1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef MOZILLA_GFX_SOURCESURFACEWEBGL_H_
8 #define MOZILLA_GFX_SOURCESURFACEWEBGL_H_
10 #include "mozilla/gfx/2D.h"
11 #include "mozilla/WeakPtr.h"
13 namespace mozilla::gfx
{
15 class DrawTargetWebgl
;
16 class SharedContextWebgl
;
19 // SourceSurfaceWebgl holds WebGL resources that can be used to efficiently
20 // copy snapshot data between multiple DrawTargetWebgls. It also takes care
21 // of copy-on-write behavior when the owner target is modified or destructs.
22 class SourceSurfaceWebgl
: public DataSourceSurface
{
24 MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceWebgl
, override
)
26 explicit SourceSurfaceWebgl(DrawTargetWebgl
* aDT
);
27 virtual ~SourceSurfaceWebgl();
29 SurfaceType
GetType() const override
{ return SurfaceType::WEBGL
; }
30 IntSize
GetSize() const override
{ return mSize
; }
31 SurfaceFormat
GetFormat() const override
{ return mFormat
; }
33 uint8_t* GetData() override
;
34 int32_t Stride() override
;
36 bool Map(MapType aType
, MappedSurface
* aMappedSurface
) override
;
37 void Unmap() override
;
39 bool HasReadData() const { return !!mData
; }
41 already_AddRefed
<SourceSurface
> ExtractSubrect(const IntRect
& aRect
) override
;
44 friend class DrawTargetWebgl
;
45 friend class SharedContextWebgl
;
47 explicit SourceSurfaceWebgl(const RefPtr
<SharedContextWebgl
>& aSharedContext
);
51 void DrawTargetWillChange(bool aNeedHandle
);
53 void GiveTexture(RefPtr
<TextureHandle
> aHandle
);
55 void SetHandle(TextureHandle
* aHandle
);
57 void OnUnlinkTexture(SharedContextWebgl
* aContext
);
59 DrawTargetWebgl
* GetTarget() const { return mDT
.get(); }
61 SurfaceFormat mFormat
= SurfaceFormat::UNKNOWN
;
63 // Any data that has been read back from the WebGL context for mapping.
64 RefPtr
<DataSourceSurface
> mData
;
65 // The draw target that currently owns the texture for this surface.
66 WeakPtr
<DrawTargetWebgl
> mDT
;
67 // The actual shared context that any WebGL resources belong to.
68 WeakPtr
<SharedContextWebgl
> mSharedContext
;
69 // If this snapshot has been copied into a cached texture handle.
70 RefPtr
<TextureHandle
> mHandle
;
73 } // namespace mozilla::gfx
75 #endif /* MOZILLA_GFX_SOURCESURFACEWEBGL_H_ */