no bug - Import translations from android-l10n r=release a=l10n CLOSED TREE
[gecko.git] / gfx / 2d / Tools.h
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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef MOZILLA_GFX_TOOLS_H_
8 #define MOZILLA_GFX_TOOLS_H_
10 #include <math.h>
12 #include <utility>
14 #include "Point.h"
15 #include "Types.h"
16 #include "mozilla/CheckedInt.h"
17 #include "mozilla/MemoryReporting.h" // for MallocSizeOf
19 namespace mozilla {
20 namespace gfx {
22 static inline bool IsOperatorBoundByMask(CompositionOp aOp) {
23 switch (aOp) {
24 case CompositionOp::OP_IN:
25 case CompositionOp::OP_OUT:
26 case CompositionOp::OP_DEST_IN:
27 case CompositionOp::OP_DEST_ATOP:
28 case CompositionOp::OP_SOURCE:
29 return false;
30 default:
31 return true;
35 template <class T>
36 struct ClassStorage {
37 char bytes[sizeof(T)];
39 const T* addr() const { return (const T*)bytes; }
40 T* addr() { return (T*)(void*)bytes; }
43 static inline bool FuzzyEqual(Float aA, Float aB, Float aErr) {
44 if ((aA + aErr >= aB) && (aA - aErr <= aB)) {
45 return true;
47 return false;
50 static inline void NudgeToInteger(float* aVal) {
51 float r = floorf(*aVal + 0.5f);
52 // The error threshold should be proportional to the rounded value. This
53 // bounds the relative error introduced by the nudge operation. However,
54 // when the rounded value is 0, the error threshold can't be proportional
55 // to the rounded value (we'd never round), so we just choose the same
56 // threshold as for a rounded value of 1.
57 if (FuzzyEqual(r, *aVal, r == 0.0f ? 1e-6f : fabs(r * 1e-6f))) {
58 *aVal = r;
62 static inline void NudgeToInteger(float* aVal, float aErr) {
63 float r = floorf(*aVal + 0.5f);
64 if (FuzzyEqual(r, *aVal, aErr)) {
65 *aVal = r;
69 static inline void NudgeToInteger(double* aVal) {
70 float f = float(*aVal);
71 NudgeToInteger(&f);
72 *aVal = f;
75 static inline Float Distance(Point aA, Point aB) {
76 return hypotf(aB.x - aA.x, aB.y - aA.y);
79 template <typename T, int alignment = 16>
80 struct AlignedArray final {
81 typedef T value_type;
83 AlignedArray() : mPtr(nullptr), mStorage(nullptr), mCount(0) {}
85 explicit MOZ_ALWAYS_INLINE AlignedArray(size_t aCount, bool aZero = false)
86 : mPtr(nullptr), mStorage(nullptr), mCount(0) {
87 Realloc(aCount, aZero);
90 MOZ_ALWAYS_INLINE ~AlignedArray() { Dealloc(); }
92 void Dealloc() {
93 // If we fail this assert we'll need to uncomment the loop below to make
94 // sure dtors are properly invoked. If we do that, we should check that the
95 // comment about compiler dead code elimination is in fact true for all the
96 // compilers that we care about.
97 static_assert(std::is_trivially_destructible<T>::value,
98 "Destructors must be invoked for this type");
99 #if 0
100 for (size_t i = 0; i < mCount; ++i) {
101 // Since we used the placement |operator new| function to construct the
102 // elements of this array we need to invoke their destructors manually.
103 // For types where the destructor does nothing the compiler's dead code
104 // elimination step should optimize this loop away.
105 mPtr[i].~T();
107 #endif
109 free(mStorage);
110 mStorage = nullptr;
111 mPtr = nullptr;
114 MOZ_ALWAYS_INLINE void Realloc(size_t aCount, bool aZero = false) {
115 free(mStorage);
116 CheckedInt32 storageByteCount =
117 CheckedInt32(sizeof(T)) * aCount + (alignment - 1);
118 if (!storageByteCount.isValid()) {
119 mStorage = nullptr;
120 mPtr = nullptr;
121 mCount = 0;
122 return;
124 // We don't create an array of T here, since we don't want ctors to be
125 // invoked at the wrong places if we realign below.
126 if (aZero) {
127 // calloc can be more efficient than new[] for large chunks,
128 // so we use calloc/malloc/free for everything.
129 mStorage = static_cast<uint8_t*>(calloc(1u, storageByteCount.value()));
130 } else {
131 mStorage = static_cast<uint8_t*>(malloc(storageByteCount.value()));
133 if (!mStorage) {
134 mStorage = nullptr;
135 mPtr = nullptr;
136 mCount = 0;
137 return;
139 if (uintptr_t(mStorage) % alignment) {
140 // Our storage does not start at a <alignment>-byte boundary. Make sure
141 // mPtr does!
142 mPtr = (T*)(uintptr_t(mStorage) + alignment -
143 (uintptr_t(mStorage) % alignment));
144 } else {
145 mPtr = (T*)(mStorage);
147 // Now that mPtr is pointing to the aligned position we can use placement
148 // |operator new| to invoke any ctors at the correct positions. For types
149 // that have a no-op default constructor the compiler's dead code
150 // elimination step should optimize this away.
151 mPtr = new (mPtr) T[aCount];
152 mCount = aCount;
155 void Swap(AlignedArray<T, alignment>& aOther) {
156 std::swap(mPtr, aOther.mPtr);
157 std::swap(mStorage, aOther.mStorage);
158 std::swap(mCount, aOther.mCount);
161 size_t HeapSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
162 return aMallocSizeOf(mStorage);
165 MOZ_ALWAYS_INLINE operator T*() { return mPtr; }
167 T* mPtr;
169 private:
170 uint8_t* mStorage;
171 size_t mCount;
175 * Returns aWidth * aBytesPerPixel increased, if necessary, so that it divides
176 * exactly into |alignment|.
178 * Note that currently |alignment| must be a power-of-2. If for some reason we
179 * want to support NPOT alignment we can revert back to this functions old
180 * implementation.
182 template <int alignment>
183 int32_t GetAlignedStride(int32_t aWidth, int32_t aBytesPerPixel) {
184 static_assert(alignment > 0 && (alignment & (alignment - 1)) == 0,
185 "This implementation currently require power-of-two alignment");
186 const int32_t mask = alignment - 1;
187 CheckedInt32 stride =
188 CheckedInt32(aWidth) * CheckedInt32(aBytesPerPixel) + CheckedInt32(mask);
189 if (stride.isValid()) {
190 return stride.value() & ~mask;
192 return 0;
195 } // namespace gfx
196 } // namespace mozilla
198 #endif /* MOZILLA_GFX_TOOLS_H_ */