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[gecko.git] / gfx / 2d / Quaternion.h
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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef MOZILLA_GFX_QUATERNION_H_
8 #define MOZILLA_GFX_QUATERNION_H_
10 #include "Types.h"
11 #include <math.h>
12 #include <ostream>
13 #include "mozilla/Attributes.h"
14 #include "mozilla/DebugOnly.h"
15 #include "mozilla/gfx/MatrixFwd.h"
16 #include "mozilla/gfx/Point.h"
18 namespace mozilla {
19 namespace gfx {
21 template <class T>
22 class BaseQuaternion {
23 public:
24 BaseQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {}
26 BaseQuaternion(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
28 BaseQuaternion(const BaseQuaternion& aOther) {
29 x = aOther.x;
30 y = aOther.y;
31 z = aOther.z;
32 w = aOther.w;
35 T x, y, z, w;
37 template <class U>
38 friend std::ostream& operator<<(std::ostream& aStream,
39 const BaseQuaternion<U>& aQuat);
41 void Set(T aX, T aY, T aZ, T aW) {
42 x = aX;
43 y = aY;
44 z = aZ;
45 w = aW;
48 // Assumes upper 3x3 of aMatrix is a pure rotation matrix (no scaling)
49 void SetFromRotationMatrix(
50 const Matrix4x4Typed<UnknownUnits, UnknownUnits, T>& m) {
51 const T trace = m._11 + m._22 + m._33 + 1.0f;
53 if (trace > 1e-4) {
54 const T s = 0.5f / sqrt(trace);
55 w = 0.25f / s;
56 x = (m._23 - m._32) * s;
57 y = (m._31 - m._13) * s;
58 z = (m._12 - m._21) * s;
59 } else if (m._11 > m._22 && m._11 > m._33) {
60 const T s = 2.0f * sqrt(1.0f + m._11 - m._22 - m._33);
61 w = (m._23 - m._32) / s;
62 x = 0.25f * s;
63 y = (m._21 + m._12) / s;
64 z = (m._31 + m._13) / s;
65 } else if (m._22 > m._33) {
66 const T s = 2.0 * sqrt(1.0f + m._22 - m._11 - m._33);
67 w = (m._31 - m._13) / s;
68 x = (m._21 + m._12) / s;
69 y = 0.25f * s;
70 z = (m._32 + m._23) / s;
71 } else {
72 const T s = 2.0 * sqrt(1.0f + m._33 - m._11 - m._22);
73 w = (m._12 - m._21) / s;
74 x = (m._31 + m._13) / s;
75 y = (m._32 + m._23) / s;
76 z = 0.25f * s;
79 Normalize();
82 // result = this * aQuat
83 BaseQuaternion operator*(const BaseQuaternion& aQuat) const {
84 BaseQuaternion o;
85 const T bx = aQuat.x, by = aQuat.y, bz = aQuat.z, bw = aQuat.w;
87 o.x = x * bw + w * bx + y * bz - z * by;
88 o.y = y * bw + w * by + z * bx - x * bz;
89 o.z = z * bw + w * bz + x * by - y * bx;
90 o.w = w * bw - x * bx - y * by - z * bz;
91 return o;
94 BaseQuaternion& operator*=(const BaseQuaternion& aQuat) {
95 *this = *this * aQuat;
96 return *this;
99 T Length() const { return sqrt(x * x + y * y + z * z + w * w); }
101 BaseQuaternion& Conjugate() {
102 x *= -1.f;
103 y *= -1.f;
104 z *= -1.f;
105 return *this;
108 BaseQuaternion& Normalize() {
109 T l = Length();
110 if (l) {
111 l = 1.0f / l;
112 x *= l;
113 y *= l;
114 z *= l;
115 w *= l;
116 } else {
117 x = y = z = 0.f;
118 w = 1.f;
120 return *this;
123 BaseQuaternion& Invert() { return Conjugate().Normalize(); }
125 BaseQuaternion Inverse() const {
126 BaseQuaternion q = *this;
127 q.Invert();
128 return q;
131 Point3DTyped<UnknownUnits, T> RotatePoint(
132 const Point3DTyped<UnknownUnits, T>& aPoint) const {
133 T uvx = T(2.0) * (y * aPoint.z - z * aPoint.y);
134 T uvy = T(2.0) * (z * aPoint.x - x * aPoint.z);
135 T uvz = T(2.0) * (x * aPoint.y - y * aPoint.x);
137 return Point3DTyped<UnknownUnits, T>(
138 aPoint.x + w * uvx + y * uvz - z * uvy,
139 aPoint.y + w * uvy + z * uvx - x * uvz,
140 aPoint.z + w * uvz + x * uvy - y * uvx);
144 typedef BaseQuaternion<Float> Quaternion;
145 typedef BaseQuaternion<Double> QuaternionDouble;
147 } // namespace gfx
148 } // namespace mozilla
150 #endif