1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "OrientedImage.h"
10 #include "gfx2DGlue.h"
11 #include "gfxDrawable.h"
12 #include "gfxPlatform.h"
14 #include "ImageRegion.h"
15 #include "SVGImageContext.h"
22 using layers::ImageContainer
;
23 using layers::LayerManager
;
28 OrientedImage::GetWidth(int32_t* aWidth
) {
29 if (mOrientation
.SwapsWidthAndHeight()) {
30 return InnerImage()->GetHeight(aWidth
);
32 return InnerImage()->GetWidth(aWidth
);
37 OrientedImage::GetHeight(int32_t* aHeight
) {
38 if (mOrientation
.SwapsWidthAndHeight()) {
39 return InnerImage()->GetWidth(aHeight
);
41 return InnerImage()->GetHeight(aHeight
);
45 nsresult
OrientedImage::GetNativeSizes(nsTArray
<IntSize
>& aNativeSizes
) const {
46 nsresult rv
= InnerImage()->GetNativeSizes(aNativeSizes
);
48 if (mOrientation
.SwapsWidthAndHeight()) {
49 auto i
= aNativeSizes
.Length();
52 swap(aNativeSizes
[i
].width
, aNativeSizes
[i
].height
);
60 OrientedImage::GetIntrinsicSize(nsSize
* aSize
) {
61 nsresult rv
= InnerImage()->GetIntrinsicSize(aSize
);
63 if (mOrientation
.SwapsWidthAndHeight()) {
64 swap(aSize
->width
, aSize
->height
);
70 Maybe
<AspectRatio
> OrientedImage::GetIntrinsicRatio() {
71 Maybe
<AspectRatio
> ratio
= InnerImage()->GetIntrinsicRatio();
72 if (ratio
&& mOrientation
.SwapsWidthAndHeight()) {
73 ratio
= Some(ratio
->Inverted());
78 NS_IMETHODIMP_(already_AddRefed
<SourceSurface
>)
79 OrientedImage::GetFrame(uint32_t aWhichFrame
, uint32_t aFlags
) {
82 if (mOrientation
.IsIdentity()) {
83 return InnerImage()->GetFrame(aWhichFrame
, aFlags
);
86 // Get the underlying dimensions.
88 rv
= InnerImage()->GetWidth(&size
.width
);
89 NS_ENSURE_SUCCESS(rv
, nullptr);
90 rv
= InnerImage()->GetHeight(&size
.height
);
91 NS_ENSURE_SUCCESS(rv
, nullptr);
93 // Determine an appropriate format for the surface.
94 gfx::SurfaceFormat surfaceFormat
;
95 if (InnerImage()->WillDrawOpaqueNow()) {
96 surfaceFormat
= gfx::SurfaceFormat::OS_RGBX
;
98 surfaceFormat
= gfx::SurfaceFormat::OS_RGBA
;
101 // Create a surface to draw into.
102 RefPtr
<DrawTarget
> target
=
103 gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
104 size
, surfaceFormat
);
105 if (!target
|| !target
->IsValid()) {
106 NS_ERROR("Could not create a DrawTarget");
110 // Create our drawable.
111 RefPtr
<SourceSurface
> innerSurface
=
112 InnerImage()->GetFrame(aWhichFrame
, aFlags
);
113 NS_ENSURE_TRUE(innerSurface
, nullptr);
114 RefPtr
<gfxDrawable
> drawable
= new gfxSurfaceDrawable(innerSurface
, size
);
117 RefPtr
<gfxContext
> ctx
= gfxContext::CreateOrNull(target
);
118 MOZ_ASSERT(ctx
); // already checked the draw target above
119 ctx
->Multiply(OrientationMatrix(size
));
120 gfxUtils::DrawPixelSnapped(ctx
, drawable
, SizeDouble(size
),
121 ImageRegion::Create(size
), surfaceFormat
,
122 SamplingFilter::LINEAR
);
124 return target
->Snapshot();
127 NS_IMETHODIMP_(already_AddRefed
<SourceSurface
>)
128 OrientedImage::GetFrameAtSize(const IntSize
& aSize
, uint32_t aWhichFrame
,
130 // XXX(seth): It'd be nice to support downscale-during-decode for this case,
131 // but right now we just fall back to the intrinsic size.
132 return GetFrame(aWhichFrame
, aFlags
);
136 OrientedImage::IsImageContainerAvailable(LayerManager
* aManager
,
138 if (mOrientation
.IsIdentity()) {
139 return InnerImage()->IsImageContainerAvailable(aManager
, aFlags
);
144 NS_IMETHODIMP_(already_AddRefed
<ImageContainer
>)
145 OrientedImage::GetImageContainer(LayerManager
* aManager
, uint32_t aFlags
) {
146 // XXX(seth): We currently don't have a way of orienting the result of
147 // GetImageContainer. We work around this by always returning null, but if it
148 // ever turns out that OrientedImage is widely used on codepaths that can
149 // actually benefit from GetImageContainer, it would be a good idea to fix
150 // that method for performance reasons.
152 if (mOrientation
.IsIdentity()) {
153 return InnerImage()->GetImageContainer(aManager
, aFlags
);
160 OrientedImage::IsImageContainerAvailableAtSize(LayerManager
* aManager
,
161 const IntSize
& aSize
,
163 if (mOrientation
.IsIdentity()) {
164 return InnerImage()->IsImageContainerAvailableAtSize(aManager
, aSize
,
170 NS_IMETHODIMP_(ImgDrawResult
)
171 OrientedImage::GetImageContainerAtSize(
172 layers::LayerManager
* aManager
, const gfx::IntSize
& aSize
,
173 const Maybe
<SVGImageContext
>& aSVGContext
, uint32_t aFlags
,
174 layers::ImageContainer
** aOutContainer
) {
175 // XXX(seth): We currently don't have a way of orienting the result of
176 // GetImageContainer. We work around this by always returning null, but if it
177 // ever turns out that OrientedImage is widely used on codepaths that can
178 // actually benefit from GetImageContainer, it would be a good idea to fix
179 // that method for performance reasons.
181 if (mOrientation
.IsIdentity()) {
182 return InnerImage()->GetImageContainerAtSize(aManager
, aSize
, aSVGContext
,
183 aFlags
, aOutContainer
);
186 return ImgDrawResult::NOT_SUPPORTED
;
189 struct MatrixBuilder
{
190 explicit MatrixBuilder(bool aInvert
) : mInvert(aInvert
) {}
192 gfxMatrix
Build() { return mMatrix
; }
194 void Scale(gfxFloat aX
, gfxFloat aY
) {
196 mMatrix
*= gfxMatrix::Scaling(1.0 / aX
, 1.0 / aY
);
198 mMatrix
.PreScale(aX
, aY
);
202 void Rotate(gfxFloat aPhi
) {
204 mMatrix
*= gfxMatrix::Rotation(-aPhi
);
206 mMatrix
.PreRotate(aPhi
);
210 void Translate(gfxPoint aDelta
) {
212 mMatrix
*= gfxMatrix::Translation(-aDelta
);
214 mMatrix
.PreTranslate(aDelta
);
224 * OrientationMatrix() computes a matrix that applies the rotation and
225 * reflection specified by mOrientation, or that matrix's inverse if aInvert is
228 * @param aSize The scaled size of the inner image. (When outside code specifies
229 * the scaled size, as with imgIContainer::Draw and its aSize
230 * parameter, it's necessary to swap the width and height if
231 * mOrientation.SwapsWidthAndHeight() is true.)
232 * @param aInvert If true, compute the inverse of the orientation matrix. Prefer
233 * this approach to OrientationMatrix(..).Invert(), because it's
234 * more numerically accurate.
236 gfxMatrix
OrientedImage::OrientationMatrix(const nsIntSize
& aSize
,
237 bool aInvert
/* = false */) {
238 MatrixBuilder
builder(aInvert
);
240 // Apply reflection, if present. (This logically happens second, but we
241 // apply it first because these transformations are all premultiplied.) A
242 // translation is necessary to place the image back in the first quadrant.
243 switch (mOrientation
.flip
) {
244 case Flip::Unflipped
:
246 case Flip::Horizontal
:
247 if (mOrientation
.SwapsWidthAndHeight()) {
248 builder
.Translate(gfxPoint(aSize
.height
, 0));
250 builder
.Translate(gfxPoint(aSize
.width
, 0));
252 builder
.Scale(-1.0, 1.0);
255 MOZ_ASSERT(false, "Invalid flip value");
258 // Apply rotation, if present. Again, a translation is used to place the
259 // image back in the first quadrant.
260 switch (mOrientation
.rotation
) {
264 builder
.Translate(gfxPoint(aSize
.height
, 0));
265 builder
.Rotate(-1.5 * M_PI
);
268 builder
.Translate(gfxPoint(aSize
.width
, aSize
.height
));
269 builder
.Rotate(-1.0 * M_PI
);
272 builder
.Translate(gfxPoint(0, aSize
.width
));
273 builder
.Rotate(-0.5 * M_PI
);
276 MOZ_ASSERT(false, "Invalid rotation value");
279 return builder
.Build();
282 NS_IMETHODIMP_(ImgDrawResult
)
283 OrientedImage::Draw(gfxContext
* aContext
, const nsIntSize
& aSize
,
284 const ImageRegion
& aRegion
, uint32_t aWhichFrame
,
285 SamplingFilter aSamplingFilter
,
286 const Maybe
<SVGImageContext
>& aSVGContext
, uint32_t aFlags
,
288 if (mOrientation
.IsIdentity()) {
289 return InnerImage()->Draw(aContext
, aSize
, aRegion
, aWhichFrame
,
290 aSamplingFilter
, aSVGContext
, aFlags
, aOpacity
);
293 // Update the image size to match the image's coordinate system. (This could
294 // be done using TransformBounds but since it's only a size a swap is enough.)
295 nsIntSize
size(aSize
);
296 if (mOrientation
.SwapsWidthAndHeight()) {
297 swap(size
.width
, size
.height
);
300 // Update the matrix so that we transform the image into the orientation
301 // expected by the caller before drawing.
302 gfxMatrix
matrix(OrientationMatrix(size
));
303 gfxContextMatrixAutoSaveRestore
saveMatrix(aContext
);
304 aContext
->Multiply(matrix
);
306 // The region is already in the orientation expected by the caller, but we
307 // need it to be in the image's coordinate system, so we transform it using
308 // the inverse of the orientation matrix.
309 gfxMatrix
inverseMatrix(OrientationMatrix(size
, /* aInvert = */ true));
310 ImageRegion
region(aRegion
);
311 region
.TransformBoundsBy(inverseMatrix
);
313 auto orientViewport
= [&](const SVGImageContext
& aOldContext
) {
314 SVGImageContext
context(aOldContext
);
315 auto oldViewport
= aOldContext
.GetViewportSize();
316 if (oldViewport
&& mOrientation
.SwapsWidthAndHeight()) {
317 // Swap width and height:
318 CSSIntSize
newViewport(oldViewport
->height
, oldViewport
->width
);
319 context
.SetViewportSize(Some(newViewport
));
324 return InnerImage()->Draw(aContext
, size
, region
, aWhichFrame
,
325 aSamplingFilter
, aSVGContext
.map(orientViewport
),
329 nsIntSize
OrientedImage::OptimalImageSizeForDest(const gfxSize
& aDest
,
330 uint32_t aWhichFrame
,
331 SamplingFilter aSamplingFilter
,
333 if (!mOrientation
.SwapsWidthAndHeight()) {
334 return InnerImage()->OptimalImageSizeForDest(aDest
, aWhichFrame
,
335 aSamplingFilter
, aFlags
);
338 // Swap the size for the calculation, then swap it back for the caller.
339 gfxSize
destSize(aDest
.height
, aDest
.width
);
340 nsIntSize
innerImageSize(InnerImage()->OptimalImageSizeForDest(
341 destSize
, aWhichFrame
, aSamplingFilter
, aFlags
));
342 return nsIntSize(innerImageSize
.height
, innerImageSize
.width
);
345 NS_IMETHODIMP_(nsIntRect
)
346 OrientedImage::GetImageSpaceInvalidationRect(const nsIntRect
& aRect
) {
347 nsIntRect
rect(InnerImage()->GetImageSpaceInvalidationRect(aRect
));
349 if (mOrientation
.IsIdentity()) {
354 nsresult rv
= InnerImage()->GetWidth(&innerSize
.width
);
355 rv
= NS_FAILED(rv
) ? rv
: InnerImage()->GetHeight(&innerSize
.height
);
357 // Fall back to identity if the width and height aren't available.
361 // Transform the invalidation rect into the correct orientation.
362 gfxMatrix
matrix(OrientationMatrix(innerSize
));
363 gfxRect
invalidRect(matrix
.TransformBounds(
364 gfxRect(rect
.X(), rect
.Y(), rect
.Width(), rect
.Height())));
366 return IntRect::RoundOut(invalidRect
.X(), invalidRect
.Y(),
367 invalidRect
.Width(), invalidRect
.Height());
371 } // namespace mozilla