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[gecko.git] / gfx / 2d / DrawTarget.cpp
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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "2D.h"
8 #include "Blur.h"
9 #include "Logging.h"
10 #include "PathHelpers.h"
11 #include "SourceSurfaceRawData.h"
12 #include "Tools.h"
14 #include "BufferEdgePad.h"
15 #include "BufferUnrotate.h"
17 #ifdef USE_NEON
18 # include "mozilla/arm.h"
19 # include "LuminanceNEON.h"
20 #endif
22 namespace mozilla {
23 namespace gfx {
25 /**
26 * Byte offsets of channels in a native packed gfxColor or cairo image surface.
28 #ifdef IS_BIG_ENDIAN
29 # define GFX_ARGB32_OFFSET_A 0
30 # define GFX_ARGB32_OFFSET_R 1
31 # define GFX_ARGB32_OFFSET_G 2
32 # define GFX_ARGB32_OFFSET_B 3
33 #else
34 # define GFX_ARGB32_OFFSET_A 3
35 # define GFX_ARGB32_OFFSET_R 2
36 # define GFX_ARGB32_OFFSET_G 1
37 # define GFX_ARGB32_OFFSET_B 0
38 #endif
40 // c = n / 255
41 // c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4)) * 255 + 0.5
42 static const uint8_t gsRGBToLinearRGBMap[256] = {
43 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
44 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3,
45 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6,
46 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11,
47 12, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 17,
48 18, 18, 19, 19, 20, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25,
49 26, 27, 27, 28, 29, 29, 30, 30, 31, 32, 32, 33, 34, 35, 35,
50 36, 37, 37, 38, 39, 40, 41, 41, 42, 43, 44, 45, 45, 46, 47,
51 48, 49, 50, 51, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
52 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 76, 77,
53 78, 79, 80, 81, 82, 84, 85, 86, 87, 88, 90, 91, 92, 93, 95,
54 96, 97, 99, 100, 101, 103, 104, 105, 107, 108, 109, 111, 112, 114, 115,
55 116, 118, 119, 121, 122, 124, 125, 127, 128, 130, 131, 133, 134, 136, 138,
56 139, 141, 142, 144, 146, 147, 149, 151, 152, 154, 156, 157, 159, 161, 163,
57 164, 166, 168, 170, 171, 173, 175, 177, 179, 181, 183, 184, 186, 188, 190,
58 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218, 220,
59 222, 224, 226, 229, 231, 233, 235, 237, 239, 242, 244, 246, 248, 250, 253,
60 255};
62 static void ComputesRGBLuminanceMask(const uint8_t* aSourceData,
63 int32_t aSourceStride, uint8_t* aDestData,
64 int32_t aDestStride, const IntSize& aSize,
65 float aOpacity) {
66 #ifdef USE_NEON
67 if (mozilla::supports_neon()) {
68 ComputesRGBLuminanceMask_NEON(aSourceData, aSourceStride, aDestData,
69 aDestStride, aSize, aOpacity);
70 return;
72 #endif
74 int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity
75 int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity
76 int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721
77 int32_t sourceOffset = aSourceStride - 4 * aSize.width;
78 const uint8_t* sourcePixel = aSourceData;
79 int32_t destOffset = aDestStride - aSize.width;
80 uint8_t* destPixel = aDestData;
82 for (int32_t y = 0; y < aSize.height; y++) {
83 for (int32_t x = 0; x < aSize.width; x++) {
84 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A];
86 if (a) {
87 *destPixel = (redFactor * sourcePixel[GFX_ARGB32_OFFSET_R] +
88 greenFactor * sourcePixel[GFX_ARGB32_OFFSET_G] +
89 blueFactor * sourcePixel[GFX_ARGB32_OFFSET_B]) >>
91 } else {
92 *destPixel = 0;
94 sourcePixel += 4;
95 destPixel++;
97 sourcePixel += sourceOffset;
98 destPixel += destOffset;
102 static void ComputeLinearRGBLuminanceMask(
103 const uint8_t* aSourceData, int32_t aSourceStride, uint8_t* aDestData,
104 int32_t aDestStride, const IntSize& aSize, float aOpacity) {
105 int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity
106 int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity
107 int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721
108 int32_t sourceOffset = aSourceStride - 4 * aSize.width;
109 const uint8_t* sourcePixel = aSourceData;
110 int32_t destOffset = aDestStride - aSize.width;
111 uint8_t* destPixel = aDestData;
113 for (int32_t y = 0; y < aSize.height; y++) {
114 for (int32_t x = 0; x < aSize.width; x++) {
115 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A];
117 // unpremultiply
118 if (a) {
119 if (a == 255) {
120 /* sRGB -> linearRGB -> intensity */
121 *destPixel = static_cast<uint8_t>(
122 (gsRGBToLinearRGBMap[sourcePixel[GFX_ARGB32_OFFSET_R]] *
123 redFactor +
124 gsRGBToLinearRGBMap[sourcePixel[GFX_ARGB32_OFFSET_G]] *
125 greenFactor +
126 gsRGBToLinearRGBMap[sourcePixel[GFX_ARGB32_OFFSET_B]] *
127 blueFactor) >>
129 } else {
130 uint8_t tempPixel[4];
131 tempPixel[GFX_ARGB32_OFFSET_B] =
132 (255 * sourcePixel[GFX_ARGB32_OFFSET_B]) / a;
133 tempPixel[GFX_ARGB32_OFFSET_G] =
134 (255 * sourcePixel[GFX_ARGB32_OFFSET_G]) / a;
135 tempPixel[GFX_ARGB32_OFFSET_R] =
136 (255 * sourcePixel[GFX_ARGB32_OFFSET_R]) / a;
138 /* sRGB -> linearRGB -> intensity */
139 *destPixel = static_cast<uint8_t>(
140 ((gsRGBToLinearRGBMap[tempPixel[GFX_ARGB32_OFFSET_R]] *
141 redFactor +
142 gsRGBToLinearRGBMap[tempPixel[GFX_ARGB32_OFFSET_G]] *
143 greenFactor +
144 gsRGBToLinearRGBMap[tempPixel[GFX_ARGB32_OFFSET_B]] *
145 blueFactor) >>
146 8) *
147 (a / 255.0f));
149 } else {
150 *destPixel = 0;
152 sourcePixel += 4;
153 destPixel++;
155 sourcePixel += sourceOffset;
156 destPixel += destOffset;
160 void DrawTarget::PushDeviceSpaceClipRects(const IntRect* aRects,
161 uint32_t aCount) {
162 Matrix oldTransform = GetTransform();
163 SetTransform(Matrix());
165 RefPtr<PathBuilder> pathBuilder = CreatePathBuilder();
166 for (uint32_t i = 0; i < aCount; i++) {
167 AppendRectToPath(pathBuilder, Rect(aRects[i]));
169 RefPtr<Path> path = pathBuilder->Finish();
170 PushClip(path);
172 SetTransform(oldTransform);
175 void DrawTarget::FillRoundedRect(const RoundedRect& aRect,
176 const Pattern& aPattern,
177 const DrawOptions& aOptions) {
178 RefPtr<Path> path = MakePathForRoundedRect(*this, aRect.rect, aRect.corners);
179 Fill(path, aPattern, aOptions);
182 void DrawTarget::StrokeCircle(const Point& aOrigin, float radius,
183 const Pattern& aPattern,
184 const StrokeOptions& aStrokeOptions,
185 const DrawOptions& aOptions) {
186 RefPtr<Path> path = MakePathForCircle(*this, aOrigin, radius);
187 Stroke(path, aPattern, aStrokeOptions, aOptions);
190 void DrawTarget::FillCircle(const Point& aOrigin, float radius,
191 const Pattern& aPattern,
192 const DrawOptions& aOptions) {
193 RefPtr<Path> path = MakePathForCircle(*this, aOrigin, radius);
194 Fill(path, aPattern, aOptions);
197 void DrawTarget::StrokeGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
198 const Pattern& aPattern,
199 const StrokeOptions& aStrokeOptions,
200 const DrawOptions& aOptions) {
201 if (RefPtr<Path> path = aFont->GetPathForGlyphs(aBuffer, this)) {
202 Stroke(path, aPattern, aStrokeOptions, aOptions);
206 already_AddRefed<SourceSurface> DrawTarget::IntoLuminanceSource(
207 LuminanceType aMaskType, float aOpacity) {
208 // The default IntoLuminanceSource implementation needs a format of B8G8R8A8.
209 if (mFormat != SurfaceFormat::B8G8R8A8) {
210 return nullptr;
213 RefPtr<SourceSurface> surface = Snapshot();
214 if (!surface) {
215 return nullptr;
218 IntSize size = surface->GetSize();
220 RefPtr<DataSourceSurface> maskSurface = surface->GetDataSurface();
221 if (!maskSurface) {
222 return nullptr;
225 DataSourceSurface::MappedSurface map;
226 if (!maskSurface->Map(DataSourceSurface::MapType::READ, &map)) {
227 return nullptr;
230 // Create alpha channel mask for output
231 RefPtr<SourceSurfaceAlignedRawData> destMaskSurface =
232 new SourceSurfaceAlignedRawData;
233 if (!destMaskSurface->Init(size, SurfaceFormat::A8, false, 0)) {
234 return nullptr;
236 DataSourceSurface::MappedSurface destMap;
237 if (!destMaskSurface->Map(DataSourceSurface::MapType::WRITE, &destMap)) {
238 return nullptr;
241 switch (aMaskType) {
242 case LuminanceType::LUMINANCE: {
243 ComputesRGBLuminanceMask(map.mData, map.mStride, destMap.mData,
244 destMap.mStride, size, aOpacity);
245 break;
247 case LuminanceType::LINEARRGB: {
248 ComputeLinearRGBLuminanceMask(map.mData, map.mStride, destMap.mData,
249 destMap.mStride, size, aOpacity);
250 break;
254 maskSurface->Unmap();
255 destMaskSurface->Unmap();
257 return destMaskSurface.forget();
260 void DrawTarget::Blur(const AlphaBoxBlur& aBlur) {
261 uint8_t* data;
262 IntSize size;
263 int32_t stride;
264 SurfaceFormat format;
265 if (!LockBits(&data, &size, &stride, &format)) {
266 gfxWarning() << "Cannot perform in-place blur on non-data DrawTarget";
267 return;
270 // Sanity check that the blur size matches the draw target.
271 MOZ_ASSERT(size == aBlur.GetSize());
272 MOZ_ASSERT(stride == aBlur.GetStride());
273 aBlur.Blur(data);
275 ReleaseBits(data);
278 void DrawTarget::PadEdges(const IntRegion& aRegion) {
279 PadDrawTargetOutFromRegion(this, aRegion);
282 bool DrawTarget::Unrotate(IntPoint aRotation) {
283 unsigned char* data;
284 IntSize size;
285 int32_t stride;
286 SurfaceFormat format;
288 if (LockBits(&data, &size, &stride, &format)) {
289 uint8_t bytesPerPixel = BytesPerPixel(format);
290 BufferUnrotate(data, size.width * bytesPerPixel, size.height, stride,
291 aRotation.x * bytesPerPixel, aRotation.y);
292 ReleaseBits(data);
293 return true;
295 return false;
298 int32_t ShadowOptions::BlurRadius() const {
299 return AlphaBoxBlur::CalculateBlurRadius(Point(mSigma, mSigma)).width;
302 void DrawTarget::DrawShadow(const Path* aPath, const Pattern& aPattern,
303 const ShadowOptions& aShadow,
304 const DrawOptions& aOptions,
305 const StrokeOptions* aStrokeOptions) {
306 // Get the approximate bounds of the source path
307 Rect bounds = aPath->GetFastBounds(GetTransform(), aStrokeOptions);
308 if (bounds.IsEmpty()) {
309 return;
311 // Inflate the bounds by the blur radius
312 bounds += aShadow.mOffset;
313 int32_t blurRadius = aShadow.BlurRadius();
314 bounds.Inflate(blurRadius);
315 bounds.RoundOut();
316 // Check if the bounds intersect the viewport
317 Rect viewport(GetRect());
318 viewport.Inflate(blurRadius);
319 bounds = bounds.Intersect(viewport);
320 IntRect intBounds;
321 if (bounds.IsEmpty() || !bounds.ToIntRect(&intBounds) ||
322 !CanCreateSimilarDrawTarget(intBounds.Size(), SurfaceFormat::A8)) {
323 return;
325 // Create a draw target for drawing the shadow mask with enough room for blur
326 RefPtr<DrawTarget> shadowTarget = CreateShadowDrawTarget(
327 intBounds.Size(), SurfaceFormat::A8, aShadow.mSigma);
328 if (shadowTarget) {
329 // See bug 1524554.
330 shadowTarget->ClearRect(Rect());
332 if (!shadowTarget || !shadowTarget->IsValid()) {
333 return;
335 // Draw the path into the target for the initial shadow mask
336 Point offset = Point(intBounds.TopLeft()) - aShadow.mOffset;
337 shadowTarget->SetTransform(GetTransform().PostTranslate(-offset));
338 DrawOptions shadowDrawOptions(
339 aOptions.mAlpha, CompositionOp::OP_OVER,
340 blurRadius > 1 ? AntialiasMode::NONE : aOptions.mAntialiasMode);
341 if (aStrokeOptions) {
342 shadowTarget->Stroke(aPath, aPattern, *aStrokeOptions, shadowDrawOptions);
343 } else {
344 shadowTarget->Fill(aPath, aPattern, shadowDrawOptions);
346 RefPtr<SourceSurface> snapshot = shadowTarget->Snapshot();
347 // Finally, hand a snapshot of the mask to DrawSurfaceWithShadow for the
348 // final shadow blur
349 if (snapshot) {
350 DrawSurfaceWithShadow(snapshot, offset, aShadow, aOptions.mCompositionOp);
354 } // namespace gfx
355 } // namespace mozilla