no bug - Import translations from android-l10n r=release a=l10n CLOSED TREE
[gecko.git] / layout / reftests / bugs / 1743851-1-ref.html
blob07a9d22d259122f72031d06852e0f6da3890fb4c
1 <!DOCTYPE HTML>
2 <html>
3 <head>
4 <meta charset="utf-8"/>
5 <script>
7 const spriteSheet = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAALBAMAAACEzBAKAAAAFVBMVEUAAADMr3z///8PDw9AQEC/v7/w8PCtfkxVAAAAA3RSTlMAAAD6dsTeAAAAQ0lEQVQIWy3IQRGAIAAEwJ1zCEAFLEAUK5iPClaggj9rMH7Y57prrR0pOJB1kU58OIldsSt2BQVHaIN3Rnt4p2SwJj863A7yxMyt/AAAAABJRU5ErkJggg=='
9 const loadImage = (src) => {
10 return new Promise((resolve, reject) => {
11 var img = new Image()
12 img.onload = () => resolve(img)
13 img.onerror = () => reject(false)
14 img.src = src
18 let cursorImage
20 function drawTestImage(canvasID, alphaValue) {
21 const ctx = document.getElementById(canvasID).getContext("2d", { alpha: alphaValue })
23 ctx.fillStyle = "#808080" // For contrast
24 ctx.fillRect(0, 0, 30, 30)
26 createImageBitmap(cursorImage, 0, 0, 8, 11, { premultiplyAlpha: "none" }).then(image => {
27 ctx.drawImage(image, 10, 10)
31 window.addEventListener("DOMContentLoaded", () => {
32 loadImage(spriteSheet).then(img => {
33 cursorImage = img
34 drawTestImage("c1", true)
38 </script>
39 </head>
40 <body>
41 <canvas id="c1" width="30" height="30"></canvas>
42 </body>
43 </html>