageFlags
);
507 if (canUseDataSurface
&& !mLockedSurface
) {
508 NS_WARNING("Failed to create VolatileDataSourceSurface");
510 return NS_ERROR_OUT_OF_MEMORY
;
513 if (!canUseDataSurface
) {
514 // We used an offscreen surface, which is an "optimized" surface from
515 // imgFrame's perspective.
516 mOptSurface
= target
->Snapshot();
521 // If we reach this point, we should regard ourselves as complete.
522 mDecoded
= GetRect();
526 MonitorAutoLock
lock(mMonitor
);
527 MOZ_ASSERT(AreAllPixelsWritten());
533 nsresult
imgFrame::Optimize(DrawTarget
* aTarget
) {
534 MOZ_ASSERT(NS_IsMainThread());
535 mMonitor
.AssertCurrentThreadOwns();
537 if (mLockCount
> 0 || !mOptimizable
) {
538 // Don't optimize right now.
542 // Check whether image optimization is disabled -- not thread safe!
543 static bool gDisableOptimize
= false;
544 static bool hasCheckedOptimize
= false;
545 if (!hasCheckedOptimize
) {
546 if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
547 gDisableOptimize
= true;
549 hasCheckedOptimize
= true;
552 // Don't optimize during shutdown because gfxPlatform may not be available.
553 if (ShutdownTracker::ShutdownHasStarted()) {
557 if (gDisableOptimize
) {
561 if (mPalettedImageData
|| mOptSurface
) {
565 // XXX(seth): It's currently unclear if there's any reason why we can't
566 // optimize non-premult surfaces. We should look into removing this.
570 if (!gfxVars::UseWebRender()) {
571 mOptSurface
= aTarget
->OptimizeSourceSurface(mLockedSurface
);
573 mOptSurface
= gfxPlatform::GetPlatform()
574 ->ScreenReferenceDrawTarget()
575 ->OptimizeSourceSurface(mLockedSurface
);
577 if (mOptSurface
== mLockedSurface
) {
578 mOptSurface
= nullptr;
582 // There's no reason to keep our original surface around if we have an
583 // optimized surface. Release our reference to it. This will leave
584 // |mLockedSurface| as the only thing keeping it alive, so it'll get freed
586 mRawSurface
= nullptr;
589 // Release all strong references to the surface's memory. If the underlying
590 // surface is volatile, this will allow the operating system to free the
591 // memory if it needs to.
592 mLockedSurface
= nullptr;
593 mOptimizable
= false;
598 DrawableFrameRef
imgFrame::DrawableRef() { return DrawableFrameRef(this); }
600 RawAccessFrameRef
imgFrame::RawAccessRef(bool aOnlyFinished
/*= false*/) {
601 return RawAccessFrameRef(this, aOnlyFinished
);
604 void imgFrame::SetRawAccessOnly() {
605 AssertImageDataLocked();
607 // Lock our data and throw away the key.
608 LockImageData(false);
611 imgFrame::SurfaceWithFormat
imgFrame::SurfaceForDrawing(
612 bool aDoPartialDecode
, bool aDoTile
, ImageRegion
& aRegion
,
613 SourceSurface
* aSurface
) {
614 MOZ_ASSERT(NS_IsMainThread());
615 mMonitor
.AssertCurrentThreadOwns();
617 if (!aDoPartialDecode
) {
618 return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface
, mImageSize
),
623 gfxRect(mDecoded
.X(), mDecoded
.Y(), mDecoded
.Width(), mDecoded
.Height());
626 // Create a temporary surface.
627 // Give this surface an alpha channel because there are
628 // transparent pixels in the padding or undecoded area
629 RefPtr
<DrawTarget
> target
=
630 gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
631 mImageSize
, SurfaceFormat::B8G8R8A8
);
633 return SurfaceWithFormat();
636 SurfacePattern
pattern(aSurface
, aRegion
.GetExtendMode(),
637 Matrix::Translation(mDecoded
.X(), mDecoded
.Y()));
638 target
->FillRect(ToRect(aRegion
.Intersect(available
).Rect()), pattern
);
640 RefPtr
<SourceSurface
> newsurf
= target
->Snapshot();
641 return SurfaceWithFormat(new gfxSurfaceDrawable(newsurf
, mImageSize
),
642 target
->GetFormat());
645 // Not tiling, and we have a surface, so we can account for
646 // a partial decode just by twiddling parameters.
647 aRegion
= aRegion
.Intersect(available
);
648 IntSize
availableSize(mDecoded
.Width(), mDecoded
.Height());
650 return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface
, availableSize
),
654 bool imgFrame::Draw(gfxContext
* aContext
, const ImageRegion
& aRegion
,
655 SamplingFilter aSamplingFilter
, uint32_t aImageFlags
,
657 AUTO_PROFILER_LABEL("imgFrame::Draw", GRAPHICS
);
659 MOZ_ASSERT(NS_IsMainThread());
660 NS_ASSERTION(!aRegion
.Rect().IsEmpty(), "Drawing empty region!");
661 NS_ASSERTION(!aRegion
.IsRestricted() ||
662 !aRegion
.Rect().Intersect(aRegion
.Restriction()).IsEmpty(),
663 "We must be allowed to sample *some* source pixels!");
664 MOZ_ASSERT(mFrameRect
.IsEqualEdges(IntRect(IntPoint(), mImageSize
)),
665 "Directly drawing an image with a non-trivial frame rect!");
667 if (mPalettedImageData
) {
668 MOZ_ASSERT_UNREACHABLE("Directly drawing a paletted image!");
672 // Perform the draw and freeing of the surface outside the lock. We want to
673 // avoid contention with the decoder if we can. The surface may also attempt
674 // to relock the monitor if it is freed (e.g. RecyclingSourceSurface).
675 RefPtr
<SourceSurface
> surf
;
676 SurfaceWithFormat surfaceResult
;
677 ImageRegion
region(aRegion
);
678 gfxRect
imageRect(0, 0, mImageSize
.width
, mImageSize
.height
);
681 MonitorAutoLock
lock(mMonitor
);
683 // Possibly convert this image into a GPU texture, this may also cause our
684 // mLockedSurface to be released and the OS to release the underlying
686 Optimize(aContext
->GetDrawTarget());
688 bool doPartialDecode
= !AreAllPixelsWritten();
690 // Most draw targets will just use the surface only during DrawPixelSnapped
691 // but captures/recordings will retain a reference outside this stack
692 // context. While in theory a decoder thread could be trying to recycle this
693 // frame at this very moment, in practice the only way we can get here is if
694 // this frame is the current frame of the animation. Since we can only
695 // advance on the main thread, we know nothing else will try to use it.
696 DrawTarget
* drawTarget
= aContext
->GetDrawTarget();
697 bool recording
= drawTarget
->GetBackendType() == BackendType::RECORDING
;
698 bool temporary
= !drawTarget
->IsCaptureDT() && !recording
;
699 RefPtr
<SourceSurface
> surf
= GetSourceSurfaceInternal(temporary
);
704 bool doTile
= !imageRect
.Contains(aRegion
.Rect()) &&
705 !(aImageFlags
& imgIContainer::FLAG_CLAMP
);
707 surfaceResult
= SurfaceForDrawing(doPartialDecode
, doTile
, region
, surf
);
709 // If we are recording, then we cannot recycle the surface. The blob
710 // rasterizer is not properly synchronized for recycling in the compositor
711 // process. The easiest thing to do is just mark the frames it consumes as
713 if (recording
&& surfaceResult
.IsValid()) {
714 mShouldRecycle
= false;
718 if (surfaceResult
.IsValid()) {
719 gfxUtils::DrawPixelSnapped(aContext
, surfaceResult
.mDrawable
,
720 imageRect
.Size(), region
, surfaceResult
.mFormat
,
721 aSamplingFilter
, aImageFlags
, aOpacity
);
727 nsresult
imgFrame::ImageUpdated(const nsIntRect
& aUpdateRect
) {
728 MonitorAutoLock
lock(mMonitor
);
729 return ImageUpdatedInternal(aUpdateRect
);
732 nsresult
imgFrame::ImageUpdatedInternal(const nsIntRect
& aUpdateRect
) {
733 mMonitor
.AssertCurrentThreadOwns();
735 // Clamp to the frame rect to ensure that decoder bugs don't result in a
736 // decoded rect that extends outside the bounds of the frame rect.
737 IntRect updateRect
= mFrameRect
.Intersect(aUpdateRect
);
738 if (updateRect
.IsEmpty()) {
742 mDecoded
.UnionRect(mDecoded
, updateRect
);
744 // Paletted images cannot invalidate.
745 if (mPalettedImageData
) {
749 // Update our invalidation counters for any consumers watching for changes
752 mRawSurface
->Invalidate(updateRect
);
754 if (mLockedSurface
&& mRawSurface
!= mLockedSurface
) {
755 mLockedSurface
->Invalidate(updateRect
);
760 void imgFrame::Finish(Opacity aFrameOpacity
/* = Opacity::SOME_TRANSPARENCY */,
761 bool aFinalize
/* = true */) {
762 MonitorAutoLock
lock(mMonitor
);
763 MOZ_ASSERT(mLockCount
> 0, "Image data should be locked");
765 if (mPalettedImageData
) {
766 ImageUpdatedInternal(mFrameRect
);
767 } else if (!mDecoded
.IsEqualEdges(mFrameRect
)) {
768 // The decoder should have produced rows starting from either the bottom or
769 // the top of the image. We need to calculate the region for which we have
770 // not yet invalidated.
771 IntRect
delta(0, 0, mFrameRect
.width
, 0);
772 if (mDecoded
.y
== 0) {
773 delta
.y
= mDecoded
.height
;
774 delta
.height
= mFrameRect
.height
- mDecoded
.height
;
775 } else if (mDecoded
.y
+ mDecoded
.height
== mFrameRect
.height
) {
776 delta
.height
= mFrameRect
.height
- mDecoded
.y
;
778 MOZ_ASSERT_UNREACHABLE("Decoder only updated middle of image!");
782 ImageUpdatedInternal(delta
);
785 MOZ_ASSERT(mDecoded
.IsEqualEdges(mFrameRect
));
788 FinalizeSurfaceInternal();
793 // The image is now complete, wake up anyone who's waiting.
794 mMonitor
.NotifyAll();
797 uint32_t imgFrame::GetImageBytesPerRow() const {
798 mMonitor
.AssertCurrentThreadOwns();
801 return mFrameRect
.Width() * BytesPerPixel(mFormat
);
805 return mFrameRect
.Width();
811 uint32_t imgFrame::GetImageDataLength() const {
812 return GetImageBytesPerRow() * mFrameRect
.Height();
815 void imgFrame::GetImageData(uint8_t** aData
, uint32_t* aLength
) const {
816 MonitorAutoLock
lock(mMonitor
);
817 GetImageDataInternal(aData
, aLength
);
820 void imgFrame::GetImageDataInternal(uint8_t** aData
, uint32_t* aLength
) const {
821 mMonitor
.AssertCurrentThreadOwns();
822 MOZ_ASSERT(mLockCount
> 0, "Image data should be locked");
824 if (mLockedSurface
) {
825 // TODO: This is okay for now because we only realloc shared surfaces on
826 // the main thread after decoding has finished, but if animations want to
827 // read frame data off the main thread, we will need to reconsider this.
828 *aData
= mLockedSurface
->GetData();
831 "mLockedSurface is non-null, but GetData is null in GetImageData");
832 } else if (mPalettedImageData
) {
833 *aData
= mPalettedImageData
+ PaletteDataLength();
836 "mPalettedImageData is non-null, but result is null in GetImageData");
840 "Have neither mLockedSurface nor mPalettedImageData in GetImageData");
844 *aLength
= GetImageDataLength();
847 uint8_t* imgFrame::GetImageData() const {
850 GetImageData(&data
, &length
);
854 bool imgFrame::GetIsPaletted() const { return mPalettedImageData
!= nullptr; }
856 void imgFrame::GetPaletteData(uint32_t** aPalette
, uint32_t* length
) const {
857 AssertImageDataLocked();
859 if (!mPalettedImageData
) {
863 *aPalette
= (uint32_t*)mPalettedImageData
;
864 *length
= PaletteDataLength();
868 uint32_t* imgFrame::GetPaletteData() const {
871 GetPaletteData(&data
, &length
);
875 uint8_t* imgFrame::LockImageData(bool aOnlyFinished
) {
876 MonitorAutoLock
lock(mMonitor
);
878 MOZ_ASSERT(mLockCount
>= 0, "Unbalanced locks and unlocks");
879 if (mLockCount
< 0 || (aOnlyFinished
&& !mFinished
)) {
884 if (mPalettedImageData
) {
885 data
= mPalettedImageData
;
886 } else if (mLockedSurface
) {
887 data
= mLockedSurface
->GetData();
892 // If the raw data is still available, we should get a valid pointer for it.
894 MOZ_ASSERT_UNREACHABLE("It's illegal to re-lock an optimized imgFrame");
902 void imgFrame::AssertImageDataLocked() const {
904 MonitorAutoLock
lock(mMonitor
);
905 MOZ_ASSERT(mLockCount
> 0, "Image data should be locked");
909 nsresult
imgFrame::UnlockImageData() {
910 MonitorAutoLock
lock(mMonitor
);
912 MOZ_ASSERT(mLockCount
> 0, "Unlocking an unlocked image!");
913 if (mLockCount
<= 0) {
914 return NS_ERROR_FAILURE
;
917 MOZ_ASSERT(mLockCount
> 1 || mFinished
|| mAborted
,
918 "Should have Finish()'d or aborted before unlocking");
925 void imgFrame::SetOptimizable() {
926 AssertImageDataLocked();
927 MonitorAutoLock
lock(mMonitor
);
931 void imgFrame::FinalizeSurface() {
932 MonitorAutoLock
lock(mMonitor
);
933 FinalizeSurfaceInternal();
936 void imgFrame::FinalizeSurfaceInternal() {
937 mMonitor
.AssertCurrentThreadOwns();
939 // Not all images will have mRawSurface to finalize (i.e. paletted images).
940 if (mShouldRecycle
|| !mRawSurface
||
941 mRawSurface
->GetType() != SurfaceType::DATA_SHARED
) {
945 auto sharedSurf
= static_cast<SourceSurfaceSharedData
*>(mRawSurface
.get());
946 sharedSurf
->Finalize();
949 already_AddRefed
<SourceSurface
> imgFrame::GetSourceSurface() {
950 MonitorAutoLock
lock(mMonitor
);
951 return GetSourceSurfaceInternal(/* aTemporary */ false);
954 already_AddRefed
<SourceSurface
> imgFrame::GetSourceSurfaceInternal(
956 mMonitor
.AssertCurrentThreadOwns();
959 if (mOptSurface
->IsValid()) {
960 RefPtr
<SourceSurface
> surf(mOptSurface
);
961 return surf
.forget();
963 mOptSurface
= nullptr;
967 if (mBlankLockedSurface
) {
968 // We are going to return the blank surface because of the flags.
969 // We are including comments here that are copied from below
970 // just so that we are on the same page!
972 // We don't need to create recycling wrapper for some callers because they
973 // promise to release the surface immediately after.
974 if (!aTemporary
&& mShouldRecycle
) {
975 RefPtr
<SourceSurface
> surf
=
976 new RecyclingSourceSurface(this, mBlankLockedSurface
);
977 return surf
.forget();
980 RefPtr
<SourceSurface
> surf(mBlankLockedSurface
);
981 return surf
.forget();
984 if (mLockedSurface
) {
985 // We don't need to create recycling wrapper for some callers because they
986 // promise to release the surface immediately after.
987 if (!aTemporary
&& mShouldRecycle
) {
988 RefPtr
<SourceSurface
> surf
=
989 new RecyclingSourceSurface(this, mLockedSurface
);
990 return surf
.forget();
993 RefPtr
<SourceSurface
> surf(mLockedSurface
);
994 return surf
.forget();
997 MOZ_ASSERT(!mShouldRecycle
, "Should recycle but no locked surface!");
1003 return CreateLockedSurface(mRawSurface
, mFrameRect
.Size(), mFormat
);
1006 void imgFrame::Abort() {
1007 MonitorAutoLock
lock(mMonitor
);
1011 // Wake up anyone who's waiting.
1012 mMonitor
.NotifyAll();
1015 bool imgFrame::IsAborted() const {
1016 MonitorAutoLock
lock(mMonitor
);
1020 bool imgFrame::IsFinished() const {
1021 MonitorAutoLock
lock(mMonitor
);
1025 void imgFrame::WaitUntilFinished() const {
1026 MonitorAutoLock
lock(mMonitor
);
1029 // Return if we're aborted or complete.
1030 if (mAborted
|| mFinished
) {
1034 // Not complete yet, so we'll have to wait.
1039 bool imgFrame::AreAllPixelsWritten() const {
1040 mMonitor
.AssertCurrentThreadOwns();
1041 return mDecoded
.IsEqualInterior(mFrameRect
);
1044 bool imgFrame::GetCompositingFailed() const {
1045 MOZ_ASSERT(NS_IsMainThread());
1046 return mCompositingFailed
;
1049 void imgFrame::SetCompositingFailed(bool val
) {
1050 MOZ_ASSERT(NS_IsMainThread());
1051 mCompositingFailed
= val
;
1054 void imgFrame::AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf
,
1055 const AddSizeOfCb
& aCallback
) const {
1056 MonitorAutoLock
lock(mMonitor
);
1058 AddSizeOfCbData metadata
;
1059 if (mPalettedImageData
) {
1060 metadata
.heap
+= aMallocSizeOf(mPalettedImageData
);
1062 if (mLockedSurface
) {
1063 metadata
.heap
+= aMallocSizeOf(mLockedSurface
);
1066 metadata
.heap
+= aMallocSizeOf(mOptSurface
);
1069 metadata
.heap
+= aMallocSizeOf(mRawSurface
);
1070 mRawSurface
->AddSizeOfExcludingThis(aMallocSizeOf
, metadata
.heap
,
1071 metadata
.nonHeap
, metadata
.handles
,
1072 metadata
.externalId
);
1075 aCallback(metadata
);
1078 RecyclingSourceSurface::RecyclingSourceSurface(imgFrame
* aParent
,
1079 DataSourceSurface
* aSurface
)
1080 : mParent(aParent
), mSurface(aSurface
), mType(SurfaceType::DATA
) {
1081 mParent
->mMonitor
.AssertCurrentThreadOwns();
1082 ++mParent
->mRecycleLockCount
;
1084 if (aSurface
->GetType() == SurfaceType::DATA_SHARED
) {
1085 mType
= SurfaceType::DATA_RECYCLING_SHARED
;
1089 RecyclingSourceSurface::~RecyclingSourceSurface() {
1090 MonitorAutoLock
lock(mParent
->mMonitor
);
1091 MOZ_ASSERT(mParent
->mRecycleLockCount
> 0);
1092 if (--mParent
->mRecycleLockCount
== 0) {
1093 mParent
->mMonitor
.NotifyAll();
1097 } // namespace image
1098 } // namespace mozilla