1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
8 * A class used for intermediate representations of the transform and
9 * transform-like properties.
12 #include "nsStyleTransformMatrix.h"
13 #include "nsLayoutUtils.h"
14 #include "nsPresContext.h"
15 #include "mozilla/MotionPathUtils.h"
16 #include "mozilla/ServoBindings.h"
17 #include "mozilla/StaticPrefs_layout.h"
18 #include "mozilla/StyleAnimationValue.h"
19 #include "mozilla/SVGUtils.h"
20 #include "gfxMatrix.h"
21 #include "gfxQuaternion.h"
23 using namespace mozilla
;
24 using namespace mozilla::gfx
;
26 namespace nsStyleTransformMatrix
{
28 /* Note on floating point precision: The transform matrix is an array
29 * of single precision 'float's, and so are most of the input values
30 * we get from the style system, but intermediate calculations
31 * involving angles need to be done in 'double'.
34 // Define UNIFIED_CONTINUATIONS here and in nsDisplayList.cpp
35 // to have the transform property try
36 // to transform content with continuations as one unified block instead of
37 // several smaller ones. This is currently disabled because it doesn't work
38 // correctly, since when the frames are initially being reflowed, their
39 // continuations all compute their bounding rects independently of each other
40 // and consequently get the wrong value.
41 // #define UNIFIED_CONTINUATIONS
43 static nsRect
GetSVGBox(const nsIFrame
* aFrame
) {
44 auto computeViewBox
= [&]() {
45 // Percentages in transforms resolve against the width/height of the
46 // nearest viewport (or its viewBox if one is applied), and the
47 // transform is relative to {0,0} in current user space.
48 CSSSize size
= CSSSize::FromUnknownSize(SVGUtils::GetContextSize(aFrame
));
49 return nsRect(-aFrame
->GetPosition(), CSSPixel::ToAppUnits(size
));
52 // For SVG elements without associated CSS layout box, the used value for
53 // content-box is fill-box and for border-box is stroke-box.
54 // https://drafts.csswg.org/css-transforms-1/#transform-box
55 switch (aFrame
->StyleDisplay()->mTransformBox
) {
56 case StyleTransformBox::ContentBox
:
57 case StyleTransformBox::FillBox
: {
58 // Percentages in transforms resolve against the SVG bbox, and the
59 // transform is relative to the top-left of the SVG bbox.
60 nsRect bboxInAppUnits
= nsLayoutUtils::ComputeSVGReferenceRect(
61 const_cast<nsIFrame
*>(aFrame
), StyleGeometryBox::FillBox
);
62 // The mRect of an SVG nsIFrame is its user space bounds *including*
63 // stroke and markers, whereas bboxInAppUnits is its user space bounds
64 // including fill only. We need to note the offset of the reference box
65 // from the frame's mRect in mX/mY.
66 return {bboxInAppUnits
.x
- aFrame
->GetPosition().x
,
67 bboxInAppUnits
.y
- aFrame
->GetPosition().y
, bboxInAppUnits
.width
,
68 bboxInAppUnits
.height
};
70 case StyleTransformBox::BorderBox
:
71 if (!StaticPrefs::layout_css_transform_box_content_stroke_enabled()) {
72 // If stroke-box is disabled, we shouldn't use it and fall back to
74 return computeViewBox();
77 case StyleTransformBox::StrokeBox
: {
78 // We are using SVGUtils::PathExtentsToMaxStrokeExtents() to compute the
79 // bbox contribution for stroke box (if it doesn't have simple bounds),
80 // so the |strokeBox| here may be larger than the author's expectation.
81 // Using Moz2D to compute the tighter bounding box is another way but it
82 // has some potential issues (see SVGGeometryFrame::GetBBoxContribution()
83 // for more details), and its result depends on the drawing backend. So
84 // for now we still rely on our default calcuclation for SVG geometry
85 // frame reflow code. At least this works for the shape elements which
86 // have simple bounds.
87 // FIXME: Bug 1849054. We may have to update
88 // SVGGeometryFrame::GetBBoxContribution() to get tighter stroke bounds.
89 nsRect strokeBox
= nsLayoutUtils::ComputeSVGReferenceRect(
90 const_cast<nsIFrame
*>(aFrame
), StyleGeometryBox::StrokeBox
);
91 // The |nsIFrame::mRect| includes markers, so we have to compute the
92 // offsets without markers.
93 return nsRect
{strokeBox
.x
- aFrame
->GetPosition().x
,
94 strokeBox
.y
- aFrame
->GetPosition().y
, strokeBox
.width
,
97 case StyleTransformBox::ViewBox
:
98 return computeViewBox();
101 MOZ_ASSERT_UNREACHABLE("All transform box should be handled.");
105 void TransformReferenceBox::EnsureDimensionsAreCached() {
114 if (mFrame
->HasAnyStateBits(NS_FRAME_SVG_LAYOUT
)) {
115 mBox
= GetSVGBox(mFrame
);
119 // For elements with associated CSS layout box, the used value for fill-box is
120 // content-box and for stroke-box and view-box is border-box.
121 // https://drafts.csswg.org/css-transforms-1/#transform-box
122 switch (mFrame
->StyleDisplay()->mTransformBox
) {
123 case StyleTransformBox::FillBox
:
124 case StyleTransformBox::ContentBox
: {
125 mBox
= mFrame
->GetContentRectRelativeToSelf();
128 case StyleTransformBox::StrokeBox
:
129 // TODO: Implement this in the following patches.
131 case StyleTransformBox::ViewBox
:
132 case StyleTransformBox::BorderBox
: {
133 // If UNIFIED_CONTINUATIONS is not defined, this is simply the frame's
134 // bounding rectangle, translated to the origin. Otherwise, it is the
135 // smallest rectangle containing a frame and all of its continuations. For
136 // example, if there is a <span> element with several continuations split
137 // over several lines, this function will return the rectangle containing
138 // all of those continuations.
142 #ifndef UNIFIED_CONTINUATIONS
143 rect
= mFrame
->GetRect();
145 // Iterate the continuation list, unioning together the bounding rects:
146 for (const nsIFrame
* currFrame
= mFrame
->FirstContinuation();
147 currFrame
!= nullptr; currFrame
= currFrame
->GetNextContinuation()) {
148 // Get the frame rect in local coordinates, then translate back to the
149 // original coordinates:
150 rect
.UnionRect(result
, nsRect(currFrame
->GetOffsetTo(mFrame
),
151 currFrame
->GetSize()));
155 mBox
= {0, 0, rect
.Width(), rect
.Height()};
161 float ProcessTranslatePart(
162 const LengthPercentage
& aValue
, TransformReferenceBox
* aRefBox
,
163 TransformReferenceBox::DimensionGetter aDimensionGetter
) {
164 return aValue
.ResolveToCSSPixelsWith([&] {
165 return aRefBox
&& !aRefBox
->IsEmpty()
166 ? CSSPixel::FromAppUnits((aRefBox
->*aDimensionGetter
)())
172 * Helper functions to process all the transformation function types.
174 * These take a matrix parameter to accumulate the current matrix.
177 /* Helper function to process a matrix entry. */
178 static void ProcessMatrix(Matrix4x4
& aMatrix
,
179 const StyleTransformOperation
& aOp
) {
180 const auto& matrix
= aOp
.AsMatrix();
183 result
._11
= matrix
.a
;
184 result
._12
= matrix
.b
;
185 result
._21
= matrix
.c
;
186 result
._22
= matrix
.d
;
187 result
._31
= matrix
.e
;
188 result
._32
= matrix
.f
;
190 aMatrix
= result
* aMatrix
;
193 static void ProcessMatrix3D(Matrix4x4
& aMatrix
,
194 const StyleTransformOperation
& aOp
) {
197 const auto& matrix
= aOp
.AsMatrix3D();
199 temp
._11
= matrix
.m11
;
200 temp
._12
= matrix
.m12
;
201 temp
._13
= matrix
.m13
;
202 temp
._14
= matrix
.m14
;
203 temp
._21
= matrix
.m21
;
204 temp
._22
= matrix
.m22
;
205 temp
._23
= matrix
.m23
;
206 temp
._24
= matrix
.m24
;
207 temp
._31
= matrix
.m31
;
208 temp
._32
= matrix
.m32
;
209 temp
._33
= matrix
.m33
;
210 temp
._34
= matrix
.m34
;
212 temp
._41
= matrix
.m41
;
213 temp
._42
= matrix
.m42
;
214 temp
._43
= matrix
.m43
;
215 temp
._44
= matrix
.m44
;
217 aMatrix
= temp
* aMatrix
;
220 // For accumulation for transform functions, |aOne| corresponds to |aB| and
221 // |aTwo| corresponds to |aA| for StyleAnimationValue::Accumulate().
224 template <typename T
>
225 static T
operate(const T
& aOne
, const T
& aTwo
, double aCoeff
) {
226 return aOne
+ aTwo
* aCoeff
;
229 static Point4D
operateForPerspective(const Point4D
& aOne
, const Point4D
& aTwo
,
231 return (aOne
- Point4D(0, 0, 0, 1)) +
232 (aTwo
- Point4D(0, 0, 0, 1)) * aCoeff
+ Point4D(0, 0, 0, 1);
234 static Point3D
operateForScale(const Point3D
& aOne
, const Point3D
& aTwo
,
236 // For scale, the identify element is 1, see AddTransformScale in
237 // StyleAnimationValue.cpp.
238 return (aOne
- Point3D(1, 1, 1)) + (aTwo
- Point3D(1, 1, 1)) * aCoeff
+
242 static Matrix4x4
operateForRotate(const gfxQuaternion
& aOne
,
243 const gfxQuaternion
& aTwo
, double aCoeff
) {
245 return aOne
.ToMatrix();
248 double theta
= acos(mozilla::clamped(aTwo
.w
, -1.0, 1.0));
249 double scale
= (theta
!= 0.0) ? 1.0 / sin(theta
) : 0.0;
253 gfxQuaternion result
= gfxQuaternion(scale
* aTwo
.x
, scale
* aTwo
.y
,
254 scale
* aTwo
.z
, cos(theta
)) *
256 return result
.ToMatrix();
259 static Matrix4x4
operateForFallback(const Matrix4x4
& aMatrix1
,
260 const Matrix4x4
& aMatrix2
,
265 static Matrix4x4
operateByServo(const Matrix4x4
& aMatrix1
,
266 const Matrix4x4
& aMatrix2
, double aCount
) {
268 Servo_MatrixTransform_Operate(MatrixTransformOperator::Accumulate
,
269 &aMatrix1
.components
, &aMatrix2
.components
,
270 aCount
, &result
.components
);
277 template <typename T
>
278 static T
operate(const T
& aOne
, const T
& aTwo
, double aCoeff
) {
279 return aOne
+ (aTwo
- aOne
) * aCoeff
;
282 static Point4D
operateForPerspective(const Point4D
& aOne
, const Point4D
& aTwo
,
284 return aOne
+ (aTwo
- aOne
) * aCoeff
;
287 static Point3D
operateForScale(const Point3D
& aOne
, const Point3D
& aTwo
,
289 return aOne
+ (aTwo
- aOne
) * aCoeff
;
292 static Matrix4x4
operateForRotate(const gfxQuaternion
& aOne
,
293 const gfxQuaternion
& aTwo
, double aCoeff
) {
294 return aOne
.Slerp(aTwo
, aCoeff
).ToMatrix();
297 static Matrix4x4
operateForFallback(const Matrix4x4
& aMatrix1
,
298 const Matrix4x4
& aMatrix2
,
300 return aProgress
< 0.5 ? aMatrix1
: aMatrix2
;
303 static Matrix4x4
operateByServo(const Matrix4x4
& aMatrix1
,
304 const Matrix4x4
& aMatrix2
, double aProgress
) {
306 Servo_MatrixTransform_Operate(MatrixTransformOperator::Interpolate
,
307 &aMatrix1
.components
, &aMatrix2
.components
,
308 aProgress
, &result
.components
);
313 template <typename Operator
>
314 static void ProcessMatrixOperator(Matrix4x4
& aMatrix
,
315 const StyleTransform
& aFrom
,
316 const StyleTransform
& aTo
, float aProgress
,
317 TransformReferenceBox
& aRefBox
) {
318 float appUnitPerCSSPixel
= AppUnitsPerCSSPixel();
319 Matrix4x4 matrix1
= ReadTransforms(aFrom
, aRefBox
, appUnitPerCSSPixel
);
320 Matrix4x4 matrix2
= ReadTransforms(aTo
, aRefBox
, appUnitPerCSSPixel
);
321 aMatrix
= Operator::operateByServo(matrix1
, matrix2
, aProgress
) * aMatrix
;
324 /* Helper function to process two matrices that we need to interpolate between
326 void ProcessInterpolateMatrix(Matrix4x4
& aMatrix
,
327 const StyleTransformOperation
& aOp
,
328 TransformReferenceBox
& aRefBox
) {
329 const auto& args
= aOp
.AsInterpolateMatrix();
330 ProcessMatrixOperator
<Interpolate
>(aMatrix
, args
.from_list
, args
.to_list
,
331 args
.progress
._0
, aRefBox
);
334 void ProcessAccumulateMatrix(Matrix4x4
& aMatrix
,
335 const StyleTransformOperation
& aOp
,
336 TransformReferenceBox
& aRefBox
) {
337 const auto& args
= aOp
.AsAccumulateMatrix();
338 ProcessMatrixOperator
<Accumulate
>(aMatrix
, args
.from_list
, args
.to_list
,
339 args
.count
, aRefBox
);
342 /* Helper function to process a translatex function. */
343 static void ProcessTranslateX(Matrix4x4
& aMatrix
,
344 const LengthPercentage
& aLength
,
345 TransformReferenceBox
& aRefBox
) {
348 ProcessTranslatePart(aLength
, &aRefBox
, &TransformReferenceBox::Width
);
349 aMatrix
.PreTranslate(temp
);
352 /* Helper function to process a translatey function. */
353 static void ProcessTranslateY(Matrix4x4
& aMatrix
,
354 const LengthPercentage
& aLength
,
355 TransformReferenceBox
& aRefBox
) {
358 ProcessTranslatePart(aLength
, &aRefBox
, &TransformReferenceBox::Height
);
359 aMatrix
.PreTranslate(temp
);
362 static void ProcessTranslateZ(Matrix4x4
& aMatrix
, const Length
& aLength
) {
364 temp
.z
= aLength
.ToCSSPixels();
365 aMatrix
.PreTranslate(temp
);
368 /* Helper function to process a translate function. */
369 static void ProcessTranslate(Matrix4x4
& aMatrix
, const LengthPercentage
& aX
,
370 const LengthPercentage
& aY
,
371 TransformReferenceBox
& aRefBox
) {
373 temp
.x
= ProcessTranslatePart(aX
, &aRefBox
, &TransformReferenceBox::Width
);
374 temp
.y
= ProcessTranslatePart(aY
, &aRefBox
, &TransformReferenceBox::Height
);
375 aMatrix
.PreTranslate(temp
);
378 static void ProcessTranslate3D(Matrix4x4
& aMatrix
, const LengthPercentage
& aX
,
379 const LengthPercentage
& aY
, const Length
& aZ
,
380 TransformReferenceBox
& aRefBox
) {
383 temp
.x
= ProcessTranslatePart(aX
, &aRefBox
, &TransformReferenceBox::Width
);
384 temp
.y
= ProcessTranslatePart(aY
, &aRefBox
, &TransformReferenceBox::Height
);
385 temp
.z
= aZ
.ToCSSPixels();
387 aMatrix
.PreTranslate(temp
);
390 /* Helper function to set up a scale matrix. */
391 static void ProcessScaleHelper(Matrix4x4
& aMatrix
, float aXScale
, float aYScale
,
393 aMatrix
.PreScale(aXScale
, aYScale
, aZScale
);
396 static void ProcessScale3D(Matrix4x4
& aMatrix
,
397 const StyleTransformOperation
& aOp
) {
398 const auto& scale
= aOp
.AsScale3D();
399 ProcessScaleHelper(aMatrix
, scale
._0
, scale
._1
, scale
._2
);
402 /* Helper function that, given a set of angles, constructs the appropriate
405 static void ProcessSkewHelper(Matrix4x4
& aMatrix
, const StyleAngle
& aXAngle
,
406 const StyleAngle
& aYAngle
) {
407 aMatrix
.SkewXY(aXAngle
.ToRadians(), aYAngle
.ToRadians());
410 static void ProcessRotate3D(Matrix4x4
& aMatrix
, float aX
, float aY
, float aZ
,
411 const StyleAngle
& aAngle
) {
413 temp
.SetRotateAxisAngle(aX
, aY
, aZ
, aAngle
.ToRadians());
414 aMatrix
= temp
* aMatrix
;
417 static void ProcessPerspective(
419 const StyleGenericPerspectiveFunction
<Length
>& aPerspective
) {
420 if (aPerspective
.IsNone()) {
423 float p
= aPerspective
.AsLength().ToCSSPixels();
424 if (!std::isinf(p
)) {
425 aMatrix
.Perspective(std::max(p
, 1.0f
));
429 static void MatrixForTransformFunction(Matrix4x4
& aMatrix
,
430 const StyleTransformOperation
& aOp
,
431 TransformReferenceBox
& aRefBox
) {
432 /* Get the keyword for the transform. */
434 case StyleTransformOperation::Tag::TranslateX
:
435 ProcessTranslateX(aMatrix
, aOp
.AsTranslateX(), aRefBox
);
437 case StyleTransformOperation::Tag::TranslateY
:
438 ProcessTranslateY(aMatrix
, aOp
.AsTranslateY(), aRefBox
);
440 case StyleTransformOperation::Tag::TranslateZ
:
441 ProcessTranslateZ(aMatrix
, aOp
.AsTranslateZ());
443 case StyleTransformOperation::Tag::Translate
:
444 ProcessTranslate(aMatrix
, aOp
.AsTranslate()._0
, aOp
.AsTranslate()._1
,
447 case StyleTransformOperation::Tag::Translate3D
:
448 return ProcessTranslate3D(aMatrix
, aOp
.AsTranslate3D()._0
,
449 aOp
.AsTranslate3D()._1
, aOp
.AsTranslate3D()._2
,
452 case StyleTransformOperation::Tag::ScaleX
:
453 ProcessScaleHelper(aMatrix
, aOp
.AsScaleX(), 1.0f
, 1.0f
);
455 case StyleTransformOperation::Tag::ScaleY
:
456 ProcessScaleHelper(aMatrix
, 1.0f
, aOp
.AsScaleY(), 1.0f
);
458 case StyleTransformOperation::Tag::ScaleZ
:
459 ProcessScaleHelper(aMatrix
, 1.0f
, 1.0f
, aOp
.AsScaleZ());
461 case StyleTransformOperation::Tag::Scale
:
462 ProcessScaleHelper(aMatrix
, aOp
.AsScale()._0
, aOp
.AsScale()._1
, 1.0f
);
464 case StyleTransformOperation::Tag::Scale3D
:
465 ProcessScale3D(aMatrix
, aOp
);
467 case StyleTransformOperation::Tag::SkewX
:
468 ProcessSkewHelper(aMatrix
, aOp
.AsSkewX(), StyleAngle::Zero());
470 case StyleTransformOperation::Tag::SkewY
:
471 ProcessSkewHelper(aMatrix
, StyleAngle::Zero(), aOp
.AsSkewY());
473 case StyleTransformOperation::Tag::Skew
:
474 ProcessSkewHelper(aMatrix
, aOp
.AsSkew()._0
, aOp
.AsSkew()._1
);
476 case StyleTransformOperation::Tag::RotateX
:
477 aMatrix
.RotateX(aOp
.AsRotateX().ToRadians());
479 case StyleTransformOperation::Tag::RotateY
:
480 aMatrix
.RotateY(aOp
.AsRotateY().ToRadians());
482 case StyleTransformOperation::Tag::RotateZ
:
483 aMatrix
.RotateZ(aOp
.AsRotateZ().ToRadians());
485 case StyleTransformOperation::Tag::Rotate
:
486 aMatrix
.RotateZ(aOp
.AsRotate().ToRadians());
488 case StyleTransformOperation::Tag::Rotate3D
:
489 ProcessRotate3D(aMatrix
, aOp
.AsRotate3D()._0
, aOp
.AsRotate3D()._1
,
490 aOp
.AsRotate3D()._2
, aOp
.AsRotate3D()._3
);
492 case StyleTransformOperation::Tag::Matrix
:
493 ProcessMatrix(aMatrix
, aOp
);
495 case StyleTransformOperation::Tag::Matrix3D
:
496 ProcessMatrix3D(aMatrix
, aOp
);
498 case StyleTransformOperation::Tag::InterpolateMatrix
:
499 ProcessInterpolateMatrix(aMatrix
, aOp
, aRefBox
);
501 case StyleTransformOperation::Tag::AccumulateMatrix
:
502 ProcessAccumulateMatrix(aMatrix
, aOp
, aRefBox
);
504 case StyleTransformOperation::Tag::Perspective
:
505 ProcessPerspective(aMatrix
, aOp
.AsPerspective());
508 MOZ_ASSERT_UNREACHABLE("Unknown transform function!");
512 Matrix4x4
ReadTransforms(const StyleTransform
& aTransform
,
513 TransformReferenceBox
& aRefBox
,
514 float aAppUnitsPerMatrixUnit
) {
517 for (const StyleTransformOperation
& op
: aTransform
.Operations()) {
518 MatrixForTransformFunction(result
, op
, aRefBox
);
521 float scale
= float(AppUnitsPerCSSPixel()) / aAppUnitsPerMatrixUnit
;
522 result
.PreScale(1 / scale
, 1 / scale
, 1 / scale
);
523 result
.PostScale(scale
, scale
, scale
);
528 static void ProcessTranslate(Matrix4x4
& aMatrix
,
529 const StyleTranslate
& aTranslate
,
530 TransformReferenceBox
& aRefBox
) {
531 switch (aTranslate
.tag
) {
532 case StyleTranslate::Tag::None
:
534 case StyleTranslate::Tag::Translate
:
535 return ProcessTranslate3D(aMatrix
, aTranslate
.AsTranslate()._0
,
536 aTranslate
.AsTranslate()._1
,
537 aTranslate
.AsTranslate()._2
, aRefBox
);
539 MOZ_ASSERT_UNREACHABLE("Huh?");
543 static void ProcessRotate(Matrix4x4
& aMatrix
, const StyleRotate
& aRotate
) {
544 switch (aRotate
.tag
) {
545 case StyleRotate::Tag::None
:
547 case StyleRotate::Tag::Rotate
:
548 aMatrix
.RotateZ(aRotate
.AsRotate().ToRadians());
550 case StyleRotate::Tag::Rotate3D
:
551 return ProcessRotate3D(aMatrix
, aRotate
.AsRotate3D()._0
,
552 aRotate
.AsRotate3D()._1
, aRotate
.AsRotate3D()._2
,
553 aRotate
.AsRotate3D()._3
);
555 MOZ_ASSERT_UNREACHABLE("Huh?");
559 static void ProcessScale(Matrix4x4
& aMatrix
, const StyleScale
& aScale
) {
560 switch (aScale
.tag
) {
561 case StyleScale::Tag::None
:
563 case StyleScale::Tag::Scale
:
564 return ProcessScaleHelper(aMatrix
, aScale
.AsScale()._0
,
565 aScale
.AsScale()._1
, aScale
.AsScale()._2
);
567 MOZ_ASSERT_UNREACHABLE("Huh?");
571 Matrix4x4
ReadTransforms(const StyleTranslate
& aTranslate
,
572 const StyleRotate
& aRotate
, const StyleScale
& aScale
,
573 const ResolvedMotionPathData
* aMotion
,
574 const StyleTransform
& aTransform
,
575 TransformReferenceBox
& aRefBox
,
576 float aAppUnitsPerMatrixUnit
) {
579 ProcessTranslate(result
, aTranslate
, aRefBox
);
580 ProcessRotate(result
, aRotate
);
581 ProcessScale(result
, aScale
);
584 // Create the equivalent translate and rotate function, according to the
585 // order in spec. We combine the translate and then the rotate.
586 // https://drafts.fxtf.org/motion-1/#calculating-path-transform
588 // Besides, we have to shift the object by the delta between anchor-point
589 // and transform-origin, to make sure we rotate the object according to
591 result
.PreTranslate(aMotion
->mTranslate
.x
+ aMotion
->mShift
.x
,
592 aMotion
->mTranslate
.y
+ aMotion
->mShift
.y
, 0.0);
593 if (aMotion
->mRotate
!= 0.0) {
594 result
.RotateZ(aMotion
->mRotate
);
596 // Shift the origin back to transform-origin.
597 result
.PreTranslate(-aMotion
->mShift
.x
, -aMotion
->mShift
.y
, 0.0);
600 for (const StyleTransformOperation
& op
: aTransform
.Operations()) {
601 MatrixForTransformFunction(result
, op
, aRefBox
);
604 float scale
= float(AppUnitsPerCSSPixel()) / aAppUnitsPerMatrixUnit
;
605 result
.PreScale(1 / scale
, 1 / scale
, 1 / scale
);
606 result
.PostScale(scale
, scale
, scale
);
611 mozilla::CSSPoint
Convert2DPosition(const mozilla::LengthPercentage
& aX
,
612 const mozilla::LengthPercentage
& aY
,
613 const CSSSize
& aSize
) {
615 aX
.ResolveToCSSPixels(aSize
.width
),
616 aY
.ResolveToCSSPixels(aSize
.height
),
620 CSSPoint
Convert2DPosition(const LengthPercentage
& aX
,
621 const LengthPercentage
& aY
,
622 TransformReferenceBox
& aRefBox
) {
624 aX
.ResolveToCSSPixelsWith(
625 [&] { return CSSPixel::FromAppUnits(aRefBox
.Width()); }),
626 aY
.ResolveToCSSPixelsWith(
627 [&] { return CSSPixel::FromAppUnits(aRefBox
.Height()); }),
631 Point
Convert2DPosition(const LengthPercentage
& aX
, const LengthPercentage
& aY
,
632 TransformReferenceBox
& aRefBox
,
633 int32_t aAppUnitsPerPixel
) {
634 float scale
= mozilla::AppUnitsPerCSSPixel() / float(aAppUnitsPerPixel
);
635 CSSPoint p
= Convert2DPosition(aX
, aY
, aRefBox
);
636 return {p
.x
* scale
, p
.y
* scale
};
639 } // namespace nsStyleTransformMatrix