1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGLUniformLocation.h"
8 #include "WebGLShader.h"
9 #include "WebGLProgram.h"
10 #include "mozilla/dom/WebGLRenderingContextBinding.h"
12 using namespace mozilla
;
15 WebGLUniformLocation::WrapObject(JSContext
*cx
)
17 return dom::WebGLUniformLocationBinding::Wrap(cx
, this);
20 WebGLUniformLocation::WebGLUniformLocation(WebGLContext
*context
, WebGLProgram
*program
, GLint location
, const WebGLUniformInfo
& info
)
21 : WebGLContextBoundObject(context
)
23 , mProgramGeneration(program
->Generation())
27 mElementSize
= info
.ElementSize();
30 NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation
, mProgram
)
32 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation
, AddRef
)
33 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation
, Release
)