Bumping gaia.json for 1 gaia revision(s) a=gaia-bump
[gecko.git] / dom / canvas / WebGLUniformLocation.cpp
blob89e9b73417087b48c71da8e965be76a15418a842
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGLUniformLocation.h"
8 #include "WebGLShader.h"
9 #include "WebGLProgram.h"
10 #include "mozilla/dom/WebGLRenderingContextBinding.h"
12 using namespace mozilla;
14 JSObject*
15 WebGLUniformLocation::WrapObject(JSContext *cx)
17 return dom::WebGLUniformLocationBinding::Wrap(cx, this);
20 WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info)
21 : WebGLContextBoundObject(context)
22 , mProgram(program)
23 , mProgramGeneration(program->Generation())
24 , mLocation(location)
25 , mInfo(info)
27 mElementSize = info.ElementSize();
30 NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram)
32 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
33 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)